SPSTEAMPULSELIVE ANALYTICS
The Quiet After

The Quiet After Steam news

Grigsby's World Productions, LLC | Q1 2027 | game

Coming Soon

GameSteam Store content

IndieRPG

  • Steam app typegame
  • Steam App ID3896520
  • PriceNo longer available on Steam Store
  • Release dateQ1 2027
  • DeveloperGrigsby's World Productions, LLC

The Quiet After news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3896520
  • PriceNo longer available on Steam Store
  • Release dateQ1 2027
  • DeveloperGrigsby's World Productions, LLC
  • PublisherGrigsby's World Productions, LLC
  • Parent gameNot available

Genres: Indie, RPG

Company pages: Developer: Grigsby's World Productions, LLCPublisher: Grigsby's World Productions, LLC

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

The Quiet After Steam news

The Quiet After news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Devlog 05: Demos, Marketing, and the Slog, Oh My! - 13 June 2026

    It's Alive!The demo is live. It's free, runs for 7-20 minutes depending on your reading speed, and showcases a few of the early chapters. Play it, then tell me what you think, good or bad. All of it helps.It's been a little over six months since I did one of these, I know, I know, I've been slacking. But the truth is I've been hard at work on the demo, or at least that's partially the truth. It's always good to start at the beginning, though, so let's start with the demo bit, eh?The DemoThis part is so real, and it's been wild. I got a good portion of the art in and started thinking about how to handle sound. Then I realized I hate doing sound. It's tedious, and my ear is made of mud, so I went on the hunt for a sound guy. There were a ton of amazing applicants, and I would have hired all of them (except one; I'm not a huge fan of people who tell me they know what I need without listeni…

  • Devlog 04: On Mechanics and Gamification - 7 December 2025

    Finding the Line Between Art and InteractionThis is an area where I’m always trying to find the right balance.I consider the medium inherently artistic, but it is also interactive, which comes with expectations. People expect something fun or at least engaging, and this is where ideas like a core loop and gameplay mechanics come into... play.As I’ve said in earlier logs, the emotional exchange between the story and the player is the core loop. Within that, I keep asking how gamified it should be. Haptics, sound cues, and small visual signals that your decision mattered are already in place. But should players have a clearer sense of what choice they are actually making? That would offer more control over their path, but this isn’t really a game about control.The Weight of ChoiceWhen I say the game isn’t about control, I mean that the emotional weight of a decision often comes from how i…

  • Devlog 03: Craft in the Age of Imitation - 30 November 2025

    A very crafty discussionToday I want to talk about craft.I’ve been deliberate about centering the game's artists in most of our posts, in the teaser, in any way I can think of. The reason (aside from my artists being awesome) is obvious to anyone with a passing interest in game development or creativity in general. I’m sending an intentional signal about what this game is and what it isn’t; what tools shape it and which don’t.Art is the easiest place to show that, because I can literally point at brush strokes. Writing and code are less visible, so I wanted to talk a bit about where those come from and how I treat them.So let’s talk about that part of the work.Writing: from a teenage book to a visual novel endingsFor writing, I can’t think of a time I wasn’t doing it, nor a time when I didn’t want to be a published author. My life goals have changed since the first time I picked up a pe…

  • Devlog 02: My Dream Doesn’t Exist Without Other People - 23 November 2025

    Adventures in artOne day, when The Quiet After finally releases, you’ll be able to look back at this devlog and understand just how deeply I mean that, but for today, I want to focus on my artists. Ralu and Dexter.Finding them wasn’t simpleWhen I first set out to hire artists, I had a mission and a budget that didn’t match.The studio is small, self-funded, and built from the ground up with whatever spare time and spare dollars I could scrape together.So I did what any first-time indie dev does: I scoured artist marketplaces, portfolio sites, Discords, anywhere someone with talent might be hiding.Most turned the project down, and they were right to do so. Artists deserve to be paid fairly, and sometimes a small studio just can’t meet someone’s floor.Then came the test period, where I commissioned micro-pieces up front to test our vibe, see how their style blended with actual game element…

  • Devlog 01: I Can’t Tell You What This Game Really Is - 16 November 2025

    Hello world!This is the first post-launch devlog for The Quiet After."So… what is this game?"I get this question a lot, and honestly, I am still figuring out how to answer it.It is not because I do not want to tell you. I would love to discuss every design choice, every mechanic, the time I spent tuning the audio, and the number of scenes I rewrote until they felt right.But I cannot. And yes, that is frustrating.Why I Can't Tell YouThe Quiet After is a game that only works if you experience it before you understand it.It is built around:emotional architecturepsychological UI designnarrative choices that land differently depending on who you areRevealing the themes is not the same as showing the events, but even the themes need to be approached at the right moment.This Game Will Affect People DifferentlyIf I am being completely honest, this game might hit some players very hard.For some…

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.