- INIMICUS Update - 6 September 2026
Other UpdatesFixed an issue where an error could occur at the end of a battle.Fixed an issue where some fonts would not load correctly.
- INIMICUS Update - 6 September 2026
Main UpdateOver 20 new weapons have been added.Over 20 new items have been added.Other UpdatesAdded glowing ore veins to the Worm Mine.Added multiple fishing spots to the Worm Mine.Added rarity frames to item icons.Added a "+3" variant for all weapons.Enemy actions and target lines are now hidden while party commands are active.Adjusted the sizes of all enemies.Fixed an issue where the number of treasure chests was incorrect.Fixed an issue where the background might scroll during normal encounters following the "Wandering Soul" battle.Fixed an issue where a defeat could be triggered by using fast travel during the "Wandering Soul" battle.Fixed an issue with incorrect data settings for ★9 weapons and armor.Implemented various other minor bug fixes.CommentsThank you for playing *INIMICUS*! Development is progressing thanks to all of you.
- INIMICUS Update - 25 August 2026
Main UpdateImplemented a fishing feature.Added over 20 types of new armor.Added over 15 types of new items.Other UpdatesAdded +2 versions for all types of armor and accessories.Added effects for tree-shade and filtering sunlight.Added ambient sounds to specific maps.Added a depth-of-field effect (can be toggled in the options).Added cloud shadows.Partially redesigned the Monster Bestiary UI.Changed status displays on the menu and equipment screens to use 3-digit separators.Added battle effects to certain battle mechanics.The maximum movement speed has been changed from 3 to 2. (If the value is currently 3, it will not change immediately, but it will be updated to 2 in the near future.)Fixed an issue where the "Monster House!" Steam achievement could not be unlocked.Fixed an issue where a 9-Star Soul was not obtained even after collecting 40 or more Apprentice Reaper Souls.Fixed an issue…
- INIMICUS Update - 19 August 2026
Main UpdateFarming and livestock features have been implemented in Soulfia.Over 15 new weapons have been added.Over 25 new items have been added.Other UpdatesAdded +2 versions for all weapon types.Special buffs are now granted in RANDOM Mode.Added harvestable items throughout the map.Special dishes can now be crafted!Added seasonings and livestock deeds to the shop.Revamped the map BGM for Soulfire.Revamped the battle UI.Adjusted some crafting recipes.Added frames to character images based on their type.Changed the acquisition requirements for rare equipment recipes.Fixed an issue where mission battle information was displayed incorrectly.Fixed an issue preventing fast travel to Kamakamasu.Fixed an issue where some bosses dropped incorrect items.Fixed an issue where the background would not load correctly after a battle with a Wandering Soul.Implemented various other minor bug fixes.Com…
- INIMICUS Update - 5 August 2026
Main UpdateAdded over 5 new types of weapons.Added over 30 new types of armor.Other UpdatesAdded a "Damage Multiplier" display to the in-battle status UI, allowing for three-digit values.Removed the display showing current and maximum item counts (to prevent text display issues).Revamped character appearances.Improved the visibility of skill names on the skill screen.Added rewards for "Wandering Soul" encounters.Placed an additional treasure chest on the 3rd floor of the Dead Party Mansion.Added a new battle BGM track for "Wandering Soul" battles.Fixed an issue where "TOTAL DAMAGE" was displayed on the map screen.Fixed an issue where certain achievements could not be unlocked.Excluded the "percentage break damage" caused by "Gap Break Bite+++" from damage absorption effects.Implemented various other minor bug fixes.CommentsThank you for playing *INIMICUS*! Development is progressing tha…
- INIMICUS Update - 29 July 2026
Main UpdateOver 200 new skills have been added.Over 10 new weapons have been added.★9 weapons have been implemented."MEGA CRITICAL" has been implemented for all characters.Other UpdatesThe crafting system has been completely overhauled internally.Current and maximum item values are now displayed.Character appearances have been revamped.Changed the sound effects for user actions.Visual effects for SP skills have been revamped.The level requirement for passive skills has been changed from Lv. 500 to Lv. 100.Adjustments were made to automatically equip items to empty slots while "Random Mode" is active.Fixed an issue where the hit count limit for "Metta-Meta! +++" and "Triple Destruction Beam +++" exceeded 99.Fixed an issue where enemy coordinates would become incorrect when encountering enemies after a story boss battle.Various other minor bug fixes were implemented.CommentsThank you fo…
- INIMICUS Update - 18 July 2026
