- Delta Demo Update - 22 September 2026
Survival Mode now clears all items on the field when starting a new wave.Fixed an issue where the APM would occasionally fail to hit enemiesFixed an issue where the chance to not consume ammo was not workingAdded two new enemy types to Survival Mode
- 10,000 wishlists! - 10 September 2026
Finally hit 10,000 wishlists! Thank you all so much for your support!
- Delta Demo Update - 1 September 2026
Added an achievement system. Previously awarded bonus weapons can no longer be carried over when starting a new game; they must now be unlocked by completing achievements.The gym uniform can now be obtained by completing achievements.Added new hit effects.Increased blade damage.Increased the chest size of Lila's pixel sprite.Added 4 new accessories: Thorn Collar, Flora's Pendant, Iris, and Tassel.Of these, only the Thorn Collar will appear in the demo's story mode; the remaining accessories can only be purchased in Survival Mode.
- Delta Demo Patch Update - 28 August 2026
Bug Fixes:Fixed an issue where the crosshair could move outside the game screen while aimingFixed an issue where shooting an explosive barrel at close range would cause interactions to get stuckFixed an issue where item weight was not being calculated properly when picking up itemsFixed an issue where monsters could clip through walls when kicked downFixed an issue where shooting an Amethyst with the shotgun would register as three hitsFixed an issue where parrying would not guarantee a melee follow-up 100% of the timeFixed an issue where parasites would still appear after executing "Red-Eye" zombiesFixed an issue where the current total ammo count would not refresh after crafting ammunitionFixed an issue where, when character portraits were enabled, the portrait would briefly switch to the battle-damaged state before returning to normal after dialogueGame Adjustments:Removed the voiceo…
- Delta Demo Bug Fixes - 13 August 2026
Fixed an issue where item durability would deplete excessively during executionsFixed an issue in Survival Game mode where enemy spawns would decrease after Wave 15Fixed an issue in Survival Game mode where no enemies would spawn after Wave 25Fixed an issue in Survival Game mode where enemy HP would decrease after Wave 15Fixed an issue where the player could not perform another execution / melee finisher on an eligible unit after performing oneFixed an issue where Concentrated Herb could be crafted with only 1 HerbFixed an issue in Survival Game mode where enemies would clip out of the map (they will now be instantly killed if this occurs)
- Delta Demo Update!!! - 11 August 2026
Delta Demo Update DetailsContent Updates:HUD modifications, shortcut key adjustments, and added visual indicators for interaction promptsAdded an extra game mode – Survival GameChapter 1 scenes completely overhauledAdded new trap – Eerie PaintingAdded auto-shortcut function: weapons are automatically added to shortcuts upon pickupLeyla and Flora's character illustrations fully updatedRemoved Leyla's opening scene illustrationAdded battle-damage effects to Layla's illustration; damage state can be permanently retained and affects NPC dialogues (with different responses)Optimized explosion and magic effectsAdded new enemy-targeting magic effect – Starlight: reduces enemy defenseAdded new throwable item – Starlight CrystalAdded new automatic enemy-targeting traps – Auto Turret, Spirit Tower, Stasis Field EmitterBM92 final upgrade changed to Red Dot Sight; VP68 final upgrade changed to Burs…
- Demo Update: Accessories and Item Transmutation - 18 May 2026
This update mainly covers two aspects:1. Item Transmutation: Players can now exchange specimens or other items for goods at Flora. This includes sold weapons, various accessories, Dimensional Backpacks, and more.2. Accessories: A newly added item category. Up to three accessories can be equipped at a time. They do not affect weapons, but instead provide beneficial effects directly to the character.Additional Optimizations:Gun shortcut keys and the reload progress bar are no longer obscured by the environment.Melee attacks will now prioritize targeting enemies over interacting with scene objects.Weight calculation now applies directly to each individual item rather than per grid cell. The maximum stack size for crafted items has been greatly increased.
- Demo Minor Update - 22 March 2026
Added a skip feature, allowing cutscenes to be skipped.Added key binding functionality, allowing control customization.Added a new female zombie type.The red-eyed elite enemy (Blader) now has a defensive ability.Fixed a bug where, after being killed while holding a gas canister, loading a save would prevent aiming.When launching an enemy, it will now damage other enemies it comes into contact with.
