SPSTEAMPULSELIVE ANALYTICS
Of Crowns & Chains

Of Crowns & Chains Steam metadata

BlueJayAvis | Oct 16, 2025 | game

Released

0players observed · 24 September 2026 - 01:54:31 UTC

IndieSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive

Of Crowns & Chains metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive
  • Total reviews18
  • Release dateOct 16, 2025
  • DeveloperBlueJayAvis
  • PublisherBlueJayAvis

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: BlueJayAvisPublisher: BlueJayAvis

Top Steam chartsTop 100 gamesGame directorySteam Store page

Of Crowns & Chains Steam metadata

Of Crowns & Chains metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3867100/metadata
Steam Storehttps://store.steampowered.com/app/3867100/
Steam Communityhttps://steamcommunity.com/app/3867100
PCGamingWiki search
IGDB searchSearch IGDB for Of Crowns & Chains

Reviews, pricing, and metadata

Review summary

Mostly Positive

72% positive, 13 positive, 5 negative

Price and discount

$4.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 16 October 2025

Latest Steam announcements

  • Price Update - 26 August 2026

    Hey everyone,I've dropped the price to $4.99. This isn't necessarily a reflection of the upcoming remake's quality.I'm pricing this game at a point where trying it out is a low-stakes decision for people.The previous pricing (including the jump to $19.99) came from inexperience. This is my first published title as a solo developer, and I made some calls early on I'd do differently now.The Godot remake is still actively in development and looking promising!For updates:TikTok (@ofcrownsandchains) — major development milestonesDiscord — daily/weekly minor updates, if you want to follow along more closelyThanks to everyone who's stuck around.

  • Remake Progress Update - 19 August 2026

    There's some progress to show for the remake.It's been a while since the last announcement. The tiles are essentially done for the first region (England and Wales), though the remake isn't playable yet, so nothing has shipped to the live build. And, the foundations of the new shader and planet-rendering pipeline have also been set.An in-engine screenshot of the new globe (full atmosphere, cloud layer, and dynamic sun lighting) and the new nation-level shader, built from scratch in Godot.What's doneEngland & Wales, fully hand-drawn at county and major-city level. Every border is a real triangulated mesh now. The old Unity version was limited to an index-map/texture approach, which meant borders showed visible texel stepping (low resolution borders) at any reasonable zoom. That constraint is gone entirely.A screenshot from the developer tile-definer application. Not an in-engine or gamepl…

  • Remake In-Progress - 29 March 2026

    I'm remaking the game from scratch in the Godot engine and I'll resume updates from there. A new discord server has also been set up (linked in the Steam page).The latest version of Of Crowns & Chains (Unity - Alpha 1.0.4.05) will remain accessible to all players as a legacy branch. When the Godot remake becomes playable, it'll override the Unity version as the public default branch. The remake may look different since this will be using a new engine and different approaches/mechanics/scope/design. However, the game will remain fundamentally the same. It'll start on January 1st, 1910, you select a country, and play from there.As usual, the remake (and future updates) will be free for all current and future owners of the game.I'm currently working on an Earth mesh with height-based vertex displacement for actual mountains and terrain, so I think the remake will look better. Here's a work…

  • Alpha 1.0.4.05 - 22 January 2026

    Changes:Another Graphical Overhaul to make the game look better (not too different from Alpha 1.0.3 - 8 direction, 8 pixel ray marching maintained for performance reasons).Naval Unit Spawning & Movement Fixed (Naval combat in-development).I'm publishing this update despite the changes being minor since I believe the visuals introduced by Alpha 1.0.4 were less appealing than Alpha 1.0.3 (now fixed).I can reimplement options for ray marching (Alpha 1.0.3's fade-in effects), but generally, the performance costs of per-frame ray marching are so high that the vast majority of players would set the variables to 8-direction, 8-pixel anyways.

