SPSTEAMPULSELIVE ANALYTICS
Sol 0: Mars Colonization

Sol 0: Mars Colonization Steam metadata

Chondrite Games | Jan 15, 2016 | game

Released

0players observed · 25 September 2026 - 18:19:35 UTC

IndieSimulationStrategySpaceBase-BuildingSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)23,316
  • Revenue (VGI)$95,041
  • Review score69% positive

Sol 0: Mars Colonization metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)23,316
  • Revenue (VGI)$95,041
  • Review score69% positive
  • Total reviews409
  • Release dateJan 15, 2016
  • DeveloperChondrite Games
  • PublisherChondrite Games

Genres: Indie, Simulation, Strategy

Company pages: Developer: Chondrite GamesPublisher: Chondrite Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Sol 0: Mars Colonization Steam metadata

Sol 0: Mars Colonization metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/387370/metadata
Steam Storehttps://store.steampowered.com/app/387370/
Steam Communityhttps://steamcommunity.com/app/387370
PCGamingWiki search
IGDB searchSearch IGDB for Sol 0: Mars Colonization

Reviews, pricing, and metadata

Review summary

Mixed

69% positive, 282 positive, 127 negative

Price and discount

$0.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Workshop, Includes level editor, Family Sharing

Achievements

6

Platform releases
  • Steam 15 January 2016

Latest Steam announcements

  • Overdue Update - 23 April 2017

    Hi all, I apologize for the long delay in updates to the game. Several factors have contributed to the delay, I'll discuss one here. In the past few months I've tried to put together an update more than once, but keep running into the same issue: the game has grown a bit beyond my capabilities as a programmer. I'm hesitant to push updates that could fix a few bugs, but destabilize the game. I'm going to make another attempt, but if I am not able to get something together in the next month that seems solid I think there are two options for the game: 1. Release the game as free 2. Reduce the price of the game to a cost that reflects the value of the game with an uncertain update schedule Neither of these precludes further updates, but clearly a regular update schedule is not something I can promise. I'm reducing the price regardless, and will decide on pt 1. in part based on any feedback…

  • Overdue Update - 23 April 2017

    Hi all, I apologize for the long delay in updates to the game. Several factors have contributed to the delay, I'll discuss one here. In the past few months I've tried to put together an update more than once, but keep running into the same issue: the game has grown a bit beyond my capabilities as a programmer. I'm hesitant to push updates that could fix a few bugs, but destabilize the game. I'm going to make another attempt, but if I am not able to get something together in the next month that seems solid I think there are two options for the game: 1. Release the game as free 2. Reduce the price of the game to a cost that reflects the value of the game with an uncertain update schedule Neither of these precludes further updates, but clearly a regular update schedule is not something I can promise. I'm reducing the price regardless, and will decide on pt 1. in part based on any feedback…

  • Sol 0 v1.04 has been released! - 6 June 2016

    Version 1.04 has now been moved from the testing branch to the main branch, and is available to everyone! If you would like to read about the new fixes and features, check out this announcement for details: http://steamcommunity.com/games/387370/announcements/detail/597102827885627322 A summary of the changes is listed below, copied from the previous announcement: New features in 1.04 Geodesic domes have been added. More on this below. Community-made translations can now be shared through the Steam Workshop. If you have made a translation you wish to share, you can upload it using the Map Editor. A number of AI/pathing improvement relating to finding the most efficient route to a target location. I'm chipping away at this over time, and I think this update should resolve a few more edge cases where units do not perform as expected. A few performance improvements were realized. Improved…

  • Sol 0 v1.04 has been released! - 6 June 2016

    Version 1.04 has now been moved from the testing branch to the main branch, and is available to everyone! If you would like to read about the new fixes and features, check out this announcement for details: http://steamcommunity.com/games/387370/announcements/detail/597102827885627322 A summary of the changes is listed below, copied from the previous announcement: New features in 1.04 Geodesic domes have been added. More on this below. Community-made translations can now be shared through the Steam Workshop. If you have made a translation you wish to share, you can upload it using the Map Editor. A number of AI/pathing improvement relating to finding the most efficient route to a target location. I'm chipping away at this over time, and I think this update should resolve a few more edge cases where units do not perform as expected. A few performance improvements were realized. Improved…

