SPSTEAMPULSELIVE ANALYTICS
The Electorate

The Electorate Steam metadata

Galactic Interactive | Oct 27, 2026 | game

Coming Soon

GameSteam Store content

SimulationStrategy

  • Steam app typegame
  • Steam App ID3859180
  • PriceNo longer available on Steam Store
  • Release dateOct 27, 2026
  • DeveloperGalactic Interactive

The Electorate metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3859180
  • PriceNo longer available on Steam Store
  • Release dateOct 27, 2026
  • DeveloperGalactic Interactive
  • PublisherGalactic Interactive
  • Parent gameNot available

Genres: Simulation, Strategy

Company pages: Developer: Galactic InteractivePublisher: Galactic Interactive

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

The Electorate Steam metadata

The Electorate metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3859180/metadata
Steam Communityhttps://steamcommunity.com/app/3859180
PCGamingWiki search
IGDB searchSearch IGDB for The Electorate

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Road to Release - 13 September 2026

    Hi all!You might have noticed that I've officially set the release of The Electorate for October 27, 2026!This has been a long journey, and I'm so excited to finally get to share my work with you all.A few notes about release:I'm confident that the game will be complete for an October 27th release, but any delays will be short, and announced by Early October. If I, for some reason, feel like I need to push the game back, it would release no later than November. It would largely be last minute bugs that would prevent the game from releasing on time, so please bare with me there.The game will be $24.99 USD, with a 20% launch discount.I will be very active during launch week to squash any bugs and ensure the game is in a good state.I plan to continue developing The Electorate, with hopes to eventually expand to new countries, create new systems, and more! Thank you to everyone who's been s…

  • Dev Log #14 - Events - 28 April 2026

    Hi all! After a quick break, I’m back to doing dev logs. Today we're covering the events system.Events are important for creating immersion and adding replayability to campaigns. In The Electorate, events can come in a wide number of forms. Scandals, rogue journalists, campaign staff whistleblowers, town hall Q&As, interactions at a rally, and even assassination attempts. My main inspiration for the events system is how events are handled in Crusader Kings III, where character-focused interactions prevail and make sense in the context of the game. I believe this brings the game to life in a meaningful way, and I wanted to replicate that same idea in The Electorate.How Events Are BuiltEvents can be triggered after a turn is completed or after an action is taken on the campaign trail. Events are based in game context, but are selected randomly out of a pool of hundreds of eligible events.…

  • Dev Log #13 - Media Outlets - 12 March 2026

    Hi all! Today's dev log is all about the media system, one of the more complex and dynamic systems I've built (and still building) for The Electorate.As we all know, the media has a major impact on election cycles. The first competitive US election was in 1796 between John Adams and Thomas Jefferson. One of the key features of that race was the use of newspaper outlets to smear or promote each candidate. Back then, the only way to really learn about a candidate was through the papers, so control over the media was essential. That brutal campaign was eventually won by Adams, but it gave a gloomy foreshadowing of just how nasty American elections would get in the future. In The Electorate, I’ve tried to model the media landscape in the US as best I can for now. This is a system that you could spend an endless amount of hours building on, but I think this is a good start for inclusion in t…

  • Dev Log #12 - Demographics & Customization - 24 February 2026

    Hi all! Today’s dev log is going to focus on demographics and the customization options you’ll have access to. Customization is the single most wanted item in the game, and luckily for you all, that was my plan from the beginning.However, because of the demand for it, I’ve spent a lot of time thinking about how deep I can go with customization while still depicting an accurate electorate, and ensuring candidates and their positions still make meaningful changes, while also integrating more options into the game’s voting system.Let’s get into it.How Demographics Impact IdeologyA key feature of the game that I’ve discussed in previous dev logs is the ideology system.There was recently a discussion about how demographics should impact voting behavior in our Discord (join here if you haven’t already), and I want to take this time to explain why I believe the best way of modeling that is thr…

  • Dev Log #11 - Campaign Staff - 10 February 2026

    Hi all! Today’s topic is Campaign Staff. Before we get into that, I have a couple of announcements and shameless plugs. First, our Discord and Steam Community have grown significantly over the past week. We can all thank Reddit for that. Feel free to join and engage in the conversations happening in those communities.Two, If you haven’t already, share the game with your friends who might be interested in a game like this, because that seems to be a big source of discovery.Three, I have some UI screenshots in this dev log. These are a work-in-progress and still not finalized. With that said, let’s get into it.When I started planning the campaign staff system, I wanted to build something that felt interactive. It would have been easy to just make it so that you simply hire a few advisors who give bonuses to your activities and call it a day, but that would have been boring.Instead, I want…

  • Dev Log #10 - Election Night Preview - 27 January 2026

    Hi all! Today’s dev log is about Election Night.This feature, along with the polling system, is ultimately what drove me to make this game. It’s by far my favorite feature that I’ve worked on, and it’s so fun that I’ve lost a few hours of development time just watching it.And for good reason. Election Day in America is my Super Bowl. It’s especially great during presidential elections, but even the midterms and off-year special elections are fun to watch. My personal preference is to watch CNN’s John King explain vote counts and dive into electoral history on his “Magic Wall,” but plenty of other TV stations have capitalized on the spectacle that is Election Night.Additionally, online sources like the New York Times and Decision Desk HQ have created in-depth maps and analysis where you can watch real time votes get counted, track against previous years, and search for early signs of whi…

