- New update is live! - 2 May 2016
These update includes the following changes: -Camera collision improved -Issues related to the "no returning to hub" unlockable are fixed -You can't swim anymore in space by jumping from a specific location in L3 -"Under 40 secs cube" Ach-II-vement time is now stored before the cinematic -Some hardcoded text has also been fixed -You can't reactivate the first fight with Fat the Cat if you don't collect the cube and reenter the battle arena again -If you carry a marble and then get hit the marble will not disappear anymore -And issue where you could get stuck in a catapult on rage mode has been fixed -Some issues when navigating the main menu have been fixed -You can't activate the race by talking to the statue again if the Cube isn't collected -When catapulting on the top of the level in L1 you can't glitch throw the cage and fall down the pit -There isn't a cloned platform in challenge…
- New update is live! - 2 May 2016
These update includes the following changes: -Camera collision improved -Issues related to the "no returning to hub" unlockable are fixed -You can't swim anymore in space by jumping from a specific location in L3 -"Under 40 secs cube" Ach-II-vement time is now stored before the cinematic -Some hardcoded text has also been fixed -You can't reactivate the first fight with Fat the Cat if you don't collect the cube and reenter the battle arena again -If you carry a marble and then get hit the marble will not disappear anymore -And issue where you could get stuck in a catapult on rage mode has been fixed -Some issues when navigating the main menu have been fixed -You can't activate the race by talking to the statue again if the Cube isn't collected -When catapulting on the top of the level in L1 you can't glitch throw the cage and fall down the pit -There isn't a cloned platform in challenge…
- Quick fix! - 23 February 2016
Yesterday I introduced an issue where the camera would start shaking after respawing :(, a patch for that is now live!
- Quick fix! - 23 February 2016
Yesterday I introduced an issue where the camera would start shaking after respawing :(, a patch for that is now live!
- Quick update! - 22 February 2016
Another quick update is live! -Green statue added to the HUB, now you can change your Green Pigcoins there -Fixed an issue where in some rare cases R would slowdown in midair -Fixed an issue where coming from the Options in the main Menu -Fixed an issue with the colliders of the windows on the tower on l1 Enjoy :)!
- Quick update! - 22 February 2016
Another quick update is live! -Green statue added to the HUB, now you can change your Green Pigcoins there -Fixed an issue where in some rare cases R would slowdown in midair -Fixed an issue where coming from the Options in the main Menu -Fixed an issue with the colliders of the windows on the tower on l1 Enjoy :)!
- Update with a bunch of bugs fixed and some added features - 17 February 2016
-Now you can do a U turn while swimming if you press the Freeze key -The stats now display the time in minutes and seconds -Now R has more oxygen while underwater -Signs indicating the location of the cubes have now text -Fixed - In some rare cases R was wallsliding against nothing -Fixed - You could easily get into the salamander sanctuary without exploding the wall -Fixed - In some rare cases R could get stuck in the teleporter -Fixed - When landing in some specific platforms R turned into a Giant -Fixed - The first person view has now the same behavior as the main camera -Fixed - Logolo could punch you out of Sunshine Valley -Fixed - Pontus in some cases would not fight back -Fixed - application would hang if you die by falling at the same time a timer is running out -Fixed - Some issues with the scenery where R could get stuck -Fixed - If timed correctly, while sliding you could wal…
- Update with a bunch of bugs fixed and some added features - 17 February 2016
-Now you can do a U turn while swimming if you press the Freeze key -The stats now display the time in minutes and seconds -Now R has more oxygen while underwater -Signs indicating the location of the cubes have now text -Fixed - In some rare cases R was wallsliding against nothing -Fixed - You could easily get into the salamander sanctuary without exploding the wall -Fixed - In some rare cases R could get stuck in the teleporter -Fixed - When landing in some specific platforms R turned into a Giant -Fixed - The first person view has now the same behavior as the main camera -Fixed - Logolo could punch you out of Sunshine Valley -Fixed - Pontus in some cases would not fight back -Fixed - application would hang if you die by falling at the same time a timer is running out -Fixed - Some issues with the scenery where R could get stuck -Fixed - If timed correctly, while sliding you could wal…
- Quick fix update! - 18 January 2016
Another quick fix update is up! -Manual Zoom was activated when pressing the FN key only, now FN + Camera up/down is needed -The number of total salamanders needed to activate some extras was off -The number of Cubes needed to enter L2 and L3 was off -The cursor lock to window function was deactivated when switching windows
- Quick fix update! - 18 January 2016
Another quick fix update is up! -Manual Zoom was activated when pressing the FN key only, now FN + Camera up/down is needed -The number of total salamanders needed to activate some extras was off -The number of Cubes needed to enter L2 and L3 was off -The cursor lock to window function was deactivated when switching windows
