- Update 0.1.1 – Endless Mode & Arena Update. Welcome to Eternity! - 18 March 2026
Long story short — once players finished the game, it didn’t feel right to just… stop. You should be able to keep playing as long as you want.But doing it the simple way isn’t really my style.So instead, I’ve added a brand-new Arena level inspired by tower defense mechanics. Beat this challenge, and you’ll unlock Endless Mode, where you can push your limits for as long as you survive.Enjoy — and see you in eternity. Changelog 0.1.1Gameplay & BalanceRebalanced overall difficulty (~10–15% easier)Enemies deal less damageFewer enemies on Normal difficultyReduced enemy speed modifiers:Vampire: 1.7 → 1.5Skeleton: 1.7 → 1.4Green Man: 1.7 → 1.6Sword trap damage reduced: 15 → 12 (× stage factor)Fixed extra score being applied when enemies could no longer take damageNew ContentNew Arena LevelTransition level between the main game and Endless ModeInspired by tower defense mechanicsEndless Mode Unl…
- Cube Dungeon is now available on Steam in Early Access!🎉 - 15 January 2026
After a long development journey, my solo-developed project is finally live. I’m proud of how it evolved from the first demo release into what it is today, and I’m excited to share it with you. Cube Dungeon is a fast-paced bullet-hell dungeon crawler about a small hero trapped in a strange dungeon, trying again and again to find a way out. The game has solid final, so no never ending stories here, you can to find the out from the Cube Dungeon!Highlights:⚔️ Skill-based combat and progression — become stronger by using the skills you choose🧠 3 adjustable characters with unique starting skills and flexible build paths🔄 High replayability through procedural dungeons, random events, and adjustable difficulty🏰 Procedural dungeon progression with increasing enemy, trap, and challenge complexity💱 Trading system using 4 different in-game currencies📈 Permanent progression between runs, inclu…
- It's alive! 0.1.0 - 11 January 2026
So the time is come and in next few days game will be in Early Access!! Lot of work done, lot of bugs fixed, lot of new features since Demo released, thats why I decided to up version of game to major 0.1.0. And finally I feel happy with my small title - its fun to play, fun to become stronger and not fun to die! But yeah most job is done and now it feels good for me - that means I proud of time I spend working under it, but I still have list of bugs and improvements (will be posted in Discord) so lot of work upcoming after release - balance, polishing and bugfixing. Welcome - Update 0.1.0New ContentAdded Stone Trap (don't look up)Added Damage Boost meta upgrades (big rebalance)Added Coin Converter (big balance changer - coins persists after even death)1% chance to convert into 4 / 2 / 1 souls20% chance to convert into one of 4 / 2 / 1 green, blue, or red souls39% chance to consume a co…
- Version 0.0.12 - optimization and balance - 16 December 2025
Hello everyone!This is a small update with a large focus on optimization. After many hours (and days) of work, I still haven’t reached the final performance target I want, but a lot of systems are now optimized, pooled, and should run much more smoothly overall.One noticeable gameplay change is that enemies are now pulled back to their spawn point by a red dot (the spawner projectile) if they wander too far. This prevents all enemies from stacking into a single room and destroying FPS. It also fits the game visually quite well.Gameplay ChangesReduced enemy follow time after losing the player: 10 → 7Reduced enemy speed-up timer wait time: 5 → 3Reduced chance for enemies to start running: 50% → 30%Ranged enemies now sometimes change their attack positionReduced radius for calling other enemies: 250 → 150Reduced player detection area multiplier: x4 → x3Reduced enemy run speed: x2 → x1.7Red…
- DEMO Update 0.0.11 – Decoration, Traps & New Localizations (日本語, 繁體中文) - 5 December 2025
Hey hey hey! Nobody asked me, but the update is here anyway! Recently I noticed that a surprising number of Cube Dungeon visitors and subscribers come from Hong Kong and Japan. It would feel pretty rude not to support them, so this update includesTraditional Chinese and Japanese localizations. Since I don’t speak these languages, the translations are machine-generated — hopefully still enjoyable! Please report any translation issues on Discord, because I can’t check accuracy myself.The second big part of this update is decorations. I always wanted to add more green to the dungeon (yes, I know it was already green thanks to Nuclearman, but still). Now there are plenty of bushes and moss to hint at how old, humid, and mysterious Cube Dungeon really is.And the third — maybe my favorite — addition: traps. There’s a special vibe in running through a dungeon and suddenly dying to something un…
- DEMO Update 0.0.10 – Big Unexpected Update! - 25 November 2025
