SPSTEAMPULSELIVE ANALYTICS
Always Bet on Quack

Always Bet on Quack Steam metadata

Dogwood Gaming | Coming soon | game

Coming Soon

GameSteam Store content

Casual

  • Steam app typegame
  • Steam App ID3882040
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperDogwood Gaming

Always Bet on Quack metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3882040
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperDogwood Gaming
  • PublisherDogwood Gaming
  • Parent gameNot available

Genres: Casual

Company pages: Developer: Dogwood GamingPublisher: Dogwood Gaming

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Always Bet on Quack Steam metadata

Always Bet on Quack metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3882040/metadata
Steam Communityhttps://steamcommunity.com/app/3882040
PCGamingWiki search
IGDB searchSearch IGDB for Always Bet on Quack

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Multi-player, Steam Achievements, Full controller support, Steam Input API Support, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Building a Casino for 32 Players - 21 September 2026

    Hi everyone! As we near ever closer to live testing with all of you entering the Monte Quacko, we wanted to talk a bit about how we’re preparing for all of you.Always Bet on Quack will launch with 32 player lobbies, making sure the space feels full without impacting performance. Knowing that there will be 32 players gives us the ability to build around that and make sure that a range of players from 1-32 will work with the space we have.We built the main casino floor in a couple of ways. First, we wanted it to feel big, but not so big that you spend all your time waddling around the casino and not actually playing any of the games. However, it is still big enough so if you want to tuck away into a corner and play the slots for awhile with just you and some friends, that option is there too. This also works for the tables, we made sure the number of tables would not only make the casino…

  • Why we’re so against microtransactions in Always Bet on Quack - 14 September 2026

    Hi everyone! We spoke a few weeks ago about our commitment to not being an online casino, but we wanted to take that a bit further and talk a bit more about why we’re so against it.In 2015, Sam was playing Mass Effect 3 with his friends, most of whom ended up joining Dogwood Gaming at some point. Mass Effect 3 had a HORRIBLE microtransaction economy. They finally added multiplayer, which was a lot of fun, but they locked so much of the content behind lootboxes in a largely single player game. That was essentially the straw that broke the camel’s back where we said we were going to make our own games and we would never be that predatory. In a game like Always Bet on Quack especially, we don’t want this to be a game that drains you. Our philosophy has always been that if you build a good game that you take care of, you’ll have a dedicated audience that will support it. There is no reason…

  • Using Always Bet on Quack in the Classroom! Pt. 2! - 10 September 2026

    Hi everyone! This week is the first week classes are back, there is a LOT that goes into that. We’re still working on Always Bet on Quack, and we try to have our classes not only use the game to teach but to help push it along as well. Last week we talked about Sam’s planned integrations, this week we’ll be going over Tylers!Tyler will be teaching CIT 142, Intro to Level Design. In this class, Tyler will be using the Monte Quacko to share how objectives are placed and how we plan to expand the map to match gameplay expectations after release. By examining a world that is actively being built, students will be able to experience all the behind the scenes work that goes into bringing a video game level to life, while having it make sense while playing it.Tyler will also be teaching CIT 142, Visual Concepts I. This is an introduction course for 3D design, so the plan is to have students wo…

  • Using Always Bet on Quack in the Classroom! Pt. 1! - 31 August 2026

    Hi everyone! It is crazy to think the summer has already come and gone, but we’re now getting ready for the next school semester to start up next week. Both Sam and Tyler try to incorporate as much of the development process as they can into their classes.Sam is teaching Intro to Game Design, Pre-Production Game Design, and Visual Design II. For Intro to Game Design, the entire development process has been easy to share. This is usually the first video game design class that students take, so Sam takes the time to go deeper into the development process for Always Bet on Quack. In Pre-Production, Sam has a unit that covers marketing for games and what needs to be considered before the game is even ready to be launched. Always Bet on Quack should be starting its full marketing push in September/October, so students will be able to see how different strategies work in real time. Finally, f…

  • The Features that Almost Weren’t - 25 August 2026

    Hi everyone! As we’ve been working on the game I noticed there were a couple really good parts that almost didn’t make it in and I wanted to talk about why that was and ultimately how they ended up getting approved in the end.The biggest one is the construction minigames. Originally we had it set so that you’d earn chips on a timer and from completing challenges. The problem was this really was just copying what Four Kings Casino does and their system was a big reason why we wanted to change things. We realized that by having a timer we were limiting gameplay and potentially stopping people from playing with their friends because they had to wait. With giving out chips for challenges, (we did keep this) but if that was the only option you could run out of ways to make chips every day.Ultimately, we want every experience to be fun. Even if you lose, not only do you gain chips from playin…

