Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3871310 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | 2026 |
| Developer | MimicMimijeok |
| Publisher | MimicMimijeok |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
In this side-view pixel-art world, you captain a landship—survive by combat and scavenging, and grow your modular vessel into your own city. Among roaming cities and underground enclaves, records and wreckage hint at why people live this way… or how you become wreckage.
About this game
As the captain of a landship, you traverse ruins, no-go zones , and regions of extreme climate to gather resources and clash with other roaming cities. Use loot from battles to expand your hull modularly , and issue orders— repair, reload, resupply, maneuver —to make it through the crisis. Combat isn’t just a contest of firepower. Dodge incoming fire with piloting to buy time, and use calculated module layouts to manage angles of impact so you take less damage even when hit . If the enemy attempts a boarding rush , twist your corridors and bury critical systems deep to scramble their route . Conversely, open a fight by focusing fire to destroy a single module and board through the breach , or conserve ammo by hammering the hull for a steady takedown. Design choices, maneuvering, and target selection decide the outcome. Along the way, maintenance logs, radio traffic, and shattered signage won’t say much outright. But they let you infer why cities climbed onto wheels , who went underground , and which regions remain lethal . Key Features Modular Build & Expansion : Stack and swap weapons, generators, engines, and quarters to design your own landship . Real-Time Combat & Command : Set crew priorities and direct repair, reload, resupply, movement, and evasion to control the battle. Strategic Options : Evasive piloting , damage-mitigating layouts , targeted module kills followed by boarding , or ammo-saving hull focus —adapt to the situation. Resource Loop : Allocate combat/scavenged resources to maintenance, fuel, and munitions . Module damage disables functions , making risk/reward crystal clear. Environmental Storytelling : Notes, transmissions, and ruin markers let you infer the origins of roaming cities and underground havens. Pixel-Art Aesthetic : Side-view duels between moving cities with tactile, metal-on-metal impact.
Supported languages
English, Indonesian, Japanese, Korean, Spanish - Spain
