SPSTEAMPULSELIVE ANALYTICS
Spacefleet: Heat Death

Spacefleet: Heat Death Steam metadata

Spacezero Interactive | Mar 9, 2026 | game

Released

0players observed · 22 September 2026 - 22:38:15 UTC

RPGSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)2,057
  • Revenue (VGI)$18,361
  • Review score91% positive

Spacefleet: Heat Death metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)2,057
  • Revenue (VGI)$18,361
  • Review score91% positive
  • Total reviews33
  • Release dateMar 9, 2026
  • DeveloperSpacezero Interactive
  • PublisherSpacezero Interactive

Genres: RPG, Simulation, Strategy, Early Access

Company pages: Developer: Spacezero InteractivePublisher: Spacezero Interactive

Top Steam chartsTop 100 gamesGame directorySteam Store page

Spacefleet: Heat Death Steam metadata

Spacefleet: Heat Death metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3854580/metadata
Steam Storehttps://store.steampowered.com/app/3854580/
Steam Communityhttps://steamcommunity.com/app/3854580
PCGamingWiki search
IGDB searchSearch IGDB for Spacefleet: Heat Death

Reviews, pricing, and metadata

Review summary

Positive

91% positive, 30 positive, 3 negative

Price and discount

$11.99

Platforms

Windows

Categories

Single-player, Adjustable Difficulty, Playable without Timed Input, Save Anytime, Stereo Sound, Family Sharing

Achievements

Not available

Platform releases
  • Steam 9 March 2026

Latest Steam announcements

  • v0.3.0 - Almost There - 27 July 2026

    Hello, just wanted to drop a quick update on where the game is at. Aside from the factions update, I wanted to improve a lot of the groundwork for the game and fix some bugs. I know it can be frustrating for development to stretch out longer than expected, but I want to make sure the game is solid when it reaches you. Thank you so much for sticking around, and for being patient with the development.(Scroll all the way to the bottom to see some of the new stuff!)The following features will be available once the upcoming v0.3.0 update releases:=== TL;DR / Main updates ===STRATEGIC- Better factions - Bounties now affect relations with other factions - Factions have different demographics and ideologies, which factor into their government representatives, which vote for decisions during events - Events: Random (like station workers striking), Cause (voted for by government, like tariffs or…

  • v0.3.0 - In Progress - 6 May 2026

    Hello. Thanks for being patient with me. I wanted to make sure I get a lot of things done and concrete before I talk about the progress I've been making on v0.3.0. There have already been a lot of fixes on things like UI scroll affecting the camera and decal visibility range being too short. I also managed to add in nameplates and flags for ships in the Tactical Scene, to make the ships feel like they actually belong to a faction.Just a bit of info about what the factions update will look like:- Factions have a system of government with representatives and demographics- The three government types are: dictatorship, oligarchy, and republic- A faction's representatives will vote on spending, policies, diplomacy, and how the faction would react in certain events- The player will be a representative at the start and can pay for an election campaign at the end of their term to become a repre…

  • v0.2.4.1 - 5 April 2026

    Whoops! I forgot to add a fix to the below bug. I knew there was something missing in the v0.2.4 changelog! FIX - Tutorials 1 and 3 + Tactical: Repairing a module (that has no mounts) keeps using up resource materials even when it's already at full health. This affects repairing the crew module first in tutorial 1 and prevents progression. The technical details if anyone's interested: In the DC cycle, the ship checks if the mounts in a module need to be repaired but I overlooked that if a module has no mounts, it always returns "0" (for the module's 'mount health ratio'), which tells the DC cycle that the module needs repairs. This was fixed by adding a simple check to see if the module being repaired has any mounts. *Insert Willem Dafoe facepalm* Just to be safe, I also made the tutorial proceed to the next step if Predawn Blue has no materials left

  • v0.2.4 - 5 April 2026

    Work on the next major update is in full swing! I'm very excited for what I got cooking up. In the plans, I have: events (both random and faction-based), diplomacy, faction demographics, weekly councils to decide on policies and spending, government types, and more. It's a lot, and implementation and testing will take some time, so expect fewer updates as I focus on the Factions update. This system should be a good stepping stone for what I have planned for Spacefleet: Sol and yes, you will be able to set your faction's government type, vote on policies, and all the rest. But yeah, that's all from me for now. I'm going straight back to work after I post this. I hope you're as excited for this as I am. And as always, happy hunting! NEW - Store Page: Removed screenshot with "Activate Windows" text - Main Menu: Skirmish and new game setup UI buttons sfx - Skirmish Setup: Added map icons -…

