- Patch 1.0.8 - 7 September 2026
Features:New solo adventure: S.N.A.I.L. !Units:New art:Mini-MergusPyromancerSpirit FisherMagnitudonHorolomancerStone Column: Nerfed Health from 100 -> 70Enchant Weaver: Nerfed Cooldown from 2.5s -> 2.8sVelmir the Wizard: Nerfed Cooldown from 3s -> 3.5sBig Red Button: Buffed Health from 500 -> 550 and buffed Tinker Triggers from 5 -> 6Bugs:Magnus the Miniscule solo adventure had its last dialogue mixed up.
- Patch 1.0.7 - 10 August 2026
Features:New solo adventure: Magnus the MinisculeRating system adjusted to keep getting harder at top ranks until a max of +5 for flawless games at 2000Units:New art:EfficioEmergusMana RefineriumTransferonSolid ManaMini turbine: Nerfed damage buff from +2 -> +1Velmir the Wizard: Nerfed cooldown from 2.7s -> 3sMini Mergus: Nerfed health scaling from +2 -> +1Toy Turret: Nerfed health from 120 -> 100Siphoner: Nerfed health and damage from 10 -> 8Marketplace: Nerfed health buff from 3 -> 2 and cooldown from 3.5s -> 4sMana Refinerium: Buffed to now gain +150 Health for each Solid Mana generatedWarden's Flame: Buffed health from 400 -> 500The Pillar: Buffed health gain from 25% -> 30%Obelisk: Buffed cooldown from 3s -> 2.5sEmergus: Buffed cooldown from 2.5s -> 2.3sAncestral Keep: Buffed damage from 40 -> 50Weather Machine: Buffed base damage from 20 -> 25Bell Ringer: Buffed cooldown from 3.5s…
- Patch 1.0.6 - 23 July 2026
Units:New units:Wizards' Relic (Tier 1 Ancient)Mini-Mergus (Tier 1 Novus)Siphoner (Tier 3 Magic)New art:Elder Tiger LilyAequaliserExcubitorFurariumSuppressor RodBee Keeper: Wording changed to no longer be a Start of Combat unit.Marketplace: Reworked to a cooldown unit.This rework is still subject to change, but I wanted something that already is more useful and strays away from the fatigue flavor.Emergus: Nerfed cooldown from 2s -> 2.5sBugs:Pacifist: The tier 1 ancient encounter would return no units, getting you soft-locked. Grand Canopy could also give you a Pyromancer or Toy Store. These are now all disabled for this mode.Grave Keeper: Stopped working, he's now back to creating his tombstones.The Hole: Even on the enemy board it would give the player extra mana.
- Patch 1.0.5 - 7 July 2026
Units:New art:Fatigue WizardStockmoore's WarehouseBlind PriestessBee HiveThorn ThrusterTiny RafflesiaNurturing SpriteVinculiBee Keeper: Nerfed to spread 75% of the health buff instead of 100%This also solves the Mushroom Mender + Bee Keeper combo cleanly without removing the interaction or adding other conditionsHeroes:Auris now has her own fancy island!All hero islands are now animatedZapzap Thriving Trees quest reworded to more clearly state the nature units need to be boughtBugs:Ancestral Keep: would temporarily lose health when selling off unitsMiracle Enchantment: would not always apply start of combat effects of the new enchantmentsOther:Matchmaking change: Bigger opponent pool and decreased difficulty bumpsThe most common feedback we receive regarding the ranked system is how there's these hard walls people hit once they enter a new matchmaking bracket, because you'll now be faci…
- 1.0.4 - 24 June 2026
EncountersMost big encounters now have lower chances of showing upUnits:New art:JeffersonBankAncestral Keep: Nerfed effect to no longer gain any Damage on units summoned. Buffed base Damage from 20 -> 40Elder Dandelion: Nerfed tree summons when destroyed from 4 -> 2Elder Tiger Lily: Nerfed amount from 5 -> 6 nature units needing to be destroyed.EMP Mine: Nerfed cooldown increase from 0.2s -> 0.1sAltering Stone: Now needs at least 2 Health to triggerEfficio: Nerfed Damage buff from +2 -> +1Bell Ringer: Buffed cooldown from 5.5s -> 3.5sWarden's Flame: Buffed Damage gain from 15% -> 20%Cannon: Buffed Damage from 85 -> 90Infinity Pool: Buffed Health from 300 -> 330Blighted Ballista: Buffed triggers required from 20 -> 18Magnus: Buffed Damage from 50 -> 60Magic Missile Mine: Nerfed Explosive from 30% -> 20%Marketplace: Buffed cooldown from 1.5s -> 1sSpirit Torch: Nerfed Damage buff from 15%…
