SPSTEAMPULSELIVE ANALYTICS
Zombie Hunter, Inc.

Zombie Hunter, Inc. Steam metadata

Maya Gameworks | Jan 18, 2016 | game

Released

0players observed · 25 September 2026 - 08:43:28 UTC

ActionIndieRPGEarly AccessAction RPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)426
  • Revenue (VGI)$3,368
  • Review score73% positive

Zombie Hunter, Inc. metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)426
  • Revenue (VGI)$3,368
  • Review score73% positive
  • Total reviews26
  • Release dateJan 18, 2016
  • DeveloperMaya Gameworks
  • PublisherMaya Gameworks

Genres: Action, Indie, RPG, Early Access

Company pages: Developer: Maya GameworksPublisher: Maya Gameworks

Top Steam chartsTop 100 gamesGame directorySteam Store page

Zombie Hunter, Inc. Steam metadata

Zombie Hunter, Inc. metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/387130/metadata
Steam Storehttps://store.steampowered.com/app/387130/
Steam Communityhttps://steamcommunity.com/app/387130
PCGamingWiki search
IGDB searchSearch IGDB for Zombie Hunter, Inc.

Reviews, pricing, and metadata

Review summary

Mostly Positive

73% positive, 19 positive, 7 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Full controller support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 18 January 2016

Latest Steam announcements

  • Development VLOG August 2026 - 30 August 2026

    This August Igor and I added underwater mechanics. This does not mean you will be able to swim underwater, but you might find secrets there. Igor also finished our webbing system - now you can interract with webs as you pass through them. Finally he added ladder climbing animation and Flip animation. Andrii worked on network room management and game optimizations. Our artists vastly improved the details of our Sewers level, especially the supermarket area and the new designited diesel generator area. And, as always, they created a number of new models.

  • Development vlog July 2026 - 2 August 2026

    This July was quite busy. Andrii improved our networking code drastically. Now 4 players can play cooperatively and have 120 zombies fighting them in a busy scene. Igor added a bunch of features, including better jumping for rats, nerf for the jump height of the main character, grouping items in the inventory, flashlight parameters zones, and hunter choking when inside an area full of gas.Vitalii added quite a number of zones for our Sewers level - mostly secret areas. Now our level has enough secrets not to be boring. And the areas look amazing!I worked on various effects including blood puddle, gas effect, inventory icons and better wall fading logic. And, as usual, our artists created a bunch of amazing models.

  • Development VLOG May-June 2026 - 29 June 2026

    This June we went to Funcon. It's always a pleasure to see people playing your darling) This time we brought two PCs, so that for the first time people were able to play the game in co-op mode. Yes, there were a few bugs, but overall the playtest went much better than I expected. Especially given that we had 120 zombies in the supermarket area. Check the VLOG for more details!

  • Meet us at Fancon on the 6th and 7th! - 1 June 2026

    This weekend we will be attending Fancon in Kyiv where we will show our latest level with co-op multiplayer. Come be the first to play it!

  • Development VLOG April 2026 - 2 May 2026

    This April Andrii and Igor worked on the multiplayer. We almost finished with it, but need to clean up a few more bugs. We plan on having our fist public co-op play tests in June on Funcon (on the 6th and 7th in Kyiv) - come see us there! Vitalii added two new areas: supermarket and mosnter's lair (AKA metro depo) to our Sewers level. This month I saw the glimps of the future of our level design: at some point we will have so many models in our game, that making levels will happen at least 3 to 5 times faster. I added GPU Instancer PRO to our project and wrote a custom code and shader that renders grass with a variety of parameters. Once I'm done, we will render all our grass with a single draw pass and instanced on the GPU, which is the most efficient way to do so. Finally, as usual, our art team added a bunch of new models. See you next month.

