- 12 New Languages Added & Pricing Details! - 20 September 2026
Hey everyone!We have some great news to share today. We want as many players as possible to experience the game seamlessly, which is why we’ve just added support for 12 new languages!Newly Supported Languages:Turkish 🇹🇷German 🇩🇪Simplified Chinese 🇨🇳Italian 🇮🇹French 🇫🇷Japanese 🇯🇵Polish 🇵🇱Korean 🇰🇷Portuguese (Brazil) 🇧🇷Russian 🇷🇺Spanish 🇪🇸Ukrainian 🇺🇦( more languages will be on the way in future updates (i hope so) ) Pricing & Regional Pricing Our launch price will be around : $7.50 USD Regional pricing will absolutely be applied. We firmly believe in fair access for everyone, so Steam’s regional pricing recommendations and local purchasing power will be fully taken into account.Thank you so much for all the support. -Emir "Iceberg"
- We're moving the release date to after the AUTUMN sale period, 16 October - 17 September 2026
Hello everyone, Dimenshot demo will not be available starting on the game's release date. We previously shared that our launch was moving to October 2nd. However, with the massive Autumn Sale kicking off on that exact day, we had to make a tough strategic call. Launching during a platform-wide sale means competing with thousands of discounted titles, and we want to ensure the game gets the spotlight and visibility it deserves after years of hard work. To give it the best possible launch window, we are moving the official release date to October 16th. Since the production process for the game's first version is already complete, we'll use these two weeks to focus entirely on the next update.. Key Giveaway on Discord! As a thank-you for sticking with us, we are giving away 10 Game Keys on discord! The giveaway is happening exclusively over on our official Discord server. Head over, react…
- EARLY ACCESS RELEASE DATE - 14 September 2026
Hey everyone, Our release date is officially October 2nd. To be totally honest with you, running a small indie team means handling a bunch of boring behind the scenes paperwork and admin stuff on top of making the game, which ate into our schedule a bit. The great news is that the game itself is pretty much done! All the voice acting, core content, and details are completely in place. This extra week just gives us the breathing room to add some final polish and squash a few invisible, under the hood bugs so everything runs smoothly on day one.And once we launch, regular updates and post-launch support will keep rolling out.Thanks a ton for your patience and for supporting us. It’s just a tiny detour, and we can’t wait for you to finally play it! - Emir "Iceberg" Kavak
- Minor fixes - 9 September 2026
The game size has been reduced from 870 MB to 280 MB Text errors in the lore panel have been fixed The issue of starting the game unarmed has been fixed; a weapon pickup location has been added to the first-level entrance
- Demo Update — A LOT Has Changed - 5 September 2026
Hey guys, we’ve got something to tell you! We’ve basically rebuilt the core systems of the game from the ground up. We read everything you guys write in the Steam reviews, and we’re constantly working on the game based on your feedback.For the new demo:No more slippery movement. Movement should feel much more responsive now.Weapons are now fully consistent and use a rail-based firing system to make shooting and hit feedback feel much better.Abilities have been rebalanced.We’ve done a LOT of polishing to improve the overall game feel.Turkish language support added to the game .Difficulty & LeaderboardsThere are now three difficulty levels: Easy, Medium, and Hard.Leaderboards have also been updated to match the different difficulties. NO AI. NONE. ZERO.All of the music and voice acting is 100% HUMAN-MADE. There isn't a single crumb of placeholder AI left in this game. NOT. EVEN. A. CRUMB.…
- Development Update, Release Date and Playtests - 21 August 2026
First of all, thank you so much for supporting Dimenshot! We’ve hit 10,000 wishlists, and this milestone truly means the world to us.We also have some great news: Early Access is largely complete! Right now, we’re mainly focused on implementing the voice acting and squashing a few minor bugs.A huge shoutout to JONIGHT, who took charge of the game's soundtrack- he did an incredible job, and we’re confident you're going to love it!We are actively playtesting the game on our Discord server. If you’d like to join the playtests and help us shape the game, feel free to hop in (it helps us a ton ːPEAKactuallyː ):https://discord.gg/xFQWZjnMcHWe are currently targeting a release around September. As mentioned, the game is mostly ready, and we’re currently handling administrative and business tasks behind the scenes.Additionally, a new demo update should be rolling out in a few days. I’ve essenti…
- Devlog: Progress Update on Dimenshot - 5 July 2026
Hello guys! It has been a while since our last update. We’ve realized that a weekly devlog format isn’t sustainable given our intense development schedule. Moving forward, we will be sharing comprehensive updates every 3-4 weeks to keep you in the loop on our progress and future plans. Current Development StatusMedieval Levels: Progress is moving at full speed.Noir: Final play-testing is underway.Endless Mode: Mostly complete.Early Access Weapons: All melee weapons are finished.Boss Fights: Entering the final stages of production. Upcoming Demo Changes & UpdatesMovement: Based on your feedback, we’ve removed the "slippery" feel and improved overall stability.Controls: Grappling and weapon grabbing are now separated into distinct keybinds.Balancing: Weapon stats have been tuned, and the tutorial has been updated.World Design: Boss arenas have been redesigned, and collision bugs have been…
