- Patch 1.0.7 - 24 August 2026
Very small patch fixing rare key bug on a select few websites.
- Patch 1.0.6 - 27 July 2026
Bug FixesBlack monitor softlock - happens when internet goes out, then power goes out during virtmesh opening,Fixed ghost image when getting out of the monitor,Fixed a case where the player's computer could completely lock out and not being able to open virtmesh or seccam requiring the player to restart their in-game computer,Daredash overlay bugged when network goes out and comes back during a delivery,Fixed source code viewer showing up on the main desktop instead of the VM - related to the softlock bug,Firewall turns itself back on whenever any purchase is made,Computer monitor staying on when the power went out during the computer boot sequence,Fix duplicate bookmarks,Dark drop sounds not affected by audio slidersFixed a few crashes 1337 Mode Adjustments Fixed memDEALLOC hack that was only 7 seconds. Added a 0.5 second buff to typing hack per line. Buffed hack dos coin reward by 10%…
- Quick Balance patch - 25 July 2026
- Nerfed Token 9 on 1337 mode. - Buffed Zannac effects on 1337 mode. - Video Seekers will start off asking for videos found on Wiki 1.
- Update 1.0.5 - 23 July 2026
Quality of Life:CryptChat now labels the user's role, so you can more quickly find who you're looking for through its color coded and text labeled system (i.e Hackers and their tier are labeled)Balance:Decreased TOKENINE (match the shapes hack minigame) difficulty at higher levelsDecreased kernalCOMPILER (typing hack minigame) difficulty at higher levelsDecreased frequency of incoming hacksDecreased rewards for blocking a hack across every minigame at all difficulty levelsIncreased crypto miner mining rates across all VM Grid Tiers (I, II, and III) slightlyIncreased reward from sharing video files with the users who are asking for themDecreased reward from sharing websites with the users who are asking for themIncreased pricing on most products in DarkDrop shopDecreased pricing of firewallsDecreased amount of time you can spend on Tier 1 connected machines before you're locked out of th…
- Late Night Hotfix patch - 22 July 2026
Fixed a bug in where the power would not go out. Fixed a bug which caused a crash under the game over screen over certain conditions. Some how Tanner had a 100% spawn rate in normal mode. re-adjusted that. Minor balance changes To Normal Mode, Normal + and 1337 Mode. Tomorrow we plan to focus heavily on balance changes and adjustments.
- Patch 1.0.4 / Tanner Mankini - 21 July 2026
Hey All, In this patch , we have addressed more bug fixes - and a major bug fix that should cover those odd ball bugs that people have been experiencing. FCTween - Refactor - The Root of a lot of bugsIn this project we are using a very popular Unreal Engine plugin called Freshly Cooked Tweens. What is a tween? Well to put it as simple as possible, let's say you have a number of 0 and over a time period you want to change it to 1. So for example: Over a 5 second period I want to go from 0 to 1.. it would then go 0.1, 0.2, etc, etc over the period of 5 seconds. We are using Freshly Cooked Tweens a lot trough out the entire project to handle animation, fading, etc.. A LOT. The problem we discovered is that the tweens were not being recycled correctly in memory. We would create a tween for example to show the loading progress bar of sending a file. Then later in the game, that same tween wo…
- Patch 1.0.3B - 20 July 2026
Balance:Threats have been buffedNetwork hubs can go offline earlier without the help of TuckerHacks no longer can occur during Tucker's music gamePurchasing a hacker's services through ACRS at the lower tiers now has a higher chance of successfully hacking the AI players Issues:Fixed issue where Noir could only spawn onceFixed issue where Tanner could only spawn onceFixed audio muting after quitting to main menu, then starting a new game or continuing a runFixed issue where VirtMesh mounted computer could become locked out and cause a softlock, forcing a restart to fixFixed issue where Tucker's music game would start after power loss when he wasn't the one to turn off the power, thus giving the player not enough time to reach the ace of spades marked motel room Pending:Signing game application with Artifact Signing (Trusted Safety) to avoid issues with Windows Smart App Control blocking…
- Patch 1.0.3A - Hot Fixes incoming - 20 July 2026
Hey all, Today will have a few patches to address bugs and improvements of threats. In this patch we fixed the bug in which the VirtMesh app would soft lock you guys out. We also fixed a few bugs with threats only showing up once in a run. We are working hard to get these out for you guys, so thank you for your patience!
- Patch 1.0.3 - 19 July 2026
Audio Balance Pass - Necessary game volume to hear all the threat sound cues has been lowered.Balance:Increased volume by 20% for all non-jump scares (threat & hacks) sound effects - Better balance overall to hear threat sound cues - Adjust with "Master Audio" slider within settings menuACRS users asking for websites will always initially ask for websites that are on the starting Wiki page before asking for Wiki 2 & Wiki 3 websites in their follow up messages.Issues:Fixed computer getting locked when incoming hack interrupts connecting to VirtMeshFixed computer getting locked when power outage / network outage occurred while connecting to VirtMeshFixed hacks becoming unwinnable if network outage occurred while hacking minigame was ongoingFixed issue when power outage / network disconnection occurred while connecting on SecCamFixed crash that could occur when failing a hack after dying f…
- Patch 1.0.2 Hotfix - 19 July 2026
Balance:Buffed Noir to spawn more frequentlyNormal+ (permadeath) rewards you more for blocking hacks than Normal (with checkpoints)Issues:Threats / hacks no longer stop appearing after a power outageCan no longer save at 4AM and load a checkpoint past the last hourAdded separate settings for sizing & FPS for browser and files - Only affects A.N.N. Dark Net browser and Downloaded PDFs you open. This should help solve issues that users with higher resolution monitors were encountering (4k).
