- That small demo update is out! - 20 September 2026
Hey FRUKT Town! That small update I mentioned is out and ready to download :) What's inside:- The nice little thing I promised - a new weapon, the Lynx-F assault rifle- Another nice little thing I didn't promise - reworked, more realistic bullet damage. Short version: entrance wound is small, exit wound is big. Smaller on the Viper 17, bigger on the Lynx-F. The shape of the damage inside the body is different now too: a Viper 17 bullet no longer leaves that dumb straight line, it leaves a wound channel with small tears going off in different directions. The Lynx-F is a whole other story, because it fires 7.62. And 7.62, as some of u guys know, causes cavitation inside the body in real life. Well, now it does in FRUKT too- And ANOTHER nice little thing - bullets now go all the way through the body- Settings menu. The list might not be complete - I may still manage to add something before…
- Release date announcement! - 12 August 2026
Hey FRUKT Town!Well, the time has come. Yeah yeah, u know exactly what I'm talking about! Time to announce the FRUKT release date. Aaand.. drumroll..FRUKT releases on September 24!And a bit earlier, on September 17, the promised demo update drops - some small fixes and one surprise I'm gonna keep quiet about for now. It'll also be the demo's last update: I'm taking the demo down from the page on release day. The reason is simple - the release version has moved so far ahead in quality that the demo misleads u more than it shows u the game at this point.So what's inside the release? Everything I wrote about before + as u probably already guessed from the screenshot - improved blood. There's gonna be way more tomato sauce in FRUKT now. And I mean WAY more! It'll pool up instead of endlessly stacking on itself, it'll show up on Bob, it'll be everywhere! (evil chef laughter)And a few more pr…
- Release delayed - 28 May 2026
Hey FRUKT Town! I’ve got some bad news for you. I have to push the FRUKT release back by about 1-2 months (so the new estimated release window is August–September), since some of the features turned out to be more complex to implement than I originally thought :(Unfortunately, I also can’t promise this will be the last delay, but I’ll do everything I can to make it the final one.As for the small demo update I mentioned before (sounds, bug fixes, etc.) - I’ll also release it a bit later, closer to launch, so it doesn’t break compatibility with the current demo version and some of the great mods you can find in the game's Discord. As a little apology, I’ll try to add a little but nice surprise to it.I’m really sorry this happened. I genuinely wanted to deliver the release on time, but my priority has always been - and will always be - the quality of the game. It’s very important to me tha…
- What’s next? - 15 March 2026
Hey guys! We’ve got a small update coming for the demo - adding sounds for stuff from the last update and a few minor tweaks/fixes. After that… release time! I can’t give an exact date yet (we’ll announce it later), but it’ll be either in June or July. Roughly, what will be in the game at launch?Pain and damage reaction systemSpinal cord system (limb paralysis depending on which section is damaged)2 new weaponsBullet penetration systemCutter tool improvements: adjustable cut width and instant slicing along your mouse movement arcNew mapMain menuGraphics settingsAchievementsThe game will cost around $5-7, depending on your region (some regions might be a bit higher). It won’t be an Early Access release - it’ll launch in a polished and playable state.Important: I can’t promise a "FRUKT Demo x1000." Please don’t expect tons of content at launch - my priority is quality over quantity. Howev…
- NPC spawner update is live! 🚀 - 23 February 2026
Hey everyone! Demo update 0.1 is now live!What’s inside:The star of the show — Human SpawnerThe first trap on the map — SpinnerContext menu with options to remove/detach limbs and tweak the Spinner settingsCompletely reworked fall damage system — now more realistic and way more dangerousObject rotation featureHuge perfomance boostBlood now stays on dynamic objectsBob can now stand on dynamic objectsBug fixesNew bugs Would love to hear your thoughts and impressions!
- NPC spawner update date announcement! - 22 January 2026
Hey folks!The FRUKT demo is getting an update soon - February 23, right at the start of the upcoming Steam Next Fest!What’s coming in this update?You can definitely expect an NPC spawner, plus related features like a right-click context menu with options to delete NPCs and switch into walk mode (yeah, like that well-known game)There’s also a good chance I’ll manage to add something else interesting, but no promises - so I won’t spoil the details just yet :))
- Guys we’ve officially crossed 10,000 wishlists! 🎉 - 21 December 2025
For me, as an indie dev, this isn’t just a number. No exaggeration - it’s a whole world.When I published the Steam page and got my first 100 wishlists in a month, I loved imagining 100 cool people hanging out in my apartment and playing the game. Even that was already kinda hard to picture - but now? Yeah, my brain just refuses to visualize 10,000 cool people.So now I imagine something else instead - a small city.FRUKT-town, you could say. And honestly, that thought alone blows my mind.But the craziest part? FRUKT-town is full of insanely active people.I’ve genuinely never seen this much feedback, ideas, and offers to help for a game of a similar scale. You have no idea how much your interest in the game and its future motivates me. I really try to read everything and take your feedback into account - because I’m making this game for you.For you, my beloved FRUKT-town ❤️Thank u all guys!
- Pin update is already on Steam! - 10 December 2025
Hey folks! I finally got the pin feature into a decent state - Im almost not ashamed to show it to you guys now.So, I’m excited to present the first update for the demo - version 0.06!Whats inside?- The pin feature itself- More blood when the brain takes damage- Smoother transitions between Bob’s states (walking → falling, falling → walking, etc)- Bullets now actually hit where they are supposed to- Muscles are now more sensitive to damage- Fall damage is a bit better (still kinda meh, but getting there)- Smoother scroll-zooming when using the “cursor” tool- New, more stable limb tear-off logic: u can now drag Bob around faster by the pelvis or spine without his arms and legs flying off instantly- Instant switching between cursor modes “Screen Space” → “Locked” (TAB on/off)- Fixed windowed mode issues caused by system hotkeys- Adjusted volume for some sounds, like ambience and the aimin…
- Demo is out! - 25 October 2025
Holy crap, I just realized I never posted about the demo release here… and it’s been TWO DAYS already!(Shoutout to my temporary remission of Alzheimer’s)Anyway - the demo is officially out!I really hope you’ll enjoy it if you haven’t tried it yet, and if you have - I hope it didn’t disappoint.The game is still in a pretty raw state, but don’t worry - I’ve got tons of plans for this little monster.Next up: a nervous system, proper damage reactions, an NPC spawner, and new weapons.So yeah… don’t go anywhere, this demo is just the beginning! I'll keep you updated here on Steam and even more so on Discord (subscription bait)P.S. I’ve seen your comments - reading them honestly makes my day.Thanks for all the support, u guys are amazing ❤️
- Demo announce! - 16 September 2025
Hi everyone!I’m finally ready to share my game - FRUKT! It’s a voxel-based death sandbox with realistic body and destruction physics, which I’ve been working on for over 2.5 years. The idea came from my desire to play similar games, but in 3D and with more detail and varied damage.I wanted to create a game that gives you almost complete freedom to run the strangest, most sadistic experiments, for example:Cut off a ragdoll’s legs and see if it can crawl to a medkit before bleeding out or its heart stops from shock. If it makes it - give it new, cool prosthetic legs. If not — dispose of the "remains" in a crematorium.Slice a character in half, inject a regeneration serum into each half, and watch two new ragdolls grow.Spawn many ragdolls in a fragile brick house and launch a ballistic missile with a huge warhead into it.… and much, much more.Of course, the game is still far from these ful…