  • Alpha 1.0.4.04 - 28 December 2025

    System Changes: Frontlines on allied territory against non-allied neighbors are now available for player/AI assignment. Allied nations will send units to help an allied nation (player or not) during wars.Adjacency check added to ensure nations do not steal occupation of tiles if they do not occupy a tile adjacent to the captured tile. Allies will claim occupation of tiles their units capture if they have at least one tile adjacent to it. Player units will follow the same logic to minimize exclaves.Combat simplified. Border clashes (when two units attack one another at the same time) have been removed since it's unnecessary. Combat is now attackers vs. defenders.Units now evenly distribute across frontlines. Previously, only one unit was sent to cover empty tiles and large stacks did not distribute themselves post-arrival to the front.Encircled AI divisions now more aggressively seek to…

  • Alpha 1.0.4.03 (Minor Patch) & Mini-Announcement - 25 December 2025

    Changes:Localized some UI Elements.Altered graphics (again) to make borders easier to distinguish.Bug Fixes:Fixed bug where nations were not being annexed properly.Fixed tile adjacencies (Some island parts of Europe deemed accessible by strait were not accessible).Mini-Announcement: Alpha 1.0.4 introduces a lot of game-breaking bugs, so I reverted the public default branch to Alpha 1.0.3. Alpha 1.0.4.03 can be accessed through the unstable branch.

  • Alpha 1.0.4.02 - 24 December 2025

    OptimizationsRay marching reduced to 8 directions (significantly higher FPS with minimal visual impact).System & UI ImprovementsQuality setting now only affects cloud detail.Nation borders are now easier to distinguish (graphical/shader changes).Units now properly distribute across tiles and use smooth transitions during & after movement (with satisfying position swapping for visual feedback).New resolution selector: Normal and Quad Resolution modes.Removed the old Tile Density options (preparing for upcoming historically-inspired administrative division overhaul).Gameplay & ControlsFrontline assignment/unassignment and attack-mode switching are now noticeably more accessible (still WIP – more polish coming).Bug FixesPopulation pyramid toggle fixed (Age Distribution button now works properly).Union Coat-of-Arms animation restored.Negative initial deployed unit stats corrected.Quality-of…

  • Alpha 1.0.3 (Tile Density Modes, Optimizations, Bug Fixes, and QoL) - 25 October 2025

    Optimizations: Merged Country Selection scene with Game scene (now it's much more seamless).Replaced Main Menu real-time rendering with a pre-rendered background video to decrease lag and battery life strain on laptop devices.General optimizations were made with how tiles are handled to decrease load times.Added Tile Density Modes: Low (~7,000 tiles, 8192x4096 tile index map; 4096x2048 terrain map and ocean map).Medium (~22,000 tiles, 8192x4096 tile index map, terrain map, and ocean map).High (~42,000 tiles, 16384x8192 tile index map, terrain map, and ocean map).The Low tile density mode does not use a 4096x2048 tile index map because that would make tiles too low-resolution (my budget laptop can run this mode at 720p resolution, so I don't think further downgrading is necessary). I can add another mode (Very Low) in the future.Bug Fixes: Fixed bugs that appeared after returning to main…

  • Upcoming Alpha 1.0.3 Update - 23 October 2025

    To address player feedback regarding the game's optimization issues, the upcoming Alpha 1.0.3 update on Friday (10/24/2025) will add three tile density modes:Low (7,000 tiles across Europe)Medium (22,000 tiles across Europe)High (42,000 tiles across Europe)As of Alpha 1.0.2, the game's Europe-only map has 42,000 tiles and uses a 16384x8192 tile index map. This is very computationally intensive and high-end hardware is required to play at this extreme level of tile density (more expensive rendering and pathfinding, more frequent tile updates, etc), hence why the minimum specification requirements are so high as of now.The lower tile density modes (Low and Medium) will offer higher performance for all systems and they will allow players who prefer larger tiles to play on the map that fits their preferences. All tile density modes are all planned to have the same states and provinces to en…

  • Alpha 1.0.2 (Optimizations & QoL) - 18 October 2025

    System(s) Changes: Added Unit Disbandment (Press G to delete all selected units and the soldiers will return to your nation's manpower - if the units have already taken casualties, it'll return those who are left alive).Standing Army is now tracked dynamically (casualties can be seen ticking the standing army statistic down).Optimization: Deferred Pathfinding Jobs to reduce stutters and lag during major wars. Previously, the Pathfinder was flushing all parallel pathfinding jobs every time a tile was captured, causing major stutters that made the game virtually unplayable.Now, every pathfinding job yields one frame.This is a temporary fix that slows the tick rate to prevent FPS stutters. A more permanent fix would be the replacement of the A* pathfinding algorithm with something faster.UI Fixes: The game's Aspect Ratio has been locked to 16:9 to prevent unintended UI scaling on monitors…

