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Factory Default: Build, Trade, Repeat

Factory Default: Build, Trade, Repeat Steam news

Chett Fitzgerald | Coming soon | game

Coming Soon

GameSteam Store content

IndieSimulation

  • Steam app typegame
  • Steam App ID3901610
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperChett Fitzgerald

Factory Default: Build, Trade, Repeat news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3901610
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperChett Fitzgerald
  • PublisherMicroProse Software
  • Parent gameNot available

Genres: Indie, Simulation

Company pages: Developer: Chett FitzgeraldPublisher: MicroProse Software

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Factory Default: Build, Trade, Repeat Steam news

Factory Default: Build, Trade, Repeat news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • A Small Update on the Factory Default Launch - 8 September 2026

    A Small Update on the Factory Default LaunchWe were looking forward to welcoming everyone into Factory Default today, but we’ve encountered a slight hiccup in the publishing process. Unfortunately, this means the game won’t be launching into Early Access today as originally planned.Everything is ready on our side, and we’re just as eager as you are to see players start building their first industries, connecting global supply chains, and discovering just how far their companies can grow.We’re working through the final steps and will keep you informed as soon as we have an update to share.Thank you for your patience, your support, and for sticking with us. The factories will be running soon! 🏭🌍

  • Early Access Release Date Reveal + The Road to 1.0! - 22 July 2026

    Greetings!I finally have a date for you. Factory Default: Build, Trade, Repeat will be launching into Early Access on September 8th, 2026. If you haven’t seen it yet, here is the release date teaser:Behind the scenes, I have been working to get the first stage of celestial expansion ready for the launch build. Here is a quick sample of the Moon in motion: \ Getting a foothold on the Moon is just the start of the Ultima Mundi project. To give you an idea where the simulation is actually heading during Early Access, here is the official Roadmap to 1.0: I will go into much more detail on the specific features, mechanics, technologies, and events listed here once Early Access officially launches. But as you can see, the plan is for every planet and moon to throw a new logistical puzzle at you to keep the late-game challenging.Thank you to everyone who playtested early iterations, provided h…

  • Pre-Release Update 0.0.9 - Space Station, UI Overhauls, & Achievements - 13 July 2026

    Greetings!Update 0.0.9 is a fairly small update prepping for the much more complex 0.0.10.📌Highlights:Ultima Mundi Phase 4 can now be completed. The captured asteroid used as a counter-weight on the space elevator was making the world nervous. Uncle Ian wants to replace it with a much more aesthetic and functional "Space Station".4 new items added to complete Phase 4.Trade Routes completely rebuilt with fleets, mixed cargo, rerouting, and editing.Research Menu rebuilt from scratch.Resource Assignment Panel Overhaul125 Steam Achievements added Major optimization, UI polish, balance changes, and bug fixes!Here is a quick video covering the major changes:Full Patch Notes🏭 ADDITIONSStory - Ultima Mundi Phase 3 CompletePlayers can now complete Ultima Mundi Phase 4: The Space Station.Just like the Space Elevator, we will need to secure votes in the General Assembly, this time on issue 3 of…

  • Pre-Release Update 0.0.8 - Space Elevator, Byproducts, Overhauls, & QoL - 3 June 2026

    Greetings! I would first like to thank those of you that have wishlisted the game already. It's extraordinarily helpful for visibility of the game, as well as personally driving me to make Factory Default the best game it can be.The main goals for 0.0.8 were moving the story forward and more quality of life features. There are quite a few, so let's get into it.📌 Highlights:Byproducts - Most Mines, many farms, and some refined resources now produce byproducts! Just in case there weren't enough materials to manage, now you can do something with those orange peels after making orange juice.Ultima Mundi Phase 3 is fully completable. - Supply Uncle Ian with everything he needs to build the world's first and only Space Elevator. This might seem like Uncle Ian's end goal, but it is just a stepping stone6 new items have been added to complete Phase 3 - These items will be needed in high amount…

  • Welcome to Factory Default! + MicroProse Partnership and Version 0.0.7.0 - 26 March 2026

    Hello everyone!Welcome to the official Steam page for Factory Default: Build, Trade, Repeat! I am Chett Fitzgerald, the solo developer behind the game.I started building Factory Default as the game I have been hoping someone else would make for years. A business simulation set on a real-world map, focusing entirely on global logistics, dizzying supply chains, as well as resource management instead of combat.I'm also incredibly proud and humbled to announce that I have partnered with the legendary strategy and simulation publisher MicroProse to bring the game to life! Their backing will help this logistical sandbox to reach its full potential.I want to give thanks to those that played the very early versions of the game on Itch.io. Factory Default would not have gotten this far without you.To celebrate the page going live, I want to share the details of our newest major update: Version 0…

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