SPSTEAMPULSELIVE ANALYTICS
Guinea Isles

Guinea Isles Steam news

Guinea Games | To be announced | game

Coming Soon

GameSteam Store content

CasualIndieRPG

  • Steam app typegame
  • Steam App ID3872060
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperGuinea Games

Guinea Isles news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3872060
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperGuinea Games
  • PublisherGuinea Games
  • Parent gameNot available

Genres: Casual, Indie, RPG

Company pages: Developer: Guinea GamesPublisher: Guinea Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Guinea Isles Steam news

Guinea Isles news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Prototype 1.3.1 - 4 April 2026

    Fixed- Fixed an issue where outdated saves would be moved to the top of the saves list (i.e. the most recent save) when updating to a new version. - Fixed the xp progress bar not showing for the Magic skill.- Fixed a typo showing flickering guinergy as dim in the magic unlocks list. - Skill xp progress bars now tween more smoothly. - The "Mithril" item is now correctly named "Mithril Ore".- Topaz bracelets are now correctly the same value as other topaz jewelry.

  • Prototype 1.3 - 4 April 2026

    Added in some extra menus and systems I wanted to include in 1.2, as well as some bug fixes. I also added Artifact Spots as a tiny content update, just to show how the mechanic will work in the future :)With this, I think it's time I consider the demo finished ^^ I implemented several of the ideas y'all provided recently, so if you have any more, do let me know in case I can squeeze them in. I'll also still patch any bugs or issues you find.From here on out, I'll be focusing on adding content. It'll likely mean a lot fewer updates/posts from me, but I'll try to do a dev log at least every month! The first thing I'll be doing is creating the full skill perk trees, for which I should have information to share later this month. Added- Added a Shrines page to the stats menu, which allows you to view progress on shrines and your current boons. - Added a Boosts page to the stats menu, which s…

  • Prototype 1.2 - 29 March 2026

    Hey everyone! After almost two months of work, I am excited to release the final major content update for the Demo! This update has 3 new skills, dozens of new items, new graphics, some new progression systems and upgrades, and a plethora of fixes and changes.With so many changes, there's bound to be a few bugs. Please let me know if you find any, as I'll be patching them over the next week or two.I have a few more final touches and systems I want to put in place for the demo, but after that I'll be switching focus to working on content for the next release, either Early Access or a full release (depending on how development goes). As you know, solo game dev takes time, so that may be months or even years away. Still, I'll be routinely posting dev-logs in the Discord whenever I can, and you can reach out to me at any time there too. ^^ Thank you so much for your support, and I hope you…

  • Prototype 1.1.0 - 28 January 2026

    Added- Added 3 crafter townies who smelt ingots, craft planks, and cook fish. --- Upgrading a crafter townie allows them to craft higher-level items, which you can enable/disable at any time through the Crafter Townie menu. --- You can enable/disable a crafter townie through their menu at any time, or enable/disable specific recipes through the crafting townies menu.--- You can manage all crafter townies quickly through a new tab in the Town Hall menu. - Added more character customization options, such as accessories and different shirt styles.- Crafting recipe trackers now show required skill levels for crafting them, if not attained. - Added an "Unlocks History" to the stats menu, which shows your most recent 200 unlocks. - Added a progress bar beneath townies that shows how far along they are with gathering/crafting when you mouse over them. - You can now track materials for construc…

  • Prototype 1.0.15 - 16 January 2026

    Hopefully got all of the bug spawning issues this time, but let me know if they keep being finicky! Changed- Construction trackers now include banked items when counting total materials you have. - Perks such as Forged Momentum and Consistent Cuisine (Every 5th recipe is made instantly) now reward a single, total xp drop when proccing, instead of two in really quick succession, which makes it more obvious when the effect is occurring. Fixed- Fixed a second bug spawning issue, where bug spawns would eventually get corrupted and no longer spawn bugs. - Fixed the "time to level up" estimate in the skill tracker not appearing if you were boosted to level 100 or beyond. - Fixed the lock symbol in the crafting menu being distorted.

