- Hotfix v1.2.8-ea - 22 September 2026
Hotfix 1.2.8-ea Patch NotesBug Fixes 🪲Fixed a major bug that caused the game to crash when using the Circuit Bus. Fixed a bug that was causing Rust to not execute enemies when reduced to 0 HP (it technically made them invulnerable).Fixed a bug with potency triggering off a status effect stacking and not displaying the correct values.Fixed a bug that left modifiers on the Player even after the Scenario was finished (such as Vulnerable, Precision, etc.).Fixed a small display bug with the tutorial pin that left the sign and arrow displaying even when the pin was hidden.Fixed a small display bug that showed an incorrect value on status icons when they first spawned in.Fixed a small bug that caused the version number to not appear in Release Mode.Adjustments 🛠️Tweaked the placement of the rightmost slots on the Robot Stop background to prevent clipping with the pause button.If you encounte…
- Hotfix v1.2.7-ea - 20 September 2026
Hotfix 1.2.7-ea Patch NotesBug Fixes 🪲Fixed a bug that caused the Player Health to not fade in (whoops)Fixed a bug that caused robots to not stack their rewards correctly (you should overall see higher rewards and crate drops in the result screen)Adjustments 🛠️Added a demo tag to the version number if playing the demo (did not get shipped with v1.2.6)After playing one run, you will no longer:See the intro slides (and not be prompted to play the tutorial)Be pulled into the shop by GusYou can still access the tutorial via the map if you would like to play it again!Upon starting a new run after playing once, you are dropped straight into the map view! Get back out there, soldier!The tutorial pin will hide itself once your threat level is high enough (usually around when the train appears on your first loop).If you encounter any bugs, or think something feels off, please join our Discord…
- Patch Notes for 1.2.0 - 1.2.6! - 19 September 2026
Official Patch Notes for Early Access and subsequent hotfixes.Content 🌵New Background: Robot Stop! (As well as some bug fixes)Added and updated multiple sound effects for when Status proc's occur.Added a sound when a critical hit occurs.Added a sound when you start a scenarioAdded a sound when you open a map previewUpdated the Selection Indicator for the GRID to be in line with the rest of the UI's style.A threat system that increases the difficulty of the game as you progress through your run.Currently only affects GRID Size, spawn pool size, number of levels available in a map zone, and scenario reward amount.Robots now have a weighted spawn and selection system that adjusts itself based on the current threat level.Certain bots will appear more at the start of a run, but will flatten out the farther you go, and vice versa!Added a small stat screen in the bottom right of the UI when i…
- Waterjacked! has arrived! It's time to Save the Valley! - 18 September 2026
Waterjacked! is now available in Early Access!We started development of Waterjacked back in July of 2025. We intended to finish the game in November of 2025, then in February of 2026. As you can see, that didn't happen (lol). We knew that getting into this whole indie thing meant we'd learn lessons along the way, but oh boy, were there a lot of lessons to learn. Regardless, the lessons made us a stronger team and better developers.We're so excited to be sharing Waterjacked officially and take this step forward. We still have a ways to go, but making it to this point is a big achievement for us!Early Access and BeyondEndlessThe major addition coming with Early Access is a pseudo-endless mode. I use "pseudo" because we haven't finished balancing and there are a few features that aren't implemented yet. Currently, levels randomly generate themselves, randomizing the robots you fight, the G…
- Waterjacked! is coming to Early Access! - 7 August 2026
We have release date news for Waterjacked!We started development of Waterjacked back in July of 2025. We intended to finish the game in November of 2025, then February of 2026. As you can see, that didn't happen (lol). I knew getting into this whole indie thing that we'd learn lessons along the way, but oh boy were there a lot of lessons to learn. Regardless, the lessons made us a stronger team and better developers.With that said, the game's not finished yet, but we also don't need everyone working on it now (hence the other game we're working on). We also need to start building our marketing skills and showing off the thing we've been creating. If you are following our socials (or found us in recent days), you know we've been really pushing content out and trying to learn how to rep the games we're working on. We hope to get a few more lessons out of Waterjacked before we finally part…
- Hotfix v1.1.2-eg - 5 August 2026