  • v0.2.3.2 - The Patch That Grew in the Coding - 25 March 2026

    NEW - Tactical: Ikazuchi railgun model muzzle hole - Tactical: Target Panel (top-right) shows ship class and missile health - Tactical: Target/Scope camera now rotates towards target instead of instantly facing it CHANGES - Tactical: Selected Squadron Panel (bottom) close button not deselecting squadron, enabled squadron deselect - Tactical: Allow repairs for mounts even when module is still healthy - Tactical: Laser damage multiplier for balance purposes increased from 50% to 75% - Tactical: Kagayaki RGT x4 module default mode changed from NEAREST to OFFENSE FIXES - Tutorial 1: Prevent Predawn Blue laser mount from being repaired and soft-locking the tutorial - Tutorial 2: Ship info button not working - Strategic: Improved notifications spam prevention for station refuel, repair, or resupply - Tactical: Fixed Ellington railguns still dealing damage to itself when firing. Projectiles cu…

  • v0.2.3 - Combat Fixes and QoL - 23 March 2026

    Hey, gamers! I've been wanting to improve combat for a while now and I finally got some time to work on it this past week. Thanks a bunch for the bug reports with instructions on how to replicate the issue, you know who you guys are. If you don't see your bug report here, don't worry, as I still have a lot more work to do! Happy hunting! NEW - Strategic: When autotrader is in station and is looking to buy a resource from it, station stock ratio (how much it wants to keep as a stockpile) is considered, to ensure stations still have resources for production - Strategic: 1024 total randomized ship names - Strategic: New random name after buying ship - Tactical: Targeting overhaul. Threat assignment is now more efficient - Tactical: Kagayaki railgun model: added muzzle holes - Tactical: SFX for when camera stops facing/following ship - Tactical: Show weapon status (Idle, Loading, Engaging,…

  • v0.2.2.1 - Resolution Bug Patch - 18 March 2026

    - Tactical: The bug where the move line breaks when using a non-1080p resolution has been fixed in the tactical scene and tutorials 1 and 3. - Tutorials: The bug where the yellow line pointer under the Sara text box pointing to the wrong positions when using a non-1080p resolution has also been fixed. - Settings: Increased UI scale settings from "50% - 200%" to "50% - 300%" I want to be honest with you all. The launch has been a lot to handle on my own. I felt myself hitting burnout and recently took a break to destress, but this left me unable to see a major resolution bug, which I left unaddressed for too long. Back when Spacezero had two members, I focused entirely on the game development side while my partner handled the marketing and community aspects. But now that I'm doing things alone, I have had this massive blind spot. I was overwhelmed and didn't know how to handle the pressu…

  • v0.2.2 - Post EA Launch Fixes, QoL Features, and Trade Improvements - 14 March 2026

    Alrighty! Thank you everyone for an awesome launch! Your momentum helped HEAT DEATH reach 12,411 wishlists, and your bug reports have been crucial. Don't forget to check out the deep dive down below regarding the improvements and changes made to the TRADE SYSTEM. NEW- Prometheus: Button to show Atlas Fleet ships- Strategic: sfx when interacting with ship info card- Strategic: "Save and Exit to main menu", "Exit to desktop" buttons- Strategic, Skirmish: Icons for Armstrong, Ellington, Fitzgerald, Parker, Amundsen, Shanwei- Strategic: Ellington class description- Random Name Generator (511 names). Used for new ships (such as in bounty fleets), buying ships in the shipyard, and skirmish setup- Tactical: Weapon Card Overhaul. Lasers: Recommended range and current damage. Kinetics and PD: Muzzle velocity. Show weapon target and weapon type icon- Tactical: After action report shows "victory"…

  • v0.2.0 - EA Release and Before You Buy - 10 March 2026

    Take a seat because this is a big one! First off, I want to thank you all for getting Spacefleet: HEAT DEATH to 11.7k wishlists as of writing. This past week (and month) has been very nerve-wracking but also exciting for me. I'm glad I can finally share with all of you the full version of HEAT DEATH, which I've poured my entire week into. I hope you like it!FEATUREFREE DEMOEARLY ACCESSPrometheus ScenarioYesYesCore CombatYesYesNew ShipsYesYesCustom Faction and CampaignNoYES!Skirmish Mode NoYES!If you would leave an honest review of the game and its demo, that would be awesome as it helps me out a ton! There's still a lot of work to do and HEAT DEATH will be very different a year from now. Speaking of, I wanted to cram in Strategic Scene AI Factions but decided to move it to after the release so I can give it the time it deserves and for it to not come out as a buggy mess as well. So yes,…