  • Addressing Expected Gambling Reactions - 17 August 2026

    Hi everyone! It recently made news that gamers in Australia are no longer able to use any of the casino functionality in Grand Theft Auto Online. This is something we’ve lightheartedly talked about but it really does deserve to be addressed. We fully expect there to be negative reactions to our game, we’ve had to fill out specific content surveys about exactly what type of gambling is in our game. We never want to encourage a gambling addiction, this was made to offer a fun alternative to so much of the gambling in gaming we see today. I learned how to play a lot of casino games from video games. Yakuza started my interest in Baccarat and that became my favorite casino game. My joy from Baccarat comes less from winning, and more from the fun of people yelling “solidarity!” and then you just hope for the best and gamble how they gamble. It's a fun, social activity, as are most of the tab…

  • Building our Quackette Table! Pt. 2! - 11 August 2026

    Hi everyone! As I mentioned last week, we ran into numerous obstacles trying to get our Quackette table home, and I want to share the entire adventure with you. The day after I was rear ended, Tuesday, we drove down to Maryland at 10am to see if the hitch had arrived. Thankfully it had gotten there early in the morning and we were told the hitch shouldn’t take longer than an hour to set up.About five hours later the hitch was set up and ready to go, thankfully Tyler had moved our trailer rental to a closer location because we weren’t getting back to West Virginia before they closed. As someone who has never driven with a trailer before, it really makes horrible noises when you're driving it empty! Despite leaving in the middle of rush hour, we still got back to West Virginia before dark. At around 8pm, we were loaded up and ready to drive home. As we anticipated, there were flood and to…

  • Building our Quackette Table! Pt. 1! Probably. - 4 August 2026

    Hi everyone! As I mentioned last week, I would share the story of how this Quackette table is being made. We make plans to showcase at MAGFest every year, we love the event and it really is the best place we’ve found to share the games we make. For our submission this year, we are building a physical table to play one of the games from Always Bet on Quack. Think of those high end Dungeon and Dragons tables that have the screens in them. It's like that, but to play Quackette! It can seat up to four players and everyone has a dedicated quack button.So, where to even begin? Thankfully, our creative director, Tyler, is a former theatre kid! He went to college originally for theatre set design and is now able to use that with us. Tyler’s family is originally from West Virginia and invited him down to use their woodworking tools to build this thing from scratch. The original plan was for Tyle…

  • Where have we been? - 27 July 2026

    Hi everyone! I am so sorry for the radio silence. We have been on a bit of an adventure these past couple of weeks and last week it wiped me out so much I fell completely behind on posting updates!I wanted to share everything going on because it's been a process and I hope this might be interesting for those of you who wonder about what goes on behind the scenes for trying to ship a game.Our studio puts a lot of effort into attending MAGFest every year. MAGFest is an enormous video game and music convention that for the past ten years has been an incredible opportunity for us. We have met so many amazing people over the years, and the eyes on our games always made a huge impact. Always Bet on Quack is still shooting for an early 2027 release, and with MAGFest being in January, we wanted to do a lot of promotion there this year. Our plan is to build a physical installation for one of the…

  • Our Summer Plans for the Monte Quacko! - 13 July 2026

    Hi everyone! We’ve been hard at work crossing our T's and dotting our I's. There is a lot more work to do, we’re now starting to put in final polish and final sets of programming. We are actively testing text and proximity chat so soon you’ll be able to quack it up with everyone at the same table as you.We’re also actively building more animation sets for our ducks. We want the characters to have more movement and life to them, and we also want to make sure we release with a strong roster of fun emotes. Trust me, I’ve been trying to get the Club Penguin dance just right.We’re also turning on and testing all of our achievements. We have Steam achievements all set up, as well as our challenge system with the Art Gallery. All of this is now being finalized so we’ll be able to share the final art gallery soon.Apart from that, it's all polish and little things. We want to make sure you’re al…

  • The Daily Quack: A Day at the Monte Quacko - 29 June 2026

    Hello Quacks and Quackettes! This intrepid reporter promises the following article is an UNBIASED review of the entertainment resort found in our great city, the Monte Quacko.Now, I’m not required to disclose how many room upgrades I was given or the amount of free drinks in my “influencer” package, but they are generous!I started my day bright and early, around noon, and I was whisked away in a limo to the front gates of the Monte Quacko. The entrance area was a bit chaotic, lots of ducks checking in and for some reason there was a construction van confidently parked in the fire lane. As I waited in line to check in, I couldn’t help but marvel at the incredible new artwork all around the casino. I’ve been told it was all generously donated by world famous artist, Dük, what a good egg! Before I could even get over the elevator, the casino floor called my name. Let me tell you, Seymor C.…