- NEXT FEST LIVE STREAM - 15 June 2026
Hi guys ːsmugcatsackːSteam Next Fest is officially LIVE!This event means the a lot to us, and to celebrate, we are currently putting the finishing touches on a massive new demo update!We are working hard behind the scenes to roll it out as soon as possible, bringing you smoother gameplay and awesome improvements. The update will be dropping very soon!Stay tuned! We’ll be live shortly. In the meantime, you can show your support by adding Dimenshot to your Wishlist! Have a great day! -Emir "Iceberg"
- Dimenshot Weekly Developer Logs #2 - 25 May 2026
Level Design & VisualsMedieval Theme Initial Step: The complete level design for the very first map of the Medieval theme is officially finished.New Minibosses: Modeling for our brand-new miniboss variants is complete and ready to cause some chaos.Environmental Assets: We have added a fresh batch of 3D models specifically tailored to enrich the atmosphere of the Medieval environment.Combat & Enemy AnimationsMedieval Grunts Ready: Full animation sets for the standard Medieval enemies specifically the archers and crossbowmen are fully complete.Parry System Refinements: We’ve implemented significant improvements to the parry system to make your deflections feel much more responsive and rewarding.Progression & Scoring SystemsNew Style Point System: A completely revamped style point system has been integrated into the game loop to better track your performance.Score Screen Upgrade: The end-o…
- Dimenshot Weekly Developer Logs - 14 May 2026
Theme 3: SlothEnvironmental Mechanics: All spatial mechanics for the Sloth theme are now complete, and level placement has officially begun.Bosses & Mini-bosses:The first mini-boss is fully finished and ready for action.Modeling has begun for a second mini-boss and the main theme boss.Assets: Work on environment models is ongoing to flesh out the world. Theme 2: GreedBoss Fight: The Greed boss fight is now fully implemented and ready for testing.Level Design: All levels for this theme have been placed, and we are currently preparing the testing phases.New Content: A brand-new mini-boss is currently in the design stage! Theme 1: PrideMost of the music production for the first layer is complete Thanks for playing! -gosu :・゚✧
- Dimenshot Demo Patch Notes - 22 April 2026
Greetings! We've been working intensely on Dimenshot over the past few weeks, and here are the update notes for this week!New Features & MechanicsEnemy AI: The AI system has been overhauled; enemies now adapt their orientation to the slope of the terrain. (Essential prep for the new layer! ;))Throwable Axe Mechanics: You can now grapple to your thrown axe to glide or quickly pull yourself toward it.Super Dash: The "Long Jump" is officially a feature! You can now perform a Super Dash after your initial jump from the ground.Audio & Music: New music added for the first layer! (thanks to John!)Bug Fixes & BalancingAxe: Throwing skill nerfed and a cooldown added. Fixed the self-parrying glitch and the lingering collider bug.Movement: Resolved issues with slide keybindings, vertical slope speed scaling, and the viewmodel glitch during consecutive slides.Bosses: Fixed Proud Boss grammar issues…
- Gameplay Changes & New Accessibility Settings - 29 March 2026
Hey everyone! Huge thanks for your amazing feedbacks. Thanks to you, Dimenshot is becoming more solid every day! General ImprovementsBoss Parry Indicator: The parry indicator for bosses is now much more visible.Weapon Icons: Dropped weapons now feature icons for easier identification (Toggleable in settings).Speedrun Timer: In-game timer added (Toggleable in settings).Sound Effects: Fixed various SFX and added new damage sounds.Weapon & Balance ChangesThe Axe: Damage now scales with player velocity instead of a flat speed increase. Hitbox range has been adjusted.2. Axe Variation: Reduced base damage but significantly increased launch force; it now propels the player forward much further.Pistols: Increased fire rate.Darts: Fixed dart bouncing issues.Gameplay & MechanicsWallrun Overhaul: Easier to exit wallruns while maintaining entry speed,use this to gain massive momentum!Parry Hitstop:…
- COMBAT REWORK AND OPTIMIZATION - 21 March 2026
Greetings! Thank you again for your interest. Based on the feedback you’ve provided, I’ve overhauled and updated quite a few things. I hope you guys enjoy the changes!Combat & MechanicsEnergy Generation: All weapons now grant instant extra energy upon hitting an enemy!Weapon Balancing: Attack speeds for the Dart and Katana now slightly decrease if used in rapid succession to encourage rhythmic combat.Parry Improvements:Coyote Time: Added a small grace window (tolerance) to the projectile parry system. Parrying is now easier and more consistent, even if the bullet seems to have slightly entered your hitbox.Dart Parry: You can now parry your own darts! Parrying a dart causes it to explode instantly at its location.Boss Readability: Boss parry animations and timings have been refined for better clarity.Dash Buff: Added brief invulnerability frames (i-frames) while dashing, making it much s…
- Dimenshot Patch Notes - 12 March 2026
