- 2.03 - Bindings update - 10 April 2020
This build has been sitting on the 'Experimental' branch for a looooong time waiting for me to get out some of the hardware I don't use very regularly. The previous 'classic' version that's been up ever so long is still available in the builds panel as 2.02
- Growing Up in Exocolonist - 12 January 2020
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F36576944%2Ffb4f099b33a388e77730b556cfc96040c2ab0e9d.jpg Read about Sarah Northway's new game I Was a Teenage Exocolonist on the official Northway Games site. Newest post: Growing Up in Exocolonist: what will this game be about?
- CHEAPER BIGGER FASTER STRONGER - 12 February 2018
Fantastic Contraption version 2.0 is now live! Happy Valentine’s day, Neko loves you! We’ve been working on this update for a year now, and we’re excited(/relieved) to finally get it into your hands. This version is packed with new content, new features, and a ton of back-end improvements, but first: CHEAPER Version 2.0 comes with a 33% permanent price drop. Fantastic Contraption is now available for $19.99USD everywhere! Pricing has always been something we’ve had to approach carefully. As we were a launch title for the first commercially-available VR, there was no data on what was appropriate or expected from consumers. Now that the market has settled down a bit, we think that $20 or so is fair for everyone and in line with expectations. And if you buy now, you’ll essentially have $10 you didn’t before! That’s like… a pizza! A… a small pizza, but a pizza! You’ll be losing free money i…
- CHEAPER BIGGER FASTER STRONGER - 12 February 2018
Fantastic Contraption version 2.0 is now live! Happy Valentine’s day, Neko loves you! We’ve been working on this update for a year now, and we’re excited(/relieved) to finally get it into your hands. This version is packed with new content, new features, and a ton of back-end improvements, but first: CHEAPER Version 2.0 comes with a 33% permanent price drop. Fantastic Contraption is now available for $19.99USD everywhere! Pricing has always been something we’ve had to approach carefully. As we were a launch title for the first commercially-available VR, there was no data on what was appropriate or expected from consumers. Now that the market has settled down a bit, we think that $20 or so is fair for everyone and in line with expectations. And if you buy now, you’ll essentially have $10 you didn’t before! That’s like… a pizza! A… a small pizza, but a pizza! You’ll be losing free money i…
- 1.6.5 - 21 March 2017
It's been a few months but we haven't been resting! This update brings a whole ton of bug fixes, performance improvements, and a whole boatload of new language support. We've even included a new special "no frills" quality setting in case your machine has trouble pushing enough pixels to your VR headset. This should help you out! Check it out and let us know what you think. (Full patch notes here)
- 1.6.5 - 21 March 2017
It's been a few months but we haven't been resting! This update brings a whole ton of bug fixes, performance improvements, and a whole boatload of new language support. We've even included a new special "no frills" quality setting in case your machine has trouble pushing enough pixels to your VR headset. This should help you out! Check it out and let us know what you think. (Full patch notes here)
- Update 1.6.0: Level Editor! - 13 January 2017
"Now I am become Editor, the creator of worlds" We're calling this the "Anti-Oppenheimer Update" because now you too can defy - nay, define - physics as the creator of your own Fantastic Contraption levels using the new built-in Level Editor. To get started, first put on the helmet to enter dark world, then look for a mask above a statue of a two-toed sloth. Yes! Helmet Inception! From there, ring the bell to summon the Sarahfox for a tutorial on how to spawn, stretch, snap and clone level objects. You can test them by adding contraption parts (make sure you delete these when you're done) and share online the same way you save contraptions. (playing along with the Sarahfox) So now we have potentially infinite levels! We've created a few to get started, which you'll find on the dark world saves table. There's also a new keyboard (dubbed "Lippy the Mouthmoth") which you can use to name co…
- Update 1.6.0: Level Editor! - 13 January 2017
"Now I am become Editor, the creator of worlds" We're calling this the "Anti-Oppenheimer Update" because now you too can defy - nay, define - physics as the creator of your own Fantastic Contraption levels using the new built-in Level Editor. To get started, first put on the helmet to enter dark world, then look for a mask above a statue of a two-toed sloth. Yes! Helmet Inception! From there, ring the bell to summon the Sarahfox for a tutorial on how to spawn, stretch, snap and clone level objects. You can test them by adding contraption parts (make sure you delete these when you're done) and share online the same way you save contraptions. (playing along with the Sarahfox) So now we have potentially infinite levels! We've created a few to get started, which you'll find on the dark world saves table. There's also a new keyboard (dubbed "Lippy the Mouthmoth") which you can use to name co…
- Experimental: Level Editor v1.6.0 test - 21 December 2016