- Demo Update - 26 February 2026
Content Updates:1. Modified the wall materials and adjusted the visual effects (the overall look is now a bit more retro)2. Updated the UI of the Gift upgrade interface (now better displays weapon images, names, and attributes)3. Modified the combination interface UI (now easier to navigate)4. The shop can no longer exchange guns and knives for Specimens5. Added a new item—Refined Steel—that can be used to repair knives6. Added a new interaction for Flora: crouching with her head downBug Fixes:1. Fixed an issue where weapon upgrade attributes were not retained after loading a saved game2. Fixed an issue where the game would freeze after opening the Specimens exchange interface and then engaging in dialogue3. Fixed an issue where Flora's low-health dialogue options from the roguelike version would appear4. Fixed an issue where the mouse cursor could not move outside the game window (the…
- Gamma Version Demo Update! - 21 February 2026
Sorry to keep everyone waiting! This time, I'm bringing the gamma version demo of Leyla In Veil! Kids, I really don't want to make any more changes :( This should, probably, maybe be the last beta version—I'm starting work on the full release.Roguelike Removed! First off, the biggest change in this new version is the removal of roguelike elements from the game. Now it uses a linear progression system with save and load mechanics. However, I plan to add an extra play mode where you can experience a more roguelike combat feel (this mode isn't implemented yet—it's still in the planning stage).New Game Systems! This demo update adds a bunch of new game systems. Here's the detailed rundown:Clothing System I know some of you have been waiting for this forever—it's finally implemented in this version! For now, Leyla only has three outfits, but in the full version, changing outfits will alter L…
- Beta Full Version 1.2.0 Update! - 22 November 2025
Summary:This update is the final adjustment version for the demo, and no major changes are expected thereafter.The modifications in this update involve the game's stage flow, action system, and progression/upgrade system.Progression/Upgrade System Changes:Removed the original Blessing upgrade system and weapon affix system, replacing it with a new Blessing upgrade system at Flora where different firearms can be upgraded.Firearms now have different upgrade affixes, corresponding to the upgrade focus for each weapon. Additionally, unlocking the "Special Upgrade" becomes available after fully upgrading a weapon.Permanent upgrades have been replaced with entirely new upgrade affixes, which will override the previous ones.Permanent upgrades can now be applied during a game run at Flora's location.Stage Flow Changes:Removed the upper/lower layer division within each stage.Added branching path…
- Beta Version 1.1.0 Update - 21 October 2025
This update includes the following:Added a new submachine gun – Tommy, featuring the fastest firing rate and largest magazine capacity to date.Modified the original scenes with enhanced visual effects.Added the "Strange Painting" section, where players can interact in intriguing ways by gazing at the painting.
- Beta Version Update!!! - 7 October 2025
The long-awaited brand new beta version is finally here! The biggest updates in this demo are the addition of a storyline and boss battles. We've also made some combat optimizations. Below is the full list of updates.1. Parasitic Angel Boss Battle Added The final boss for the Exhibition Hall area.2. Storyline Content Added3. Blessing ChangesNew Blessings Added:Flora's New Blessing: Recoil Control - Reduces weapon recoil and speeds up crosshair recovery.Alice's New Blessing: Austerity - Increases max magazine capacity and has a chance not to consume ammo when firing.Blessing Effects Modified:Charged Shot: Damage bonus is now scaled based on the number of Specimens held.Flower Shield: Completely reworked. New effect: Generates a protective floral shield while crouching.Last Stand: Damage reduction effect decreased by 5%.4. New Enemy AddedNew Enemy - Ovary: Latches onto ceilings and spawns…
- The wishlist has surpassed 1,000! - 9 September 2025
Thank you all for your support! Recently, the wishlist for Leyla In Veil successfully exceeded 1,000. This will also help with the game’s promotion on Steam in the future. Thank you everyone!
- Alpha Version 1.1.0 Update - 4 September 2025
Added two new blessings: Magic Counter and Agility.Removed the in-game level-up system.Increased the number of equippable blessings; players can now equip up to 5 blessings.Flora will now randomly offer 3 blessings instead of 1.Added new weapon effect modifiers: Fission, Quick Reload, and Lightweight.Optimized the retrieval of effect modifiers and blessings.Fixed potential issues caused by monsters exceeding the rendering range.