  • Development VLOG March 2026 - 5 April 2026

    This March we are mostly working on multiplayer, fixing small issues in the game and bringing Vitalii, our new level artist, up to speed. Andrii worked on multiplayer and tested Photon Fusion. Sadly it won't work for us as it is designed for games like DOTA, where you don't directly control your character and where ping is usually very small. Igor fixed a bunch of small issues in the game, added zone fading logic (now entities can smoothly fade when they enter a faded area), worked on our zombie mutant moster and joined Andrii towards the end of the month to work on multiplayer. I worked with Vitalii to bring him up to speed as fast as possible and create a few new models together with our artist team. Vitalii made a bunch of new models and the rough sketch of the supermarket area.

  • Development VLOG February 2026 - 3 March 2026

    As we had many complains about the game's performance, in February I remade the glass system to make it more performant. I managed to do it superfast (working on GPU now) and without quality loss. We continue working on our multiplayer functionality. Andrii changed zombie code to include multipleyer, moved to main characters code and fixed various issues we found during tests. Igor added folders into our invetory. This is our idea on improving inventory management. For instance all food will only take a single cell, but you will be able to see every single item if you go into that cell. He also improved flies that appear around dead zombies, introduced blood clipping system, to prevent blood sprites flying through walls and worked on our Monstro animation and logic. We lost Egor this months, so there would be no level building updates. He said he is now looking for something less demand…

  • Development VLOG January - 1 February 2026

    In January we took part in game round testing and received 100 reviews of our game from real players. The general feedback is that there are a lot of performance issues. luckily this is not difficult to fix. The main performance issue come from two points. When there are a lot of zombies on the screen and when the player is shooting glass because my glass shattering effect is an optimized. Optimizing zombies will take some time. We planted to do it for quite a while, but we wanted to first see real problems before actually optimizing, because this is the wise approach to development. With glass shattering effect we will just change it for a Wii FX graph the collisions will be worse but the performance will be much better. Egor worked on supermarket area that will be located on top of our undeground warehouse in our Sewers level. Igor continued working on our zombie monster. We want to m…

  • Development VLOG December - 31 December 2025

    In December we worked on fixing bugs that were found when showcasing our game at Games Gathering, improved bandits AI and added a few quality of life features. Andrii and Igor improved our bandits: they now attack like sharks, whenever they see you or hear your shots. Even if there is no clear line of sight, they will send a volley of fire towards you. Andrii also added a "magnetic doors" system, that "sucks you in" when you are entering any door. This way, you don't need to see the door to enter it. This is useful, as due to our camera you quite often don't see where the door is exactly and hit a wall when you walk. He also fixed issues with guns falling through the floor when you pick them up or when they are dropped by enemies. Igor reworked how our lights flicker in the Flooded Room in Sewers, fixed issues with rats and added a prone retreat behaviour for bandits. Egor worked on vis…

  • Zombie Hunter Inc dev VLOG November - 8 December 2025

    This November we worked hard to make our Sewers level playable for the Games Gathering conference. The Conference took place on the 29th/30th November in Kiev and it was a huge success. Over 200 people played our game and we got a lot of useful feedback.Players loved our lighting, which is a special pleasure to me, because I am responsible for it and I believe lighting is my weakest skill.Bandits debute was also a success. People enjoyed playing cat-and-mouse with them in our Warehouse section of the Sewer level.The main negative feedback was that it was difficult to aim. I believe this is mostly because our level was way too cramped with stuff. There is nobody to learn from when building our levels, that is why we can only rely on ourselves. This time our attempt to add details into our level backfired. Moving forward our levels would be much more spacious as lots of space and minimal…

  • Development VLOG October. - 2 November 2025

    We are planning to attend Games Gathering conference at the end of November, that is why this October we focused on preparing our Sewers level for playtests and making our bandits as smart as possible, as they will be stars of our show. Our bandits can now hide behind obstacles when you engage with them. They can also cover their buddy with supressing fire, while he is repositioning. Bandits can also patrol a large space and search for threats.Sewers level now features a number of tunnels and can be played from start to finish. It is still a temporary level, as we plan on removing/updating large chunks of it after the conference.