  • v0.1.7d - Quick Fixes - 2 March 2026

    v0.1.7d - Quick FixesNEW- Strategic: Show faction icon of ship in draggable ship data cardCHANGES- Tutorial 2: Improved wording for step 16 (After transferring Merrymaker to Main Fleet). Changed from "Good. Now select the main fleet" to "Good. Now click on the gray MAIN FLEET button in the station's "HARBOR" panel.". Also improved the yellow pointer's position to more accurately point towards the button to be clicked.- Tutorials: Changed Sara text font size from 14 to 18, with autosize- Strategic: In shipyard panel, show ship count in fleet button text (XXXX - Fleet Name (9/10)) to show a fleet is full and cannot have any more ships added to it.- Tactical: Changed timescale text from showing "1.00x" and "2.00x" to "1x" and "2x"FIXES- Strategic: BUG: Shipyard panel shows unclickable/unexitable "Move ship to fleet" prompt after buying a new ship when the fleet is full (10 ships max). FIX:…

  • v0.1.6d - POST-FEST PREP - 1 March 2026

    v0.1.6 - POST-FEST PREPHey, everyone! Sorry for the lack of updates the past few days. I had some personal stuff to take care of, but it's okay now. My current priority is stabilizing the game and getting the full release version ready for release next week. I'm reading your feedback but I can't reply to everyone yet as I'm focusing on the bug reports. Thank you for being patient with me!PENDING- Tutorial 3: Rare bug where UI breaks during combat while player is selecting/deselecting ships and squadrons- Strategic: Hail station > Harbor > "Move ship to fleet" dialog box shows up with only one option (only one fleet in port). Does not go away when clicking the fleet button. May happen after creating a fleet and buying ships (If you're still experiencing this bug, please send a bug report with what you did before the bug occurred, especially scene transitions, game save/loads, and exits)N…

  • Status Update - 1 March 2026

    Hey, guys. I'm very sorry for the lack of communication on my part. This is not my intention. The biggest thing right now is that I had some personal stuff to take care of during the past 4-5 days, with very bad timing considering that it's Next Fest week. The game was my very highest priority but it was overtaken by other things. It's okay now and I can focus on Heat Death again.Aside from that, since I'm just working on this game alone, I have to essentially min-max my time. Please know that I do read feedback when I can, I just don't have the time to reply to everyone yet.Right now, my priority with the game is ensuring that it is stable, so the most important feedback for me right now is the bug reports. And next week, I will be busy adding features for the full version before it releases. After the dust settles and the game is in a decent enough state, I want to finally talk to you…

  • PROMETHEUS v0.1.4d - So it Begins... - 23 February 2026

    V0.1.4dSo it begins. Steam's February NEXT FEST is upon us! I managed to crank out one last update aiming to fix some of the more grating bugs in the game, while adding some improvements to the UI. On top of the previous SFX update, I hope you have a good time with this build! Don't forget to leave a review! It helps the game out a ton. And thanks so much for playing!NEW- Tactical: Added double click to focus on selected/target ship- Tactical: When the current camera target is also the selected ship's target, the target screen's borders turn redCHANGES- Tactical: Updated WEAPONS, NAVIGATION, and HEAT MANAGEMENT panels.- Strategic: change Persian Federation words to "Himmat-e-mardaan madad-e-khuda"- Tactical: Target order: Temporary camera target (whatever the mouse cursor is hovering over) > Current selected ship/squadron target > Current camera target- Tactical: Changed target cam mini…

  • PROMETHEUS v0.1.3d - 21 February 2026

    v0.1.3dHi! In preparation for the upcoming NEXT FEST, I decided to do a quick little update to add some much needed sound effects and ambience to PROMETHEUS. Please let me know if there are any big bugs. Have fun! And thanks for leaving a review!NEW- More sound effects and ambience: - SFX: Main Menu - SFX: Menu - SFX: Strategic Scene + Additional ambience - SFX: Tactical Scene + Additional ship ambience based on healthCHANGES- Tutorial 1: Improved wording regarding MOVE MODE so players know to press M before left-clicking to their target destination- Tactical: Changed kinetic debris colors from white to red- Tactical: Reduced laser hit/sparks sfx volume from 0.5 to 0.1