Main Update2nd Anniversary commemorative items have been added.A consecutive battle feature has been added to the Wandering Soul battle.Other UpdatesAdjusted mechanics for "Slip Damage" to properly account for monsters with level-scaling stats.Adjusted difficulty levels of 5000 and above in conjunction with the addition of the consecutive battle feature.Fixed an issue where the notification for learning the "Sanatio" skill would appear repeatedly.Fixed an issue preventing a rematch against the Goblin in the Challenge Room while possessing the "★10 Gigant Quest Master" title.Fixed an issue where the "TOTAL DAMAGE" display position was incorrect in certain battles.Fixed an issue where Enhancement Crystals 67, 68, and 69 might not be obtainable.Fixed an issue where the effect of "Seize the Wandering Soul" would not activate.Fixed an issue where an error occurred if an enemy was defeated by…
- INIMICUS Update - 12 July 2026
Main UpdateWe have added over 200 new skills.Other UpdatesUpdated the character visuals.Changed the "Total Damage" display for individual enemies to use digit separators (e.g., 1,000).Left-aligned the menu screen items.Added a new battle BGM track for "Wandering Soul" battles.Added a gradient effect to skill backgrounds.Optimized performance for critical hits and weakness hits.Significantly optimized the visual effects for "Bleed" and "Blind" debuffs.Fixed an issue where performance would drop when repeatedly scrolling on the skill screen.Fixed an issue where damage dealt by enemy Burst follow-up attacks was being rounded up.Fixed various other minor bugs.CommentsThank you for playing *INIMICUS*! Development is progressing thanks to all of you. We have confirmed an issue where battle performance drops, but this currently only affects players who have deeply engaged with the end-game con…
- INIMICUS Update - 8 July 2026
Main UpdateWe have added 14 new skills.Other UpdatesThe characters' appearances have been updated.Fixed an issue where "start-of-battle" buff effects were triggering for characters other than the active combatants.Fixed an issue where characters could learn skills at the wrong levels.Various other minor bug fixes were implemented.CommentsThank you for playing *INIMICUS*! Development is progressing thanks to all of you.
- INIMICUS Update - 8 July 2026
Main UpdateWe have added 20 new skills.Other UpdatesThe difficulty level is now displayed at the start of battles against Wandering Souls.Character sprites now become transparent when the mouse cursor hovers over them.Certain battle mechanics have been revised and adjusted to give the player an advantage.The "Endurance" effect now triggers even when hit by an attack that would otherwise reduce Max HP to 1.Multi-hit mechanics have been optimized, and sound effect intervals have been set to prevent audio distortion.Damage-on-hit processing has been optimized.Buff animations have been optimized.Performance has been improved by converting specific skills into functions.Fixed an issue where the overall frame rate (FPS) would drop when facing high-level enemies.Various other minor bug fixes have been implemented.CommentsThank you for playing *INIMICUS*! Development is progressing thanks to al…
- INIMICUS Update - 5 July 2026
Main UpdateWe have added a new enhancement system: Passives.We have added 20 new skills.Other UpdatesAdded unique animations for buffs and debuffs.Character portraits are now displayed on the equipment screen.Made it easier to identify skills that cannot be used.Improved performance when selecting items during battle.Improved performance when opening the menu screen.Significantly improved performance when switching between selections on the item and equipment screens.Improved performance during loading and continuing the game.Fixed an issue where certain processes overlapped at the end of a battle.Implemented various other minor bug fixes.CommentsThank you for playing *INIMICUS*! Development is progressing thanks to all of you.
- INIMICUS Update - 28 June 2026
Main Update1 new skill has been added.HP, MP, and SP values are now displayed with digit separators.Other UpdatesMade minor adjustments to the title screen.Added two types of battle BGM for "Wandering Soul" battles.Sanamos now appears in "Wandering Soul" battles.Completely revamped the party formation upon encountering enemies.Fixed various minor bugs.CommentsThank you for playing *INIMICUS*! Development is progressing thanks to all of you.
- INIMICUS Update - 24 June 2026
Main UpdateWe've added 2 new skills.Other UpdatesAdded one new battle BGM to the Wandering Souls Battle mode.Added support for automatic acquisition of some Steam achievements.Added the effect "Allows all characters to act twice at the start of battle only" when equipping Gigant Power.Reversed the load and save order on the preset screen. A confirmation screen now appears when saving the formation.Changed the naming convention for all items.Added a rarity-specific text color to trophies.Optimized the Wandering Souls Battle mode.Fixed other minor bugs.CommentsThank you for playing INIMICUS! Development is progressing thanks to all of you.When loading save data from versions prior to Ver10.6.0, please check the previous important announcement.
