Overview
Everest: Real Climbing Simulator comes from Funcity and is published by Funcity. It arrived on Steam on Jan 20, 2026, and it sits naturally among Single-player and Family Sharing. SteamPulse tracks it across Windows, macOS, Linux, and Steam so readers get a quick useful snapshot, not just a wall of numbers.
Players and reviews
Everest: Real Climbing Simulator's latest SteamPulse observation recorded 0 players at 7 September 2026 - 04:06:43 UTC, with a tracked peak near 3. This peak is the highest value in the available SteamPulse record and may not include activity before tracking began. Player reaction is 24% positive across 33 reviews.
Language and system requirements
Everest: Real Climbing Simulator is available in 2 languages including:
3 regional rating boards including dejus, steam germany, and igrs
| Platform | Type | OS | Processor | Memory | Graphics | Storage |
|---|---|---|---|---|---|---|
| Windows | Minimum | Not listed | Intel Core i3 | 2 GB RAM | Intel HD Graphics 4000 | 2 GB available space |
| Windows | Recommended | Not listed | Not listed | Not listed | Not listed | Not listed |
| macOS | Minimum | macOS 10.13 High Sierra | 苹果 M1 或英特尔酷睿 M | 2 GB RAM | Intel HD Graphics | 2 GB available space |
| Linux | Minimum | Ubuntu 18.04 | Intel Core i3 | 2 GB RAM | Intel HD 4000 | 2 GB available space |
Sales, recommendations, and streams
Everest: Real Climbing Simulator has sold up to 377 units and has recommendation data pending. The estimated VGI revenue is $1,864. On Twitch, 0 streamers are live with around 0 total watchers.
