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Grim Axiom

Grim Axiom Steam news

Rare Soup | Aug 6, 2026 | game

Released

0players observed · 25 September 2026 - 04:24:17 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Grim Axiom news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateAug 6, 2026
  • DeveloperRare Soup
  • PublisherRare Soup

Genres: Action, Adventure, Indie

Company pages: Developer: Rare SoupPublisher: Rare Soup

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Grim Axiom Steam news

Grim Axiom news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The Map Update - 8/24/2026 - 25 August 2026

    Hello all,I've finished adding a map system to Grim Axiom! Everyone will have access to the map system no matter where they are ("M" on mouse and keyboard and "D-Pad Up" for controller). It functions as a blank map template that is drawn as you move through the levels, so you can see the areas you have yet to explore. Right now, the only icons on the map will be arrows for level exits and circular icons to designate checkpoints. I may add some more icons later (such as NPCs and your last death location, possibly). I also changed the stamina system for when you are running. Essentially, your stamina will still drain as you run, but the rate at which it drains will lessen as it becomes lower and it will never reach fully zero, allowing you to sprint indefinitely. However, when leaving sprint for combat this will leave you with very little stamina (and the minimum stamina required to start…

  • Grim Axiom Update - 8/10/26 - 11 August 2026

    Hello all,Reviewing the feedback I wanted to push an update to add to the game a bit as well as address some of the main criticisms.First of all, I've added a system for permanently leveling up some general character stats: Strength, Agility, and Endurance. These three main characteristics will affect, respectively, damage output / stamina efficiency in attacking, dodge speed / attack speed, and incoming damage resistance. I didn't want to overcomplicate things for a game this size, so having these three main stats felt fine for a permanent form of progression (as once leveled you will keep the bonuses forever). Leveling points are extracted from available "leveling totems" (these will be skeletons that appear normal, but will glow when you are nearby). I hope this also encourages more exploration as some will be more hidden than others.I've also added a new enemy variant in the form of…

  • Grim Axiom Release - Tomorrow at 7PM EST - 6 August 2026

    Prepare to explore the underground labyrinth! I'm happy to announce that Grim Axiom will release tomorrow at 7PM EST. It's been a journey to build this thing and I still have ideas for the future, but for now it's time to release it. I'm sure there will continue to be some tweaking and bug fixes needed, so also feel free to let me know if you run into any issues. I hope everyone enjoys playing it as much as I enjoyed making it!

  • Demo Testing and Feedback Update - 30 June 2026

    Hello All,Just pushed another update for the demo and wanted to highlight fixes and changes that I have been working on:The main issue was performance. Though I had done a couple rounds of optimization already, I saw there were many complaints due to low frame rates. The main issue was a portion of an unused function that was continually running in the background. Among some other smaller optimizations, disabling this function appears to have improved framerate greatly.There were other complaints about the combat and the overall difficulty. Though I don't want the game to feel too "soft," I recognize there is definitely an issue. Sometimes it's difficult for me to tell, as I've gotten very used to the combat mechanics. In addition to toning down overall difficulty, I've also implemented some other changes:Wider warp target collision - this should help with attacks moving past enemies. T…

  • Grim Axiom - Demo - 26 January 2026

    Hello all, the initial demo for Grim Axiom is now available. You are invited to try it out and leave your feedback, good, bad, and ugly, so it can be used to improve the game. Thank you for your interest in Grim Axiom!

Patch notes and updates

S.noRelease datePatch nameGID number
130 June 2026Demo Testing and Feedback Update1836506165561351

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