- セーブデータに関する重要なお知らせ - 20 June 2026
Important NoticeSave data from versions prior to Ver10.7.0 cannot be automatically transferred.We apologize for the inconvenience, but please transfer your save data using the following procedure.Even if you update the game, your previous save data will not be deleted, so please rest assured. If you are concerned, we recommend using Steam's backup function.■Steps to directly manipulate folders1. Play the game with the latest version, Ver10.7.0, and save once within the game.2. Open Steam.3. Click "Library" at the top.4. Right-click INIMICUS in the game list on the left.5. Click Manage > Browse Local Files.6. File Explorer will open.7. Open INIMICUS_Ver7.2.0 in File Explorer.8. Find and open the "save folder".9. Move the files "config.rmmzsave" and "file0.rmmzsave" located in the "save folder" to a folder containing a string of numbers, such as "76561198974450". (If a replace prompt appe…
- INIMICUS Update - 20 June 2026
Main UpdateSteam achievements are now supported.RANDOM Mode has been added.One new skill has been added.Other UpdatesSeveral new trophies have been added.Six new battle BGM tracks and five new backgrounds have been added to the Wandering Souls Battle mode.In addition, minor bug fixes have been implemented.CommentsThank you for playing INIMICUS! Development is progressing thanks to all of you.We have an important announcement to make, so please take a look.
- INIMICUS Update - 26 May 2026
Main UpdateEndless mode added to all Challenge Rooms.Over 20 new monsters added.Other UpdatesAdded "Skill Display Settings" and "Back" to the sorting submenu."Orichalcum" has been added to training.Monster character portraits have been revamped.The total level of Endless records is now automatically calculated from each Gigant Quest.Experience points for Challenge Room Endless have been increased.The crafting screen can now be completed entirely with mouse operations.The skill background during enemy actions has been changed to red.The minimum damage taken is now 10%, and the maximum is now 999%.The maximum amount of gold you can hold has been increased from 900 million to 999.9 billion.We've added a cost to the skills that are activated in Pakuri Reflect.The assets for Hit Count and TOTALHPDAMAGE have been updated."Complete!" has been added to Mission Battles.Fixed an issue where unint…
- INIMICUS Update - 20 May 2026
Main UpdateAdded a random endless battle mode. (Symbol encounters occur on the field map.)Added an endless mode to Challenge Room.Added 20 new monsters.Other UpdatesAdded a submenu to the sorting options.Renewed monster portraits.Significantly nerfed the overpowered enemy Ivy Flower in Endless mode.Adjusted difficulty levels from Lv. 1,000 onwards.Optimized status referencing for difficulty levels from Lv. 2,000 onwards.Also fixed minor bugs.CommentsThank you for playing INIMICUS! Development is progressing thanks to all of you. With the random endless battle system, the outcome of battles can depend on the player's luck. You can still level up using the usual Gigant Quests and Challenge Rooms, but we know some people want to enjoy the randomness, so we've implemented this new feature. Please enjoy it!
- INIMICUS Update - 18 May 2026
Other UpdatesAdjusted the behavior of withered trees.Corrected rarity names in some events from the old names to the latest versions.Reduced the "Bewitchment" debuff of enemy Element Sirens.Lowered the random encounter rate.Set boss areas and bonus areas as no-encounter zones.Fixed an issue where the required experience points increased by 1 for even-numbered levels.
- INIMICUS Update - 17 May 2026
Main UpdateEndless mode added to Challenge Room.25 new monsters added.1 new skill added.Other UpdatesThe difficulty of the Endless Boss has been adjusted.Some battle backgrounds have been revamped.Monster character portraits have been revamped.Other minor bug fixes have been implemented.CommentsThank you for playing INIMICUS! Development is progressing thanks to your support.
- INIMICUS Update - 15 May 2026
Main UpdateThe level caps for allies and enemies have been removed.16 new monsters have been added.1 new skill has been added.Other UpdatesAll Gigant Quests now support Endless Battle.The highest score in Endless Battle is now displayed in the list.Enemy stats for difficulty levels 600 and above have been reduced.The BREAK value of Endless Bosses is now set to 50% of their initial HP.Almost all battle backgrounds have been revamped.The way critical damage and other information are displayed has been changed to reduce the amount of text.Monster character portraits have been revamped.Added skills to existing accessories.Default window opacity is now 125.Added a screen filter to the Dragon's Lair.Slightly expanded the existing beach area. (This does not affect encounters.)Optimized the menu screen.Updated some text image data.Made minor bug fixes.CommentsThank you for playing INIMICUS! Dev…