  • Why are the minigames construction themed? - 26 June 2026

    Hi everyone! We are currently working on finishing up our final mini games. Before we started working on the demo, we had two games left to finish out of five total games that you’ll be able to play. Of all the systems we’ve put in, this one gets the most “Why?” questions.This system was designed as our answer to how do we make losing not a “feel bad” situation. In other social casino games such as Four Kings Casino, if you lose all your chips the only way to get free chips is either wait 15 minutes for free chips, pay real money, or complete a few daily challenges. We're already implementing a daily challenge system but we aren’t selling chips and being forced to wait around doesn’t seem very fun.When I was kid, I played this game called ToonTown Online. ToonTown had a system where you’d jump on a trolley with up to 3 other players and it would take you to a random party game that woul…

  • Our new internal demo is complete! - 17 June 2026

    Hi everyone! We have a really exciting announcement for you this week. After weeks of extensive testing and debugging, we’ve finally released our newest demo for internal testing. I know that isn’t as exciting as me saying we have an open beta, but we still have more to do before we let you all into the Monte Quacko!You’ll start seeing new content coming out soon, as well as a brand new trailer that is currently being worked on. I mentioned in a previous post that when we’re taking feedback, we have to consider that our current Steam trailer is not representative of what the space looks like now. Jeremy did a lot of work with not just optimization but also lighting so that the casino looks like a much more inviting space. We also went through a ton of networking debugging. Getting multiplayer to work has been a priority from day one, and you can expect stress tests to be coming in the n…

  • The Daily Quack: Famed international artist Dük spotted at Monte Quacko! - 10 June 2026

    Hello Quacks and Quackettes! Today’s top story may as well be in the tabloids! Famed international artist and known partier, Dük, was seen arriving at the Monte Quacko late last night. When asked about his plans, his team informed us he was here for an extended stay and would be moving in. But how did such famed feathers end up in our local casino?Dük started as an underground artist, making his name etching chicken scratch into the biggest clubs in Berlin. A duck of the night, he quickly made a name for himself in the art world. Dük would soon find his art in art studios that his family could bribe all over the world. Now to assume that Dük’s success came from nepotism would be presumptuous. According to inside sources, his allowance would only allow him one new car every six monthsAfter several years at the top of the art scene in Europe, he was named in a massive multi-year tax fraud…

  • Taking feedback and making the game better - 1 June 2026

    Hi everyone! I'm so sorry we didn't post a Steam update last week. Things have been really hectic with trying to get our new internal demo ready. We need it to create all of our marketing content as it is much more representative of the final game. This goes a bit into why that is important! When we launched our Steam page in January, we knew we were launching with some pretty early images and videos. We really appreciate all of you who are actually reading these, this is the early days and I HOPE that when we start really pushing things over the summer you’ll all see the massive improvements being made.One of the main ideas I try to drive home to my students is that when someone gives feedback on your game, it isn’t to tear you down or criticize you, it is because that person sees something that they think that can make the game better. Feedback on a game idea is never criticism of you…

  • Looking Forward After Release - 18 May 2026

    While post launch content feels ages away, we felt it would be fun to talk about what we want to do after we first open our doors to all of you! Always Bet on Quack started as a teaching tool and will continue to be used as such. Each following semester will focus on a different game that we want to add. From baccarat to poker to sports betting, these are all things we want to have for you to enjoy with each other.When you arrive at the Monte Quacko, one of the first thing you’ll see is a big construction site off to the left of the main casino area. This space is where our pool is being built!After the game comes out, the first area we want to expand into is the pool. What casino resort is complete without an oversized pool? Plus we’re all ducks here, how could we not have a pool? The pool space is going to be home to our next game, sports betting! How will sports betting work you ask?…

  • Using Always Bet on Quack as a teaching tool. - 11 May 2026

    One of the most rewarding parts of developing Always Bet on Quack has been seeing it become more than just a game project. It’s also become a real teaching tool.Sam and Tyler both use the game directly in their college courses at Bristol Community College, giving students a chance to see how a real multiplayer game is built from the ground up. Because the project is actively in development, students aren’t just learning theory, they’re getting to see and experience real production pipelines, real assets, and real design problems.In Intro to Game Design courses, Always Bet on Quack is used to break down nearly every aspect of development. Students can study level design, UI, game feel, multiplayer systems, progression loops, sound design, player psychology, marketing, and more through a project that is actively being built in real time.In Sam’s 3D modeling classes, students get hands on…

