- What's new #002 - 29 March 2023
Hey, everybody, I'd like to update you on the current progress of the development. The main thing is that everything is progressing as it should, but unfortunately not as fast as I imagined. The progress is available in the video below. The speed/slowness of development at this time is influenced by several factors: 1) The game as such has not been generating profit for several years and if it does it is a minor amount to cover the various necessary fees. Therefore, for a long time now, the priority has been on the work (contracts) that will pay for rent, food, and general stuff. The development of the game thus takes place in spare time. 2) The game is really complex - and the transition to new things is really more complicated than one imagined... What has happened since November 2022 Late November saw the announcement that work on the game had begun again, including a video demonstra…
- Update 0.54.005 - Christmas Event - 1 December 2022
Hey, everybody, we've had a few requests for the Christmas event. Which is really meaningful and important for players who hunt achievemnts etc. So we installed the old Unity 5 engine, activated the game code and created a new build in which we activated the Christmas event :) We also made the old/new quests (content-wise they are identical to the last Christmas event), but they had to be made new - to activate them for everyone. So you can complete or finish all Christmas achievements. The classic Halloween event will then come in the fall of 2023 for the new version of the game. If you don't want to complete the Christmas event, you can turn it off in the main menu. The event will be active until the end of the year. So good luck with your achievement hunting;) McP
- What's new #001 - 25 November 2022
Hey, everybody, It will take some time before the new update is ready and available to the public (Our current plan is January/February 2023). So until then, we will try to keep you at least gradually informed about the latest progress or news. So what has happened in the week since the last announcement/news. Most importantly, there has been a change in game characters/characters. The new models have a completely new skeleton rig that is identical for both female and male characters. Which ensures us a seamless implementation of any "humanoid" animation and easy change from female to male character and vice versa. All this will also make it possible to do basic customization in the form of changing hair/beard, skin color, etc. The images and video below are still very much a work in progress. We are still working on tweaking the character controller and various details along those line…
- Novus Inceptio - WIP - 18 November 2022
Hey, everybody, As most of you may remember, we announced at the end of 2019 that we were putting the game on indefinite hold. Which it did, and there were a lot of things leading up to it, both personal and professional. The indefinite period of time eventually turned into three years, but Novus itself was never forgotten nor did it officially end its development. It just needed time and ideas to mature and valuable new experiences to be gained. We were going to wait until after the new year to make this announcement, but I guess it doesn't matter when we go out with it - because getting the trust back will take a long time to build and every day counts towards the good. The game is being worked on again. Slowly but surely a big update is in the works. We'll keep you posted on exactly what it all entails as we go along, because honestly there will be a lot of changes and returns to the…
- Dev Blog #001 - The first information about NI Reborn - 25 September 2019
Hello everyone, we thank you in advance for your patience and support. Right at the beginning, we announce that the development of the game does not end. After all the hardships you've certainly noticed, we've been fully in the game development for some time, though it may not seem like it. In fact, for the past six months, nothing has been done but work. Unfortunately, there was not much to publish or hasty conclusions and promise something that may not be met in the future. So what was happening and what was being solved. (Just briefly about the individual parts). 1) Migrating to Unity 2019 Since all our projects were running on old Unity 5, it was necessary to upgrade to the new version and take advantage of it. Which brings a lot of problem and incompatibility for Novus, but on the other hand, this step brings new possibilities. 2) New character controller As the first, we were to e…
- Current status - 28 July 2019
Just a little information for our community - more comprehensive information comes in a few days. Hello everyone, after a very difficult time and comparing all our thoughts. We can announce a return to active development. There will be many changes, but we believe most will be well received. During this period of development, however, we will not be able to make small updates, since all changes take a little more time and above all, it is not possible releasing is as small updates, but only as one big. But we will gradually and actively inform you (videos, pictures, and progress). At this time we can only say that it will be something like a remaster of the whole game. PS: In fact, we have been working on key things for almost a month. But until we were sure it would work, we didn't want to promise anything, and we kept everything in a state of paused development.
- Update 0.54.004 - 18 July 2019
Hello everyone, this is only a small update: It is already possible to purchase a statue for the 3rd anniversary in the trading terminal. And accomplish achievement. The character icon on the map already shows the direction correctly.
