SPSTEAMPULSELIVE ANALYTICS
Midnight Murder Maze

Midnight Murder Maze Steam metadata

Rum Shack Studios LLC | Oct 1, 2025 | game

Released

0players observed · 22 September 2026 - 16:56:38 UTC

ActionSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Midnight Murder Maze metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews21
  • Release dateOct 1, 2025
  • DeveloperRum Shack Studios LLC
  • PublisherRum Shack Studios LLC

Genres: Action

Company pages: Developer: Rum Shack Studios LLCPublisher: Rum Shack Studios LLC

Top Steam chartsTop 100 gamesGame directorySteam Store page

Midnight Murder Maze Steam metadata

Midnight Murder Maze metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3854270/metadata
Steam Storehttps://store.steampowered.com/app/3854270/
Steam Communityhttps://steamcommunity.com/app/3854270
PCGamingWiki search
IGDB searchSearch IGDB for Midnight Murder Maze

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 21 positive, 0 negative

Price and discount

$6.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Stats, Family Sharing

Achievements

14

Platform releases
  • Steam 21 August 2025

Latest Steam announcements

  • Release 1.0 NOW LIVE! - 1 October 2025

    Wow, so this all started a few years back when me and some friends decided, "Dangit, we play enough video games, we should make one ourselves!"And here we are.Midnight Murder Maze is our freshman offering and as such, it is loved for all of its successes as we as shortcomings. We certainly hope you all enjoy it much and we look forward to hearing about your favorite traps and buffs!Thank you with all of my heart to Alex, Eric, Rock, Cass and everyone else who helped support us to this point.Cheers,LazySumo

  • 0.6d New Buff!! - 27 September 2025

    Hey folks, patch 0.6d here and we're happy to announce that this is our LAST major patch before 1.0 release!!With that being said, here are some patch notes...The good news first. We've had feedback that in larger mazes the run-back after you've died is... painful. OK, the Contessa has heard you and has allowed a Teleporter that takes you to your last death spot. Use carefully and she hopes you all figure out how to use one well. Cheers!Also, we added a few new achievements. Please note that next week on Wednesday we will RESETTING all achievements so that everyone starts fresh.The Contessa didn't feel that the Alarm trap called in hostiles from far enough away. She mentioned something about "Those peasants surviving through my maze" and order the maze masters to fix it.The Discord button was misbehaving. The Contessa had a long, loud talk with it and now it's all betterer.The Alarm haz…

  • Patch Notes: 0.6c - 23 September 2025

    Happy Fall Everyone!We are one week away from our 1.0 release and our code gnomes are hard at work on polishing and wrapping up last-minute features for you our game-loving fans!Today we have several bug fixes and one new feature! Fixes first...Invulnerability was STILL interfering with other buffs sometimes. So that issue is now resolved. If you think its still broken please let us know.Strange issue where the in-game UI wasn't working, but only in an executable build! Playing from the Unity editor worked fine. The issue came down to improper use of prefabs. Solved.Ambient audio emitters, which are scattered throughout the dungeon, were stopping the lasers from the Omniscience buff?!?! They've been reprimanding and a demerit has gone into their record.Now, the fun stuff...Added slight animation to the status icons so they are more eye-catching.Tracks Buff! Here it is... this buff will…

  • 0.6a - Small patch for a few small bugs, more patches coming this week... - 22 September 2025

    0.6a Changes:On new install volumes were sometimes set to 0. Setup check for when the game is launched and no values are present. If so, then set them.Recurring issue with the maze config settings not being quite what you had ingame: char model might be incorrect, maze diff might be off, etc. Created sync method at maze launch that double checks settings vs what is about to be built.Discord logo was showing up ingame. While we love Discord... reset the logo to only show up on main as intended.

  • Major Update .5a - New Ways to Die, and New Ways to Live! - 20 September 2025

    OK, 'patch notes' don't quite cover it, but here we go anyway. Let's start with the good stuff, the things more 'player friendly'. Hehe, sure.New Buffs -n- StuffInvulnerabilityThe Invulnerability does just what it says, for a short while you will trigger no trap OR BUFF and no mobile (wolves, zombies, etc) will track you. In fact, if you are being tracked, this will clear that and let you go on in peace.OmniscienceThe Omniscience buff will show you where all of the hazards are at, at least the non-obvious ones. This is a HUGE buff because sawblades, spears and such become MUCH harder to miss. The hazards icon looks like this...Status IconsCurrently only Invulnerability and Omniscience get status icons, but now the system is in place and making more icons will be easier. They do also show remaining duration via a sweep-style animation.Warning ScreenPlaytesters were getting frustrated by…