- Patch 1.0.3 - 16 June 2026
Features:New solo adventure: Rise of EmergusUnit trigger animations are slightly updatedUnits:Grave Keeper: Nerfed chance to summon from 10% -> 7%Cloaked Witch: Nerfed negative lifesteal from 5 -> 4Piranha Plant: Nerfed projectile speed from medium -> slowNew art:Rusty SentryBakerySaloonBlacksmith (updated)Bugs:Scarecrow would flip its sprite on the enemy islandDandelion and Toy Store summons could block Watch Tower at the start of combat (they now correctly trigger after)Spell Eater would gain health when newly summoned units got destroyed, even if they didn't have enchantmentsFirestorm Shelter had some strange behavior when adjacent Town units had the Second Chance enchantmentEntering a shop too quickly after just leaving a shop could result in the island not rendering properlyWeaponizer would not display its projectile speedOther:Bot Buff enchantment no longer spreads to summoned uni…
- Patch 1.0.2 - 7 June 2026
Features:When going to a shop, units that have the same tier as the shop cost are now twice as likely to show up than the units that are 1 tier lowerThis will improve the quality of higher tier shops and make them feel more rewarding to visit. It also makes it slightly easier to find specific high tier units.Units:Vinculi: Nerfed health buff from 50% -> 35% / Changed Type from Defense to UtilityThis unit had too much potential. I'm keeping it on tier 1 for now because this unit is meant to be easier to get multiple of, but I'm decreasing its scaling and removing some of its more broken buff synergies (I'm looking at Excubitor). If this change is not enough, it gets bumped to tier 2.Topaz: Nerfed tier from 1 -> 2This crystal plays a more supporting role and should be less likely to find compared to the other crystals, especially since this one requires other crystals on board to work.Azu…
- Patch 1.0.1 - 3 June 2026
Units:New Art:Mine Field (previously named Dig Site)Topaz: No longer works on other Topaz crystalsElder Tiger Lily: Nerfed from 4 triggers -> 5Extra Voltage: Buffed from tier 3 -> 2Mini Turbine: Buffed from +1 extra damage -> +2Better live-updating info text:The Big TreeKnowledge CompositumShrubLumberjackAequaliserTaron the EnchanterHeroes:Zapzap: New island art!Bugs:Grand Canopy no longer gives its enchantments to the summoned Town unitsMana Refinerium info text no longer switches left/right wording when on opponent's islandThe hide/show tooltip key wasn't always working properlySpecific Vinculi + Transferon setups could cause loops that end up crashing the gameThere is now a soft gate that stops health buffs below 1 from spreading, which keeps the loop interaction but cuts it off quicklyBristlecone will now unlock in the library after surviving the Zapzap solo adventureOther:Mouse-cli…
- 1.0.0 hotfix 2 - 27 May 2026
Units:New art:Marketplace (previously Bathhouse)Crystal MineBlacksmithScarecrowBugs:Dig site could summon town unitsFurarium would remove too much health from summoned unitsOther:Pacifist can no longer offer these units:Cloaked Witch, Weaponizer, Bee Hive, Pyromancer, Carpenter, Muncher, EfficioAncestral Keep typo in textPerformance fix: the new island textures now get compressed differently, and audio takes up less memoryFor some reason we had more people having crashes and performance issues with the early access version than when they played the demo. After some digging it turns out that some of the new textures didn't go through the old import pipeline, requiring more RAM to load them in. Hopefully this improves the game for everyone!Mossy Shield, Current-Edge Shield and Conjured Shield's wording is now more broad (not just Weapon damage)
- 1.0.0 hotfix - 26 May 2026
