- Tower Lords - Tower Defense Free DLC - 31 May 2026
Hello Tower Lords!We're excited to announce a new free game mode coming to Tower Lords.Tower Defense Mode is a new fast-paced experience where you'll fight off waves of enemies as they attempt to destroy your tower.Your goal is to survive long enough to reach special checkpoints during your tower expansion. Each checkpoint permanently improves future runs, allowing you to start with additional buildings, units, and resources.Every time you defeat three enemy waves, you'll earn Prestige Points. Tower Defense Mode also introduces an entirely new permanent skill tree, where you can spend Prestige Points to unlock powerful upgrades and bonuses.Combining tower defense, roguelite, and RTS elements, this mode offers a fast-paced, action-packed alternative to the game's more relaxed idle and incremental gameplay.Tower Defense Mode will be released as a free DLC for all owners of the base Tower…
- Patch #5 - 11 November 2025
Hello, Tower Lords! A new patch is ready with more Qol and Polish. The next major patch will be out in a 2 or 3 days. We'll be polishing game balance and combat. Bug Fixes The annoying bug that forced you to hover and un-hover over light to upgrade tower when starting the game should be gone. The dragon breath issues fixed. But please note in final fight this skill is not available like normally. You use it to destroy the shield, but you are unable to use it for normal damage.Status Combo UI should properly reset on enemies. Resuming game by going to title menu and then back to the game should now work without issues. Polish You can now hold your mouse and swipe it across the ground to mass collect the loot dropped by enemies.Combat Damage Notifications upgradesNow there is a toggle-able combat log at bottom right corner of the screen. Tiny button toggles it on/offEcho/Decay damage now…
- Patch#4 Quick Fix - 9 November 2025
This is a quick fix for world map cost issue: The world map prices would not display in some cases. Tweaked spell rune shapes more to make last two runes easier to cast Now when you hold right click and draw, other interactions won't interfere. A lot of new improvement coming in Patch#5 which will launch tomorrow.
- Patch #4 - Polishing and bug fixes - 9 November 2025
Hello, Tower Lords!A new patch is live.Research Perks The research runes that hang from the Research Academy are interactive and if you hover over them, they show what perk you unlocked. We added a camera zoom tutorial for this in the patch. But we are looking for feedback whether you think this is enough or should we have text tutorial?Save Issues Because the buildings were changed, now you'll be able to summon over 20 Orcs, Dwarves, Elves. It is recommended to stick to 20 for each armies. Some of the new balance will not be applied to older save games, because you would already have bought the upgrades. Its possible to overpower dragon if you already bought some updates for the dragon and now you get additional levels to upgrade. There were 8 levels, and now there are 16 levels at half the upgrade power per level. Game Changes We moved all army production into one buildingYou can now…
- Patch #3 is Live - 8 November 2025
Hello Tower Lords! Patch #3 is live. This should take care of almost all game breaking or large issues that were discovered until now. So far the only reported important issues we have left on bug list are:Adding border to windowed mode so you can move the game window around.Few players reported High ram usage. This is likely due to memory leak and we are trying to find what could cause this.Some players experience issues with un-used gamepad reporting axis drift and interfering with mouse position. We are investigating this and should be solved in patch #4 or #5. Meanwhile, if you unplug extra controllers and disconnect from Bluetooth this should be a temporary fix. Parts of localization texts are missing, because we just added them to fit new purposes and it will take a few days to arrange translations. If you have a broken save we made a topic with console commands that should hopefu…
- Patch #2 quick fix - 7 November 2025
Hello Everyone, This is a quick fix for issues introduced in Patch #2. Specifically Luminarch the Tower Laser should now work if you load your old save. There was a particular upgrade that if you had it in old save format this would break. Too many enemies appearing. The wave code had bugs and this has been repaired. We also added console, which opens with ~ key. On regular keyboards it's under Escape key. For now there are few functions that will let you repair Nation Specific buildings. GiveMillionLight - for bugged achievement. RepairDruidBuilding RepairDarkElfBuilding RepairOrcBuilding RepairMageBuilding RepairElfBuilding RepairMagicalArtefacts Patch #3 will come later today with more fixes.
