- Patch v1.1.6 - Item fixes & more - 13 May 2026
- Fix for warden items not buffing the correct values - Fix for restraining vines item effect when enemy target has been killed - Fix for character unlock notifications showing up when they are already unlocked Thanks! Beau & Sam
- Patch v1.1.5 - Mystic crash fix & other improvements - 11 May 2026
- Fix for Mystic crash when fighting enemies with the shackles ability - Fix for skull enemy spawn not correctly blocking casting nodes - Fix for difficulty pips not displaying correctly on the main menu - Added small timer replenish on completing a Mystic special spell Thanks! Beau & Sam
- Patch v1.1.4 - Difficulty Achievements, Items and Ability bug fixes - 10 May 2026
- Fix for some difficulty achievements not being unlocked/awarded - Fix for Mythic items that are already owned being offered - Fix for random spell damage ability correct values
- Patch v1.1.3 - Berserker damage buff fix - 8 May 2026
Small patch that fixes a crash with Berserker deck damage buff when trying to buff a spell with no damage.
- Patch v1.1.2 - Fixed lighting colours - 7 May 2026
Fixed issue with battle room lighting not properly functioning - battle room colours should feel more varied now.
- End game window hotfix - v1.1.1 - 6 May 2026
Small patch to fix some issues with the end game screen. - Sometimes the end game screen (Defeat or victory UI) would not be displayed. - The end game screen displayed the current run difficulty incorrectly. Please let us know if you spot any more issues! Thanks, Beau & Sam
- Patterns Of The Oak - The Elderguard Update is available now! - 4 May 2026
The Elderguard Update is available now!We’re excited to share our latest update, bringing new characters and items to the game.Alongside the Druid, players can now unlock:The Berserker – a fearless warrior who thrives on painThe Mystic – a powerful but challenging character designed for experienced players looking for a new challengeMeta ProgressionWe’ve also added meta progression, allowing players to unlock a choice of starting items for each character. This gives you more control over how each run begins and encourages customisation to suit your own playstyle.We hope you enjoy the additional content, and as always, let us know what you think. We are always open to ways to improve the game.Thanks, Beau & SamFull Patch ListAdded 6 new achievements to unlockAdded Berserker class as a playable class with the unique Blood Feast deck.Added Mystic class as a playable class with the unique L…
- Build v1.0.12 Update! - 22 December 2025
A new build is live v1.0.12! You can now reorder the spells in your hand, which is useful both before you start casting - to better plan your turn, but also after casting, letting you change the order in which the spells play out once the timer has ended.Below are the full details. We hope you enjoy the new additions!Build v1.0.12 – Patch Notes:Cards in your hand can now be reordered by selecting and dragging them.Added a new Auto End Turn setting, which skips the End Turn button and automatically triggers your spell actions.Fixed an issue with the Random spell ability where stat bonuses were not being included when rolling random stats.Thanks!Beau & Sam
- Potential Fix for Casting screen blocker v1.0.11 - 17 December 2025
A small patch that includes a potential fix for an issue some players have encountered on the ‘Cast to Start’ screen when booting the game. Thanks! Beau & Sam
- Build v1.0.10 Update - 17 December 2025
Hey everyone!A new build is live - v1.0.10! We’ve made a few improvements based on feedback.We’ve updated how difficulty achievements work. When you beat the final boss on a given difficulty you’ll now also earn achievements for all difficulties below it, so there’s no need to go back and replay easier modes once you’re tackling the tougher ones.We’ve also fixed an issue where summoned enemies weren’t scaling correctly with the selected difficulty, so certain encounters should now feel more challenging as intended. Based on feedback we’ve also added input rebinding for the Interact action, allowing you to assign it to any mouse or keyboard key you prefer.Build v1.0.10 Patch Notes:Difficulty achievements below your highest completed difficulty are now automatically awarded after defeating the final bossFixed a bug where enemy summons did not scale with difficultyAdded input rebinding (PC…
- Update #3 - Week 1! - 13 December 2025
Hey everyone!A new build has just been pushed to the live branch! The Default Deck has received some changes to bring it more in line with the other decks.We’ve mostly kept the spell stats and abilities the same, but the Default Deck now starts with a brand new Mythic item: Oakheart Talisman. This item has two effects.If you fail a spell cast, the timer pauses giving you a moment to reassess before continuingEach successful spell cast grants +1 to all spell statsWhile the Default Deck may still start with slightly weaker cards than the others, skilled play can now give it a solid boost. For some new players failing a spell while the timer keeps ticking away can be frustrating, so we’re hoping this change helps ease that experience.Build v1.0.9 Patch NotesAdded new Mythic item Oakheart Talisman. Successful spell casts grant +1 to all stats & One failed spell per turn freezes timeThe Defa…
