- Update 0.2.11 - 27 August 2026
Update 0.2.11 is now available. Improvements - Increased the durability of the pickaxe and axe, allowing both tools to be used longer before wearing out. Fixes - Fixed a bug affecting the telescope when using the mouse wheel. Thank you for playing and enjoying Storm Seas!
- Hotfix 0.2.10 - 21 August 2026
Hotfix 0.2.10 is now available. Based on the requests you have shared with us, we have decided to make the following adjustments: Adjustments - Slightly increased the amount of minerals produced by mines. - Removed the limit on the number of hours you can sleep. Coming soon We are also working on new content for Storm Seas. Two new cities, several new islands to explore, and pirate-hunting missions are coming soon. Thank you for playing and enjoying Storm Seas!
- Hotfix 0.2.9 - 13 August 2026
Hotfix 0.2.9 is now available. ## Ship visuals - Fixed a bug that could cause the visual model of ships to appear as if it were sailing sideways. - Player ships, NPC ships, and trade-route ships now maintain their heading correctly while continuing to rock naturally with the waves. ## Navigation improvements - Transitions between the helm and cannons are now smoother. - The ship can begin moving as soon as the anchor is raised, without waiting for the visual animation to finish. - Speed changes now accelerate and decelerate more naturally. - Changing sails during a transition now responds correctly without sudden jumps. Thank you for playing Storm Seas!
- Update 0.2.8 - 11 August 2026
Version 0.2.8 is now available. Changes: - Maximum sleep duration increased to 12 hours. - Improved the helm control system and removed residual turning that could cause the ship to move incorrectly. - Fixed an issue that prevented players from talking to Olvar Drenn in Wild Coast. - Increased jump height to make it easier to leave the ship. Thank you for playing Storm Seas!
- Update 0.2.7 - 7 August 2026
Captains! Storm Seas version 0.2.7 is now available. Since launch, we have been closely following your comments and experiences. Your honest feedback is incredibly valuable to us and has helped guide the changes in this update. ## Ship handling and controls - Improved ship speed and turning response - Cannons can now be controlled directly from the helm - Sails and anchor can now be managed from the helm ## Naval combat balance - Reduced the damage received by the player's ship - Reduced the damage dealt by enemy cannons ## Survival and guidance - Adjusted how quickly energy, hunger, and thirst decrease - Added a tutorial notification when your character becomes sleepy ## Interface clarity - The crate recovery option is now hidden while merchants are not working Many of these improvements came directly from the experiences you shared with us. Please keep sending us your thoughts—especia…
- Development update: naval combat, trade routes, and polish in Storm Seas - 17 April 2026
Over the past few weeks we have kept working on several core systems in Storm Seas. Some of this work is already merged into the main development branch, and another portion remains in validation before we consider it ready for a public update. One major focus was naval combat. We advanced new projectile variants, refined cannon control, improved visuals for the ammunition UI, and added support for selecting ammunition in a more direct way. These changes are aimed at making each combat decision clearer and more responsive. We also made important progress on trade routes. We are implementing flows to pick up and deposit goods between cities, along with moving cargo from the ship into warehouses when a route is stopped at base. Alongside this, we improved navigation behavior for route ships to reduce issues near edges or corners of the NavMesh. In parallel, we continue polishing tutorials…
- Weekly Progress: New Missions, Trade Improvements, and More Stability in Storm Seas - 27 March 2026
This week we kept strengthening Storm Seas' playable foundation with meaningful progress in progression, trade, and overall stability. One major focus was Chapter 1. The mission "Know a new city" is now implemented: you can choose your next destination between Wild Coast and New Fortune. That choice now affects mission flow, visible objectives, and which NPC continues the route. We also advanced "First sales between cities", a mission built around learning to trade better between ports. Progress now tracks valid purchases, valid sales, and net profit, reinforcing the fantasy of a merchant who understands routes and gets more out of each trip. In parallel, we improved the economic system so price calculations better reflect production, consumption, scarcity, and trade balance between cities. The goal is trading that feels more coherent and less exploitable. On the experience side, the ma…
- Weekly News: Stability, UX, and Steam Preparation - 25 March 2026
This week we focused on stability, quality-of-life, and Steam readiness. Highlights: - Reinforced NPC ship navigation and trade routes to avoid unreachable destinations, NavMesh edge stalls, and abrupt unstuck behavior - Added autosave and adjusted mission data linked to persistence - Fixed a sleep bug where time could add hours incorrectly - Inventory now shows item description tooltips on hover for clearer item usage - Added a new consumable coffee item, with related resources and localization Steam and platform progress: - A major improvement block entered PR #70, including Steam integration foundations, achievements, publishing documentation, Steam Cloud, and localization Systems and visual potential: - Rain and storm systems - Weather-based automatic irrigation - Hull quality upgrade improvements UI and communication: - Updated UI elements and version text to better reflect Early A…
- Hotfix & Recent Improvements - 26 February 2026
This update brings new content, performance improvements, and a bunch of important fixes. New content: - New city: Wild Coast, with all its characters, dialogues, and new trade resources - New city: Island of Winds, with all its characters, dialogues, and new trade resources - New purchasable mine in New Fortune - Steam Achievements - New NPC delivery missions for Wild Coast and Island of Winds Improvements: - Dynamic weather system - Performance optimization when handling large amounts of products - Post-processing improvements - New graphics settings menu - Sound pass: adjustments and many new sound effects Fixes: - Fixed info UI overlapping - Fixed the sun showing during storms - Fixed strange collisions on purchased land - Fixed chest sound bug - Fixed NPC ships sometimes colliding with land - Added crew to NPC ships Will be available soon.
- Automated Trade Routes Are Here - 29 January 2026
Trade just got a major late-game upgrade: Automated Trade Routes. You can now expand beyond manual runs by building a logistics network: - Buy a port to establish your operation - Hire sailors to crew your route ships - Purchase ships dedicated to trade routes - Program each route: where the ship buys, where it sells, and how it repeats the loop With the right setup, you can automate a steady flow of goods and scale your economy while you focus on exploration, upgrades, and bigger goals. Set your routes, keep an eye on the market, and watch your late-game empire grow.
- New City Permissions Trees - 19 January 2026
We’ve added a brand-new City Permissions system. Each city now has its own permission tree with unique production rights and progression. Your choices and unlocks can differ depending on where you decide to invest your time and resources. What’s included: - A dedicated Permissions Tree per city - City-specific production permissions and requirements - Clearer progression and planning for your supply chain Open the Permissions Menu in any city to see its tree, requirements, and available unlocks. Thanks for sailing with us—more improvements are on the way!