SPSTEAMPULSELIVE ANALYTICS
Dimenshot

Dimenshot Steam metadata

Flexberg Games | Q2 2026 | game

Coming Soon

GameSteam Store content

ActionAdventureIndieEarly Access

  • Steam app typegame
  • Steam App ID3897080
  • PriceNo longer available on Steam Store
  • Release dateQ2 2026
  • DeveloperFlexberg Games

Dimenshot metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3897080
  • PriceNo longer available on Steam Store
  • Release dateQ2 2026
  • DeveloperFlexberg Games
  • PublisherFlexberg Games
  • Parent gameNot available

Genres: Action, Adventure, Indie, Early Access

Company pages: Developer: Flexberg GamesPublisher: Flexberg Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Dimenshot Steam metadata

Dimenshot metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3897080/metadata
Steam Communityhttps://steamcommunity.com/app/3897080
PCGamingWiki search
IGDB searchSearch IGDB for Dimenshot

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Camera Comfort, Stereo Sound, Steam Cloud, Steam Leaderboards, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • 12 New Languages Added & Pricing Details! - 20 September 2026

    Hey everyone!We have some great news to share today. We want as many players as possible to experience the game seamlessly, which is why we’ve just added support for 12 new languages!Newly Supported Languages:Turkish 🇹🇷German 🇩🇪Simplified Chinese 🇨🇳Italian 🇮🇹French 🇫🇷Japanese 🇯🇵Polish 🇵🇱Korean 🇰🇷Portuguese (Brazil) 🇧🇷Russian 🇷🇺Spanish 🇪🇸Ukrainian 🇺🇦( more languages will be on the way in future updates (i hope so) ) Pricing & Regional Pricing Our launch price will be around : $7.50 USD Regional pricing will absolutely be applied. We firmly believe in fair access for everyone, so Steam’s regional pricing recommendations and local purchasing power will be fully taken into account.Thank you so much for all the support. -Emir "Iceberg"

  • We're moving the release date to after the AUTUMN sale period, 16 October - 17 September 2026

    Hello everyone, Dimenshot demo will not be available starting on the game's release date. We previously shared that our launch was moving to October 2nd. However, with the massive Autumn Sale kicking off on that exact day, we had to make a tough strategic call. Launching during a platform-wide sale means competing with thousands of discounted titles, and we want to ensure the game gets the spotlight and visibility it deserves after years of hard work. To give it the best possible launch window, we are moving the official release date to October 16th. Since the production process for the game's first version is already complete, we'll use these two weeks to focus entirely on the next update.. Key Giveaway on Discord! As a thank-you for sticking with us, we are giving away 10 Game Keys on discord! The giveaway is happening exclusively over on our official Discord server. Head over, react…

  • EARLY ACCESS RELEASE DATE - 14 September 2026

    Hey everyone, Our release date is officially October 2nd. To be totally honest with you, running a small indie team means handling a bunch of boring behind the scenes paperwork and admin stuff on top of making the game, which ate into our schedule a bit. The great news is that the game itself is pretty much done! All the voice acting, core content, and details are completely in place. This extra week just gives us the breathing room to add some final polish and squash a few invisible, under the hood bugs so everything runs smoothly on day one.And once we launch, regular updates and post-launch support will keep rolling out.Thanks a ton for your patience and for supporting us. It’s just a tiny detour, and we can’t wait for you to finally play it! - Emir "Iceberg" Kavak

  • Minor fixes - 9 September 2026

    The game size has been reduced from 870 MB to 280 MB Text errors in the lore panel have been fixed The issue of starting the game unarmed has been fixed; a weapon pickup location has been added to the first-level entrance

  • Demo Update — A LOT Has Changed - 5 September 2026

    Hey guys, we’ve got something to tell you! We’ve basically rebuilt the core systems of the game from the ground up. We read everything you guys write in the Steam reviews, and we’re constantly working on the game based on your feedback.For the new demo:No more slippery movement. Movement should feel much more responsive now.Weapons are now fully consistent and use a rail-based firing system to make shooting and hit feedback feel much better.Abilities have been rebalanced.We’ve done a LOT of polishing to improve the overall game feel.Turkish language support added to the game .Difficulty & LeaderboardsThere are now three difficulty levels: Easy, Medium, and Hard.Leaderboards have also been updated to match the different difficulties. NO AI. NONE. ZERO.All of the music and voice acting is 100% HUMAN-MADE. There isn't a single crumb of placeholder AI left in this game. NOT. EVEN. A. CRUMB.…

