Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3898600 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Seoul Hitchhiker Studio |
| Publisher | Seoul Hitchhiker Studio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
For 20 years, she lived with depression. Now, she's strong enough to name what happened: a social murder. This is a visual essay—not a game—with over 400 illustrations about grief, guilt, and survival in a collapsing meritocracy.
About this game
🧭 The Hitchhiker’s Guide to Seoul in the 21st Century A visual essay about depression, memory, and a death no one wanted to understand. You don’t “play” this game. You read it—like a digital book with hundreds of illustrations. No choices. No puzzles. No mini-games. Just one voice, and a memory that refuses to fade. 🕯️ Overview They were both top students—Seoul was the only path. At 25, she lost her art club junior there—someone she'd known for nine years. For 20 years, she lived with depression. Only now is she strong enough to name what happened: It wasn’t just a tragedy. It was a social murder —the inevitable result of a broken system. Told through the recollections of a now middle-aged woman, this illustrated visual novel looks back on a youth shaped by gifted-student programs, elite art prep studios, and Seoul’s ruthless centralization. From childhood in Daegu to early adulthood in Seoul, the story unfolds as a single, uninterrupted emotional flow. 🧠 What It’s About Not a school story. This is about what came after: grief, guilt, and survival. Not a romance. But a long, quiet tribute to someone she couldn’t save. Not a political lecture. But if you read the story to the end and revisit the past through "Reverie Mode," you will understand why Korea's low fertility rate and high suicide rate are proof of a structural failure. 💡 Gameplay Format 🖼️ 400+ AI-assisted illustrations (Retouched for emotional tone and accuracy) ⏳ 3+ hours for a single playthrough 🔁 “Reverie Mode” unlocks after the first completion → Adds the protagonist’s melancholic inner voice to earlier episodes, re-framing events from a social and structural perspective. 📖 Two narrative entry points (early childhood or adolescence) → same story, same ending 🛑 No interaction beyond advancing text Think of it as an interactive memorial essay — about memory, structural violence, and quiet faith. 🔹 Tags & Themes Mental health Suicide and grief Childhood trauma Depression as memory disorder Prosopagnosia Emotional Scars Catholic faith and spiritual guilt Artistic ambition vs. social reality Regional disparity & social isolation Real estate bubble Educat…
Supported languages
English, Korean