  • Development VLOG September - 30 September 2025

    In September we added a number of effects, improved cockroaches and rats, started working on new systems and enemiens and trained our bandits. Andrii worked on bandits. We are creating a complex behaviour system for them: every behaviour of a bandit will be able to fight with every other one for control of the bandit. Jut like it happens with emotions in small children. Igor improved our rats. Rats will interact with your character in a unique way. You can always kill them with bullets, but they jump on you and bite. The more rats are on top of your character right now, the fewer movement options you have. First you loose your ability to run, then to even walk, and then to shot - you character starts throwing rats off of him. If you get enough rats off of your character - the movement will return. This way you will be able to pass rat-infested zones with some strategy and creativity. Ig…

  • Development VLOG August - 31 August 2025

    This August we worked on improving our levels, implementing multiplayer and save system and added a few visual effects. Igor worked on fly visual effect and splases. Me and Egor improved scenes from Sewers and Andrii worked on multiplayer. I also worked on headshot blood and our artists create a bunch of new models.

  • Version 1.05 is now out - 11 August 2025

    Version 1.05 has now been released. In it, you will find fixes for bugs we found listening to you and watching you play the game on conferences. We also improved graphics, especially in the Streets level, which you can no access right from the main menu. And last but not least, we added quality of life features, like dialogues which now air while you are playing the game, instead of forcing you to listen to them. At the same time, this July we started adding back multiplayer code into the game. Co-op mode was always planned to be a major part of Zombie Hunter inc, and the netcode was being added right from the first day of its development. However, recently we stopped updating it to bring you zombies faster. In July Andrii has already brought back the netcode for the main player character and now he and Igor are working on adding it to zombies. We switched to using terrain grass instead…

  • Development VLOG June - 30 June 2025

    This June we attended Funcon in Kiev, fixed a number of bugs, progressed in our new level and welcomed two new members into our team.On 6-7th of June we attended Funcon in Kiev and showed our game to hundreds of people. Afterwards our coders spent some time fixing bugs, that players found during said conference.Ihor, c# Unity developer and Anastasia, 3d modeler, joined our team this month. The development speed will now increase)Egor, our lead artist, continued working on our new level "Sewers", focusing on the supermarket underground storage. He also created a cutscene, where zombies break windows in the restaurant, when you pick up a gun from a crate.Our artists created a number of new models.I am still struggling to create a normal blending system, that will alow us to overwrite existing normals and create beautiful puddles.We plan to release an update roughly 1 month from now, that…

  • Development VLOG May 2025 - 1 June 2025

    This May we were still working on improving core functionality of the game, in preparation for the Funcon festival, that takes place one week from now. Andrii expanded zombie functionality, now they climb walls better, fall down from heights and jump the hero, when he is too close. Egor added special zombies, that try to catch our hero in the first level, when he runs up the stairs, worked on new cutscens and improved hero walk animation. I worked on improving the shader that blends normals. Finally our artists added a bunch of new models as usual. https://youtu.be/SI1aMTJZE4Q Come play the current build at Funcon in Kiev next weekend!

  • Development vlog April - 4 May 2025

    This April we were quite busy. We attended Games Gathering conference in Lviv, showed our game to hundreds of people and won an award for best graphics, drastically improved lighting in our levels and significantly improved all aspects of our zombies. At the start of the month, we attended Games Gathering conference in Lviv. Zombie Hunter inc won an award for the best art and we gathered a tone of bugs glitches and requests from over 60 people that played the game over two days. That is why we spent the rest of the months addressing the issues that surfaced. Andrii worked on improving zombies. He added various death animations for zombies and merged them with our ragdoll system, to make every death pose unique. He also improved ragdoll, so that zombies no longer fly through geometry when you kill them with a powerful gun. At the same time, now our zombies have a vision system, made out…

  • Catch us at Games Gathering Lviv! - 2 April 2025

    Catch us at GG Conference in Lviv! This is your chance to see what we are working on, play the latest build of the game and ask us anything! The event will take place in Premier Hotel Dnister in Lviv on the weekend of 5th and 6th of March 2025.