  • Dev Log #9 - Offices & Congressional Districts - 13 January 2026

    Hi all! I’ve been ramping up development over these last few weeks and lots of progress is being made. No exact dates on a launch schedule, but it’s getting close. Today, I’m going to be discussing the mechanics around campaign buildings, their impacts, and the finances around them.Building a Ground Game“Ground game” is a common term you’ll hear in American elections, but it’s just another term for “campaign infrastructure.” A good ground game usually features a strong base of volunteers, a clear organizational structure in a county, and some sort of operation for turning out voters.In The Electorate, you’ll be planting the seeds of a ground game through the use of campaign offices. In each county, you’ll have access to four distinct buildings that give passive effects each turn:County Campaign Headquarters: Establishes a presence in the county.Canvassing Center: Volunteers make contact…

  • Dev Log #8 - Update on Congress and Primaries - 1 January 2026

    Happy New Year! I hope you all enjoyed your holiday.Today’s dev log will talk about what I’m thinking about doing with the congressional system in the game, explain the thought process behind it, as well as give a quick update on primaries. I first want to start by addressing the fact that The Electorate’s scope has evolved significantly from when I first started this endeavor. At first, I planned on making a basic presidential election simulator with just the 50 states and DC. That turned into all of the counties in the country. Then, after several other increases in scope, I realized that this wouldn't be complete without congressional and gubernatorial elections. I added it as a post-launch feature to be developed, but after discussing with some of you and gathering some feedback, I feel like it’s important to deliver a better experience at launch, with features to add post-launch. H…

  • Dev Log #7 - UI Updates - 25 November 2025

    Hi all!Today’s dev log will finally be image heavy. I’ve been stuck in the weeds of UI, and I’m happy to say that a lot of progress has been made. Much of the original UI was thrown together quickly, and while somewhat functional, it was certainly not pleasant to look at. With many elements of the game programmed at this point, I 1) needed a break from programming, 2) felt the need to start showing more of the game as we get closer to release and 3) got tired of losing track of temporary debug buttons.So, that brings me to now. I’ve gone ahead and completely rehauled the original UI, using a new visual style, color palette, and the introduction of dark mode, which became very necessary after using the old UI. While still a work in progress and not production-ready, the overall visual style is complete, and I’ll be giving you a brief preview of some of the things I’ve been working on.Sel…

  • Dev Log #6 - Rallies and Fundraisers - 6 November 2025

    Welcome back to another dev log! Today, we’re going to discuss an important subset of campaign activities: rallies and fundraisers. Other activities, like advertising, are larger and more intricate systems, along with media events and whatnot, and require their own dev logs. The following are the moves you’ll be interacting with more often than anything else, so I figured it would be good to get a full overview of how these work.Overall, rallies are used to boost turnout, and fundraisers are used to raise money. Let’s talk about each activity.RalliesAt the core of your campaign are rallies. As we know in the real world, rallies are a boisterous representation of a political campaign. It’s a chance for candidates to connect with their supporters in an engaging setting where they can take their political masks off and be a real human. It boosts enthusiasm, makes voters feel connected to t…

  • Dev Log #5 - Ideology Groups - 21 October 2025

    Hello! Welcome back to another dev log! Today, we’re covering ideology groups, and how they impact each election in a huge way.How Voters VoteIn a general sense, voters vote based on the issues that matter to them. Whether it's about how the economy should be run, if they think AI should be more or less regulated, or whether healthcare is a human right, voters tend to pick candidates that most closely identify with their personal positions. Furthermore, these positions are informed by their ideology.In The Electorate, this dynamic is modeled through ideology groups, of which make an evaluation about who they want to vote for based on their position on issues, and their weighted importance of those issues.There are eight ideology groups and 10 key issues in any given election scenario. Today, we’ll discuss the 2024 scenario as our example, but these groups and issues will differ by year…

  • Official Roadmap - 7 October 2025

    Hey everyone! I've received a lot of questions from many of you over the past couple of months wondering about the inclusion of certain key features, a release date, whether the game will receive post-launch support, and more. So, to clear the air on some of these questions, I'm releasing the official roadmap for The Electorate, with plans going as far as 2027!This is a broad stroke look at where the game is headed, but it should answer some of the most prominent questions I've received. Yes, primaries will be included. Yes, you will be able to customize the elections that you play, from randomizing populations to changing voting rules to editing ideology groups and more. You'll be able to see your previous elections and stats. And, at some point, even play Career Mode, where you'll choose a party and run candidates in persistent elections, where each election result impacts the next.Bu…