- New juicy update - Custom joystick maps, Freeze Snap options, FN Button and much more! - 13 January 2016
So here is some info regarding the last update: Customize Joystick map option in the Launcher Option to change the behavior of the camera UP/DOWN axis to Zoom IN/OUT instead (in-game Menu) Option to Snap R to the camera view (or the Camera to R) when triggering the Freeze Ray (in-game Menu) Option to lock the mouse to the window (in-game Menu) Option to invert the axis of the Close view Camera (in-game Menu) Introducing the FN button (by default the Left Trigger on the Xbox controller and the Shift key on PC). If you press this button while moving the camera up and down you will get the inverted effect of the option selected in (Cam Y Zoom). If you hold it while pressing the Freeze button R will Snap to the camera view You can also use it for swimming freeing up your right hand to move the cam Now if you are crawling and press the Jump button R will roll up and stand up quickly Somersau…
- New juicy update - Custom joystick maps, Freeze Snap options, FN Button and much more! - 13 January 2016
So here is some info regarding the last update: Customize Joystick map option in the Launcher Option to change the behavior of the camera UP/DOWN axis to Zoom IN/OUT instead (in-game Menu) Option to Snap R to the camera view (or the Camera to R) when triggering the Freeze Ray (in-game Menu) Option to lock the mouse to the window (in-game Menu) Option to invert the axis of the Close view Camera (in-game Menu) Introducing the FN button (by default the Left Trigger on the Xbox controller and the Shift key on PC). If you press this button while moving the camera up and down you will get the inverted effect of the option selected in (Cam Y Zoom). If you hold it while pressing the Freeze button R will Snap to the camera view You can also use it for swimming freeing up your right hand to move the cam Now if you are crawling and press the Jump button R will roll up and stand up quickly Somersau…
- Steam Trading Cards just released - 24 December 2015
We just released the first set (5) of Steam Trading Cards, go get them all! :)
- Steam Trading Cards just released - 24 December 2015
We just released the first set (5) of Steam Trading Cards, go get them all! :)
- Another quick fix update! - 17 December 2015
That implements the following: -Fixed an issue where R could not jump in some situations for a few frames after landing -Fixed an issue with the camera getting stuck in some faux gravity areas -Reduced size between planetoids in CH5
- Another quick fix update! - 17 December 2015
That implements the following: -Fixed an issue where R could not jump in some situations for a few frames after landing -Fixed an issue with the camera getting stuck in some faux gravity areas -Reduced size between planetoids in CH5
- Juicy update! :) - 15 December 2015
-Added the option to set the physic update to 60 t/s (before it was 30) in the launcher, check it out for a smoother experience! -R´s main texture has been exposed, next to the executable (/Resources/body diff - Final.jpg), open it up with your favorite image editor and have fun! :) -Implemented new camera collision detection -Aiming now with the Freeze camera should be smoother -Fixed an issue where you would not land propperly on a planet after using a catapult -Fixed an issue when walking on the grass of the HUB -Fixed - Once achieved The Freezenator!"-Achievement pops up upon kicking -Fixed a platform on L4 where R triggers the "falling" animation when touching it -Fixed a issue where players were able to reach the cube "up there somwhere" without activating the pots -Fixed a collision issue with a Transparent Tower on the "up there somwhere"
- Juicy update! :) - 15 December 2015
-Added the option to set the physic update to 60 t/s (before it was 30) in the launcher, check it out for a smoother experience! -R´s main texture has been exposed, next to the executable (/Resources/body diff - Final.jpg), open it up with your favorite image editor and have fun! :) -Implemented new camera collision detection -Aiming now with the Freeze camera should be smoother -Fixed an issue where you would not land propperly on a planet after using a catapult -Fixed an issue when walking on the grass of the HUB -Fixed - Once achieved The Freezenator!"-Achievement pops up upon kicking -Fixed a platform on L4 where R triggers the "falling" animation when touching it -Fixed a issue where players were able to reach the cube "up there somwhere" without activating the pots -Fixed a collision issue with a Transparent Tower on the "up there somwhere"
- Quick fix update! - 12 December 2015
New build just uploaded that fixes the crash some Windows x64 users were experiencing when entering challenge 6. Remember you can post any suggestions here: http://steamcommunity.com/app/390210/discussions/0/487876568223168694/ And any bugs you come across here: http://steamcommunity.com/app/390210/discussions/0/487876568225929737/ Thanks! RNC
- Quick fix update! - 12 December 2015
New build just uploaded that fixes the crash some Windows x64 users were experiencing when entering challenge 6. Remember you can post any suggestions here: http://steamcommunity.com/app/390210/discussions/0/487876568223168694/ And any bugs you come across here: http://steamcommunity.com/app/390210/discussions/0/487876568225929737/ Thanks! RNC