- Official statement - 26 May 2019
Hello everyone, please note that this is not a game update. But only the official statement on the current situation. As most of you have noticed is a long pause. And unfortunately, this pause will take some time. And not only from a moral perspective it is also time to inform the community a little more. For a part of people who don't want to read a long post and read bad English, there is a summary in: Q: Is game development canceled or abandoned? A: Temporarily YES - On long term but NO Q: Is game development suspended? A: YES (no updates will come in some time horizon) - NOT in internal plans Q: When will the new update be? A: We do not know - we cannot say this and we do not want to promise any dates or periods. Q: Did I steal your money and run away (as some reviews say wrongly)? A: Definitely NO - all the money from the game has always been used to develop Novus Inceptio. And rig…
- Update 0.53.016 - 018 - 26 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10304178%2Fae1cf17dd0be3f7e43ab0274b1af69b4b9516113.png Hello everyone, we bring you a new minor update. This year, we joined the 3rd anniversary event and the Halloween event in one. Some players do not like these events, so from now it is possible to turn them off (in the main menu). But there are also many players who are looking forward to these events;) This update is relatively smaller and rather focuses on minor repairs of new or older bugs. We spent a lot of time dealing with nVidia cards and integrated graphics - this issue has caused us a lot of problems (when the game was runs under integrated graphics). We know that the update rate of the last months is not as frequent as before. But we still have big plans with our game, and some steps require a really big hit in the whole game (tuning the characters animation…
- Update 0.52.023 - 024 - 6 September 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10304178%2F8cf0e8ffaf8bf2913d8c6ec557e2e67e4e4a8b2c.png Hello everyone, so after a some break there is a new update. This is the first update from the newly planed and prepared updates for this autumn and winter. And this first update does not bring much at first glance, but the opposite is true. We do not want to burden you with lots of edits and preparations in the background of the game. Which are not visible but are essential for further development of the game, and rather we look at the news you can now play. So we have prepared a new anomaly - it is a procedural dungeon that is ready for gradual expansion and upgrading. This dungeon is always a little different and you always find some reward at the end. Part of this dungeon is the new raw material "Ergastulum" - it is basically the best material in the game (for cur…
- Update 0.51.011 - 014 - 25 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10304178%2F97af0e1b74c67e9af0caa85617d2ecfcd936143e.png Hello everyone, today we have prepared another update for you. First of all, we would like to highlight the optimization of the game (it's still not perfect, but it's a big step forward), but it always depends on your PC - our game is more demanding and can not be played on lowend machines anyhow. That's why we'll be glad if you can tell us when you finding that game is running better as before - thanks in advance! And another crucial thing is to finishing another part of the world. Logically, we continue from the start zone to the next. That's why we recommend (not only for old players) seeing new locations. You'll be very surprised at the new building site (which is really huge) and we think will force many players to move the current home;) In the new location, you…
- Update 0.50.085 - 087 - changing logic of the decay. - 17 March 2018
Hello everyone, we decided to alter the decay logic released in: http://steamcommunity.com/games/386590/announcements/detail/3507615017010392639 Our original idea and plans were definitely thought positive and took into account our concept of game and future plans for further content in game. But we have forgotten that the game also changes over time according to the players' wishes and the way how you play our game and why you play it. Certainly it was not our intention to stress you and to force you play the game constantly. Unfortunately we did not think, that most players will accept the decay system negatively and also think they we want to spoil the game and throw sticks under your feet - this certainly was not our idea or plans. We apologize for that. That's why we reassess the decay system. Decay will must remain in the game (it is important for all future aspects and is not rea…
- Update 0.50.085 - 087 - changing logic of the decay. - 17 March 2018
Hello everyone, we decided to alter the decay logic released in: http://steamcommunity.com/games/386590/announcements/detail/3507615017010392639 Our original idea and plans were definitely thought positive and took into account our concept of game and future plans for further content in game. But we have forgotten that the game also changes over time according to the players' wishes and the way how you play our game and why you play it. Certainly it was not our intention to stress you and to force you play the game constantly. Unfortunately we did not think, that most players will accept the decay system negatively and also think they we want to spoil the game and throw sticks under your feet - this certainly was not our idea or plans. We apologize for that. That's why we reassess the decay system. Decay will must remain in the game (it is important for all future aspects and is not rea…
- Update 0.50.084 - 16 March 2018
The decay logic has been changed in update 0.50.085 http://steamcommunity.com/games/386590/announcements/detail/3507615017014344123 Hello everyone, we have prepared another update for you. This time there are many changes to both on background. First of all, we are alerting you to the application of the decay system (it is only applied for some items) and it works even if you are not in the game. it works only if you're in the game. But do not worry - based on your responses, we have adjusted the decomposition values. and added a double bonus (which will be removed over time). Decay opens up a lot of new possibilities and behavior of some deeper mechanics in the game - so do not worry - take it more as a bonus and a revival. You will also find a nutrition system that is connected to a lot of other activities. Several new recipes and cooking ingredients have been added to the game. And…