  • PROMETHEUS v0.1.1d - 18 February 2026

    v0.1.1dCHANGES- Strategic: Removed "AUTOSAVE" file from list (it is not meant to be loaded, only used for testing. This was actually done last build but I forgot to add it in the changelog) - Tactical: Fitzgerald class EM10 laser default mode changed from DEFENSE to NEARESTFIXES- Tutorial 2: Not enough money to buy a new ship (since autotrade may force fleet to buy resources again). To fix: automatically give player 1,000,000 before prompting to buy a new ship- Strategic: Trade system gives auto traders the best market for a certain resource, even if the market doesn't actually have any to sell. Fixed to ensure this doesn't happen. Current minimum available resource that's enough for a fleet to buy: 1. May change based on resource rarity/base price- Strategic + Tactical: Ika, Shizu and Fitzgerald classes not loading back into fleet after combat- Tactical: Laser beam visibility setting n…

  • PROMETHEUS v0.1.0d - 17 February 2026

    v0.1.0dNEW- Community Discord button- Added Playtesters: Mallory "Pet American" M., Joshua G-KCHANGES- Main menu: Reduced screenshake intensity and moved welcome panel entirely to a canvas that doesn't shake- Main menu: decreased bloom intensity- Tutorial 1: Reduce cracks intensity- Tutorial 1: Made Predawn Blue and Martyr Viper immortal and undamagable- Tutorial 2: Removed Global Market button to reduce risk of ui overlap- Bug report: Don't submit if: description is empty or already sending- To help with stations getting full with fuel over time, "Basic Refuel" production recipe in stations reduced productivity by halfFIXES- Tutorial 1: When Blue is too close, it starts firing at hostiles before its supposed to- Tutorial 1: fixed Predawn Blue firing on Hephaestus when targeted by deactivating pdc module until Blue reaches beacon 3- Tutorial 2: Trade fleets couldn't sell to any station…

  • PROMETHEUS v0.0.11.1 - 16 February 2026

    v0.0.11It's demo release time, baby! This build's stable enough thanks to the help of all the playtesters during the past week. I hope you have fun! And don't forget to report any bugs you find :)("Prometheus Scene" and "Strategic Scene" are interchangeable in the context of this demo)NEW- Tutorial 2: Removed ISSM- Tutorial 2: Settings are applied on start- Tutorial 2: Added more metals and basic munitions to rubicon- Tactical: Surrender button in menu. Kills all player ships- Strategic: Use arrow keys to pan camera around the map- Strategic: Camera boundaryCHANGES- Tactical: Removed "Exit without saving" button in pause menu- Tactical: Turned off L toggling lasers- Strategic: All stations start with DT and DH Fuel- Strategic: All stations produce a small amount DT and DH FuelFIXES- Strategic: timescale now pauses when opening the menu and unpauses when closing it- Tutorial 2: Fixed fle…

  • PROMETHEUS v0.0.10 - 13 February 2026

    v0.0.10NEW- add new testers to credits (CasaClan, redacted_traveler)- setting: tactical mouse scroll speed, chromatic aberration, UI scale slider- settings are now saved- Auto Traders: Flight is not valid if Dv ratio is less than 10% of max Dv (If not much fuel left)- Bounty ships now take names from playtester suggestions (they're all awesome!).- Tactical: Sun follows cameraCHANGES- Removed lagrange point tracks/locations and replaced them with the stations themselves, which seems to have improved navigation towards lagrange points. Updated save system to adapt to this.- Bug Report Panel: Button to Steam Hub for changelog and discussions- Setting: linear instead of exponential volume- Strategic: Removed "Low Dv" navigation requirement- Reduced number of AI fleets in orbit to lessen fuel supply problem- Strategic > Navigation panel: Adjusted acceleration plus and minus buttons to be mor…