  • Development Update, Release Date and Playtests - 21 August 2026

    First of all, thank you so much for supporting Dimenshot! We’ve hit 10,000 wishlists, and this milestone truly means the world to us.We also have some great news: Early Access is largely complete! Right now, we’re mainly focused on implementing the voice acting and squashing a few minor bugs.A huge shoutout to JONIGHT, who took charge of the game's soundtrack- he did an incredible job, and we’re confident you're going to love it!We are actively playtesting the game on our Discord server. If you’d like to join the playtests and help us shape the game, feel free to hop in (it helps us a ton ːPEAKactuallyː ):https://discord.gg/xFQWZjnMcHWe are currently targeting a release around September. As mentioned, the game is mostly ready, and we’re currently handling administrative and business tasks behind the scenes.Additionally, a new demo update should be rolling out in a few days. I’ve essenti…

  • Devlog: Progress Update on Dimenshot - 5 July 2026

    Hello guys! It has been a while since our last update. We’ve realized that a weekly devlog format isn’t sustainable given our intense development schedule. Moving forward, we will be sharing comprehensive updates every 3-4 weeks to keep you in the loop on our progress and future plans. Current Development StatusMedieval Levels: Progress is moving at full speed.Noir: Final play-testing is underway.Endless Mode: Mostly complete.Early Access Weapons: All melee weapons are finished.Boss Fights: Entering the final stages of production. Upcoming Demo Changes & UpdatesMovement: Based on your feedback, we’ve removed the "slippery" feel and improved overall stability.Controls: Grappling and weapon grabbing are now separated into distinct keybinds.Balancing: Weapon stats have been tuned, and the tutorial has been updated.World Design: Boss arenas have been redesigned, and collision bugs have been…

  • NEXT FEST LIVE STREAM - 15 June 2026

    Hi guys ːsmugcatsackːSteam Next Fest is officially LIVE!This event means the a lot to us, and to celebrate, we are currently putting the finishing touches on a massive new demo update!We are working hard behind the scenes to roll it out as soon as possible, bringing you smoother gameplay and awesome improvements. The update will be dropping very soon!Stay tuned! We’ll be live shortly. In the meantime, you can show your support by adding Dimenshot to your Wishlist! Have a great day! -Emir "Iceberg"

  • Dimenshot Weekly Developer Logs #2 - 25 May 2026

    Level Design & VisualsMedieval Theme Initial Step: The complete level design for the very first map of the Medieval theme is officially finished.New Minibosses: Modeling for our brand-new miniboss variants is complete and ready to cause some chaos.Environmental Assets: We have added a fresh batch of 3D models specifically tailored to enrich the atmosphere of the Medieval environment.Combat & Enemy AnimationsMedieval Grunts Ready: Full animation sets for the standard Medieval enemies specifically the archers and crossbowmen are fully complete.Parry System Refinements: We’ve implemented significant improvements to the parry system to make your deflections feel much more responsive and rewarding.Progression & Scoring SystemsNew Style Point System: A completely revamped style point system has been integrated into the game loop to better track your performance.Score Screen Upgrade: The end-o…

  • Dimenshot Weekly Developer Logs - 14 May 2026

    Theme 3: SlothEnvironmental Mechanics: All spatial mechanics for the Sloth theme are now complete, and level placement has officially begun.Bosses & Mini-bosses:The first mini-boss is fully finished and ready for action.Modeling has begun for a second mini-boss and the main theme boss.Assets: Work on environment models is ongoing to flesh out the world. Theme 2: GreedBoss Fight: The Greed boss fight is now fully implemented and ready for testing.Level Design: All levels for this theme have been placed, and we are currently preparing the testing phases.New Content: A brand-new mini-boss is currently in the design stage! Theme 1: PrideMost of the music production for the first layer is complete Thanks for playing! -gosu :・゚✧