  • Sol 0 v1.04 is available on the 'testing' branch! - 15 May 2016

    Sol 0 version 1.04 is now available on the 'testing' branch. If no issues come up in the next few days, 1.04 will move to the main branch. If you would like to try out the new features before they hit the main branch, you can right click on the game in your Steam Library, select Properties, and select the 'betas' tab and select the ‘testing’ beta branch. The usual disclaimer applies that this is a 'testing' version and may contain bugs that the full release will not! This version is provided for you to try out the new features, and I'd appreciate reports of anything that doesn't work quite right. Below is a description of what is new in 1.04: New features in 1.04 Geodesic domes have been added. More on this below. Community-made translations can now be shared through the Steam Workshop. If you have made a translation you wish to share, you can upload it using the Map Editor. More on thi…

  • Sol 0 v1.04 is available on the 'testing' branch! - 15 May 2016

    Sol 0 version 1.04 is now available on the 'testing' branch. If no issues come up in the next few days, 1.04 will move to the main branch. If you would like to try out the new features before they hit the main branch, you can right click on the game in your Steam Library, select Properties, and select the 'betas' tab and select the ‘testing’ beta branch. The usual disclaimer applies that this is a 'testing' version and may contain bugs that the full release will not! This version is provided for you to try out the new features, and I'd appreciate reports of anything that doesn't work quite right. Below is a description of what is new in 1.04: New features in 1.04 Geodesic domes have been added. More on this below. Community-made translations can now be shared through the Steam Workshop. If you have made a translation you wish to share, you can upload it using the Map Editor. More on thi…

  • Version 1.02 is now live - 31 March 2016

    Hi all, Version 1.02 is now live and off the testing branch. 1.03 will be coming soon. As a reminder, here's what's new in 1.02, which is now available for everyone: Sol 0 now supports achievements. There are six, one for each mission patch, and one for unlocking the last level. If you already have some of these patches, just starting the game will award you all the achievements that you have already unlocked. Accidentally clicking through the GUI is no longer possible – prevents accidentally deselecting units, especially on the main GUI and the biology strain mixing window. Minor optimizations and refining of the pathing introduced in 1.01, mostly improving behavior in some edge cases. Sol 0 now supports localization. I would eventually like to officially support between 4-6 languages. Official language support is going to take a bit more time, since it involves paying for a high quali…

  • Version 1.02 is now live - 31 March 2016

    Hi all, Version 1.02 is now live and off the testing branch. 1.03 will be coming soon. As a reminder, here's what's new in 1.02, which is now available for everyone: Sol 0 now supports achievements. There are six, one for each mission patch, and one for unlocking the last level. If you already have some of these patches, just starting the game will award you all the achievements that you have already unlocked. Accidentally clicking through the GUI is no longer possible – prevents accidentally deselecting units, especially on the main GUI and the biology strain mixing window. Minor optimizations and refining of the pathing introduced in 1.01, mostly improving behavior in some edge cases. Sol 0 now supports localization. I would eventually like to officially support between 4-6 languages. Official language support is going to take a bit more time, since it involves paying for a high quali…

  • Sol 0 v1.02 is available on the testing branch - 23 February 2016

    Apologies for the delay in getting this update ready. A few of the items took longer than expected to implement. Sol 0 v1.02 is available on the testing branch. If you want to try out 1.02, right click on the game in your Steam Library, select Properties, and select the 'betas' tab and select the ‘testing’ beta branch. The game should start updating. Below is a description of what is new in 1.02: Sol 0 now supports achievements. There are six, one for each mission patch, and one for unlocking the last level. If you already have some of these patches, just starting the game will award you all the achievements that you have already unlocked. Accidentally clicking through the GUI is no longer possible – prevents accidentally deselecting units, especially on the main GUI and the biology strain mixing window. Minor optimizations and refining of the pathing introduced in 1.01, mostly improvin…

  • Sol 0 v1.02 is available on the testing branch - 23 February 2016

    Apologies for the delay in getting this update ready. A few of the items took longer than expected to implement. Sol 0 v1.02 is available on the testing branch. If you want to try out 1.02, right click on the game in your Steam Library, select Properties, and select the 'betas' tab and select the ‘testing’ beta branch. The game should start updating. Below is a description of what is new in 1.02: Sol 0 now supports achievements. There are six, one for each mission patch, and one for unlocking the last level. If you already have some of these patches, just starting the game will award you all the achievements that you have already unlocked. Accidentally clicking through the GUI is no longer possible – prevents accidentally deselecting units, especially on the main GUI and the biology strain mixing window. Minor optimizations and refining of the pathing introduced in 1.01, mostly improvin…

