SPSTEAMPULSELIVE ANALYTICS
Ashes Remember Us

Ashes Remember Us Steam news

indiegates | Coming soon | game

Released

0players observed · 24 September 2026 - 08:37:55 UTC

ActionCasualIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Ashes Remember Us news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews1
  • Release dateComing soon
  • Developerindiegates
  • Publisherindiegates

Genres: Action, Casual, Indie, Early Access

Company pages: Developer: indiegatesPublisher: indiegates

Top Steam chartsTop 100 gamesGame directorySteam Store page

Ashes Remember Us Steam news

Ashes Remember Us news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • A small patch focused on little balancing and stability improvements - 8 May 2026

    Added a new dynamic enemy scaling system based on player DPS and adjusted some enemy spawn rates to improve the overall game flow. Also slightly increased the attack range of towers. Fixed a bug that could break enemy spawning in certain situations. Hopefully for real this time 😅 More content, items, modules, and balancing updates are already in progress.

  • Small Fix - 6 May 2026

    Small fix for the second boss fight. The run should now continue correctly and work as intended.

  • Thunderstorm Update – Lightning & Fog Events - 5 May 2026

    New dynamic events just made their way into the game.Lightning strikes and thick fog now affect every run. Added:Added a Fog Event that reduces your visibilityAdded a Thunderstorm Event with random lightning strikes that can damage both player and enemiesEvents now start appearing from Day 2 onwardsSmall Additions: Rebalanced some enemies to be slightly weakerAdded more wandering enemies to the world Small Bug FixesFixed an issue where towers or weapons could deal 0 or negative damageFixed an issue where airdrops didn’t drop ammo Still working on improvements and more content – thanks for playing and for all the feedback so far :)

  • Patch Drop: Fire Tamed, Weapons Unleashed - 17 October 2025

    Fire:- Lowered the base health of fire.- Fire’s max health can now be boosted through specific skills.- Added auto-healing to fire, which also scales with skills.- The big “fire under attack” warning has been replaced with a smaller HUD notification so your screen doesn’t get blocked.Weapons:- Introduced a maximum number of mods per weapon, which can be tweaked with skills.- All weapons are now customizable.- Weapons have a chance to spawn with a higher max mod capacity.- Weapons can only be equipped with as many mods as their max slots allow (no more overstuffing).- The number of mod slots is now shown as text, and unused slots are displayed as grey boxes in the mod menu.Skill Screen:- No more duplicate skills showing up in the overview.

  • DEMO Update News – Skill-Up! Patch (Steam Next Fest Special) - 12 October 2025

    DEMO Update News – Skill-Up! Patch (Steam Next Fest Special)Just in time for the Steam Next Fest, I’ve released a major update that brings in a ton of new features, gameplay adjustments, and performance improvements. This patch focuses on depth, variety, and smoother pacing – all wrapped in a more polished experience.Let’s dive into what’s new!New: Skill & Perk SystemI’ve introduced a brand-new Skill & Perk System that adds dynamic choices to every run. Certain enemies and events now drop blue experience orbs. Picking one up lets you choose from three random perks to power up your character in meaningful ways.You can now customize your gameplay on the fly – whether you want more loot, faster collection, or something more tactical.A few example perks:More frequent airdropsIncreased pickup radiusMore targeted airdrop categoriesA dedicated skill menu has been added as well, so you can alwa…

  • Demo Patchnotes - 24 September 2025

    Demo Patch Notes (this & last patch):GeneralChanged how trash drops — now real coins drop with every single mutant hitAdded a health bar that matches the fire environmentAdded a “warning” when your fire is under attackFixed some minor performance bugsAdded more blood effectsWeapon Menu OverhaulThe weapon menu has been completely reworked. It now opens from bottom to top when pressing the tag buttonYou can now switch weapon slots directly in the weapon menu using Q and EWeapon modifications are now always possible from within the weapon menu.Visual Update: Sun RaysAdded simple sun rays to the map to enhance visual atmosphere. These are placeholders and may be replaced with a more advanced version in a future update

  • Demo Patch Notes - Graphical Changes - 9 September 2025

    Demo Patch Notes Updated the player model to better match the rest of the game (more graphical fixes and additions will come soon ;) )Changed how the player holds weaponsAdded auto-reload (weapons will reload automatically when empty)Empty weapons are now marked red in the inventoryAdded death animation for the first bossThe demo no longer ends abruptly after killing the first bossAfter the boss fight, the demo will now spawn a large number of mutants to test performance

  • Demo Patch Notes - 29 August 2025

    Added short tutorial on start of the gameFixed a bug where the mouse cursor remained invisible in some menusDamage labels and other visual effects are no longer rendered outside the visible screen area to improve performanceCollectables now remain inactive when off-screenAdded two new towers to the demo: simple arrow tower and improved arrow towerAdded a large wood block to the demoUpdated the visual design of the barbed wire trapIn building mode, already placed objects are now more clearly visible (highlighted)When building a healing or strength tower, affected towers are now highlighted in building mode Read you soon :)

  • Demo Patch - 19 August 2025

    Hi all,just some short Patchnotes for the Demo: Demo should be now playable/startable on SteamdeckAdded Toolbox for buildings in reward and end of day screenAdded one more building (woodblocker/wall) to buildablesfixed the occurence of the strange rain ( should now happen less often)

Patch notes and updates

S.noRelease datePatch nameGID number
18 May 2026A small patch focused on little balancing and stability improvements1832065502816302
26 May 2026Small Fix1832065502809899
35 May 2026Thunderstorm Update – Lightning & Fog Events1831432155581086
417 October 2025Patch Drop: Fire Tamed, Weapons Unleashed1813674388981351
524 September 2025Demo Patchnotes1811772772220928
69 September 2025Demo Patch Notes - Graphical Changes1809869180205535
729 August 2025Demo Patch Notes1809235871618791
819 August 2025Demo Patch1808061939513704

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