  • Dimenshot Demo Patch Notes - 22 April 2026

    Greetings! We've been working intensely on Dimenshot over the past few weeks, and here are the update notes for this week!New Features & MechanicsEnemy AI: The AI system has been overhauled; enemies now adapt their orientation to the slope of the terrain. (Essential prep for the new layer! ;))Throwable Axe Mechanics: You can now grapple to your thrown axe to glide or quickly pull yourself toward it.Super Dash: The "Long Jump" is officially a feature! You can now perform a Super Dash after your initial jump from the ground.Audio & Music: New music added for the first layer! (thanks to John!)Bug Fixes & BalancingAxe: Throwing skill nerfed and a cooldown added. Fixed the self-parrying glitch and the lingering collider bug.Movement: Resolved issues with slide keybindings, vertical slope speed scaling, and the viewmodel glitch during consecutive slides.Bosses: Fixed Proud Boss grammar issues…

  • Gameplay Changes & New Accessibility Settings - 29 March 2026

    Hey everyone! Huge thanks for your amazing feedbacks. Thanks to you, Dimenshot is becoming more solid every day! General ImprovementsBoss Parry Indicator: The parry indicator for bosses is now much more visible.Weapon Icons: Dropped weapons now feature icons for easier identification (Toggleable in settings).Speedrun Timer: In-game timer added (Toggleable in settings).Sound Effects: Fixed various SFX and added new damage sounds.Weapon & Balance ChangesThe Axe: Damage now scales with player velocity instead of a flat speed increase. Hitbox range has been adjusted.2. Axe Variation: Reduced base damage but significantly increased launch force; it now propels the player forward much further.Pistols: Increased fire rate.Darts: Fixed dart bouncing issues.Gameplay & MechanicsWallrun Overhaul: Easier to exit wallruns while maintaining entry speed,use this to gain massive momentum!Parry Hitstop:…

  • COMBAT REWORK AND OPTIMIZATION - 21 March 2026

    Greetings! Thank you again for your interest. Based on the feedback you’ve provided, I’ve overhauled and updated quite a few things. I hope you guys enjoy the changes!Combat & MechanicsEnergy Generation: All weapons now grant instant extra energy upon hitting an enemy!Weapon Balancing: Attack speeds for the Dart and Katana now slightly decrease if used in rapid succession to encourage rhythmic combat.Parry Improvements:Coyote Time: Added a small grace window (tolerance) to the projectile parry system. Parrying is now easier and more consistent, even if the bullet seems to have slightly entered your hitbox.Dart Parry: You can now parry your own darts! Parrying a dart causes it to explode instantly at its location.Boss Readability: Boss parry animations and timings have been refined for better clarity.Dash Buff: Added brief invulnerability frames (i-frames) while dashing, making it much s…

  • Dimenshot Patch Notes - 12 March 2026

    Gameplay & BalancingMelee Siphon: Basic melee attacks and successful parries now grant health.Healing Cap: The cap preventing health gain has been increased and now dynamically scales as you take damage.Energy Adjustment: Fixed a bug that caused unintended excessive energy gain during melee attacks.Boss Update: Increased the melee attack damage for the Proud boss.Level Design: Reduced the number of armored enemies in the first level of Greed.Bug FixesEquipment: Resolved the issue where the second version of the Axe failed to provide health.Audio & Animation: Added missing wall jump sound effects and polished minor animation glitches.Movement: Fixed a bug where letting go of directional keys while sliding would cause a crouching issue. Thanks for playing! -Emir

  • Parry and Game Balancing - 8 March 2026

    Hi guys! Heres some update notes for Dimenshot! Gameplay and MechanicsGround Slam: Increased execution speed for better fluidity.Parry System: Ease of parrying enemy projectiles has been improved.Energy Gain: Slightly increased the amount of energy gained during combat.Axe Mechanic: You can now strike and parry with the axe even if it hasn't started returning yet.Bug FixesGrappling Gun: Fixed an issue where the hook would occasionally fail to fire.Katana Skill: Fixed a bug where teleporting with the Katana could cause players to fall through the map.Projectile Direction: Fixed a bug related to the trajectory of enemy bullets.Dimentrash: Fixed a bug that allowed dashing into Dimenstrashes while in mid-air.Improvements and BalancingEnemy Animations: Replaced idle animations to prevent confusion and improve readability during combat.Tutorials: Refined and improved tutorial texts for better…

