- Overdue Update - 23 April 2017
Hi all, I apologize for the long delay in updates to the game. Several factors have contributed to the delay, I'll discuss one here. In the past few months I've tried to put together an update more than once, but keep running into the same issue: the game has grown a bit beyond my capabilities as a programmer. I'm hesitant to push updates that could fix a few bugs, but destabilize the game. I'm going to make another attempt, but if I am not able to get something together in the next month that seems solid I think there are two options for the game: 1. Release the game as free 2. Reduce the price of the game to a cost that reflects the value of the game with an uncertain update schedule Neither of these precludes further updates, but clearly a regular update schedule is not something I can promise. I'm reducing the price regardless, and will decide on pt 1. in part based on any feedback…
- Overdue Update - 23 April 2017
Hi all, I apologize for the long delay in updates to the game. Several factors have contributed to the delay, I'll discuss one here. In the past few months I've tried to put together an update more than once, but keep running into the same issue: the game has grown a bit beyond my capabilities as a programmer. I'm hesitant to push updates that could fix a few bugs, but destabilize the game. I'm going to make another attempt, but if I am not able to get something together in the next month that seems solid I think there are two options for the game: 1. Release the game as free 2. Reduce the price of the game to a cost that reflects the value of the game with an uncertain update schedule Neither of these precludes further updates, but clearly a regular update schedule is not something I can promise. I'm reducing the price regardless, and will decide on pt 1. in part based on any feedback…
- Sol 0 v1.04 has been released! - 6 June 2016
Version 1.04 has now been moved from the testing branch to the main branch, and is available to everyone! If you would like to read about the new fixes and features, check out this announcement for details: http://steamcommunity.com/games/387370/announcements/detail/597102827885627322 A summary of the changes is listed below, copied from the previous announcement: New features in 1.04 Geodesic domes have been added. More on this below. Community-made translations can now be shared through the Steam Workshop. If you have made a translation you wish to share, you can upload it using the Map Editor. A number of AI/pathing improvement relating to finding the most efficient route to a target location. I'm chipping away at this over time, and I think this update should resolve a few more edge cases where units do not perform as expected. A few performance improvements were realized. Improved…
- Sol 0 v1.04 has been released! - 6 June 2016
Version 1.04 has now been moved from the testing branch to the main branch, and is available to everyone! If you would like to read about the new fixes and features, check out this announcement for details: http://steamcommunity.com/games/387370/announcements/detail/597102827885627322 A summary of the changes is listed below, copied from the previous announcement: New features in 1.04 Geodesic domes have been added. More on this below. Community-made translations can now be shared through the Steam Workshop. If you have made a translation you wish to share, you can upload it using the Map Editor. A number of AI/pathing improvement relating to finding the most efficient route to a target location. I'm chipping away at this over time, and I think this update should resolve a few more edge cases where units do not perform as expected. A few performance improvements were realized. Improved…
- Sol 0 v1.04 is available on the 'testing' branch! - 15 May 2016
Sol 0 version 1.04 is now available on the 'testing' branch. If no issues come up in the next few days, 1.04 will move to the main branch. If you would like to try out the new features before they hit the main branch, you can right click on the game in your Steam Library, select Properties, and select the 'betas' tab and select the ‘testing’ beta branch. The usual disclaimer applies that this is a 'testing' version and may contain bugs that the full release will not! This version is provided for you to try out the new features, and I'd appreciate reports of anything that doesn't work quite right. Below is a description of what is new in 1.04: New features in 1.04 Geodesic domes have been added. More on this below. Community-made translations can now be shared through the Steam Workshop. If you have made a translation you wish to share, you can upload it using the Map Editor. More on thi…
- Sol 0 v1.04 is available on the 'testing' branch! - 15 May 2016
Sol 0 version 1.04 is now available on the 'testing' branch. If no issues come up in the next few days, 1.04 will move to the main branch. If you would like to try out the new features before they hit the main branch, you can right click on the game in your Steam Library, select Properties, and select the 'betas' tab and select the ‘testing’ beta branch. The usual disclaimer applies that this is a 'testing' version and may contain bugs that the full release will not! This version is provided for you to try out the new features, and I'd appreciate reports of anything that doesn't work quite right. Below is a description of what is new in 1.04: New features in 1.04 Geodesic domes have been added. More on this below. Community-made translations can now be shared through the Steam Workshop. If you have made a translation you wish to share, you can upload it using the Map Editor. More on thi…
- Version 1.02 is now live - 31 March 2016