- Out on Itch.io! - 12 December 2025
Hi everyone!We’re excited to announce that Patterns Of The Oak is also available on itch.io! If you prefer DRM-free downloads, or just enjoy supporting creators on itch.io, you can now grab the game there too.https://bossmobgames.itch.io/patterns-of-the-oakNothing is changing here on Steam. Updates, patches, and support will continue as normal. This is just another way for players to enjoy the game :) Thank you all for your support! Beau & Sam
- Build v1.0.8 - Hotfix for 'Attack All' Ability & Achievements! - 11 December 2025
Hey everyone!Bug fixes & balance tweaks:‘Attack All’ ability now works as originally intended. Enemies immune to Attack All will still be hit if they’re the selected targetFixed an issue with Steam achievementsSmall balance tweak to the Random ability — max value increased from ×2 to ×3Thanks! Beau & Sam
- Build v1.0.7 - Bug fix & balance changes! - 11 December 2025
Hey everyone!More bug-squishing and improvements for today:Multi-attack now correctly targets the selected enemy firstYou can now reorder enemies right up until the End Turn button is pressedThe Random ability now has a chance to triple a spell’s statsThe Enhance Spell screen now scales stat icons when there are more than four, improving spacing around the node patternFound issue with achievements, they should be working properly again nowThanks! Beau & Sam
- Build v1.0.6 - Bug fix & balance changes! - 10 December 2025
Hey everyone!Another small update that fixes some reported issues. Thank you all for your bug reports and feedback, it’s incredibly helpful!Patch notes:Multi-attack ability was too strong; damage is now reduced by 50% after the first hitFixed a bug with the Staff of Forethought item not working as intendedWhen 4 or more stats are applied to a spell card, the stat icons are now shrunk to prevent them from covering the patternsThanks again for all your support! Beau & Sam
- Build v1.0.5 - Improved Graphics Settings & 1440p Support - 9 December 2025
Hey everyone! Just a small update, we’ve got a few bigger things in the works, but for now we’re focusing on addressing as many issues as we can. We received a number of messages about problems with the graphics settings, and we’ve been working to improve those.Here’s what’s changed:Added a 2560×1440 resolution optionAdded a Graphics Mode dropdown to replace the old Fullscreen and Borderless checkboxesReworked these options to behave more reliablyThe game now boots in Borderless Fullscreen by defaultThanks again for all the feedback and support!Beau & Sam
- Build v1.0.4 - Achievements System Rework - 8 December 2025
Hey everyone,We’ve been working on fixing issues with achievements, and this patch completely reworks how they’re unlocked. We’ve added a new safety system where pending achievements are placed into a queue and retried until they successfully sync with Steam, helping prevent timing-related issues.That’s it for now! As always, if you run into any more issues or have suggestions, we’d love to hear about them :) Beau & Sam
- Build v1.0.3 - Bug fixes & QOL Improvements - 7 December 2025
Hey everyone!Another day, another update! We’ve been busy fixing and improving things, and we’re hoping this resolves most of the main issues for now. That said, we’re always keen to hear about any other bugs, frustrations, or general suggestions, we’re all ears!Build v1.0.3 Patch NotesFixed an issue where spell cards would move upward on the screen after casting all 6 spells in a single turn.Deployed a potential fix to address Steam achievements not syncing correctly when earned.Added 'Screenflash' option in settings menu to enable/disable the effect.Updated new 'view deck' button icon.Thanks again for the support! Seeing the nice reviews coming in has been amazing, it really means a lot to usCheers,Beau & Sam
- Build v1.0.2 - Bug fixes & QOL Improvements - 6 December 2025
Hey everyone!We’ve moved the v1.0.2 build to the default branch! Please keep letting us know about any further issues here: https://steamcommunity.com/app/3887360/discussions/0/684113461911793046/There are still a few problems we’re aware of, along with some quality of life improvements that players have requested. We’ll be addressing these in the next patch.Known issues / planned fixes:After casting all 6 spells in one turn, spell cards don’t fully return to their default positionIssues with achievements unlocking correctlyAdd settings option to disable full-screen flashesCombat can feel too punishing if you make a single mistakeThanks again for all the feedback and support, it really helps us improve the game! Build v1.0.2 Patch NotesBalance changes:-Added a new skeleton Snake enemy-Replaced the ghost from necromancer summon pool with the skeleton snake (this summon is much easier)-Gh…
- Update #2 - Bug fixes & QOL Improvements - 6 December 2025
Hey everyone!We just wanted to share a quick update. We’ve had a whole bunch of new players recently, which has been amazing, we can’t thank you enough for the support!