  • News and updates for v1.01 - 30 January 2016

    I’ve set version 1.01 to live. This version has a number of fixes, primarily targeting the pathfinding. Note that this is different from AI, and the AI has not been addressed in this update (but will be starting in the next update). With 1.01 out, and unless it causes any issues, I’ll begin prioritizing the next round of bug fixes and improvements for the next update. I won’t give a full list now, but I’d like to start addressing some of the AI issues, particularly around placing construction and fixing broken buildings. I’m also continuing to look at Steam achievements and see what it would take to get them in sooner rather than later. A partial list of changes is below: Pathfinding has been improved. Units should take the shortest distance to their target. Note this is a pathfinding fix, not an AI fix. I decided to address pathfinding first, and AI improvements will come at a later ti…

  • News and updates for v1.01 - 30 January 2016

    I’ve set version 1.01 to live. This version has a number of fixes, primarily targeting the pathfinding. Note that this is different from AI, and the AI has not been addressed in this update (but will be starting in the next update). With 1.01 out, and unless it causes any issues, I’ll begin prioritizing the next round of bug fixes and improvements for the next update. I won’t give a full list now, but I’d like to start addressing some of the AI issues, particularly around placing construction and fixing broken buildings. I’m also continuing to look at Steam achievements and see what it would take to get them in sooner rather than later. A partial list of changes is below: Pathfinding has been improved. Units should take the shortest distance to their target. Note this is a pathfinding fix, not an AI fix. I decided to address pathfinding first, and AI improvements will come at a later ti…

  • Update 1/24 - 24 January 2016

    Saving/Loading issues I’ve released an update that should address some of the loading and saving issues that have been reported. The cause of the issues was related to the previous fix for the game crashing when exited. This means that the crash on exit issue is back in the game for now, but saving and loading should be fixed. I believe I have a fix that will cure both the loading/saving and exiting issues, but I don’t want to make it live until I’m sure that it will work. The root of this problem appears to be a Unity issue with the ‘quit’ function, which makes the crash difficult to fix. Next update: Version 1.01 I have also been working on addressing some of the bugs that have been reported in the discussions, and have an update (v1.01) ready. This update needs a bit more testing before release, but if you’re interested in trying it out you can switch from the main stream to the test…

  • Update 1/24 - 24 January 2016

    Saving/Loading issues I’ve released an update that should address some of the loading and saving issues that have been reported. The cause of the issues was related to the previous fix for the game crashing when exited. This means that the crash on exit issue is back in the game for now, but saving and loading should be fixed. I believe I have a fix that will cure both the loading/saving and exiting issues, but I don’t want to make it live until I’m sure that it will work. The root of this problem appears to be a Unity issue with the ‘quit’ function, which makes the crash difficult to fix. Next update: Version 1.01 I have also been working on addressing some of the bugs that have been reported in the discussions, and have an update (v1.01) ready. This update needs a bit more testing before release, but if you’re interested in trying it out you can switch from the main stream to the test…

  • Stability Update - 20 January 2016

    Hi all, I’ve just made live an update that I hope will address the game crash when exiting. This fix should work for the Windows, Mac, and Linux builds. It’s a small update, and should download fast. Let me know if you are still getting crashes on exit, but I am fairly confident they are now resolved. With this issue hopefully fixed, I can now turn to addressing some of the bugs that have been noted in the discussions. I plan on tackling a combination of bugs and polish items, and am targeting an update with some initial fixes this weekend, most likely Sunday. I’ve continued to enjoy checking out all the screenshots of your colonies, thanks for your support, - Sol 0 Team

  • Stability Update - 20 January 2016

    Hi all, I’ve just made live an update that I hope will address the game crash when exiting. This fix should work for the Windows, Mac, and Linux builds. It’s a small update, and should download fast. Let me know if you are still getting crashes on exit, but I am fairly confident they are now resolved. With this issue hopefully fixed, I can now turn to addressing some of the bugs that have been noted in the discussions. I plan on tackling a combination of bugs and polish items, and am targeting an update with some initial fixes this weekend, most likely Sunday. I’ve continued to enjoy checking out all the screenshots of your colonies, thanks for your support, - Sol 0 Team