  • PROMETHEUS v0.0.9 - 10 February 2026

    Hello! I just wanna preface this by thanking all the playtesters for sending out some awesome bug reports so far! You guys found a lot of bugs that would have taken me a long time to find on my own. Just know that I can see all of your submissions and I appreciate every single one of them :)I also want to say that after you send reports, it may seem like it takes me a while to update the game. This is due to me living in a different timezone (GMT +8), so I could still be asleep hours after you submit reports. So please bear with me!I'll do my best to send out a new patch every day so you guys have more to things test.(Also, I just want to make sure, did a certain video play when you opened the Prometheus scene for the first time?)v0.0.9NEW- Bug report and suggestions subforums in the Steam community hub- Bug report panel: Buttons to bug report and suggestions steam subforums- Bug report…

  • PROMETHEUS v0.0.7 and v0.0.8.2 Patches - 9 February 2026

    v0.0.7CHANGESOverhauled UI positions to fit with different resolutionsShip refuel x10 more efficientShip repairs x2 more efficientFIXESFixed non-1080p resolutions having a messy UI and making the game unplayable. Had to remove the UI bloom and effects to fix this. Hopefully I'll find a way to add it back in the future without breaking anything!Strategic scene: fixed credits text clipping with ui for 2560x1600 resolutionFixed resolutions duping in settingsv0.0.8.2NEWDemo-specific library capsulesBug reports: include scene name, screen resolutionCHANGESChanged hide hud button from F12 to TAB, changed tip in tutorial 3 to reflect thisMain menu: make missiles spawn in front of the screen to reduce chance of bullets hitting screenFIXESTyping when reporting bug, renaming ship/fleet, etc moves cameraAstrocaster cash in > instantly cash out = you get extra money bug (buying astrocoins didn't ta…

Patch notes and updates

S.noRelease datePatch nameGID number
127 July 2026v0.3.0 - Almost There1839041357034804
25 April 2026v0.2.4.11828894815563979
35 April 2026v0.2.41828894815563537
425 March 2026v0.2.3.2 - The Patch That Grew in the Coding1827626365768111
523 March 2026v0.2.3 - Combat Fixes and QoL1827626365763830
618 March 2026v0.2.2.1 - Resolution Bug Patch1827626365749359
72 March 2026v0.1.7d - Quick Fixes1825727806717650
81 March 2026v0.1.6d - POST-FEST PREP1825727806715566
921 February 2026PROMETHEUS v0.1.3d1825093633190801
1018 February 2026PROMETHEUS v0.1.1d1825093633183312
1116 February 2026PROMETHEUS v0.0.11.11824644522845565
1213 February 2026PROMETHEUS v0.0.101824644522837548
1310 February 2026PROMETHEUS v0.0.91823825466509079
149 February 2026PROMETHEUS v0.0.7 and v0.0.8.2 Patches1823825466506002

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3854580
Live current players0
SteamPulse tracked peak7
Live count (today's peak floor)0
Price$11.99
Free to playNo
Discount0%
Original price USD$11.99
Current price USD$11.99
Release dateMar 9, 2026
DeveloperSpacezero Interactive
PublisherSpacezero Interactive
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent91%
Positive reviews30
Negative reviews3
Total reviews33
Steam recommendationsNot available
AchievementsNot available
Average playtime forever139 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3854580/

Short description

In the 23rd century, Earth orbit is flooded with debris from constant warfare. Countries, megacorporations, and mercenaries are fighting for control. Take contracts, build your warfleets, and dominate the Earth-Luna system in this realism-focused strategy RPG!

About this game

The Expanse meets Mount and Blade in Spacefleet: Heat Death, a realism-focused tactical space RPG that combines fleet management, orbital maneuvers, and full 3D space combat in the Earth-Luna system and its Lagrange points. OVERVIEW Your old life was never perfect. But in orbit, you can make a name for yourself. Trader, bounty hunter, or fleet commander: become who you want to be in this hard sci-fi world. From scraping by on trade contracts and gambling wins, you will slowly but surely work your way towards building an empire that will reach the stars. Use three-dimensional space to your advantage! Utilize lasers, railguns, and missiles to destroy the enemy as you manage your ships' heat levels and command damage control teams. Flip-and-burn your way through the Earth-Luna system. Command fleets, dock with stations, and plan orbital intercepts. Gamble, trade resources, and hunt for bounties. HEAT DEATH's economy is based on supply and demand. Every ship is composed of multiple modules with important functions. Lose your drive, and the ship becomes a sitting duck. Lose your crew module, and the ship won't receive orders. Lose your radiators, and the ship burns from the inside. Group your ships into different squadrons and execute your plan of attack! In this game, "HEAT DEATH" takes on a whole new meaning. Careful heat management and efficient use of power-hungry systems are vital to keeping your ship from melting and its crew from baking alive. PROOF-OF-CONCEPT Spacefleet: Heat Death is a proof-of-concept “lite” version of a much larger game, Spacefleet: Sol , which will span the entire solar system and have more core features. By buying Heat Death , you're supporting the development of Sol and helping shape its foundation. A free demo for Heat Death is also available. Once Sol releases, Heat Death will become free-to-play !