Hello everyone! We're testing out the new Fantastic Contraption level editor and need your help! To switch to the experimental branch: Right-click the game in your Steam client Library view and pick Properties. Switch to the BETAS tab Select experimental from the dropdown list (no code/password required) The game will say beside it once you are using the experimental branch. If the game doesn't update right away, you can exit and restart the Steam client to force it to look for the update. If you find any bugs, please report them from inside the game in the feedback box on your monitor To get to the level editor, first put on the helmet to enter the Dark World Menuspace, then put on the mask hovering in the corner over the statue of a sloth. Yes - helmet inception, by popular demand! Ring the bell to summon the Sarahfox (voiced by yours truly) for a short tutorial. Sharing is enabled so…
- Experimental: Level Editor v1.6.0 test - 21 December 2016
Hello everyone! We're testing out the new Fantastic Contraption level editor and need your help! To switch to the experimental branch: Right-click the game in your Steam client Library view and pick Properties. Switch to the BETAS tab Select experimental from the dropdown list (no code/password required) The game will say beside it once you are using the experimental branch. If the game doesn't update right away, you can exit and restart the Steam client to force it to look for the update. If you find any bugs, please report them from inside the game in the feedback box on your monitor To get to the level editor, first put on the helmet to enter the Dark World Menuspace, then put on the mask hovering in the corner over the statue of a sloth. Yes - helmet inception, by popular demand! Ring the bell to summon the Sarahfox (voiced by yours truly) for a short tutorial. Sharing is enabled so…
- v1.5.5 Patch Notes - 8 December 2016
1.5.5 December 7th, 2016 Fixed some shader issues with bubbles and outlines. If you were happily playing in Japanese mode you could have been unexpectedly ambushed by English text in some rare circumstances. No longer will Latin characters dirty your screen! Pshaw! Switching between cameras in Director Mode now requires holding the button for a full second to prevent accidental switching Fix to the Redo button on Oculus Touch controllers Fix bug introduced in 1.5.4 where shadows would flicker in Director mode Added simplified Chinese as an included font Added support for right-to-left languages Instead of switching to just newly downloaded language files automatically, we instead switched to it every time on game startup. Woops. Languages should now behave better!
- v1.5.5 Patch Notes - 8 December 2016
1.5.5 December 7th, 2016 Fixed some shader issues with bubbles and outlines. If you were happily playing in Japanese mode you could have been unexpectedly ambushed by English text in some rare circumstances. No longer will Latin characters dirty your screen! Pshaw! Switching between cameras in Director Mode now requires holding the button for a full second to prevent accidental switching Fix to the Redo button on Oculus Touch controllers Fix bug introduced in 1.5.4 where shadows would flicker in Director mode Added simplified Chinese as an included font Added support for right-to-left languages Instead of switching to just newly downloaded language files automatically, we instead switched to it every time on game startup. Woops. Languages should now behave better!
- 1.5.4 Bug-fix Update - 30 November 2016
Since the Kaiju Update we've been fixing a few issues and adding some new gameplay that we thought were important to get out there quickly. Most notably, perhaps, is some major tweaks to the audio system when playing at larger scales. See the changelog since 1.5.0 below, or the entire history here. 1.5.4 November 30th 2016 Customized in-game twitter messages are now saved between sessions More strings added to language files Fixed issue where GIF recording instructions were too difficult to read EyeBug's preview window now caps framerate at 30FPS to help performance 1.5.3 November 29th 2016 Fix issue when launching the games with no hands detected Updated to Unity 5.4.3p1 A bunch of audio tweaks Fix to audio scaling and pitch shifting at larger play scales More ambient sound effects Made tutorial a bit less cluttered at larger play scales Fix some edge cases with snap-distances being of…
- 1.5.4 Bug-fix Update - 30 November 2016
Since the Kaiju Update we've been fixing a few issues and adding some new gameplay that we thought were important to get out there quickly. Most notably, perhaps, is some major tweaks to the audio system when playing at larger scales. See the changelog since 1.5.0 below, or the entire history here. 1.5.4 November 30th 2016 Customized in-game twitter messages are now saved between sessions More strings added to language files Fixed issue where GIF recording instructions were too difficult to read EyeBug's preview window now caps framerate at 30FPS to help performance 1.5.3 November 29th 2016 Fix issue when launching the games with no hands detected Updated to Unity 5.4.3p1 A bunch of audio tweaks Fix to audio scaling and pitch shifting at larger play scales More ambient sound effects Made tutorial a bit less cluttered at larger play scales Fix some edge cases with snap-distances being of…
- Now supporting Seated and Standing modes - 15 November 2016