Enchantments:Better temp art for most new enchantmentsThese are still bad paint drawings, but should make them visually more distinctBugs:Doomsday Dial would not reset after 5 ChargesCrystal Core typoRuby and Azurite crystals now correctly highlight further away when next to a TopazTopaz now correctly counts towards the Mining Expedition questTopaz now only appears once you have other crystals on boardHaunted Mine can now be summoned by Dig SiteGrand Canopy can now correctly summon Pyromancer, Carpenter and MuncherMana Refinerium on opponent's island could generate Solid Mana for the playerMagnitudon would not switch left/right for the opponentTransmuting units now returns their enchantments back to inventory instead of destroying themOther:When steam fails to connect after pressing "Retry" in the main menu, a little helper shows up
- Early Access Release! - 25 May 2026
Patch 1.0.0Early access release!Developer Update:SkyShard has now entered Early Access! Today we're dropping a huge update in this patch with a ton of new units, solo adventures, art, features, and more. Throughout the rest of the year, we'll be adding even more content and putting the final touches on the game. You'll find a roadmap at the bottom of these patch notes with our future plans!Features:Steam AchievementsSteam Cloud SyncingToggling island stats (info button bottom left) now also shows the enchantments on all unitsIsland stats button now also appears when the game ends, so you can see the enchantments of your final buildMatchmaking improvements to increase opponent varietyThe server now stores max 3 boards on each round for each user, which will guarantee that you face a wider range of boards even if some players play more at a given time during the day than othersNew Solo Ad…
- 0.11.11 - 30 April 2026
Features:New Sound effects:Visiting encountersRemoving unitsOpening, switching and closing menusQuest finished / selectedRound win / lossGame win / lossUnits:New art:Black CavusHolos ReplicatorIris RefractorScholaIntervallumUpdated art for: Vile Totem + PowerlineToy Production: Buffed from Tier 5 -> Tier 4Bugs:Most remaining bugs have been hard to track down and seem to happen very inconsistently. I put a lot of extra safety measures in the code, and improved our tracked diagnostic. So if you encounter a bug, use the bug-report feature!!
- Patch 0.11.10 - 26 March 2026
Features:New UI:Custom tooltip frames for shopsStart of Combat order indicators are now little flagsGame ending UI got updatedUnit lore tab got updatedLibrary UI layout changesQuest + Hero info UI got updated in the LibraryEnchantment info UI got updatedSelected Quest UI got updated (top left)Enchantment shop UI got updatedAdded a bunch of new loreUnits:New art:PowerlineAltar of DecimaCursed BellSoul Engine (previous Soul Slinger). Now also dynamically changes its art when you have more ancient unitsScarlet LeechVile TotemA bunch of name changesObelisk: Can no longer target WeaponsEmerald: Nerfed Health buff from +50 -> +30Forest Spirit: Buffed Cooldown from 1.2s -> 1.1sSoul Engine: Buffed Cooldown from 1.5s -> 1.3sCannon Keep: Buffed Cooldown from 1.5s -> 1.4s and Health buff from 400 -> 450Warden's Flame: Buffed Health from 350 -> 400Red Sun Shine: Buffed Damage buff from +10 -> +15
- 0.11.9 - 13 March 2026
Features:Updated UI:Island StatsCombat StatsInventoryUnits:Kudzu: Nerfed Summons from 5 times -> 3, Health buff from +2 -> +5 and Cooldown from 4s -> 3.5sKudzu has been a tricky unit to balance, because its effect can become so distuptive. We've exeprimented with different approaches but are going to test out less summons right now.Velmir the Wizard: Nerfed Explosive buff from +1% -> +0.5%Warden's Flame: Buffed Cooldown from 1.8s -> 1.5sRed Sun Shrine: Buffed Cooldown from 1.4s -> 1.3sFirepot Trebuchet: Nerfed Damage from 75 -> 70New art:Infinity PoolSpirit TorchDerelict (previously Ritualist)Heroes:Zapzap: polished art!!Bugs:Right-clicking on the enchantment encounter didn't filter the library properlyKudzu's final spawns kept their cooldown instead of stopping after 1 triggerYou could open a shop right after clicking find opponent and get stuckOther:Second Chance Enchantment: no longe…
- Patch 0.11.8 - 25 February 2026