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
78Adjustable Difficulty
74Playable without Timed Input
79Save Anytime
69Stereo Sound
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência
steam germany16Drastische Gewalt Derbe Sprache
igrs18Simulasi dan/atau kegiatan judi Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $11.99
  • Highest observed: $11.99

Spacefleet: Heat Death's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $11.99, the highest is $11.99, and the first visible tracked price is $11.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Spacefleet: Heat Death's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $11.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $11.99. The latest run records $11.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $11.99
  • Current list price: $11.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Spacefleet: Heat Death at $11.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$11.99$11.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $11.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$11.99$11.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $11.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$11.99$11.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Lost Castle 283822 September 2026 - 03:45:02 UTC28,835
2Astral Party 2,33422 September 2026 - 17:34:49 UTC18,951
3Once Human18,86522 September 2026 - 23:18:13 UTC231,343
4Soundpad10,24522 September 2026 - 22:07:32 UTC39,857
5Party Animals - Deluxe Pack00
6Pass the Fear58122 September 2026 - 10:37:56 UTC25,305
7ARK: Lost Colony Expansion Pass012 May 2026 - 23:37:06 UTC0
8Mechabellum3,55722 September 2026 - 14:12:56 UTC5,341
9火炬之光:无限9022 September 2026 - 20:04:15 UTC7,911

Related Steam games by tag and genre

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust69,12222 September 2026 - 22:33:07 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero58,40122 September 2026 - 23:18:24 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe55,60222 September 2026 - 16:09:05 UTC181,509676,031Digital Extremes
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Baldur's Gate 344,09022 September 2026 - 21:57:12 UTC875,343836,282Larian Studios
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
Escape from Tarkov32,01222 September 2026 - 14:13:46 UTC46,24962,122Battlestate Games

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Farming Simulator 2545,71022 September 2026 - 18:34:49 UTC135,88351,357GIANTS Software
War Thunder44,59722 September 2026 - 20:44:32 UTC125,317781,076Gaijin Entertainment
Hearts of Iron IV42,64722 September 2026 - 17:38:07 UTC93,196366,107Paradox Development Studio
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
EA SPORTS FC™ 2637,94822 September 2026 - 20:49:30 UTC159,35063,186EA Canada, EA Romania
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Escape from Tarkov32,01222 September 2026 - 14:13:46 UTC46,24962,122Battlestate Games
Mount & Blade II: Bannerlord28,76122 September 2026 - 16:15:05 UTC248,034297,199TaleWorlds Entertainment

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2295,18022 September 2026 - 23:16:50 UTC1,291,3282,758,031Valve
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Baldur's Gate 344,09022 September 2026 - 21:57:12 UTC875,343836,282Larian Studios
Hearts of Iron IV42,64722 September 2026 - 17:38:07 UTC93,196366,107Paradox Development Studio
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Sid Meier’s Civilization® VI29,92422 September 2026 - 17:01:54 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord28,76122 September 2026 - 16:15:05 UTC248,034297,199TaleWorlds Entertainment
Total War: WARHAMMER III27,83822 September 2026 - 15:19:26 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Arena Breakout: Infinite27,28322 September 2026 - 22:35:17 UTC65,94478,112Morefun Studios
Age of Empires II: Definitive Edition20,72322 September 2026 - 21:37:11 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
RimWorld20,44622 September 2026 - 22:56:10 UTC95,851239,107Ludeon Studios
Black Desert18,94422 September 2026 - 22:52:41 UTC59,91792,632Pearl Abyss

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds24,14722 September 2026 - 22:10:33 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle15,55522 September 2026 - 21:55:48 UTC27,916111,695Afterthought LLC
Phasmophobia12,86522 September 2026 - 19:28:48 UTC112,241837,096Kinetic Games
Schedule I12,21322 September 2026 - 20:57:55 UTC455,652297,022TVGS

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