Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3900010 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | Free to play |
| Free to play | Yes |
| Discount | 0% |
| Original price USD | — |
| Current price USD | Free |
| Release date | To be announced |
| Developer | AllByte |
| Publisher | AllByte |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/3900010/ |
Short description
A tactical turn-based RPG combining aspects from RPG classics. Explore the world of Nesis with Elias, an unassuming windmill mechanic, as he is unexpectedly charged with protecting his village from an impending invasion of slime monsters.
About this game
The Chronicles of Nesis brings together some of the best elements of the fifth-generation RPGs including: pre-rendered graphics, tactical combat, visible enemy encounters, seamless battle transitions, and configurable and class skills. Join Elias, an unassuming windmill mechanic, as he discovers the dangers lurking beneath his own sleepy village and the history of the Anam. The Chronicles of Nesis represents years of work from a solo dev. It is an attempt to capture the seemingly lost artistic execution of the highly praised video games of the 1990s. Reviving the lost art styles of the 1990 JRPGs through pre-rendered backgrounds, perspective projection, and traditional pixel art sprites Get the best of both tactical turn-based combat and world exploration. Combat seamlessly transitions between exploration and tactical combat overlay, letting you jump right into and out of combat. Consider when and how you engage enemies or possibly avoid combat altogether. But be careful, some enemies might appear when you least expect it Skills can be learned by progressing your class's skill tree, which are custom to your class, or by finding Relics. Relics may be equipped according to relic slots found in equipment. Both class skills and relic skills increase in Proficiency upon use in combat unlocking powerful improvements Key Features: Tactical combat No random encounters; enemies can be seen running around Class skill trees Relic system enabling augmenting in-combat abilities Pre-rendered backgrounds Music inspired by RPG classics
Supported languages
English