  • Patch 0.4b Now Live - 4 September 2025

    Patch Notes for 0.4b:Noticed that the new performance manager work was impacting the ambient audio from traps and hazards, resolved.Additional performance work: Even if most of the hazards and traps were disabled, the state machines were still running. Implemented a simple boolean guard clause in the machines.Crows were having a tendency to drift off of their origin point, implemented code to keep them at home until they decide to go kill the player. :)

  • Patch 0.4a Now Live - 2 September 2025

    A couple of minor fixes and one very major one... read on!Save/Load system was not raising the proper success/fail events and causing issues. The system now checks for the status of the save and load functions.The church bells ringing midnight (introduced recently) were ringing each time the player died. No, this isn't Groundhog Murder Maze Day.And now the big one...I have heard that the centuries (100x100 mazes) were really laggy, so I started investigating. Found out that on my build machine those mazes were very inconsistent in performance, sometimes they were nice and smooth, other times very low framerates, below 40fps!Investigation turned up some details...A century will have well over 700 features in it.Each feature had at least 1 and up to 4 colliders as part of it's function.Colliders are expensive, CPU-wise.So the answer was to implement a system where features beyond about 15…

  • Entering The Home Stretch! - 29 August 2025

    To all the folks in the US, happy Labor Day! Hope you have a good holiday and get plenty of time in front of your Steam backlog!As of this weekend we will be one month away from the release of Midnight Murder Maze 1.0, or our full release. EA has been great because we've heard from lots of our players about how to improve or, better yet, how much fun they've been having!So what will RSS be doing until then? Well, we have a few more polish stories in our backlog, a huge performance pass is part of that, and lots of new traps. I mean lots. We've been analyzing what a player's experience is inside of a maze and what things, what tools the player has to control their run. How does the player learn about the maze, what info is available? Then we've designed hazards to reduce, challenge or outright remove those tools. But, at the same time we're building powerups that can counter those hazard…

  • EA Discount Has One Week Left! - 28 August 2025

    Quick reminder that our EA discount of 30% has one week left. Midnight Murder Maze will be switching from US $4.89 to US $6.99 as of Thursday, Sept 4th. Now is a great time to grab a torch and jump into a dark, deadly and very, very difficult maze, just to see how many bodies it will take you to find the exit!

  • Patch 0.3a now live! - 25 August 2025

    Quick note about patch numbers:From now until full release on Oct 1, all patches begin with the number 0Indexes to the right of the decimal increment by week for the number and then by letter for each new patch within a week.Now on to the changes!Maze is supposed to have ambient audio (machine noises, etc) but somehow they weren't working as intended. Now the maze should feel a little more atmosphericSince the word MIDNIGHT is the first word in the title, added the audio of a distant clock striking midnight when you start a run. No purpose other than atmosphereAnalytics changes - App now tracks (if you allow it!) maze starts by size and maze completions by size. Goal is to tell which sizes are most popular and which might be causing the most rage quits. Don't feel bad, as lead dev during testing I rage quit a maze just last week!Crows had an issue with a very slow drift off to the left…

  • 0.2c Patch Notes: - 22 August 2025

    0.2c Patch Notes: - Updated analytics to include data for the sizes of completed mazes. - Added guard code that ensure that traps/powerups will always spawn for players, even if devs accidentally set them to disabled for testing and release a build with them off.

  • LiveStream Incoming!! - 22 August 2025

    Had a great time with last night's livestream! As far as I know that was the first time anyone completed a "Century", or a 100x100 maze, so we've got that going for us.May as well do it again! Tonight starting at 6:00 Pacific and running for about two hours or so, we'll be livestreaming yet again! Look forward to seeing everyone.

  • Watch The Devs Livestream This! - 21 August 2025

    Tonight at 5:00 Pacific the dev's will be online streaming them playing the game. Why should you watch? Well, besides getting a good taste of the game you'll learn that we die just as often and just as stupidly and anything you might do. :)Seriously, this game is HARD!Also, tonight will be the first streamed attempt at what we call a Century, or a 100x100 maze. Lots of territory, TONS of traps and just a few, scattered powerups. Oof.