Hi all, Version 1.02 is now live and off the testing branch. 1.03 will be coming soon. As a reminder, here's what's new in 1.02, which is now available for everyone: Sol 0 now supports achievements. There are six, one for each mission patch, and one for unlocking the last level. If you already have some of these patches, just starting the game will award you all the achievements that you have already unlocked. Accidentally clicking through the GUI is no longer possible – prevents accidentally deselecting units, especially on the main GUI and the biology strain mixing window. Minor optimizations and refining of the pathing introduced in 1.01, mostly improving behavior in some edge cases. Sol 0 now supports localization. I would eventually like to officially support between 4-6 languages. Official language support is going to take a bit more time, since it involves paying for a high quali…
- Version 1.02 is now live - 31 March 2016
Hi all, Version 1.02 is now live and off the testing branch. 1.03 will be coming soon. As a reminder, here's what's new in 1.02, which is now available for everyone: Sol 0 now supports achievements. There are six, one for each mission patch, and one for unlocking the last level. If you already have some of these patches, just starting the game will award you all the achievements that you have already unlocked. Accidentally clicking through the GUI is no longer possible – prevents accidentally deselecting units, especially on the main GUI and the biology strain mixing window. Minor optimizations and refining of the pathing introduced in 1.01, mostly improving behavior in some edge cases. Sol 0 now supports localization. I would eventually like to officially support between 4-6 languages. Official language support is going to take a bit more time, since it involves paying for a high quali…
- Sol 0 v1.02 is available on the testing branch - 23 February 2016
Apologies for the delay in getting this update ready. A few of the items took longer than expected to implement. Sol 0 v1.02 is available on the testing branch. If you want to try out 1.02, right click on the game in your Steam Library, select Properties, and select the 'betas' tab and select the ‘testing’ beta branch. The game should start updating. Below is a description of what is new in 1.02: Sol 0 now supports achievements. There are six, one for each mission patch, and one for unlocking the last level. If you already have some of these patches, just starting the game will award you all the achievements that you have already unlocked. Accidentally clicking through the GUI is no longer possible – prevents accidentally deselecting units, especially on the main GUI and the biology strain mixing window. Minor optimizations and refining of the pathing introduced in 1.01, mostly improvin…
- Sol 0 v1.02 is available on the testing branch - 23 February 2016
Apologies for the delay in getting this update ready. A few of the items took longer than expected to implement. Sol 0 v1.02 is available on the testing branch. If you want to try out 1.02, right click on the game in your Steam Library, select Properties, and select the 'betas' tab and select the ‘testing’ beta branch. The game should start updating. Below is a description of what is new in 1.02: Sol 0 now supports achievements. There are six, one for each mission patch, and one for unlocking the last level. If you already have some of these patches, just starting the game will award you all the achievements that you have already unlocked. Accidentally clicking through the GUI is no longer possible – prevents accidentally deselecting units, especially on the main GUI and the biology strain mixing window. Minor optimizations and refining of the pathing introduced in 1.01, mostly improvin…
- News and updates for v1.01 - 30 January 2016
I’ve set version 1.01 to live. This version has a number of fixes, primarily targeting the pathfinding. Note that this is different from AI, and the AI has not been addressed in this update (but will be starting in the next update). With 1.01 out, and unless it causes any issues, I’ll begin prioritizing the next round of bug fixes and improvements for the next update. I won’t give a full list now, but I’d like to start addressing some of the AI issues, particularly around placing construction and fixing broken buildings. I’m also continuing to look at Steam achievements and see what it would take to get them in sooner rather than later. A partial list of changes is below: Pathfinding has been improved. Units should take the shortest distance to their target. Note this is a pathfinding fix, not an AI fix. I decided to address pathfinding first, and AI improvements will come at a later ti…
- News and updates for v1.01 - 30 January 2016
I’ve set version 1.01 to live. This version has a number of fixes, primarily targeting the pathfinding. Note that this is different from AI, and the AI has not been addressed in this update (but will be starting in the next update). With 1.01 out, and unless it causes any issues, I’ll begin prioritizing the next round of bug fixes and improvements for the next update. I won’t give a full list now, but I’d like to start addressing some of the AI issues, particularly around placing construction and fixing broken buildings. I’m also continuing to look at Steam achievements and see what it would take to get them in sooner rather than later. A partial list of changes is below: Pathfinding has been improved. Units should take the shortest distance to their target. Note this is a pathfinding fix, not an AI fix. I decided to address pathfinding first, and AI improvements will come at a later ti…
- Update 1/24 - 24 January 2016
Saving/Loading issues I’ve released an update that should address some of the loading and saving issues that have been reported. The cause of the issues was related to the previous fix for the game crashing when exited. This means that the crash on exit issue is back in the game for now, but saving and loading should be fixed. I believe I have a fix that will cure both the loading/saving and exiting issues, but I don’t want to make it live until I’m sure that it will work. The root of this problem appears to be a Unity issue with the ‘quit’ function, which makes the crash difficult to fix. Next update: Version 1.01 I have also been working on addressing some of the bugs that have been reported in the discussions, and have an update (v1.01) ready. This update needs a bit more testing before release, but if you’re interested in trying it out you can switch from the main stream to the test…