  • Developer Interview: Behind the Ducks - Christian! - 7 May 2026

    One of our favorite parts of working on Always Bet on Quack is the people who bring it to life. Today, we’re excited to spotlight one of our programmers, whose work helps bring much of the features to life! Christian started as a student on one of Sam’s classes, and has most recently been helping make all of the mini games.What got you interested in game design in the first place?I would have to say that just growing up playing video games most of my life got me into game design. Watching people make mods for games and change games in interesting ways definitely inspired me to want to eventually delve into some form of game development. I was always interested in the intricacies of how games are made, but I never knew how to actually make anything. Once I got my hands on Unity in high school and started making things in it, my interest only grew from there. When working on Always Bet on…

  • Building Fair Casino Games - 20 April 2026

    When we started building Always Bet on Quack, we knew one thing from the beginning: We wanted the excitement of a casino, but we wanted to remove the predatory aspects of online casinos. Casino games are fun because of the tension, the unpredictability, and those big, memorable moments where everything comes down to a single spin or card. But in many games that excitement is tied to systems that can feel frustrating, restrictive, or even unfair. At the Monte Quacko, there is no real money gambling. Every chip you use in the casino is earned through gameplay. Whether that’s daily rewards, challenges, events, or time spent playing with others. That means losing a round never feels like losing something real. It’s part of the experience, not a punishment. We also designed the system so that players are never locked out of playing. Even if you hit a rough streak at the tables, there are alw…

  • The Daily Quack: Monte Quacko Construction Techniques - EXPOSED! - 14 April 2026

    Hello Quacks and Quackettes! Today’s top story is focusing on the city’s biggest construction crew, Quackers & Sons, and their biggest construction project, the Monte Quacko!Our investigation began almost a year ago when ground broke for the mega casino, the Monte Quacko. At the time, this land was set to be used as a city park and community clinic, but thanks to a well placed phone call and donation, it was rezoned to become a casino. This feathered reporter found it remarkable that such a massive building was completed so quickly, I had to dig deeper.The Monte Quacko had the contractor Quackers & Sons to handle construction for the casino. A reputable business, known for their ability to build quick, pass inspection later mentality. The company prides itself in giving ducks a second chance at a meaningful career, offering construction work to pretty much anyone who asks.“We got one ru…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3882040
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperDogwood Gaming
PublisherDogwood Gaming
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Gamble with your friends, as ducks! Customize your bird, win chips in fun takes on casino classics, and strut your way up the leaderboard. No microtransactions required. Just feathers, fun, and a whole lot of quacking.

About this game

Welcome to the Monte Quacko, the only casino where everyone's a duck and the chips never stop flying. Always Bet on Quack is a multiplayer, duck-themed casino packed with classic games like blackjack, roulette, and slots, all with exciting twists! Whether you're chasing Lucky Squares in Quackette or bluffing your way through a honk-filled round of Quackjack, the goal is simple: have fun with your friends, not refill an online wallet. No microtransactions for chips, no pressure, just feathers, flair, and an unhealthy desire to keep on gambling. THE GAMES Here at the Monte Quacko, the games list is constantly growing, but expect to find these favorites on opening day: Quackette: Quackette starts like classic roulette, and then chaos takes over. Players can quack to nudge the ball mid-spin, sending it bouncing across the wheel. Hit a Lucky Square and everyone’s bets stay live for a second spin with a shared multiplier. Loud, unpredictable, and 100% quackers. Quackjack: Quackjack starts like classic blackjack, until the table joins in. In one-on-one play, a quick-draw quack duel can knock a winning card from the dealer’s hand. With more players, you can jump onto other ducks’ doubles and splits. Win together to fill a shared meter and unlock free doubles and splits... But keep that meter filled or it will be gone faster than you earned it! Slots: Pull the lever and hope for feathers. Our slots are designed for fast spins, flashy effects, and just the right amount of absurdity. Each machine has its own theme, complete with bonus effects, duck-themed symbols, and over the top win animations that keep that dopamine flowing. COMING BACK FROM A LOSS Sometimes, not every duck comes out a winner, and that's okay! We thought ahead at the Monte Quacko. We understand that predatory microtransactions and the constant bother to "refill" your chips isn't the way to keep someone gambling. We found a much more ethical solution, by allowing gamblers to jump in the back of an unmarked white van and work under the table construction jobs! The jobs can be completed either solo or with up to four total ducks as Foreman Big Jerry sends you off to exciting jobs such as: Jac…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
22Steam Achievements
28Full controller support
59Steam Input API Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Atos criminosos Violência
steam germany12Gewalt Alkohol / Tabak Derbe Sprache
igrs18Simulasi dan/atau kegiatan judi Interaksi Daring Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Always Bet on Quack's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Always Bet on Quack's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Always Bet on Quack at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.