- Hotfix - v0.3.13 - 1 August 2026
Hiya folks, just a small update today.Shop Restock was costing twice the amount displayedWork continues on v0.4! Aside from Consumables, there's a bunch of new content, I've added many new Coins bringing the total to 40 and a lot of new talismans. There's also a new deck (The Alchemist) and more!!Here's a tease of one my favourite Coins coming in the next update, Odysseus!Apologies for the delay on it, I've had to take some contract work recently so I'm moving slower than desired. After v0.4 is out I'll be moving to smaller updates for a while, focusing on polish / general features like steam deck support, cloud save, more music, etc. before jumping into v0.5. I'll also be publishing a Roadmap so you can more easily see what's coming over the next year of development.Thanks for your patience, I really appreciate it!- bumbleborn
- 0.3.12 Patch Notes - 2 June 2026
This is a small feedback update for the Beta branch, to make the game fully playable with just a mouse and hopefully address a few issues people were having.NewGraphics toggle options have been added for;Noise / GrainChromatic AberrationAmbient OcclusionAdded mouse drag to scroll on the mapAdded a button to open the pause menuFixesQuit no longer gets disabled outside of the map, but progress is only saved from the mapStats now reset properly at the end of battle, causing coins like Holy Shield to no longer base their tooltip outside of battle on your previous battleDiscard plate collider has been extended vertically to make discarding more comfortableYou can now view your deck from the battle victory screenWooden Coin & Lucky Coin talismans now properly highlight when hovered overFixed a few unloading bugs when going back to the main menuFix for Talisman count text colour resetting inco…
- Hotfix - v0.3.11 - 30 May 2026
- fixed a softlock bug introduced with a new talisman
- 0.3.10 Patch Notes - 26 May 2026
Heyoo! Just a small update today, focusing on balance & polish but with a few new talismans too.NewAdded a button to retry with selected deck after losing3 New Talismans (1 for each class that was missing an appropriate starting talisman)Linothorax | Turn Start: Gain 3 ArmorAnagryis | Mana does not affect negative coin scores for 5 battlesWooden Coin | Coins named “Coin” and “Coin+” trigger an additional timeDestroyed coins now have a more fitting visual rather than just fading outAdded a skip intro button that will skip straight to the starting gift selection if you have played a deck beforeIf your score goes over the target score at the start of a turn, you will win the battle on submit, rather than flipping your coinsCollection screen can now support multiple pagesCollection Talisman order has been updated slightlyTooltip now has rarity icons for coin / talismans (weighted rarity is…
- 0.3.9 Patch Notes | Experimental - 7 May 2026
Heyoo! we passed 100 people flipping coins today and I'm genuinely thrilled, I can't wait to keep improving the game.Edit: After a softlocking bug was reported in the night, I've moved the whole update to the experimental branch with a fix and rolled back to 0.3.6 on main, I'm gonna test a bunch on my laptop whilst away from home and if it's solid I'll push it to main!Edit 2: v0.3.9 is now live, I've played on 2 machines for a few hours and it feels stable, I'll keep an eye out for any bug reports and hop back in if there's issues. I hope every update isn't this exciting 😅 BalanceRogue | Passive Heads chance raised by 6% to be 2/3 oddsShop | Restock cost now doubles with every restockBossesElemental mini-bosses have been changed, now the coins will trigger but the elemental effects are not applied. Example: Fire coins won’t have their score multiplied by 2“Rare coins don’t trigger” has…
- 💀 Early Access is Here 💀 - 5 May 2026
Wunder: The Double-Sided Deckbuilder has launched!Hello Prospective Coin Flippers 👋 I spent yesterday making the new trailer and fixing a few small bugs, also managed one last balance change before I'll have to justify all balancing choices forever!This is an early access launch, so I'm sure there will be a few remaining bugs / balance issues, but early feedback is sounding positive!I'm gonna take a few days to relax and make sure no one is having issues with the game. The aim going forward is to update once a month, I've got a lot planned for the May update and I'll keep you all updated on how it's going.I'm mostly gonna focus on;Adding consumables (more on them in a later post)Adding a few extra difficulties - The base game is pretty forgiving atm to make up for the fact that the early game is a little more chance-based. That will change in a few months when there's more stuff in the…