  • Health and Energy System Balancing - 3 March 2026

    Hello everyone,Based on your feedback, I have rebalanced the health and energy systems.The health regeneration system has been reworked. You now gain health with every hit you land using melee skills.Enemy AI has been improved.A keybind option for Dash has been added to the settings.The amount of energy granted by energy orbs has been increased, and their spawn rate has been increased.The damage tick rate of the thrown axe has been reduced.That’s all. Thanks for playing!– Emir

  • Visual Accessibility Settings, Mechanics and Optimization - 1 March 2026

    Greetings everyone!First of all, thank you very much for the great interest you have shown in Dimenshot! Your support truly motivates us. Based on the feedback we received from you, here are the new features and fixes we have added to the game:Visual and Technical ImprovementsFollowing the feedback regarding eye strain, I have added several settings to improve visual comfort:Effect Control: Bloom, Contrast, Saturation, Screen Shake, and Impact Frames are now fully adjustable.FOV Setting: You can now adjust your Field of View as you wish to provide a more comfortable viewing angle.FPS Cap: You can now lock your frame rate to your desired level.Mechanics and Gameplay ChangesAs a result of the feedback we received regarding the character's aerial control:Dash System Overhauled: The dash mechanic has been completely changed. You now have much more control and fluid movement while in the air…

  • Quick Demo Bug Fixes,Balance Adjustments - 21 February 2026

    Hello, leaving a few small bug fix notes and heading out:Fixed a bug where aim assist was targeting enemies’ feet (ːsmugcatsackː).Resolved the issue with the energy indicator of the second version of the axe.Fixed the square text issue.Improved enemy AI.Fixed the gamepad tilt issue.Resolved the issue where Dimentrash would fall asleep on the ground while attacking (ːzagsnoozeː).Fixed minor collider issues on the maps.That’s all for now. Have a good day, Emir

  • DIMENSHOT DEMO GAMEPLAY STREAM - 20 February 2026

    Hey everyone,We’re really excited to share that the Dimenshot demo is now live and fully playable. What is Dimenshot? Dimenshot actually started as a small side project for us, but it’s quickly become the game we care about the most. It’s an arcade-FPS, but instead of focusing on traditional gunplay, we wanted to build a combat experience centered around melee weapons. We also took a lot of inspiration from ULTRAKILL when it comes to weapon interaction and fast-paced combat flow. To give players different visual styles, we chose the Seven Deadly Sins theme (very original, we know). Our main goal is to show you something new each time you clear a layer (sin). We’ll see together where this journey takes us. Current state of the demo The demo consists of short sections that you could consider a “tutorial” for Dimenshot. That said, we added one main boss and two mini-bosses so everyone can…

  • DIMENSHOT DEMO IS OUT! - 20 February 2026

    Hey everyone,We’re really excited to share that the Dimenshot demo is now live and fully playable. What is Dimenshot? Dimenshot actually started as a small side project for us, but it’s quickly become the game we care about the most. It’s an arcade-FPS, but instead of focusing on traditional gunplay, we wanted to build a combat experience centered around melee weapons. We also took a lot of inspiration from ULTRAKILL when it comes to weapon interaction and fast-paced combat flow. To give players different visual styles, we chose the Seven Deadly Sins theme (very original, we know). Our main goal is to show you something new each time you clear a layer (sin). We’ll see together where this journey takes us. Current state of the demo The demo consists of short sections that you could consider a “tutorial” for Dimenshot. That said, we added one main boss and two mini-bosses so everyone can…

Patch notes and updates

S.noRelease datePatch nameGID number
122 April 2026Dimenshot Demo Patch Notes1830797770230045
212 March 2026Dimenshot Patch Notes1826992588594074
33 March 2026Health and Energy System Balancing1825727806718906
421 February 2026Quick Demo Bug Fixes,Balance Adjustments1825093633189302
55 February 2026Dimenshot – Beta Testing Fixes (Feb 5, 2026)1823825466495842

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3897080
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateQ2 2026
DeveloperFlexberg Games
PublisherFlexberg Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Dimenshot is a melee-focused boomer shooter FPS set in distinct worlds, each representing one of the Seven Deadly Sins with its own unique theme. Melee combat is central, ranged weapons are supportive. Play fast and aggressive; combine parkour with combat.