- Patch 1.0.2 Part 1 / Normal+ mode - 18 July 2026
Hey All, Today is part one of two of todays patches. We are trying to squash as many bugs as we can find, and address any other sort of issues. Todays patch addresses some of them, and later today will address more bugs.Fixes:Fixed sticky windows, where you would drag a window and it would stay on your cursor. DarkDrop not saving mid purchases. Balance:Made some minor adjustment to AI behaviors(Other players in the game)(Not threats)Panic ButtonWe might have over shot the Panic Button nerf yesterday, as it was a last minute decision. So this morning we made more adjustments to make it more fair. Instead of degrading your network each time you press the button it works like this:Press the button the first time, nothing happensPress it again with in X time, it will degrade the networkPretty simple change, as long as you dont spam the button you are fine. Normal+ Mode This mode here is pur…
- Hotfix - 17 July 2026
Balance:Repeated use of the panic button will degrade an outdoor network hub. Choose wisely when to press the panic button or eventually be tasked with taking more trips outside to repair your internet connection. This will be mentioned on the in-game note in another updateFixes:Key decryption agents no longer deny the keys they're intended to decrypt - Find an agent that can decrypt your key and they'll now do that, for a price.Fixed Lucas bug with overlapping threats creating unwinnable scenarios (Tucker music + Lucas kill)Increased potential reward for hacking enemy AI players across all hacking tiersPending:Signing game application with Artifact Signing (Trusted Safety) to avoid issues with Windows Smart App Control blocking game from launchingAudio sliders are multiplicative and can lead to lower audio levels than intended after adjusting sliders in-gameTemporary Workarounds:Proble…
- Patch Notes - 1.0.1 - 17 July 2026
Thank you for checking out the game on release. We're watching for feedback and bugs, so please keep sharing. Balance Changes:Decreased the volume of incoming hacksDecreased the volume of the panic button sound.Decreased frequency of incoming hacksLowered the price of Signal Booster 200 DOS -> 125 DOS QOL:Added the ability to skip intro cinematics Fixes:ACRS users no longer deny the video they're requestingAdditional ACRS fixes to prevent possible crashesAll VirtMesh buttons can no longer be interacted with while being inside a hacking mini-gameAll VirtMesh nodes will remain even if you change resolution after checkpoint savingCrash that occurred after walking out a door when The Kidnapper would've attackedTest hack buttons now actually allow testing the hacking mini-gamesAI player scoreboard no longer viewable while power is outAdjusted scaling for larger resolution monitors (i.e. 4k),…
- Welcome to the Game III Out Now! - 16 July 2026
Welcome to the Game III is out and a 7-day launch discount prices it at $17.99 ($19.99 afterwards).On each attempt inch closer to the goal (with checkpoint saving), refine what will become your winning strategy, and maybe you'll succeed in settling your outstanding debt. Good luck!At launch there are:Multiple difficulty options, Normal & 1337 mode.Normal mode features checkpoint saving every hour in-game, but don't let that lead you to believe it'll be easy to beat.1337 mode requires the completion of normal difficulty to unlock, it does not have checkpoint saving, is far more difficult across the board, and features its own unique ending (not a meme ending).Two unique endings, Normal & 1337 mode.Five unique endings remains the goal. These three additional unreleased endings are planned, and have been partially completed, but are not ready to be shared just yet. Use the time now to lear…
- Release Trailer & Pricing - 23 June 2026
Welcome to the Game III launches on July 16th!After over two years of development we're very excited for people to experience what Welcome to the Game III has in store.At launch the game will be priced at $17.99 during its 7 day launch discount. After it'll return to its base price of $19.99.Support us by sharing the trailer where you can! It greatly helps get the word out. Thank you!Q: What happened to the demo?A: It was taken down as it didn't represent the full game very well. The demo being a limited prologue served its purpose, but now with the release trailer out and store page updated it was further separated from what the full game is shown to be. Ideally the demo would be updated to better represent the full game, but there are no current plans to do so.Demo: January 2026 - June 2026If you missed out on playing the demo, it's gone. If you still have the demo installed you can l…
- Introducing VirtMesh - Dev Log - 8 February 2026
In Welcome to the Game III - You won't be able to access the A.N.N browser on your main desktop. Introducing VirtMesh, with this tool you will hack into virtual machines. Once a machine is hacked, you can either mount the machine to access A.N.N and other tools or convert it into a DOS Coin Miner. But be careful! If you are in a mounted machine too long, it can be hacked and you will lose access to that machine for the rest of the playthrough! Each machine will have it's own unique set of hardware variables that will determine the DOS Coin mine rate.. with higher tier machines, the higher amount of DOS Coin it can generate! This mechanic sort of replaces the Wifi hacking mechanic in WTTG2. It was cool to see players figure out the SkyBreak tool - however the majority of the player base thought that mechanic was too difficult and not a fun mechanic to interact with. Here is a video of th…
- Demo available now - 23 January 2026
So what exactly is in this demo?Your main goal is to find 2 hidden key hashes scattered across darknet websitesThere are 10 possible websites, only a select number will be available per run2 threats to contend with2 hacking mini-games to counter incoming attacks2 hacking defense related upgrades for sale in the DarkDrop shopMultiple hidden files to be uncovered on darknet sites, then downloaded using the ShadowFetch applicationDarknet files and website links can both be sold to requesting NPC buyers via CryptChat applicationA tutorial & desktop files, which go over how everything works. Estimated time to complete the demo is around 90 minutes, from start to finish of a run attempt. It's a challenging demo, so do not expect to complete it on your first attempt. About the Welcome to the Game III demo:The demo is almost entirely separate from the full game. You can expect to see some of th…