  • Midnight Murder Maze Enters Early Access!! - 21 August 2025

    After a year in development we are absolutely THRILLED to announce that our freshman offering, Midnight Murder Maze is releasing into Early Access today!Whew, this is a huge day for us here at Rum Shack Studios for many reasons, let me list a few...We've been working on this title for almost a year. Originally it was conceived as an entry into Spooky 2D Jam 2024 (the cool kids running it, Theo and Chloe, are running another one this year!)As our freshman title we certainly focused on building our game dev skills, but this past year was as much about building RS as an actual company. One with adult-ish things like incorporation, bank accounts, logos, and other such stuff.We matured our overall workflow across our entire dev-ops cycle.We know how to sling us some code, baby!! (Oh lordy, our early code now looks soooo bad in comparison!)We've learned that Unity scenes aren't all that.And w…

  • Midnight Murder Maze ver 0.2b - 21 August 2025

    Thanks to all of our testers and of course our own Rum Shack team but this is the final update before EARLY ACCESS!!Updates to the achievement system require a reset of all achievements. Apologies, but all things considered, this is necessary.Various tweaks and improvements to the UI

  • Patch to Ver .2a - 15 August 2025

    Patch to .2a includes the following:All powerups now save their states when the player saves the game and restore accurately.Maze start transition screen was not full screen width.Player jumping function was causing issues with movement and triggering of both traps and powerups. Currently there is no real reason to be jumping (yet!) so disabled the function for now.Player could lead zombies back to start which caused immediate death on respawn. Now player respawns with temp immunity. Duration of the immunity scales inversely with difficulty.We now have the ability to reset all player's achievements and stats via code.PLEASE NOTE: Expect us to reset stats and achievements prior to 1.0 release!As always, thank you for your patience as we learn our way through the mechanics of code, development and Steam. Ping us here or on our Discord: https://discord.gg/CF3eZEFGZdCheers!LazySumo

  • Patch to Version 0.1d - 12 August 2025

    Patch to Ver 0.1d includes the following fixes:Wolf was missing animation transition which caused issues when the player ran past the wolf from behind.Zombie was not resetting back to Idle state after player diedAdded triggers for achievements based on picking up any powerup and completing any mazeCompass was not saving correctly. NOTE: While this issue is partially resolved, there is still work with all three powerups to ensure that they save/load accurately.As always, please shoot us any details about possible bugs/issues and general jank. While we appreciate some jank, we want as much out of this project as possible. :)Cheers, LazySumo

  • First Patch! - 8 August 2025

    VERY short patch to adjust the balance between traps and powerups. Initially this was set at 50/50 regardless of difficulty level. Now at difficulty 1 the balance is still 50/50, but by the time you are at difficulty 5 it has dropped to 90% traps vs 10% powerups.New patch coming next week with several items off of our backlog. We'll have notes then. Cheers!

Patch notes and updates

S.noRelease datePatch nameGID number
123 September 2025Patch Notes: 0.6c1811138915565029
222 September 20250.6a - Small patch for a few small bugs, more patches coming this week...1811138915532133
322 August 20250.2c Patch Notes:1808601382482567
421 August 2025Midnight Murder Maze ver 0.2b1808601382445971
58 August 2025First Patch!1807332909610983

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3854270
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
Price$6.99
Free to playNo
Discount0%
Original price USD$6.99
Current price USD$6.99
Release dateOct 1, 2025
DeveloperRum Shack Studios LLC
PublisherRum Shack Studios LLC
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent100%
Positive reviews21
Negative reviews0
Total reviews21
Steam recommendationsNot available
Achievements14
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3854270/

Short description

You find yourself in a darkened maze at the stroke of midnight. But the wolves howling, the blades sharpening and the crows calling out tell you that you are not alone. The only question that remains is how many times will you die before you stumble upon the exit to this fiendish construction.

About this game

Midnight Murder Maze is a top-down game about finding your way through a pitch-black and very deadly maze. Expect to leave a trail of blood and bodies as you tirelessly search for the exit. In the late 1800's the sociopathic Contessa Desmodonia von Macelar built the maze and regularly ran her peasants through it... for her own demented goals. It is your job to guide your character through the maze searching for the exit while at the same time dodging lethal traps and occasionally picking up the few bits of help scattered around. Like any good predator, the Contessa surely loved to play with her victims. Midnight Murder Maze includes: Absolutely unique mazes, randomly generated for each run. 5 varying levels of difficulty that each changes: Maze dimensions from 20x20 up to a gargantuan 100x100 Number of deadly traps Number of useful 'trinkets' that the Contessa left for you Save system so that you can pick up a longer run later A truly unique score-keeping method A final 'brag screen' that you can use to challenge your friends to run your same maze and attempt to beat your score. The Maze is the first published game by Rum Shack Studios, a small (4 person) team of game players, designers and dreamers who have big plans for the future. We hope you enjoy it and look forward to hearing your comments!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $6.99
  • Highest observed: $6.99

Midnight Murder Maze's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $6.99, the highest is $6.99, and the first visible tracked price is $6.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Midnight Murder Maze's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $6.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $6.99. The latest run records $6.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $6.99
  • Current list price: $6.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Midnight Murder Maze at $6.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$6.99$6.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $6.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$6.99$6.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $6.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$6.99$6.99No discountSteam Store

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