  • Dev Log #4 - The Polling System - 30 September 2025

    Welcome to the fourth dev log! I apologize for the two-week delay. I was on vacation during the first Tuesday, and then fell ill the moment I came home. Needless to say, development has been slow this month, but luckily, we’re entering October back in rhythm, barring any sort of October Surprises.Before we get into today’s dev log, I have a few announcements. First, these dev logs will be moving to a bi-weekly cadence going forward. While there’s a loyal base of readers, and I appreciate you all for the enthusiasm you have brought to The Electorate, I’m a little behind on development after the fiasco that’s been the last few weeks, and I need to prioritize that over these logs. They aren’t going away, so don’t worry, but they are going to be coming out every other Tuesday from now on. Second, The Electorate has new art!If you haven’t seen it already, here it is! I partnered with an arti…

  • Dev Log #3 - Candidate Attributes, Traits, and Media Spin - 9 September 2025

    Welcome to Dev Log #3! Today’s discussion is all about candidate attributes. Last week, we covered the voting system and how votes are divided between candidates based on a number of factors, ranging from the difference between a county’s issue position and the candidate’s, to favorability and momentum.This week, we’re going to narrow the focus and spend more time talking about what candidates are made up of, how they are unique from one another, and how those differences can lead to different outcomes.The FrameworkThe candidate system has been built to make characters feel and play distinct from one another. A campaign as Kamala Harris should feel and play differently than JD Vance. To do this, we include multiple layers of data that apply to each candidate, the first being attributes.AttributesEvery candidate has a set of attributes scored on a scale of 1-10. The attributes are:Charis…

  • Dev Log #2 - The Voting System - 2 September 2025

    Welcome to the second dev log! Thank you for the positive reception from last week’s announcement! Today is all about votes, specifically, how the votes in the game are calculated and the systems that sway votes as your campaign goes along.Before we get into the mechanics of how votes change throughout a campaign, we first need to understand where the data is coming from and how it’s loaded into the game.The Base ElectorateThe base electorate is what makes up the initial vote tallies when the scenario you’ve selected begins. Ultimately, it’s one huge US Census database with some modifications to reflect recent voting trends. For example, the 2024 election works off of the latest Census data in combination with the final results of each county. It’s the same for other elections: the 2000 election works off 2000, 1996 works off 1996, and so on. The goal is to provide the most accurate exp…

  • Dev Log #1 - Introducing The Electorate - 27 August 2025

    Hello, Candidates!I’m Matt. Now that we’re officially listed on Steam, it is my absolute pleasure to introduce you to The Electorate, a new election simulator that’s launching in the very near future. This will be the first of a weekly dev log, where I’ll be giving you an inside look at the gameplay, systems, and design behind the many features included in the game. Today’s dev log is about introducing you to me, the game, and the mission.Without further ado, let’s get into it.What is The Electorate?The word “electorate” means “a body of people entitled to vote.” What that means for us is that the game is ultimately about the voters themselves, not the candidates. To me, when we take the focus off of candidates and instead build a game to tell a rich story about how voters interact and vote for candidates, you wind up with an election simulator that simply feels more weighty, realistic,…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3859180
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateOct 27, 2026
DeveloperGalactic Interactive
PublisherGalactic Interactive
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Campaign to victory in the ultimate election simulator, The Electorate. Rally voters, dominate the airwaves, attack rivals, and fight for glory and power across every county in the United States.

About this game

The Ultimate Election Simulator Run a complete campaign, from primaries to the general election, across a living political map of the United States. Over 3,000 counties are modeled with real-world demographics, party registrations, and ideological positions, creating endless possibilities. Every rally, speech, and advertisement impacts the number of votes you'll get. Run For President, Congress, or Governor Each campaign features thousands of real-life and randomly generated characters with unique backgrounds, personalities, traits, and attributes. Campaign as any of them, or your own character, to become the next President of the United States or the Governor of Florida. The choice is yours. Plan Your Strategy Plan your weekly moves and adapt to new conditions. Open field offices, build volunteer networks, buy advertisements, hire staff, and schedule events in any county and state you see fit. But don't run out of money! Unpredictable Events No race is the same. Debates, scandals, endorsements, and breaking news can swing the polls overnight. Your opponents will react to your tactics and counter with strategies that match their political style, strengths, and weaknesses. Real-Life and Custom Candidates Play as a real politician or create a custom candidate. Select unique traits and attributes that affect your campaign’s strengths and vulnerabilities. Will you charm voters as Barack Obama? Dominate the airwaves as Donald Trump? Or brutally attack your rivals with your own candidate? The choice is yours. Dynamic Polls Track your progress with several in-game pollsters who take new polls every week. Every poll could be wildly inaccurate or right on the money. You truly won't know who's going to win until Election Day. Election Night Drama Experience the tension of the results coming in live, state by state, county by county. Watch the map shift in real time as votes are counted and momentum swings. Every decision you made on the trail culminates in this moment. Will you see a glorious victory? Or suffer a shocking upset? An Election Sandbox Play through historical scenarios with real-world data. Can you defeat Reagan as Carter? Or defeat FDR in 1940? And,…

Supported languages

English, French, Italian, German, Spanish - Spain

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Temas sensíveis Drogas ilícitas
steam germany12Drogen
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

The Electorate's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Electorate's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Electorate at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.