Yeah yeah yeah, folks… another big update I totally didn’t plan to release. But here we are. A ton of balancing, a bunch of new content, and even some surprises.The biggest change is a full game rebalance (yes, many Excel sheets were harmed in the process). I also finally found time to randomize the tunnels, so now the generator shuffles both rooms and tunnels—have fun trying to find the correct path.I’ve also added new goblets that give various boosts (HP, MP, SP, and even a bonus item). And the last big addition: when a spawner disappears, it now leaves behind a portal that damages both the player and enemies. For me, it’s a little SG-1 easter egg. For you—another fun hazard.New FeaturesNEW: Hotkey to enable/disable player notesNEW: Tunnel content (statues, goblets, decorations, crystals)NEW: Goblets that restore HP, MP, or SPNEW: Special goblet that gives +1 to the item in hand, or a…
- DEMO 2.0 (0.0.9) – More Replayability, More Variety, More Fun - 9 November 2025
Finally version 0.0.9 (I wanted to call it 2.0, but I don’t want to be like those big corporations that can’t count properly.)This update focuses on adding more fun, variety, and new ways to play.The first major change: you can now choose your starting character skill, which depends on the character’s profession. You can also adjust your starting stats by distributing 10 additional points however you want. Previously the default stats were HP: 50, MP: 50, SP: 50. Now each stat can be reduced down to 30, and the freed points can be reassigned. For example: 30 / 30 / 100 creates a character with high stamina but lower HP and MP.Another major change affects HP, MP, and SP progression. I noticed that many players didn’t realize skills could level up, so I added clear level-up bonuses. Now, every time an item levels up (you can check if an item is upgradable by hovering over it and reading i…
- DEMO: 0.0.8 balance and scores view! - 21 October 2025
After some feedbacks I did small rebalance, it should bring more fast progression and easier ways to win in Demo. 0.0.8:- wall sign require less resources now 15 -> 9- scores view added, and now global scores are visible even if you not played- rebalance better chests to spawn t4(white) 60 -> 55, t3(blue) 25 -> 25, t2(magenta) 12 -> 15, t1(gold) 3 -> 5. - increase possibility of giants spawn after first stage by x2 (1stage: 0%, 2stage: 1 -> 2%, 3stage: 2% -> 4% ...)- increase distance collected objects travel before moves to player- add color to collected items view- more columns, columns now added each 20 steps on map gen- crystals damage 1.7 -> 2.0
- DEMO: 0.0.7 Leaderboard is alive, trader moved to upgrades room, and headshots - 16 October 2025
Deep change of balance and leveling here. After some feedbacks I moved trader to upgrade room to provide better and faster progression. Also for more fun added such things as headshots and for competition leaderboard! More detailed changes of version 0.0.7:- leaderboard is here ( need to be tested, so help me guys)- added headshot(x2 damage) (special request from Narthul) chance 100% when hit enemy the head with stone or spark- spark core damage lowered 8 -> 4.8- added fps limit option for 165 FPS (special request from Narthul -_-)- trader moved to upgrades room, for better player experience- add some decorations for upgrade room- statue building cheaper by 30 %- fixed bug when enemies cache not cleared after stage- trader sells cheaper and more crystals and stones- enemies die sound normalized
- Cube Dungeon: Gameplay trailer released! - 12 October 2025
Happy to announce that after fighting with myself and my video editing skills the gameplay trailer finally on Steam and alive. Many thanks to Art Flower contributor who share free music on different platforms, without it gameplay and trailer won't exists. Along with trailer I uploaded small fix and update for demo, so have fun and please don't forgot to give any feedback about issues or bugs in Cube Dungeon Discord channel. 0.0.6 details: increase size of giant enemies by 50%rework spawners possibility to spawn specific enemynow gold chest have 5% chance to drop one of new skill tabletsblue chest can drop fireball tablet with 1% chancerecolor results screen with accent on change to next stage
- DEMO: 0.0.5 update, bugfixes - 11 October 2025
Small bugfixes and balance enchantment for demo.Version 0.0.5 changes:Gost enemy speed increaseGreen guy speed increaseSkeletons damage reduced Added giant enemies, size and damage reduced Bugfixes:Skeleton enemy not included in spawners Spawner animation fix
- DEMO AVAILABLE NOW - 10 October 2025
After one year of solo development, with zero budget (only cookies and steam fee), the demo is finally here! Demo offers around one hour of gameplay (if you can beat it, otherwise you will die several times and delete it) and lets you experience the early features of the game. You can play through the first three stages, where random events may occur — such as giant enemy spawns and more.In demo you can meet few first enemies and weapons. Each death or completed stage grants you new experience, helping you become stronger in your next runs. Prepare for a new journey! Any issues, bugs or ideas welcomed in my discord channel!