- Update 0.50.084 - 16 March 2018
The decay logic has been changed in update 0.50.085 http://steamcommunity.com/games/386590/announcements/detail/3507615017014344123 Hello everyone, we have prepared another update for you. This time there are many changes to both on background. First of all, we are alerting you to the application of the decay system (it is only applied for some items) and it works even if you are not in the game. it works only if you're in the game. But do not worry - based on your responses, we have adjusted the decomposition values. and added a double bonus (which will be removed over time). Decay opens up a lot of new possibilities and behavior of some deeper mechanics in the game - so do not worry - take it more as a bonus and a revival. You will also find a nutrition system that is connected to a lot of other activities. Several new recipes and cooking ingredients have been added to the game. And…
- Update 0.50.080 - 083 - 17 January 2018
Hello everyone, we have prepared for you the first update of the year 2018. We think it's a bigger update that brings change for the better. The Christmas event is terminated with this update. We also thank all who gave us a any Steam review - much helps and recharges energy. Here is a complete list of changes, news and fixes: Improvements of compass and world map Completely new compass at the top of the screen. The compass now shows POIs around the character. The map has a new UI. Only WSAD can be moved on the map (mouse movement was interrupted). From the map was be removed "fog of war" this is replaced by POI icons in the form "? (Unvisited)". All currently available POI and POI quests are visible on the map. Map and compass also show anomalies around the character. If you approach the anomaly, the compass and map tell you what anomaly it is before you enter it. On the map, it is pos…
- Update 0.50.080 - 083 - 17 January 2018
Hello everyone, we have prepared for you the first update of the year 2018. We think it's a bigger update that brings change for the better. The Christmas event is terminated with this update. We also thank all who gave us a any Steam review - much helps and recharges energy. Here is a complete list of changes, news and fixes: Improvements of compass and world map Completely new compass at the top of the screen. The compass now shows POIs around the character. The map has a new UI. Only WSAD can be moved on the map (mouse movement was interrupted). From the map was be removed "fog of war" this is replaced by POI icons in the form "? (Unvisited)". All currently available POI and POI quests are visible on the map. Map and compass also show anomalies around the character. If you approach the anomaly, the compass and map tell you what anomaly it is before you enter it. On the map, it is pos…
- Update 0.50.077 - 079 - Christmas event update - 20 December 2017
Hello everyone, we have another tunning for the Christmas event. Because it was really hard to get tokens to fulfill quests and achievements. We've increreased the drop rate for tokens. The prey from monsters now also include these tokens (not only tokens but also Christmas packages (socks)). Remember that the opening of Christmas socks counts on the same achievement as opening a big gift around the world. Perhaps this increase in token picking will help you complete your achievements and quests. And so you will not have to spend too much time playing the our game during the Christmas holidays. Once more we wish your all Happy Merry Christmas and Happy New Year 2018! Thanks for all the support you provide to us both in Steam forums or Discord, as well as through reviews here at Steam. Below is a list of changes: Gameplay changes Increased drop of Christmas tokens. Creatures now also dro…
- Update 0.50.077 - 079 - Christmas event update - 20 December 2017
Hello everyone, we have another tunning for the Christmas event. Because it was really hard to get tokens to fulfill quests and achievements. We've increreased the drop rate for tokens. The prey from monsters now also include these tokens (not only tokens but also Christmas packages (socks)). Remember that the opening of Christmas socks counts on the same achievement as opening a big gift around the world. Perhaps this increase in token picking will help you complete your achievements and quests. And so you will not have to spend too much time playing the our game during the Christmas holidays. Once more we wish your all Happy Merry Christmas and Happy New Year 2018! Thanks for all the support you provide to us both in Steam forums or Discord, as well as through reviews here at Steam. Below is a list of changes: Gameplay changes Increased drop of Christmas tokens. Creatures now also dro…
- Update 0.50.076 - Performance correction - 18 December 2017
Hello everyone, because we have several reports of poor performance after update 0.50.073. We reviewed the latest update and attempted to create a patch. We hope the performance returns to the previous state. Below is a list of changes: Gameplay changes More ambient sounds in the background of the game (work version - needs to fine-tune.). The "Creator Box", which created only an empty vial, now contains additional items. Some monsters have the designation of Alpha in his name. If you attack on a "Alpha" monster that is aggressive, he can call other monsters in the neighborhood (if he has any in his herd) to help her. Issue fixes Fixed a performance problem that resulted from update 0.50.073. Dungeon entrances have been changed - they are still in the same place, but they have repaired some things and models what caused a partial performance problem. Fixed problem with ingame chat - gho…