Gameplay & BalancingMelee Siphon: Basic melee attacks and successful parries now grant health.Healing Cap: The cap preventing health gain has been increased and now dynamically scales as you take damage.Energy Adjustment: Fixed a bug that caused unintended excessive energy gain during melee attacks.Boss Update: Increased the melee attack damage for the Proud boss.Level Design: Reduced the number of armored enemies in the first level of Greed.Bug FixesEquipment: Resolved the issue where the second version of the Axe failed to provide health.Audio & Animation: Added missing wall jump sound effects and polished minor animation glitches.Movement: Fixed a bug where letting go of directional keys while sliding would cause a crouching issue. Thanks for playing! -Emir
- Parry and Game Balancing - 8 March 2026
Hi guys! Heres some update notes for Dimenshot! Gameplay and MechanicsGround Slam: Increased execution speed for better fluidity.Parry System: Ease of parrying enemy projectiles has been improved.Energy Gain: Slightly increased the amount of energy gained during combat.Axe Mechanic: You can now strike and parry with the axe even if it hasn't started returning yet.Bug FixesGrappling Gun: Fixed an issue where the hook would occasionally fail to fire.Katana Skill: Fixed a bug where teleporting with the Katana could cause players to fall through the map.Projectile Direction: Fixed a bug related to the trajectory of enemy bullets.Dimentrash: Fixed a bug that allowed dashing into Dimenstrashes while in mid-air.Improvements and BalancingEnemy Animations: Replaced idle animations to prevent confusion and improve readability during combat.Tutorials: Refined and improved tutorial texts for better…
- Health and Energy System Balancing - 3 March 2026
Hello everyone,Based on your feedback, I have rebalanced the health and energy systems.The health regeneration system has been reworked. You now gain health with every hit you land using melee skills.Enemy AI has been improved.A keybind option for Dash has been added to the settings.The amount of energy granted by energy orbs has been increased, and their spawn rate has been increased.The damage tick rate of the thrown axe has been reduced.That’s all. Thanks for playing!– Emir
- Visual Accessibility Settings, Mechanics and Optimization - 1 March 2026
Greetings everyone!First of all, thank you very much for the great interest you have shown in Dimenshot! Your support truly motivates us. Based on the feedback we received from you, here are the new features and fixes we have added to the game:Visual and Technical ImprovementsFollowing the feedback regarding eye strain, I have added several settings to improve visual comfort:Effect Control: Bloom, Contrast, Saturation, Screen Shake, and Impact Frames are now fully adjustable.FOV Setting: You can now adjust your Field of View as you wish to provide a more comfortable viewing angle.FPS Cap: You can now lock your frame rate to your desired level.Mechanics and Gameplay ChangesAs a result of the feedback we received regarding the character's aerial control:Dash System Overhauled: The dash mechanic has been completely changed. You now have much more control and fluid movement while in the air…
- Quick Demo Bug Fixes,Balance Adjustments - 21 February 2026
Hello, leaving a few small bug fix notes and heading out:Fixed a bug where aim assist was targeting enemies’ feet (ːsmugcatsackː).Resolved the issue with the energy indicator of the second version of the axe.Fixed the square text issue.Improved enemy AI.Fixed the gamepad tilt issue.Resolved the issue where Dimentrash would fall asleep on the ground while attacking (ːzagsnoozeː).Fixed minor collider issues on the maps.That’s all for now. Have a good day, Emir
- DIMENSHOT DEMO GAMEPLAY STREAM - 20 February 2026
Hey everyone,We’re really excited to share that the Dimenshot demo is now live and fully playable. What is Dimenshot? Dimenshot actually started as a small side project for us, but it’s quickly become the game we care about the most. It’s an arcade-FPS, but instead of focusing on traditional gunplay, we wanted to build a combat experience centered around melee weapons. We also took a lot of inspiration from ULTRAKILL when it comes to weapon interaction and fast-paced combat flow. To give players different visual styles, we chose the Seven Deadly Sins theme (very original, we know). Our main goal is to show you something new each time you clear a layer (sin). We’ll see together where this journey takes us. Current state of the demo The demo consists of short sections that you could consider a “tutorial” for Dimenshot. That said, we added one main boss and two mini-bosses so everyone can…
- DIMENSHOT DEMO IS OUT! - 20 February 2026
Hey everyone,We’re really excited to share that the Dimenshot demo is now live and fully playable. What is Dimenshot? Dimenshot actually started as a small side project for us, but it’s quickly become the game we care about the most. It’s an arcade-FPS, but instead of focusing on traditional gunplay, we wanted to build a combat experience centered around melee weapons. We also took a lot of inspiration from ULTRAKILL when it comes to weapon interaction and fast-paced combat flow. To give players different visual styles, we chose the Seven Deadly Sins theme (very original, we know). Our main goal is to show you something new each time you clear a layer (sin). We’ll see together where this journey takes us. Current state of the demo The demo consists of short sections that you could consider a “tutorial” for Dimenshot. That said, we added one main boss and two mini-bosses so everyone can…