About this game

Dimenshot is a FPS that combines the boomer shooter genre with a core melee-focused experience. Unlike games like Doom that rely heavily on gunplay, here firearms are used purely for support to close the distance, while your primary melee weapons are your main source of damage and health. Features: Master your core melee weapons and seamlessly chain your attacks by combining them with temporary firearms scavenged directly from your fallen enemies. Unleash your blind vengeance across unique, tailor-made levels designed around the Seven Deadly Sins, each packed with distinct thematic enemies built to break you. Every single theme brings the pain with brutal boss fights, relentless mini-bosses, and a massive roster of fresh enemy types to tear through. SINS OF -̶̵̵̵̸̶̴̷̴̷̶̸̴̵̷̸̸̴̸̶̸̴̵̴̴̵̷̴̴̴̴̸̶̴̴̵̵̵̴̴̶̵̴̷̵̷̶̷̴̵̶̴̴̶̷̶̸̷̶̸̴̴̴̴̷̸̴̶̴̶̷̴̶̶̴̴̶̷̴̶̸̷̷̶̷̴̸̸̷̸̸̵̷̴̵̴̸̵̴̴̴̶̶̸̴̶̷̴̵̴̵̵̸̵̴̸̶̸̴̶̴̸̸̷̸̶̴̵̵̷̴̸̶̸̴̷̸̶̶̸̷̶̴̴̸̵̸̸̵̷̸̸̴̵̴̸̸̶̴̷̸̸̴̸̶̴̸̵̸̶̶̸̸̷̶̶̸̸̴̴̸̴̸̸̴̶̴̴̷̵̷̷̵̵̸̶̸̶̷̸̸̴̸̸͘͘͘͘͘͘͘͘͘͘͘͘͠͠͞͝͡͡͝͠͞͝͠͠͡͝͝͠͝͡͞͞͞͡͞͠͞͞͞͞͞͝͝͝͡͡͡͠͝͞͞͡͠͞͞͡͝͡͡͝͝͞͞͠͝͠͝͝͠͝͞͠͡͠͞͞͞͠͝͠͝͠-̶̵̵̵̸̶̴̷̴̷̶̸̴̵̷̸̸̴̸̶̸̴̵̴̴̵̷̴̴̴̴̸̶̴̴̵̵̵̴̴̶̵̴̷̵̷̶̷̴̵̶̴̴̶̷̶̸̷̶̸̴̴̴̴̷̸̴̶̴̶̷̴̶̶̴̴̶̷̴̶̸̷̷̶̷̴̸̸̷̸̸̵̷̴̵̴̸̵̴̴̴̶̶̸̴̶̷̴̵̴̵̵̸̵̴̸̶̸̴̶̴̸̸̷̸̶̴̵̵̷̴̸̶̸̴̷̸̶̶̸̷̶̴̴̸̵̸̸̵̷̸̸̴̵̴̸̸̶̴̷̸̸̴̸̶̴̸̵̸̶̶̸̸̷̶̶̸̸̴̴̸̴̸̸̴̶̴̴̷̵̷̷̵̵̸̶̸̶̷̸̸̴̸̸͘͘͘͘͘͘͘͘͘͘͘͘͠͠͞͝͡͡͝͠͞͝͠͠͡͝͝͠͝͡͞͞͞͡͞͠͞͞͞͞͞͝͝͝͡͡͡͠͝͞͞͡͠͞͞͡͝͡͡͝͝͞͞͠͝͠͝͝͠͝͞͠͡͠͞͞͞͠͝͠͝͠ -̶̵̵̵̸̶̴̷̴̷̶̸̴̵̷̸̸̴̸̶̸̴̵̴̴̵̷̴̴̴̴̸̶̴̴̵̵̵̴̴̶̵̴̷̵̷̶̷̴̵̶̴̴̶̷̶̸̷̶̸̴̴̴̴̷̸̴̶̴̶̷̴̶̶̴̴̶̷̴̶̸̷̷̶̷̴̸̸̷̸̸̵̷̴̵̴̸̵̴̴̴̶̶̸̴̶̷̴̵̴̵̵̸̵̴̸̶̸̴̶̴̸̸̷̸̶̴̵̵̷̴̸̶̸̴̷̸̶̶̸̷̶̴̴̸̵̸̸̵̷̸̸̴̵̴̸̸̶̴̷̸̸̴̸̶̴̸̵̸̶̶̸̸̷̶̶̸̸̴̴̸̴̸̸̴̶̴̴̷̵̷̷̵̵̸̶̸̶̷̸̸̴̸̸͘͘͘͘͘͘͘͘͘͘͘͘͠͠͞͝͡͡͝͠͞͝͠͠͡͝͝͠͝͡͞͞͞͡͞͠͞͞͞͞͞͝͝͝͡͡͡͠͝͞͞͡͠͞͞͡͝͡͡͝͝͞͞͠͝͠͝͝͠͝͞͠͡͠͞͞͞͠͝͠͝͠-̶̵̵̵̸̶̴̷̴̷̶̸̴̵̷̸̸̴̸̶̸̴̵̴̴̵̷̴̴̴̴̸̶̴̴̵̵̵̴̴̶̵̴̷̵̷̶̷̴̵̶̴̴̶̷̶̸̷̶̸̴̴̴̴̷̸̴̶̴̶̷̴̶̶̴̴̶̷̴̶̸̷̷̶̷̴̸̸̷̸̸̵̷̴̵̴̸̵̴̴̴̶̶̸̴̶̷̴̵̴̵̵̸̵̴̸̶̸̴̶̴̸̸̷̸̶̴̵̵̷̴̸̶̸̴̷̸̶̶̸̷̶̴̴̸̵̸̸̵̷̸̸̴̵̴̸̸̶̴̷̸̸̴̸̶̴̸̵̸̶̶̸̸̷̶̶̸̸̴̴̸̴̸̸̴̶̴̴̷̵̷̷̵̵̸̶̸̶̷̸̸̴̸̸͘͘͘͘͘͘͘͘͘͘͘͘͠͠͞͝͡͡͝͠͞͝͠͠͡͝͝͠͝͡͞͞͞͡͞͠͞͞͞͞͞͝͝͝͡͡͡͠͝͞͞͡͠͞͞͡͝͡͡͝͝͞͞͠͝͠͝͝͠͝͞͠͡͠͞͞͞͠͝͠͝͠-̶̵̵̵̸̶̴̷̴̷̶̸̴̵̷̸̸̴̸̶̸̴̵̴̴̵̷̴̴̴̴̸̶̴̴̵̵̵̴̴̶̵̴̷̵̷̶̷̴̵̶̴̴̶̷̶̸̷̶̸̴̴̴̴̷̸̴̶̴̶̷̴̶̶̴̴̶̷̴̶̸̷̷̶̷̴̸̸̷̸̸̵̷̴̵̴̸̵̴̴̴̶̶̸̴̶̷̴̵̴̵̵̸̵̴̸̶̸̴̶̴̸̸̷̸̶̴̵̵̷̴̸̶̸̴̷̸̶̶̸̷̶̴̴̸̵̸̸̵̷̸̸̴̵̴̸̸̶̴̷̸̸̴̸̶̴̸̵̸̶̶̸̸̷̶̶̸̸̴̴̸̴̸̸̴̶̴̴̷̵̷̷̵̵̸̶̸̶͘͘͘͘͘͘͘͘͘͘͘͠͠͞͝͡͡͝͠͞͝͠͠͡͝͝͠͝͡͞͞͞͡͞͠͞͞͞͞͞͝͝͝͡͡͡͠͝͞͞͡͠͞͞͡͝͡͡͝͝͞͞͠͝͠͝͝͠͝͞͠͡͠͞͞͞͠͝…

Supported languages

English * , Turkish, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian * languages with full audio support

Steam categories

Category IDCategory
2Single-player
67Camera Comfort
69Stereo Sound
23Steam Cloud
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Violência
steam germany16Gewalt
igrs15Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Dimenshot's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Dimenshot's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Dimenshot at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.00$0.00No discountSteam Store

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