- Patch #2 Live - 7 November 2025
Hello, Tower Lords!We continue working on fixing the bugs and improving the game. Thank you everyone for submitting bug reports, it helps a ton!Patch #2 is live.Dev Timeline EstimatesPatch 3# - Eta TomorrowAlmost all core bugs should be fixed Patch 4# - Eta November 8thFirst half of feedback, polish, quality of life features should be implementedPatch 5# - Eta November 9thMost of feedback and Qol features should be implementedPatch 6# +We continue polishing, fixing bugs, and focus on improving combat, economy, and balance. Patch #2 Notes Fixed Issues with Shop items buttons. Luminarch - Now properly adds damage multiplier - It will now add more than one status stack per attack - Now you can see aim markers for luminarch lenses - Luminarch lenses have tooltip messages explaining the mechanics Combat music should no longer play over normal music Enemy HP bars should not be bugged anymore…
- Tower Lords Released! New Launch Trailer. - 6 November 2025
Hello, Tower Lords! The game is out! We have a new trailer that shows a lot of the unique gameplay.Quick Facts:The game is available for purchase on Steam. Base US price: $2.99.Available launch languages: English, Japanese, Chinese, Russian, Ukrainian.Additional languages are planned soon.A Free DLC will release in a few weeks, adding a Tower Defense / Rogue-Lite campaign.An optional Prestige Mode for the current campaign will also be released alongside the DLC.The feeling is surreal. The incredible excitement to see players eagerly waiting for something we made and see the same promise in the idea that we did, pure dread in seeing bugs reported that slipped us by, determination to improve the game and do everything so it lives up to its potential and promise. And above it all, an overwhelming longing for the sweet embrace of sleep. We are truly grateful to all of you for your support -…
- Patch #1 - Bug Fixes - 5 November 2025
Hello, everyone! We are incredibly grateful to you for submitting bug reports and sharing feedback, and giving our little game a try. We are working hard on fixing as many problems as we can asap so everyone can have great experience. Patch 1 is now live and should fix many common errors. First Patch Notes Luminarch laser combos should not cause it to stop working The status combo fill bars on Enemy HUD should no longer start as filled. The texts on enemy healthbar should not get jumbled Enemy Wave progress bar should show up correctly now. Combat Unit Information Hud should not disappear after reload The enemy bosses should no long get amorou... I mean, they show no longer get stuck in the tower and shift about. You can no longer spam arena training sessions You should no longer be able to launch conquest cinematics twice Fixed some tooltips where the code was language codes where show…
- Tower Lords Releasing November the 5th. 1 day delay. - 5 November 2025
Hey Tower Lords! We’re incredibly excited to see all the interest in our game! Our tiny team has worked hard to bring the world of Tower Lords to life, and we can’t wait for you to jump in and explore! Seeing over 14,000 players wishlist the game already is mind-blowing to us. Thank you so much!We ran into some trouble on release day with achievement-related bugs. We were hoping to resolve it quickly and launch as planned, but unfortunately it took a bit longer than expected, which forced a short delay.The good news: the delay is only one day! Tower Lords will now release on November 5th.This is a short teaser of the madness to come - and we’ll see you very soon on release day! The Final Arcade Team
- Release Date moved to November 4th - 23 October 2025
Hello Tower Lords!We wanted to share an update about the release date of Tower Lords.The launch has been moved to November 4, just 11 days later than originally planned.The reason is a personal emergency within our small team. Nothing tragic or unresolvable, but it does require immediate attention and would make it difficult for us to fully focus on launch week.We're very excited to release the game, but rather than risk a rushed release, we felt it was better to take a short pause, handle things properly, and make sure the launch goes as smoothly as possible.In the meantime, we’ll use the extra days to polish more of the game, add additional localizations, and implement some of the great feedback you’ve shared with us so far.The demo will remain available, and we plan to keep updating it during this time. We’re also exploring a limited Steam Playtest that would let you experience more…