  • Prototype 1.0.14 - 14 January 2026

    I'm releasing this one earlier than expected since the bug spawning glitch was quite serious. Please let me know if there are any introduced issues, I'll be smoothing things out over the course of the next few days. Added- Added an "items gathered per hour" display to the townsfolk upgrade menu. Changed- Townsfolk now have visual inventories to the townsfolk upgrade menu (in preparation for the upcoming crafting townies). - The current camera zoom is now preserved when changing locations.- Changed iron ore to give 50xp per mine, up from 40xp.Fixed- Fixed an issue where bugs were not spawning. - Fixed an issue where quickly cycling between a maxed and non-maxed skill in the skills menu would not always update the progress bar to correct values. - Fixed extremely large gold amounts clipping some gold display boxes. - Fixed being able to path onto one of the small stones next to the steppi…

  • Prototype 1.0.13 - 12 January 2026

    Added- Added "tending" to crop and tree plots. When a crop/tree is growing, you can tend to it to increase the speed at which it grows, and automatically harvest/replant seeds/saplings so long as you have the appropriate items in your inventory.--- Tending to a plot increases its growth speed by 2x.--- By default, you have to click on a plot to start tending. There's a toggle in the options menu to automatically start tending after planting a seed. --- A tutorial pop-up has been added for this functionality when you first plant a crop.- Added an equipment panel to the bank interface so you can directly equip/unequip items to/from the bank.--- The equipment panel can be opened/closed, which affects the default click behaviour of the bank for equippable items. If the equipment menu is open and you click on an equippable item in the bank, you'll equip it from the bank. Otherwise, you'll wi…

  • Prototype 1.0.12 - 9 January 2026

    Added- Added farmer townies. They use their own dedicated farm plot on the farm, and their shovels can be upgraded to increase their speed, similar to other gatherers. - Added a tracking system which lets you track required materials for recipes, buildings, ranking requirements, and townsfolk recruitment/upgrade costs. --- These trackers can be added through various menus. Look for buttons with a thumbtack icon.--- Trackers can be added, removed, expanded/shrunk, and rearranged in the menu in the top right.--- Trackers share a menu with Squeaky's tutorial popups and will be invisible if a tutorial popup is present. --- Trackers can be clicked through so as not to interfere with gameplay. You can change the background opacity of the trackers in the options menu. --- The functionality and visuals will be expanded upon in the future, feedback is appreciated! - Added building and townsfolk…

  • Prototype 1.0.11 - 3 January 2026

    Added- Added a "refund to bank" button to the construction menu, which will move any submitted materials for that building to your bank.- Added descriptions to status effects to potions' hover tooltips.Changed- Rebalanced several building construction costs. In general, they cost less gold, more bricks, and some require lower-tier resources (Eg. Plainwood planks instead of oak). Smaller buildings such as the stylists now cost far less materials in total. - The renown of some buildings has been adjusted to reflect their new costs.- Lowered the profit margin of crops by ~50% to accommodate the increased yield from upgraded shovels. - When a save is loaded, if you have any materials submitted to construction sites that are now extra or not needed, they'll be refunded to your bank. This is to accommodate the construction cost rebalance, but it will also work if you change the "Building Cost…

  • Prototype 1.0.10 - 1 January 2026

    This is a big patch in preparation for some future content additions. Some perk changes, a new shovel tool, and some menu additions. The next update will be focusing on Farming, likely adding a few new townsfolk to the skill.Happy New Years everyone! Added- Added shovels as an upgradable tool. Higher-tier shovels increase the yield of harvested crops.- Added improved shovel animations for harvesting/planting.- Added an "exact output" option toggle to the crafting menu. If enabled, conserved crafts still count towards your total, so you'll craft exactly the amount you specified. - Stat totals in the Stats Summary menu now turn golden and show a star if fully completed- Added a sound to some notifications (eg. when your inventory is full, you don't have enough gold, you can't reach that, etc.). This can be disabled in the options menu under "Notification sounds".- Added in-world "Input Ic…