  • Solutions for stability issues - 19 January 2016

    We're continuing to investigate the few stability issues that have been reported. Specifically, most of the reports have been of the game crashing on exit, and some Linux users have experienced issues saving and loading levels. A potential fix has been identified for the 'crash on exit' problem. The fix seems to be addressing the issue, and is undergoing testing to ensure that the solution does not interfere with a few important functions. This seems to be a fairly common problem with some Unity games. If you are a Linux user who has been experiencing saving/loading issues, the vast majority of these problems can be fixed by right-clicking the game in the Steam library, selecting properties, and adding the following launch option: LC_ALL=C %command% This fixes a problem where periods and commas are switched in some regions. It would be desirable to make this a default launch option, and…

  • Solutions for stability issues - 19 January 2016

    We're continuing to investigate the few stability issues that have been reported. Specifically, most of the reports have been of the game crashing on exit, and some Linux users have experienced issues saving and loading levels. A potential fix has been identified for the 'crash on exit' problem. The fix seems to be addressing the issue, and is undergoing testing to ensure that the solution does not interfere with a few important functions. This seems to be a fairly common problem with some Unity games. If you are a Linux user who has been experiencing saving/loading issues, the vast majority of these problems can be fixed by right-clicking the game in the Steam library, selecting properties, and adding the following launch option: LC_ALL=C %command% This fixes a problem where periods and commas are switched in some regions. It would be desirable to make this a default launch option, and…

  • Post-launch update - 16 January 2016

    Thanks very much for checking out Sol 0! The launch so far has gone fairly smoothly, and I have enjoyed contributing to the discussions happening on the community hub. I’ve noticed some workshop content appearing as well – just a note, you don’t need to upload maps to the workshop if you intend to only play them on your local machine. Any map you save in the Map Editor is immediately playable in Sol 0, and will be found in the custom map list on the home screen. The number of serious crashes and compatibility issues has been very low. I have been able to help resolve nearly all support issues, and am still working one or two cases. If you are having troubles running the game please reach out to [email protected], I am more than happy to help get the game running for you. The reviews so far have been a bit mixed, and it’s clear that reaching a much larger audience has revealed some b…

  • Post-launch update - 16 January 2016

    Thanks very much for checking out Sol 0! The launch so far has gone fairly smoothly, and I have enjoyed contributing to the discussions happening on the community hub. I’ve noticed some workshop content appearing as well – just a note, you don’t need to upload maps to the workshop if you intend to only play them on your local machine. Any map you save in the Map Editor is immediately playable in Sol 0, and will be found in the custom map list on the home screen. The number of serious crashes and compatibility issues has been very low. I have been able to help resolve nearly all support issues, and am still working one or two cases. If you are having troubles running the game please reach out to [email protected], I am more than happy to help get the game running for you. The reviews so far have been a bit mixed, and it’s clear that reaching a much larger audience has revealed some b…

Patch notes and updates

S.noRelease datePatch nameGID number
120 January 2016Stability Update4249665521683148938

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID387370
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$0.99
Free to playNo
Discount0%
Original price USD$0.99
Current price USD$0.99
Release dateJan 15, 2016
DeveloperChondrite Games
PublisherChondrite Games
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeMixed
Positive review percent69%
Positive reviews282
Negative reviews127
Total reviews409
Steam recommendations369
Achievements6
Average playtime forever1,446 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/387370/

Short description

Sol 0 is a real time strategy game where you establish the first Martian colony. From the first human footprints on Martian soil to a thriving and self-sustaining colony, Sol 0 imagines a near future using technology that could be available within the next few decades.