Hello! A short patch this week fixing some glaring issues after the release of Elephant Graveyard!Bug Fixes 🐛 The Acid Lobber (previously Slob Lobber) no longer fires while powered off.Leaky Faucet doesn't double-display corrosive application.Fixed Leaky Faucet not playing the rotation SFXCaustic Catalyst applies its damage buff correctly.Fixed a bug that caused the Move Tool to appear usable even though you didn't have the correct amount of actions.Fixed a crash when Rush was applying its stacks via a Rush Rune adjacent to an Archer Sigil.Fixed a bug that caused the slot sfx to play in the tutorial even with editing disabled.Fixed a bug that caused the rotation helper sprites to hide if you started placing a Module while the tooltip was open in the ModbeltAdded SFX sounds to the tutorial puncher! Oops!Enemies only play the reward SFX if they have rewards to drop.Adjustments 🛠️Renamed…
- Elephant Graveyard is here! - 29 July 2026
Content 🌵Revised Modules based on a new design philosophy. Currently implemented are:EMPLogic CoreMini-TurretShield BatteryShield ArrayLeaky FaucetSlop LobberArcher SigilRunestones!Rusty Nail GunSome Modules also received animations (finally)!New set of Augments!Enchanter's ChiselCarpenter's PantsFertilizerSmall BatteryCaustic CatalystLithium Ion PodsTrick Shooter's MonocleVoltmeterWanted PosterRicochet RoundsUnstable CapacitorGambler's GrimoireOminous Bird MaskAdded various new sounds - like a lot.Brand new GRID Editing Panel artwork and buttons. We weren't happy with how the holographic panel turned out, so we mashed it together with the tactile look of the other HUD elements.Updated the Modbelt, adding a counter for max size & current mods and fixed slots for mods.The stats HUD viewable when in the Map/Shop now slides up when hovered, showing you more auxiliary stats.Updated all the…
- The Homesteaders, Pt. 1 - 8 July 2026
And so the homesteaders set out to search for a new home...Hey y'all! Our concept artist and designer Mia has started working on a new series of comics to explore the world of Waterjacked and tell some stories that aren't seen in-game!This is the first page, if you want to read the rest, you can do so here:https://www.instagram.com/p/Dai20HRCQPM/?img_index=1Let us know what you think!
- Strategems is live! - 28 May 2026
Hey Valley Dwellers, got a cool announcement for you: Waterjacked is being featured in the Strategems Steam Festival, a demo and sale event focused on strategic and replayable games!Check out all the featured titles here:https://store.steampowered.com/curator/46073222/sale/strategems2026
- Patch v1.0.22-vis is live! - 4 April 2026
Happy Saturday, Valley Dwellers! We've got a fresh patch for ya!Known Issues 😔- The cost previews in-game are a little large and overlapping. We are overhauling these in the next patch.- Shop Items are a little hard to distinguish now that there is such a variety. We are working on revised banners and mats to help differentiate between item types.- Enemies now only flash red when they take damage. We are working on a system that lets us flag which states the enemies can play their unique damage animation in without looking janky.- Keyboard binds have " - Physical" after them, which we are working to remove.- Right-clicking while your cursor is over the Modbelt does not process backing out of the current editor mode.Bug Fixes 🪲- Fixed z-index clipping of bullets when the Player shot a robot.- Fixed a bug that prevented icons for how Modules affect projectile paths from showing.- Fixed…
- Straight from the Pond, Edition #3 - 2 April 2026
Hey Valley Dwellers! The third edition of Straight from the Pond is out. This one covers what we've been up to in March, what's coming up next, and our convention and expo plans for the summer!Read more here!
- Patch v1.0.20 is live! - 19 March 2026
Good evening Valley Dwellers! Patch v1.0.20-vis has been made live!Bug Fixes 🪲Fixed some tutorial bugs.Fixed a bug that prevented rewards from correctly displaying.Fixed a bug that stopped the action pool from actually refreshing.Cleaned up the code for Herbal items so Waterjacked! does not crash.Known Issues 😔 The Guzzler's new 'taking damage' animation makes them stand when they are in their ability mode, this will be fixed in a few days at most.Adjustments 🛠️Some module costs and rarities have been changed.The Heatsink has been removed from the starting backpack (and I am going to cry about it).The Guzzler's run animation was slightly wiggled.Content 🌵New and improved Guzzler animations! This bad boy can fit so many modules in it, and by so many I mean 3.You can now view the contents of your backpack while in-scenario. Very useful for keeping track of what you've used and what's…
- Hotfix v1.0.17-vis - 8 March 2026
Small hotfix for some critical bugs:Bug Fixes Fixed a crash when losing the game due to a bad reference check when trying to switch to the demo view.Fixed a bug when an enemy was queued to spawn after you cleared all active enemies, and more were in the scenario's spawn pool.Fixed the glitching Discord button on the Menu ViewFixed bad texture reference on the options sliderFixed the cursor shape when hovering the "GO" button on the scenario preview of a completed scenario.Adjustments Updated the tutorial pop-ups to use the new panel styles.
