SPSTEAMPULSELIVE ANALYTICS
Pillar of Salt

Pillar of Salt Steam news

Dead Hand Games | Feb 12, 2026 | game

Released

0players observed · 23 September 2026 - 18:58:56 UTC

RPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

Pillar of Salt news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews8
  • Release dateFeb 12, 2026
  • DeveloperDead Hand Games
  • PublisherDead Hand Games

Genres: RPG

Company pages: Developer: Dead Hand GamesPublisher: Dead Hand Games

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Pillar of Salt Steam news

Pillar of Salt news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Build 1.0.1 - 18 February 2026

    New Added lore to some items missing lore text. Fixes Corrected some reported typos. Fixed bug causing dice in dice game to sometimes fly off and never return (lol) Fixed some pathing oddities on the Meadow Isles

  • Build 0.1.6 Patch Notes (10/2/25) - 2 October 2025

    Hello Pillars!This week's patch reworks the world map art for the Meadow Isles, the day 1 islands that the demo takes place on. This was to better match it with the art in the full game for the other map areas. There have also been a small number of fixes for issues that were found. I hope everyone enjoys this update, and I'll have more soon! Take care!Build 0.1.6 Patch NotesNew AdditionsAdded lore text to some of the items missing lore textChangesReworked world map art for the Meadow IslesFixesFixed a few different issues where the battle screen would get stuck due to an enemy killing itself mid-action

  • Build 0.1.5 Patch Notes (9/16/25) - 16 September 2025

    Hello Pillars!Small patch addressing some outstanding issues. I've also included some more quality of life improvements and balance changes. This will likely be the last patch for a while as I prep for Steam Next Fest. Build 0.1.5 Patch NotesNew AdditionsAdded help glossary items for self targeting and the 5 elemental subtypesAdded tooltip on mouse hover for boss descriptionsAdded player stat tooltip to battle screen on mouse hoverAdded tooltip on mouse over of attacking styles in inventory screenChangesRemoved class and character title from inventory screenReplaced mousing over class to see attacking styles to simply displaying them at all times. Way too many players had issues with finding the tooltip for itReworked Might's reduction to armor encumbrance to be more generous. Now wearing medium and heavy armor will not negatively impact character's ability power % as much when you have…

  • Build 0.1.4 Patch Notes (9/11/25) - 11 September 2025

    Hello Pillars!This week's update adds the new Elemental Incarnation system you can read about below. It also focuses heavily on general improvements as well as a large revamp to the ability system. Now abilities should be more valuable to use, but at a higher price to match. The goal is reducing the need to constantly spam abilities and create more variety in player choice's mid-combat. This should also make using abilities more useful for characters that aren't already heavily invested in using abilities.I'm working on one more patch for the demo that will address some outstanding issues, which will be out soon. I hope you enjoy these updates. I'll be back with more soon!Build 0.1.4 Patch NotesNew AdditionsAdded new Elemental Incarnation system to enemies. All normal enemies in the game can now spawn as any of 5 elemental subtypes, which comes with special additional effects as well as…

  • Build 0.1.3 Patch Notes (9/4/25) - 4 September 2025

    Hello Pillars!This week's update is primarily some quality of life additions to help with the influx of new players. There is now a help glossary filled with entries that will hopefully answer some questions players might have, as well as more visual queues for various things throughout the game. The biggest balance change is damage over time and healing over time now decay at 20% of their total per round. I hope you enjoy these updates! I'll be back with more next week!Build 0.1.3 Patch NotesNew AdditionsAdded new battle scene for the CastleAdded note to inventory screen explaining the "empty slot" areasAdded help window (default mapped to Q key)Added reminder to check helpAdded stat arrows to inventory screen that highlight changesAdded crit and block to stat tooltips in inventory windowAdded stat tooltips to character selection windowChangesChanged Blacksmith to Armorsmith (to make i…

  • Build 0.1.2 Patch Notes (8/28/25) - 28 August 2025

    Hello Pillars!This update is the last before the demo's official launch tomorrow! It includes several quality-of-life improvements and completes my move to standardize some of the mechanics in the game. For instance, all relics are now stackable. Also included are a lot of small and medium-sized adjustments I've made for balance. I hope you enjoy it, and I'll be back with more next week!Build 0.1.2 Patch NotesNew AdditionsAdded hotkey labels to UI buttonsAdded hotkey labels to speed buttons in combatAdded character inventories to run history files (runs completed prior to build 0.1.2 will not have their items recorded)Added wishlist button to main menuAdded reminder for players to equip their first itemAdded duration and type to ability tooltipsAdded lore text to most items in the gameChangesChanged UI button iconsExperience gains reduced from all sources by roughly 30%Enemy evasion for…

  • Build 0.1.1 Patch Notes (8/21/25) - 22 August 2025

    Hello Testers!This update includes several changes to address the feedback I've received from you all. There is more to come as we approach Next Fest this Fall, and you can expect additional content shortly. Some of the changes in here will reflect a movement towards standardizing terminology in the game as well as expected interactions. The next patch will address this even more as I work to bring everything in line. I want to say thank you again to every tester, your feedback is helping Pillar of Salt be the best I can make it. Please keep it coming!Build 0.1.1 Patch NotesNew AdditionsAdded a relic indicator to win screen to more easily reference what benefits that character is receivingAdded Mac version of gameAdded WASD movement option for map. these keys are remappable in optionsAdded enemy stat tooltips when moused over in battleAdded 12 new relicsAdded demo run attempt and win co…

Patch notes and updates

S.noRelease datePatch nameGID number
118 February 2026Build 1.0.11825093633182957
22 October 2025Build 0.1.6 Patch Notes (10/2/25)1811772772490029
316 September 2025Build 0.1.5 Patch Notes (9/16/25)1811138915339720
411 September 2025Build 0.1.4 Patch Notes (9/11/25)1810503566427898
54 September 2025Build 0.1.3 Patch Notes (9/4/25)1809869180043286
628 August 2025Build 0.1.2 Patch Notes (8/28/25)1809235871598883
722 August 2025Build 0.1.1 Patch Notes (8/21/25)1808601382460698

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