- Update 1/24 - 24 January 2016
Saving/Loading issues I’ve released an update that should address some of the loading and saving issues that have been reported. The cause of the issues was related to the previous fix for the game crashing when exited. This means that the crash on exit issue is back in the game for now, but saving and loading should be fixed. I believe I have a fix that will cure both the loading/saving and exiting issues, but I don’t want to make it live until I’m sure that it will work. The root of this problem appears to be a Unity issue with the ‘quit’ function, which makes the crash difficult to fix. Next update: Version 1.01 I have also been working on addressing some of the bugs that have been reported in the discussions, and have an update (v1.01) ready. This update needs a bit more testing before release, but if you’re interested in trying it out you can switch from the main stream to the test…
- Stability Update - 20 January 2016
Hi all, I’ve just made live an update that I hope will address the game crash when exiting. This fix should work for the Windows, Mac, and Linux builds. It’s a small update, and should download fast. Let me know if you are still getting crashes on exit, but I am fairly confident they are now resolved. With this issue hopefully fixed, I can now turn to addressing some of the bugs that have been noted in the discussions. I plan on tackling a combination of bugs and polish items, and am targeting an update with some initial fixes this weekend, most likely Sunday. I’ve continued to enjoy checking out all the screenshots of your colonies, thanks for your support, - Sol 0 Team
- Stability Update - 20 January 2016
Hi all, I’ve just made live an update that I hope will address the game crash when exiting. This fix should work for the Windows, Mac, and Linux builds. It’s a small update, and should download fast. Let me know if you are still getting crashes on exit, but I am fairly confident they are now resolved. With this issue hopefully fixed, I can now turn to addressing some of the bugs that have been noted in the discussions. I plan on tackling a combination of bugs and polish items, and am targeting an update with some initial fixes this weekend, most likely Sunday. I’ve continued to enjoy checking out all the screenshots of your colonies, thanks for your support, - Sol 0 Team
- Solutions for stability issues - 19 January 2016
We're continuing to investigate the few stability issues that have been reported. Specifically, most of the reports have been of the game crashing on exit, and some Linux users have experienced issues saving and loading levels. A potential fix has been identified for the 'crash on exit' problem. The fix seems to be addressing the issue, and is undergoing testing to ensure that the solution does not interfere with a few important functions. This seems to be a fairly common problem with some Unity games. If you are a Linux user who has been experiencing saving/loading issues, the vast majority of these problems can be fixed by right-clicking the game in the Steam library, selecting properties, and adding the following launch option: LC_ALL=C %command% This fixes a problem where periods and commas are switched in some regions. It would be desirable to make this a default launch option, and…
- Solutions for stability issues - 19 January 2016
We're continuing to investigate the few stability issues that have been reported. Specifically, most of the reports have been of the game crashing on exit, and some Linux users have experienced issues saving and loading levels. A potential fix has been identified for the 'crash on exit' problem. The fix seems to be addressing the issue, and is undergoing testing to ensure that the solution does not interfere with a few important functions. This seems to be a fairly common problem with some Unity games. If you are a Linux user who has been experiencing saving/loading issues, the vast majority of these problems can be fixed by right-clicking the game in the Steam library, selecting properties, and adding the following launch option: LC_ALL=C %command% This fixes a problem where periods and commas are switched in some regions. It would be desirable to make this a default launch option, and…
- Post-launch update - 16 January 2016
Thanks very much for checking out Sol 0! The launch so far has gone fairly smoothly, and I have enjoyed contributing to the discussions happening on the community hub. I’ve noticed some workshop content appearing as well – just a note, you don’t need to upload maps to the workshop if you intend to only play them on your local machine. Any map you save in the Map Editor is immediately playable in Sol 0, and will be found in the custom map list on the home screen. The number of serious crashes and compatibility issues has been very low. I have been able to help resolve nearly all support issues, and am still working one or two cases. If you are having troubles running the game please reach out to [email protected], I am more than happy to help get the game running for you. The reviews so far have been a bit mixed, and it’s clear that reaching a much larger audience has revealed some b…
- Post-launch update - 16 January 2016
Thanks very much for checking out Sol 0! The launch so far has gone fairly smoothly, and I have enjoyed contributing to the discussions happening on the community hub. I’ve noticed some workshop content appearing as well – just a note, you don’t need to upload maps to the workshop if you intend to only play them on your local machine. Any map you save in the Map Editor is immediately playable in Sol 0, and will be found in the custom map list on the home screen. The number of serious crashes and compatibility issues has been very low. I have been able to help resolve nearly all support issues, and am still working one or two cases. If you are having troubles running the game please reach out to [email protected], I am more than happy to help get the game running for you. The reviews so far have been a bit mixed, and it’s clear that reaching a much larger audience has revealed some b…