- Demo Beta Small Patch - v 0.913 - 14 October 2025
Hello, Tower Lords!Thank you all for the feedback! We’re going through everything and experimenting with different ways to bring your suggestions into the game.Today, we’ve got a small update for you:Patch NotesRebalanced early progression - the opening phase should now feel a bit faster.Soul costs have been decreased.Farm and Technology Research costs reduced.The final mouse click upgrade now yields 5 lights instead of 4.Increased base camera speed and the power of the camera speed multiplier you set in options.Fixed various small UI and gameplay issues.Next, we’ll be improving the demo and recording a new gameplay trailer — showcasing some of Tower Lords’ unique mechanics like rune spell drawing, light-based weapons, and boss fights.Thank you for playing!- Final Arcade Team
- Tower Lords Demo – Steam Next Fest Update! (+ Combat Gameplay) - 13 October 2025
Tower Lords Demo – Steam Next Fest Update!We’re thrilled to announce that Tower Lords is taking part in Steam Next Fest! The demo is live – jump in, build your tower, and help us shape the future of the game with your feedback!⚔️ New Combat PreviewGet an early taste of our upcoming RTS-style combat! You can now assign armies to specific enemies and watch them battle the Dark Lord's titans. (More info on how armies and status effect will work will come in the next updates!)🔬 Research System AddedPut your extra resources to good use! You can now research new perks, with each resource type influencing the kind of perk you’ll discover.Patch UpdatesGamepad support beta – the demo is now playable with a controller, please notify us of any issues.Quick buy shortcuts – you can now purchase common items with button shortcuts.Rebalanced economy – increased the cost of souls and buildings to make…
- New demo patch is ready to go! (V.0.903) - 5 October 2025
Greetings, Tower Lords!We’ve got a new patch ready, with fixes, polish.ChangesUpdated the Unity version to the latest build, including important security fixes.Improved story progression with new cinematics and smoother camera transitions.Added a Next Music Track button to the HUD Utility Bar.Camera movement has been refined for better feel and responsiveness.Gamepad support is about 80% complete - just a few option controls and shop shortcuts left to polish for smoother navigation.The Tower Lords Steam page is now localized in Japanese! Future PlansImprove the Academy Research building to make its purpose and effects clearer.Unlock combat controls in the demo - allowing you to assign armies manually and explore more of the battle system.Add camera edge panning for easier navigation.Add key bindings and control customization.Continue overall polish, balance tweaks, and bug fixes.Add mor…
- Demo Patch #1 - Bugfixes (V.0.902) - 2 October 2025
Greetings, Tower Lords!Thank you so much to everyone who has been playing the demo and sharing feedback and bug reports. Your input is already making a huge difference, and we have been hard at work addressing the issues you have found.Here is what this patch brings:Patch NotesBuilding shop menus are now positioned more cleanly and should no longer block the tower.Cancelling feedback no longer causes a soft lock.Camera movement should now feel smoother.Camera dragging has a deadzone, so small movements will not cause unintended dragging.Minor fixes, such as hover highlights added to most buttons.We will continue updating the demo regularly - fixing bugs, adding missing features, and polishing the gameplay. Please keep the feedback coming; it is invaluable for making Tower Lords the best it can be.- The Final Arcade Team
- Tower Lords Demo (Beta) is Live! - 2 October 2025
Welcome to Tower Lords!We’re excited to share that the Tower Lords beta demo is now available on Steam! This early version gives you a first look at the heart of the game:⚒️ Classic idle tower-building with tons of upgrades ⚔️ A preview of combat against the Dark Lord's minionsSince this is a beta demo, you may spot rough edges or balancing quirks. We’ve been working hard to get Tower Lords to this point, and now we’d love your help making it even better. Every bit of feedback truly matters!Use the in-game feedback tool for quick reportsOr share your thoughts on the Steam Community Hub or our DiscordYour feedback will help shape Tower Lords as we march toward release. If you enjoy the demo, don't forget to ⭐Wishlist Tower Lords on Steam - it's the best way to support development and get notified when new updates arrive. Thank you for being part of this journey - together we'll build the…