SPSTEAMPULSELIVE ANALYTICS
Darkway: Murder of King Mere

Darkway: Murder of King Mere Steam news

IM/MORTAL Studios, Pierce Papke / Ekpap | Dec 19, 2025 | game

Released

0players observed · 24 September 2026 - 22:58:28 UTC

AdventureCasualIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive

Darkway: Murder of King Mere news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive
  • Total reviews68
  • Release dateDec 19, 2025
  • DeveloperIM/MORTAL Studios, Pierce Papke / Ekpap
  • PublisherIM/MORTAL Studios

Genres: Adventure, Casual, Indie, RPG, Strategy

Company pages: Developer: IM/MORTAL Studios, Pierce Papke / EkpapPublisher: IM/MORTAL Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Darkway: Murder of King Mere Steam news

Darkway: Murder of King Mere news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.3 - Movement, Music, and Bugfixes - 9 February 2026

    Hey all! Pierce here. Been working on this update for a little over a month. Still, some work needs to be done, but I will be taking a short break from working on MOKM this week and wanted to get out the changes I have made in the meantime. These changes address many of the negative points of the game as brought up in some reviews, and also fixes a lot of bugs. As always, feel free to email me at [email protected] if you encounter any issues. -Pierce MAJOR Updates: --- Added a SPRINT!!! (shift / L3) Added Camera snapping (tab / R3) Updated Map with character names Added a variable height jump (tap for small jump, hold for big jump) MUSIC and SOUND Added Bridge District Music Added Sigil District Music Added Wick District Music Added Benzar's Innhouse Music (all music needs improvement, but thought I would include them in this update. Glint District music still needed) Voice Audio improved: A…

  • Update 1.3 - Movement, Music, Bugfixes - 9 February 2026

    Hey all! Pierce here. Been working on this update for a little over a month. Still, some work needs to be done, but I will be taking a short break from working on MOKM this week and wanted to get out the changes I have made in the meantime. These changes address many of the negative points of the game as brought up in some reviews, and also fixes a lot of bugs. As always, feel free to email me at [email protected] if you encounter any issues. -Pierce MAJOR Updates: --- Added a SPRINT!!! (shift / L3) Added Camera snapping (tab / R3) Updated Map with character names Added a variable height jump (tap for small jump, hold for big jump) MUSIC and SOUND Added Bridge District Music Added Sigil District Music Added Wick District Music Added Benzar's Innhouse Music (all music needs improvement, but thought I would include them in this update. Glint District music still needed) Voice Audio improved: A…

  • Hotfix, Update 1.12 - 28 December 2025

    Hey all! Pierce Here. Fixing some really game-breaking bugs that appeared from the new autosave feature, and added a new UI feature. Read below... Features: - Incorrect conviction dial shown on the investigation panel. Should help prevent misunderstanding of how the forced new game occurs. Bugfixes: - Map fixed up (need to edit a but more) - Coldfeet arrival REALLY fixed this time. (he was spawning underneath the map and getting killed by the zkill) - Moved the rock pile to a more apparent location - Citrius favor selection - Broken autosave on game completion. - Increased size of Nere's banner interaction. - Fixed several typos

  • Update 1.1 - Christmas and Holiday Update! - 25 December 2025

    Hey all! Pierce here! Been working the past few days to iron out all the bugs that you've discovered, and to add a few quality of life features that should hopefully make MOKM more enjoyable. Features: Map Icons to indicate where Dogs are on the map. They appear after you discover new Dogs. Map Markers for interior entrances Autosave on Dialogue end. On by default, can be turned off in the Dreamer Menu. Added a ladder for Otho's Favor. Bugfixes Properly notarized the MacOS app. (whether or not the Steam Overlay and achievements initialize is still a question - Apple tends to not like the Steam Overlay) Otho Favor no longer repeats. Added Citrius audio lines for Salt Coast. Citrius rebalance (Too much Pry) Citrius Leave bug fixed Viggo Leave bug fixed Coldfeet appearance rebalance (now only appears after X favors), fixed his appearing bug (he would not appear unless you restarted the gam…

  • Known Bugs to be Fixed, Features to be added - 20 December 2025

    Known bugs and feature requests: This is a collection of bugs that will be fixed and added in coming updates. MAJOR: - Starting new game doesn't reset murderer's position- Character favor values not resetting on new game (requires full restart of game)- Fix autosave timing: ensure EndingInitiated is set to true before dialogue end- Coldfeet appears after 1 favor on subsequent playthroughs instead of X times (variable not resetting properly?) Performance - Player Frank found a way to dramatically improve performance. I will try to implement the fix in future builds: https://steamcommunity.com/app/3875890/discussions/0/695374430750329830/ Add "Cancel New Game" Option- Implement feature to prevent forced new game after convicting true murdererLadders- add solid box collision- Review all ladder props for consistency and proper spacing Holes & Gaps- Fill hole near new white stones location-…

  • MacOS Launch Bug - 19 December 2025

    Hey all! There is currently a weird Mac bug where it won't launch. I am working on a bugfix, but might take me a bit. For now, if you are getting the popup "An error occurred while launching this game: Missing Game executable" here's what you need to do: 1. Go to the file path listed on the popup (Cmd + Shift + G, type Users/youruser/Library/ApplicationSupport/Steam/steamapps/common/Murder of King Mere/ ) 2. find MOKM.app and click it 3. Another popup: "MOKM" is damaged and can't be opened, click CANCEL. 4. Click the Apple Icon -> System Settings -> Privacy and Security -> Scroll down 5. Find: ""MOKM" was blocked..." 6. Click "Open Anyway", type password, click "Open" It should launch. --- Why is this a bug? This is my first time notarizing an app for MacOS, and I seem to have done it incorrectly. Why can't you fix this RIGHT now? My UE5 file seems to be corrupted on MacOS, and I cannot…

  • Steam Deck Compatibility for Murder of King Mere - 14 December 2025

    Hey all! Pierce here. -- UPDATE** With some further testing, I am noticing video content sometimes does not play on the Steam Deck. This is a shortcoming of Unreal Engine on Linux, where Linux (and even proton windows) does not play nice with the UE video codec. Working on a fix with a few plugins :) -- At this time of writing, MOKM is currently operational on the Steam Deck, but does have low fps (averages around 20-30 fps on low to high settings, with screen resolution at 50%, changing graphics options does not make much of a difference). So you can play MOKM on the highest setting on the Steam Deck, but it will be a bit slow. I am working to address this in future updates. If you want the technical details below, scroll further. Thanks! Pierce Technical: MOKM runs on UE5.5.4. Unreal Engine is notorious for low fps on the Steam Deck. Many developers have significantly more skill than…

  • Murder of King Mere releasing Friday 12 19 2025 ! - 14 December 2025

    Hey all! Pierce here. Just letting all of you who have wishlisted know that the game is releasing on December 19th 2025. Likely in the morning, and determinant on Steam accepting the final build for distribution. Very excited to have you all play, and good luck Apprentice! RELEASE: 12 19 25

Patch notes and updates

S.noRelease datePatch nameGID number
19 February 2026Update 1.3 - Movement, Music, Bugfixes1823825466504560
228 December 2025Hotfix, Update 1.121819386365112037
325 December 2025Update 1.1 - Christmas and Holiday Update!1819386365108197

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.