- Patch v1.0.14-vis - 6 March 2026
Hey Valley Dwellers, another patch for ya!Bug Fixes Fixed a crash that occurred when an enemy tried to activate its unique death behavior (the guzzler is now for sure fixed).Completely rebuilt the saving & loading. There were so many bugs with the original version that I just rebuilt it and it should work much better now. Testing shows the game is saving correctly and at the right points and data is carrying over correctly!Fixed the Stats Hud in the Map view not displaying tooltips correctly.The power button now correctly shows the power value of the module you are powering, including the additional power tiers if it has scaling power.Fixed a crash when tooltips appeared after its related object was destroyed.Fixed a handful of descriptions on mods and augments.Fixed an issue in the encyclopedia that caused it to scroll to the wrong entry.Fixed a bug that caused the game to not save whe…
- The Waterjacked! Official Teaser is here! - 5 March 2026
Hey Valley Dwellers!After a very long wait, we're happy to share that we just dropped a fresh teaser for Waterjacked! Now, you might be thinking, will this be it? No, my little cactus friend, it will not! We are working on a full-length trailer, which will feature more animated sequences and sick shots of new robots, modules, and augments. We're aiming to release the full trailer alongside the Elephant Graveyard Update. For now, you'll have to live with our little teaser. Let us know what you think!Thanks for all the support,The AFP Team
- The Rogue Bots are here! - 1 March 2026
Hey Valley Dwellers!We're so excited to share that we're participating in Rogue Bots this year, a festival all about roguelike games and robots! It was super awesome to find this fest as Waterjacked hits both of those requirements! As with all festivals, it can be pretty time-consuming browsing through the amount of games, and sometimes, some really cool ones get missed! Below, Jacob and I have included a sorted list of some participants' games that we thought were really cool. If you have the time, check them out!Rogue Bots will run from March 1st to March 9th. You can find the full festival page here, or you can click the banner at the top of Waterjacked's store page or any participating game's page. There are over 100+ games with free demos, so go help out some other amazing devs and give them some feedback!All the bullets!Sparky concepts!Co-op!Released Titles!
- Straight From The Pond, Edition #2 - 28 February 2026
Hey Valley Dwellers!The second edition of Straight From The Pond is out! It covers what's been happenin' in February and what we've got planned in terms of expos and festivals. There's some info about new enemies for Waterjacked, too!Read more here!
- Hotfix v1.0.9-vis - 25 February 2026
Hello Valley Dwellers! v1.0.9-vis is now live! The full patch notes:Bug Fixes- Fixed crash on loss when trying to save or load game state.- Fixed game save being recognized incorrectly, so you can continue runs, instead of being forced to restart every time.- Fixed enemies not displaying their death rewards for the correct duration.- Fixed enemies dropping augment chests much more than they should have.- Fixed a few UI bugs due to elements not having the correct mouse filter set.- Enemy tooltips will close automatically if you are viewing the tooltip of an enemy as it dies.- Augments correctly display their quantity in the shop.- Fixed the incorrect colors on the modbelt reroll cost.- Fixed rerolling always being available at the start of a scenario, regardless of it being disabled or not.- Fixed the scroll bar in the Backpack in the Fabricator Shop from using bad textures when hovered…
- The Visibility Update - 21 February 2026
Hey Valley Dwellers, Wyatt here! Super excited to finally let you all know the Visibility Update is live for everyone to play. This update is free and has been applied to the demo of the game. If you run into any bugs, have any questions, or would like to provide any feedback, we have a dedicated forum channel set up in our Discord. Additionally, you can hit us on any of our socials, and we'll get back to you. If you're more old-school, you can also email us at [email protected]. You can find the full changelog here!What's next?The Visibility Update is the first of four major updates Waterjacked will be receiving. Each of these updates will be applied to the Demo for free, so you'll be able to try the game out each step of the way and give us your feedback. I'm working on the second edition of Straight from the Pond, our monthly newsletter, which will detail our next steps.The news…
- Visibility Update Changelog - 15 February 2026
Hey Valley Dwellers! Jacob here, and today it’s finally time to take y’all through the myriad changes that Waterjacked has gotten in the multiple months since our last Demo update! It’s been a hell of a time, and we are all so happy with what’s been improved and implemented since October. Now then, onto the changes! Visual Changes and ImprovementsNew GRID sprites.Replaced or added brand new UI elements when in-scenario.AP is now called "Actions."When editing or placing modules on the GRID, there are now small previews that inform you of the action cost.Updated sprites for the Bumper, Splitter, and EMP modules (goodbye blue bumper, we will miss you).Scenario pips on the map have been re-done to be more responsive and readable.Scenario previews have been re-done:Now stylized after wanted posters.View which rewards you'll receive.Enemy icons now appear if at least one enemy of that type ap…