About this game

Sol 0 is a real time strategy game where you establish the first Martian colony. From the first human footprints on Martian soil to a thriving and self-sustaining colony, Sol 0 imagines a near future using technology that could be available within the next few decades. Make use of minerals and resources across the Martian surface to expand from the first exploratory rover to an independent frontier. From Chondrite Games, Sol 0 gives players the ultimate chance to take on the challenges inherent in pushing the boundaries of space exploration and habitation. Grow food, extract water, build habitats, generate electricity, evade unpredictable Martian weather, mine natural resources, and construct increasingly complex and sophisticated colony bases. Challenging simulation You’ll be faced with balancing food and water needs, oxygen and energy supplies, natural resource collection, and preparing for weather disasters including meteorite impacts and dust storms. Prioritize the supplies you bring to ensure your colony’s survival. Become independent from Earth The technology featured in Sol 0 is inspired by concepts currently being developed and deployed for Martian exploration. From water and mineral extractors, rovers with fine-tuned instruments, and biology labs that cross-breed bacterial strains from Earth’s extreme environments to increase food production on Mars, the available tools reflect an ever closer reality. Explore Mars and worlds beyond Ice caps, lava plains, and arid equatorial regions each offer distinct challenges to success, and randomly generated maps provide extended playability. Build custom maps using the Sol 0 Map Editor, and share your creations with other players.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
30Steam Workshop
17Includes level editor
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $0.99
  • Highest observed: $0.99

Sol 0: Mars Colonization's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.99, the highest is $0.99, and the first visible tracked price is $0.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Sol 0: Mars Colonization's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.99, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.99. The latest run records $0.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.99
  • Current list price: $0.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Sol 0: Mars Colonization at $0.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.99$0.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.99$0.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$0.99$0.99No discountSteam Store

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Mount & Blade II: Bannerlord27,02725 September 2026 - 17:35:44 UTC248,034297,199TaleWorlds Entertainment
RimWorld26,85425 September 2026 - 19:16:08 UTC95,851239,107Ludeon Studios
7 Days to Die26,67625 September 2026 - 16:51:19 UTC124,449398,822The Fun Pimps
Black Desert22,73225 September 2026 - 19:05:22 UTC59,91792,632Pearl Abyss

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS186,14425 September 2026 - 13:12:14 UTC399,748Not availableBULKHEAD
Bongo Cat169,06325 September 2026 - 18:10:14 UTC193,859108,446Marcel Zurawka, Julius Krüger
War Thunder67,26825 September 2026 - 18:20:15 UTC125,317781,076Gaijin Entertainment
Project Zomboid53,36025 September 2026 - 17:23:49 UTC122,811467,999The Indie Stone
Graveyard Keeper 250,81625 September 2026 - 17:03:55 UTC51,7011,240Lazy Bear Games
VRChat48,35825 September 2026 - 18:49:36 UTC74,217261,953VRChat Inc.
Hearts of Iron IV47,59025 September 2026 - 18:41:49 UTC93,196377,014Paradox Development Studio
Stardew Valley44,30325 September 2026 - 18:26:06 UTC236,6141,016,067ConcernedApe
Euro Truck Simulator 244,26225 September 2026 - 18:38:37 UTC73,289940,058SCS Software
EA SPORTS FC™ 2643,02425 September 2026 - 16:29:03 UTC159,35063,186EA Canada, EA Romania
Farming Simulator 2540,20425 September 2026 - 17:39:15 UTC135,88351,357GIANTS Software
Football Manager 2635,49325 September 2026 - 14:58:38 UTC82,75035,608Sports Interactive

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS186,14425 September 2026 - 13:12:14 UTC399,748Not availableBULKHEAD
Bongo Cat169,06325 September 2026 - 18:10:14 UTC193,859108,446Marcel Zurawka, Julius Krüger
Rust122,98125 September 2026 - 19:02:50 UTC259,6461,359,516Facepunch Studios
Valheim121,00925 September 2026 - 13:11:45 UTC498,478533,888Iron Gate AB
Wallpaper Engine93,77625 September 2026 - 16:28:38 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero76,86925 September 2026 - 17:28:53 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld57,89625 September 2026 - 17:38:22 UTC2,101,535451,088Pocketpair
Slay the Spire 255,97025 September 2026 - 18:08:08 UTC574,638199,438Mega Crit
Geometry Dash54,51025 September 2026 - 18:26:46 UTC108,707590,977RobTop Games
Project Zomboid53,36025 September 2026 - 17:23:49 UTC122,811467,999The Indie Stone
Terraria44,50725 September 2026 - 15:19:09 UTC486,9181,521,492Re-Logic
Stardew Valley44,30325 September 2026 - 18:26:06 UTC236,6141,016,067ConcernedApe

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