  • Development vlog March - 30 March 2025

    In March we finilized improvements to Timeline, reworked our inventory, added new models, effects and a new cool post-process. Egor worked with timeline. Now you can speed up cutscenes by holding space. Andrii helped Egor with timeline and improved the helicopter scene on the roof. Now if the player is hit while opening the final crate, he is immediately killed. Also, now if the player is wandering and does not know what to do – a timer would start right after he climbs to the very top. In 30 seconds, the final scene with zombies flooding would start automatically. The Katchur family added a new batch of models. We are slowly finishing with Sewer models and moving towards Supermarket’s basement storage models. I added a sewer underwater pipe burst effect and finally finished a dream of mine from many years ago: Light Color Grading. Now our lights can apply color grading effects. But onl…

  • Development VLOG February - 9 March 2025

    In February our main focus was on improving our last build. Andrii and Egor finished moving our cutscenes to Timeline, now we will be able to create them faster. Andrii also worked on optimizing and fixing our inventory system, while Egor created idle animations for zombies, improved Rooftops level and created missing wind animation for a few models. Finally the Katchur brothers created a bunch of awesome new models. Next month we are moving on to working on our new level - The Sewers, so stay tuned!

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID387130
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateJan 18, 2016
DeveloperMaya Gameworks
PublisherMaya Gameworks
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent73%
Positive reviews19
Negative reviews7
Total reviews26
Steam recommendationsNot available
AchievementsNot available
Average playtime forever99 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/387130/

Short description

In Zombie Hunter, Inc. you play as a zombie hunter-for-hire who rescues stranded survivors -- for a reasonable fee, of course. It features a unique "helicopter camera" that allows you to aim for the head for the first time in top-down shooters and adds a new dimension to world exploration.

About this game

In Zombie Hunter, Inc. , you play as a zombie hunter-for-hire who rescues stranded survivors -- for a reasonable fee, of course. If you die, you are given a choice of 3 new random survivors to assume control of, each with their strengths and weaknesses. The game features a unique "helicopter camera" that allows you to aim for the head for the first time in top-down shooters and adds a new dimension to world exploration. KEY FEATURES: * Top-down shooter with unique "helicopter camera" that allow players to aim for the head and adds a new dimension to world exploration * Roguelike campaign mode where you are forced to constantly make decisions: abandon the current mission for a fee and save your survivor, or stay and risk dying. Try to come back for items of your previous character or abandon them to stay safe. Retreat to base before the night comes or stay to pick up loot and risk getting swarmed. * Numerous guns and gadgets, each with its unique mechanics, that will help you dominate the zombies . . . if you are willing to learn how to use them!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
28Full controller support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Temas sensíveis Drogas ilícitas
steam germanyBANNEDDrastische Gewalt Drogen Derbe Sprache
igrs18Interaksi Daring Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Zombie Hunter, Inc.'s USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Zombie Hunter, Inc.'s tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Zombie Hunter, Inc. at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$9.99$9.99No discountSteam Store

Related Steam games by tag and genre

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS210,04925 September 2026 - 00:05:15 UTC399,748Not availableBULKHEAD
Valheim76,54725 September 2026 - 09:05:49 UTC498,478533,888Iron Gate AB
Slay the Spire 255,13825 September 2026 - 09:36:05 UTC574,638199,438Mega Crit
Palworld46,46925 September 2026 - 08:33:14 UTC2,101,535451,088Pocketpair
VRChat36,47925 September 2026 - 07:31:41 UTC74,217261,953VRChat Inc.
Project Zomboid33,09625 September 2026 - 08:30:23 UTC122,811467,999The Indie Stone
Path of Exile 226,59325 September 2026 - 08:29:26 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended14,80825 September 2026 - 08:32:32 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle14,05625 September 2026 - 09:03:48 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds10,39925 September 2026 - 09:17:12 UTC39,10324,686Jagex Ltd
BeamNG.drive9,53225 September 2026 - 06:15:58 UTC44,232392,944BeamNG
R.E.P.O.8,19125 September 2026 - 09:16:27 UTC266,908420,693semiwork

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.