- Early Access Launch Date! - 1 May 2026
Heyooo, bumbleborn here 👋 I'm excited (and terrified) to announce that Wunder is going to launch on May 4th during the Deckbuilders Fest!Why Early Access?The main reason to go Early Access, is to make Wunder one of the best arcade-deckbuilder games. I think it's already pretty good, but I reckon I've only just scratched the surface. Seeing how people react to what's currently in the game will help shape everything to come.A lot of the modern game dev advice is to make a game quickly, get it out there and move on. I absolutely get the reasons why, but I really like this little coin flipping game, this was supposed to be a month long game jam, but even after 8 months I have so much more I want to add.OverviewEven with only a third of the planned coins & talismans, the game has a bunch of build variety and unique interactions that can propel you to victory. Currently there are;6 starting…
- Demo Update v0.2.1 | Collection - 23 March 2026
Hey folks, bumbleborn here 👋 This is the last big demo update before I focus entirely on the Early Access launch, but it adds a bunch QoL stuff and gives a good example of the meta progression for the game.v0.2.1Added a collection screen3 coins and 3 talismans are now locked behind mini goals, this gives a good impression of the planned meta progressionTooltip looks different for unknown objects making it easier to see what you have and haven’t yet discoveredUpdated how stats are tracked for the collection system (This will cause the stats of a previously saved run to not load properly, the saved run will be otherwise unaffected)Gameplay Settings have been addedGame speed can be adjusted more clearly (button on action panel can be increased and decreasedStudy Phase can now be skipped (toggle on action panel as well)Camera motion during flip animation can be adjustedUpgrade packs will n…
- Demo Update v0.1.504 | Save / Load Current Run - 25 February 2026
V0.1.504Saving & reloading your current run is in!You only only leave a game from the map for now. Events are pretty quick so it's not too bad, but I'll definitely add event save / load for the full game.I've tested it a lot but I'm sure a bug or 2 will have slipped by me, if you experience anything saving or loading weirdly lemme know!
- Demo Update v0.1.502 & v0.1.503 - 21 February 2026
V0.1.502added target framerate setting to video settingsfixed deck viewer tooltip buglowered volume of shop musicV0.1.503fixed coins & talismans moving at different speeds at different frameratesfixed framerate defaulting to uncapped if you have saved settings data but it doesn't have a saved setting for frameratefixed discard icons from game over screen remaining visible after starting a new gameflipped the effects of Hades to make it a more Tails based coinchanged some text in the deck menu
- Demo Update v0.1.500 & V0.1.501 - 20 February 2026
V0.1.500Newadded a new coin: Pain & Panic, will help with getting Hades to pop offadded support for active talismans that can be interacted with like fidget toys that do stuffadded a new active talisman: Lucky Coin, increased landing desired face for regular coinsadded nicer buttons for pause menuadded a simple prompt for selling talismans to avoid accidentally selling themTweakschanged version syntax to avoid running out of letterspolish for menu buttonssettings are now saved on leaving the settings menufixed menu colors in different rivers / environmentschanged final boss reward info to clearly show you win rather than receiving a rewardslightly sped up upgrade animation time (will add a setting for this later on)armour now reads "Reduces negative score" to hopefully reduce confusionfixed deck viewer not showing what is in discard, in hand and still in deck properly (will overhaul thi…
- Demo Update v0.1.5i - 19 February 2026
Boss no longer skips giving loot, except the last boss since you've won the demo! (gonna update to show no rewards during final boss later today)
- Demo Update v0.1.5h - 18 February 2026
Just a small addition today, working on a cool thing that should be finished by the weekend!Added a settings menu with very basic audio & video options, I'll add more over time!
- Demo Update v0.1.5g - 18 February 2026
First set of bug fixes for the DemoFixed mini tooltip not disabling properly in the upgrade screenFixed Miniboss elemental conditions having the wrong elements debuffedFixed a variety of bugs when viewing the deck from the shop screen