  • Alpha 1.0.1 (Small Patch - Bug Fixes) - 16 October 2025

    Bugs Fixed: Unit Teleportation Bug FixedMilitary Recruitment Bug FixedKnown Bug:Static Frontline Assignments Bug: Unit assignments to frontlines are not cleared when the player returns to the Main Menu and starts a new game as the exact same nation as they played the previous playthrough. These assignments cannot be overridden by player assignments, so this bug is problematic.This is a prevalent issue that I will fix by removing all uses of static variables (aside from the primary GameState) and switching to an object-oriented approach to fix these "Return to Menu" related bugs.Temporary Fixes for Frontline Assignments Bug: Play a different country each playthrough.Exit the application and open it again every playthrough to avoid bugs introduced by static variables not properly being destroyed.Open the console with the graves key, `, right below the Escape key. Type "country_ids" to see…

Patch notes and updates

S.noRelease datePatch nameGID number
122 January 2026Alpha 1.0.4.051822556746160296
228 December 2025Alpha 1.0.4.041819386365111304
325 December 2025Alpha 1.0.4.03 (Minor Patch) & Mini-Announcement1819386365107743
425 October 2025Alpha 1.0.3 (Tile Density Modes, Optimizations, Bug Fixes, and QoL)1814309641492361
518 October 2025Alpha 1.0.2 (Optimizations & QoL)1813674388998997
616 October 2025Alpha 1.0.1 (Small Patch - Bug Fixes)1813674388947840

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3867100
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateOct 16, 2025
DeveloperBlueJayAvis
PublisherBlueJayAvis
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent72%
Positive reviews13
Negative reviews5
Total reviews18
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3867100/

Short description

A solo-developed grand-strategy sandbox where you lead a nation in a dynamic, historically-inspired world.

About this game

Of Crowns & Chains is a solo-developed grand-strategy sandbox where every nation, army, and populace is dynamically simulated on a seamless spherical Earth. Lead a nation of your choice in January 1910 and influence the course of your nation as time marches onwards. IMPORTANT NOTE FROM THE SOLE DEVELOPER Since the game is in early Alpha , you may encounter bugs, optimization issues, and limited content (lacks navy system; no save/load system or deeper economy system, etc). This is an Early Access title , if you purchase this game, you will be getting access to the game in its current state. If you're unsure , please wait until the game transitions from Early Access to Full Release since the base game will be considered finished by then. CURRENT FEATURES Sphere World & Accurate Landmass – No flat-map distortion. Landmasses are generated from real-world geospatial data; highly accurate coastlines and islands. Resolution Modes – Procedurally generated tiles covers only Europe (including Ottoman Empire, excluding Russia east of the Urals) . You can select a tile resolution mode upon starting a New Game (no restart required). Historical states and provinces are not implemented; only procedural tiles. The Normal tile density mode has the default tile resolution: The Quad resolution mode features a 4x increase in tile resolution, offering better visuals and more accurate borders (also 4x GPU VRAM usage): Nation Selection – Choose any nation currently available, from the British Empire to the Ottoman Empire or the microstates of San Marino and Liechtenstein. National Treasury & Debt System – Manage your nation's treasury by balancing hourly income from taxes and territory against the upkeep costs of your divisions. Unit System – Each unit represents a division (≈20,000 soldiers), with many divisions fitting inside a single tile. Combat System – Battles can last for days under certain conditions. There are three hidden phases of combat—Skirmish, Assault, and Breach (battle reports not implemented). Divisions get exhausted during combat and newly captured tiles must be consolidated. Dynamic Population & Manpower – Populations grow, age, and decline ov…

Supported languages

English, French, German, Polish, Russian, Spanish - Latin America

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Of Crowns & Chains's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Of Crowns & Chains's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Of Crowns & Chains at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$4.99$4.99No discountSteam Store

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