The version 1.5.0 update, aka Kaiju Update, is so big, it’s Godzilla big. Because now you are the monstrous, lazer-breathing beast that hovers over Fantastic Contraption levels, the contraptions and wee Neko so tiny and innocent down there on the ground. Yes we do love room scale, but there are times and places where you just want to reach over your entire contraption without walking across the room. And so we present: Kaiju Scale. You can scale from 50% of regular room scale size, which can be comfortably played while standing in one place, way down to 10% roomscale which feels like playing with a miniature set of contraption pieces about the size of Lego. The controller flowers shrink down to smaller precision buds so you can more easily see what you’re doing in this tiny, detailed little world. If your VR hardware is configured for a small space, the Room Setup menu will appear autom…
- Now supporting Seated and Standing modes - 15 November 2016
The version 1.5.0 update, aka Kaiju Update, is so big, it’s Godzilla big. Because now you are the monstrous, lazer-breathing beast that hovers over Fantastic Contraption levels, the contraptions and wee Neko so tiny and innocent down there on the ground. Yes we do love room scale, but there are times and places where you just want to reach over your entire contraption without walking across the room. And so we present: Kaiju Scale. You can scale from 50% of regular room scale size, which can be comfortably played while standing in one place, way down to 10% roomscale which feels like playing with a miniature set of contraption pieces about the size of Lego. The controller flowers shrink down to smaller precision buds so you can more easily see what you’re doing in this tiny, detailed little world. If your VR hardware is configured for a small space, the Room Setup menu will appear autom…
- Experimental: Version 1.4.9 "Kaiju Update" Standing Scale test - 1 November 2016
Hi everyone! We're getting ready to release a pretty big update and could use your help testing it! The main feature we'd like to test is the new StandingScale, which let you play as a big person in a smaller contraption world and fits Vive Standing Scale room setups eg standing in place or sitting at a desk / even on the floor! To force the game into Standing Scale mode in version 1.4.9, Open the companion menu on your monitor (eyeball icon at bottom-left), then pick Settings > Standing Scale > Configure Standing. Please let us know what you think! To switch to the experimental branch: Right-click the game in your Steam client Library view and pick Properties. Switch to the BETAS tab Select experimental from the dropdown list (no code/password required) The game will say beside it once you are using the experimental branch. If the game doesn't update right away, you can exit and restar…
- Experimental: Version 1.4.9 "Kaiju Update" Standing Scale test - 1 November 2016
Hi everyone! We're getting ready to release a pretty big update and could use your help testing it! The main feature we'd like to test is the new StandingScale, which let you play as a big person in a smaller contraption world and fits Vive Standing Scale room setups eg standing in place or sitting at a desk / even on the floor! To force the game into Standing Scale mode in version 1.4.9, Open the companion menu on your monitor (eyeball icon at bottom-left), then pick Settings > Standing Scale > Configure Standing. Please let us know what you think! To switch to the experimental branch: Right-click the game in your Steam client Library view and pick Properties. Switch to the BETAS tab Select experimental from the dropdown list (no code/password required) The game will say beside it once you are using the experimental branch. If the game doesn't update right away, you can exit and restar…
- V1.1.4 now available - 16 August 2016
We've fixed a bug that has been plaguing the game since it's very inception - the occasional and rare "joints break apart on their own" bug! Special thanks to Spike for spotting that we hadn't fixed it (for the third time) and his efforts in helping us narrow things down. We couldn't figure out how to reproduce it, though, and we thought we were back at square one... Until we happened to find and reproduce the bug during a live stream! If you've ever wanted to know what it looks like to hunt down a mind-bending bug, we've stored a copy of the video in the youtube archives. It's not our best production work but it's an accurate representation of game programming in general - hours of hunting down a single line of code that sometimes, maybe, produces bad results. For the curious, it all had to do with how long you held on to a snap on the end of a stick combined with a weird engine glitch…
- V1.1.4 now available - 16 August 2016
We've fixed a bug that has been plaguing the game since it's very inception - the occasional and rare "joints break apart on their own" bug! Special thanks to Spike for spotting that we hadn't fixed it (for the third time) and his efforts in helping us narrow things down. We couldn't figure out how to reproduce it, though, and we thought we were back at square one... Until we happened to find and reproduce the bug during a live stream! If you've ever wanted to know what it looks like to hunt down a mind-bending bug, we've stored a copy of the video in the youtube archives. It's not our best production work but it's an accurate representation of game programming in general - hours of hunting down a single line of code that sometimes, maybe, produces bad results. For the curious, it all had to do with how long you held on to a snap on the end of a stick combined with a weird engine glitch…