Features:Library now has 2 extra filters: In Shop and Discovered. The In Shop filter is automatically toggled when accessing the library popup by right-clicking an encounterUnits:Kudzu: Nerfed Cooldown from 3s -> 4s, Health Buff from +5 -> +2Stone Column: Is now added to the game (The unit spawned by Jefferson)Mecha Dragon: Nerfed Damage from 90 -> 80Heroes:ZapZap:Thriving Trees quest: From needing 5 trees -> 4Overgrowth: From needing 6 Nature units -> 5Ambrose:Infrastructure quest: From getting 1 powerline -> 2 powerlinesBugs:In-game bug report would sometimes close on clickIsland stats UI blocking the unit UIOther:In-game bug report will now send extra server related logs to us to fix an ongoing matchmaking issueCombat-end damage animation will now speed up if opponent has more units
- Steam next fest launch! - 23 February 2026
Some live developer gameplay of SkyShard :)
- Patch 0.11.7 - 23 February 2026
Units:New art:Big Red Button (and size change from 4x4 to 5x5)DynamoToy ProductionNew units:KudzuSolar SaberJeffersonBugs:Refractor wasn't mirrored on the enemy boardIn Library -> Builds, the selected arrow didn't update properly after selecting a different build / patchOther:End of combat damage counter updatedCombat speed slider updatedRandom hero select now updates the right-side pageTutorial got a slight updateFire particles on damaged units now only show when they're below 70% Health
- Patch 0.11.6 - 20 February 2026
Features:Right-clicking the inventory button will reset its positionProjectiles from weapons now have particle trails! These are temporary, let us know how you feel about themBugs:Even when the inventory went invisible, you could not interact with what's beneath itLibrary would not display previous builds correctly (and break when you had too many)Resummons during combat wouldn't work if the space was previously occupied (Altar of Decima, Mini black hole ...)Right-clicking a shop to open up the library will now correctly select the filters (so you can uncheck them)Inventory would sometimes expand down instead of up after movingOther:Inventory can now only be moved when dragging the top "Inventory" titleIsland stats are now displayed in the bottom right corner instead of the center so it won't block the island anymore when zoomed in
- Patch 0.11.5 - 19 February 2026
As we're getting ready for steam next fest within a week, most of our time goes into getting the game as optimized as possible! We also finalized all the new units and enchantments for our early access launch that will follow shortly after (currently 170 total units!). Feel free to leave any feedback, thanks for playing our game and being part of this journey :)Features:Updated end-combat animationsUI for zapzap in the tutorial / tips has been upgradedRight-click on shops will now open the library with those shop filtersYou can now drag and move the inventory aroundEasier matchmaking for players rated 300 or lowerExtra buttons next to inventory:Open the libraryZoom in / out of your islandIsland info (displays tiles and stats, same as to pressing spacebar)Open the game menu (same as pressing escape)Units:Chamaeleontis: Damage Class bonus from 0% -> 10%Replicator: Can no longer target Wea…
- Patch 0.11.4 - 15 February 2026
Units:Well: Buffed Health from +5 -> +8Wardens Flame: Nerfed Health from 625 -> 350 / Explosive from 25 % -> 10%The Pillar: Changed Health from 200 -> 400 / Health Buff from +50% -> +25%The biggest issue with Pillar + Wardens flame is how easily it scales out of control, especially with superchargers. Giving this the same treatment as previous strong combos: better baseline stats but less scaling potential, making it useful to pick up without support and limiting its ceiling.Bakery: Buffed from triggering adjacent town once -> twiceDig Site: Nerfed Tier from 3 -> 4Prismatic Mirror: Nerfed Health from 600 -> 550Scarecrow: Nerfed Cooldown from 1.7s -> 2sNew art:Cannon KeepBugs:Auris was called Ambrose in the libraryDPS was broken on the unit UILibrary sorting after selecting filters would change initial relative positions (Basically: Ballista would normally be displayed before Spellbound…