  • Prototype 1.0.9 - 30 December 2025

    Lots of changes in this one, please let me know about any new issues that pop up!Added- Added game multiplier sliders to the in-game options menu. Note that these may not exist in future releases, as they're designed to help with prototype/demo testing.- Added a "Limit FPS" slider to the Options menu.- Added more unique cursor icons representing different types of interactions, such as dialogue, catching bugs, harvesting/planting, etc. - Added a brief flash and a hovering arrow over items you are moving towards, to make interacting feel more responsive.Changed- Made the shift-click popup appear slightly earlier (when 20 items are on the ground as opposed to 30).- Shops now show how much gold the item costs in the cursor tooltip.- Added a label to the townsfolk management window to make it more obvious that you can interact with the buttons.- Adjusted opacity of tutorial popups- Dialogue…

  • Discord Link - 29 December 2025

    Hey everybody!I spent yesterday putting together a discord server for the game. I imagine it'll be quite low-key to start out, but I'll be using it to post updates, dev-logs, patch notes, and answer questions when I can.Feel free to check it out!https://discord.gg/8rWAdVPJ8T

  • Prototype Demo 1.0.8 - 27 December 2025

    AddedAdded stat trackers for opened bird nests.Added a World UI Scale slider to the options menu. This affects UIs that are tied to the world, such as building materials, item pickups, floating xp, damage hitsplats, etc.ChangedYou can now zoom in much further.Added buttons to sliders in the options menu.The UI scale slider now updates the options menu in real time, with the buttons allowing for finer control.Changed the icon slightly for recipe output value in the crafting menu.FixedFixed bird nest stats not tracking properly.Fixed stat displays in the stat menu not updating on launch when Auto-Continue Last Save is enabled.Fixed a bug causing erroneous tooltips to sometimes appear in the crafting menu.Fixed an issue where the shop menu’s scroll bar would cover items on the right.

  • Prototype 1.0.7 - 25 December 2025

    FixedFixed golden fish being 10x rarer than intended. Sorry about that, anglers! The new base rates are 1/500 for minnows, scaling up to ~1/357 for salmon.

  • Prototype 1.0.6 and Thank You! - 24 December 2025

    Thank you, everybody, for your support on the prototype demo! The game has already reached 100+ wishlists in just a few days, which is far beyond what I expected. I have also received a large amount of invaluable feedback.Since it was very well-received, I’ll dedicate more of my time to developing the project further! If you’d like to show support, any wishlists or positive reviews of the demo go a long way. I’ll look into creating a Discord server in the next few weeks as well.Though I won’t be adding to it indefinitely, I do plan on adding the following to the Prototype Demo thanks to your suggestions:“Reset options to default” button.Max frame rate setting.In-game sliders for the save multipliers (gold gained, xp gained, etc.).A variety of micro UI improvements.More bug fixesI also heard a variety of suggestions for content and the long-term. Though they won’t make it into the protot…

  • Prototype Demo 1.0.5 - 22 December 2025

    Apologies for not including these for the previous builds, I did not realize I could post them this way.Prototype Demo 1.0.5Added a toggle for screen flashes in the options menu.Changed the intensity of screen flashes to be lower. Changed the new game menu to have world-options open by default, to make the screen flashes toggle visible from the start. Changed the cost of recruiting townsfolk to be dramatically lower. Gold costs now range between 500-4,000G (from 1,250-10,000G), and materials costs now range from 200-300 (from 500-600).Fixed the ranking star clipping during the rank-up cutsceneFixed an issue where the game could crash if you sped through / cancelled dialogues at certain points.

Patch notes and updates

S.noRelease datePatch nameGID number
14 April 2026Prototype 1.3.11828894815562357
216 January 2026Prototype 1.0.151821922921814655
314 January 2026Prototype 1.0.141821922921811471
412 January 2026Prototype 1.0.131821288646586737
59 January 2026Prototype 1.0.121821288646581338
63 January 2026Prototype 1.0.111819386365120567
71 January 2026Prototype 1.0.101819386365117684
830 December 2025Prototype 1.0.91819386365114439
927 December 2025Prototype Demo 1.0.81819386365109918
1025 December 2025Prototype 1.0.71819386365107369
1122 December 2025Prototype Demo 1.0.51819386365102948

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.