SPSTEAMPULSELIVE ANALYTICS
CIVIREVIVAL

CIVIREVIVAL Steam metadata

DIMENSION CREATIONS LIMITED | Coming soon | game

Coming Soon

GameSteam Store content

AdventureIndieRPGSimulationStrategy

  • Steam app typegame
  • Steam App ID3907090
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperDIMENSION CREATIONS LIMITED

CIVIREVIVAL metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3907090
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperDIMENSION CREATIONS LIMITED
  • PublisherDIMENSION CREATIONS LIMITED
  • Parent gameNot available

Genres: Adventure, Indie, RPG, Simulation, Strategy

Company pages: Developer: DIMENSION CREATIONS LIMITEDPublisher: DIMENSION CREATIONS LIMITED

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

CIVIREVIVAL Steam metadata

CIVIREVIVAL metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3907090/metadata
Steam Communityhttps://steamcommunity.com/app/3907090
PCGamingWiki search
IGDB searchSearch IGDB for CIVIREVIVAL

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Custom Volume Controls, Playable without Timed Input, Save Anytime, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • CIVIREVIVAL Development Progress Update - 7 August 2026

    🚀 CIVIREVIVAL Development Progress UpdateHello, Leaders! 👋First, we would like to address the question everyone cares about most — CIVIREVIVAL is still actively in development. We have not abandoned the project. 🚀Since the release of our first Demo, we have received a large amount of feedback and suggestions from players. 💬Thank you all for your support and patience. ❤️ At the same time, we have also realized that the current version still has a long way to go before reaching the experience we originally envisioned: a “Space RPG + Hardcore 4X” adventure. 🌌Therefore, over the past few months, we have made a series of adjustments and restructurings to the game's core systems. We are also planning to participate in this year's Steam Next Fest in October. 🎮This round of adjustments includes:🗺️ Map gameplay 🏛️ Political systems 🪐 Planet construction 📜 Quest systems 🖥️ UI experienc…

  • CIVIREVIVAL - Demo Live - 13 March 2026

    Leaders,Over the past months, CIVIREVIVAL has completed two rounds of invitation-only testing. We have received a large amount of thoughtful and detailed feedback from our community, which has been invaluable in helping us refine and improve the game.After careful internal discussion, we have decided to release a public Demo on our Steam store page, allowing us to gather feedback from a broader group of Leaders.Please note: The current Demo is still under active development and adjustment. The content shown does not represent the final quality of the game.What’s Included in the DemoIn this public Demo, you will be able to experience:A complete UI overhaulA brand-new technology systemA newly added ship modification hangarNew character classes and a dedicated character ship systemReworked opening narrative and early-game exploration contentA comprehensive upgrade to combat gameplayImprove…

  • CIVIREVIVAL Playable Version Update Announcement - 5 March 2026

    Hello Leaders,Since the public release of the CIVIREVIVAL Demo, we have received a great deal of valuable feedback from players. Thank you for your trust and continued support.We have also identified several issues that affected the gameplay experience. In response, we moved quickly to address them in this update to ensure a smoother experience for everyone exploring the interstellar civilization.🔧 Fixes in This UpdateBug FixesFixed an issue where the game could get stuck at 76% during loading under certain language and time zone settings (verified).Fixed a crash that could occur when a character died of natural causes (verified).Fixed crashes caused by abnormal language and system time zone configurations (verified).📌 Ongoing Development NoticeFeatures mentioned in this announcement may be dynamically adjusted based on testing feedback or unexpected in-game issues.The game is still i…

  • CIVIREVIVAL Devlog #17 - 2 March 2026

    The public Demo of CIVIREVIVAL has been available for some time. This update summarizes key player feedback, highlights completed fixes, and shares our short- and long-term development plans.🔧 CompletedFixed all known progression-blocking bugs in the DemoImproved overall stability and playability🖥 UI & Interaction (In Progress)The current Demo mainly focuses on UI style and color adjustments. Interaction design still requires significant improvement.Our next focus areas include:Reducing overly complex operation pathsImproving visibility of core feature entry pointsClarifying key information presentationUI and interaction improvements are a major development priority going forward.🎓 New Player ExperienceMost player issues are not related to gameplay depth, but to unclear core interactions.We will improve onboarding by:Refining interaction designRestructuring information presentationra…

  • CIVIREVIVAL Important Notice - 25 February 2026

    Dear leaders,After the release of our trial version, we received a lot of positive and enthusiastic feedback. We would like to express our gratitude once again for your trust and attention to us! We also received feedback that affected your gaming experience. Therefore, we have been working hard to make improvements and strive to optimize version that allows you to fully experience the interstellar civilization!Regarding the recent concentrated feedback about the game loading abnormality, we have pinpointed the specific cause.Here, we would like to extend our special thanks to Leader Raydell for discovering this issue and providing us with timely and valuable feedback, helping us quickly locate the root cause!Update Content:Fixed the critical issue where the game loading screen would unexpectedly freeze at 76%.Operational Guidelines:1. Open System Settings: Open your operating system's…

  • Demo Update – Gameplay Fixes & Localization Improvements - 12 February 2026

    Leaders,Thank you for your continued support and valuable feedback since the demo release. Based on your reports, we have implemented several important fixes to improve gameplay stability and clarity.Update Details1. Bug Fixes · Fixed an issue where players could not interact with certain planets (surveying or colonizing) under specific conditions. · Fixed text display inconsistencies within the in-game encyclopedia interface. · Fixed an issue where upgraded military buildings would block tile access or movement unintentionally.2. Localization Improvements · The game will now automatically launch in your Steam preferred language on first startup. · Fixed missing text in parts of the right-side navigation panel on the main interface in certain languages.Ongoing DevelopmentFeatures and systems may continue to be adjusted based on testing feedback and unforeseen issues. The game remains in…

  • CIVIREVIVAL - Demo Live - 12 February 2026

    Leaders,Over the past months, CIVIREVIVAL has completed two rounds of invitation-only testing. We have received a large amount of thoughtful and detailed feedback from our community, which has been invaluable in helping us refine and improve the game.After careful internal discussion, we have decided to release a public Demo on our Steam store page, allowing us to gather feedback from a broader group of Leaders.Please note: The current Demo is still under active development and adjustment. The content shown does not represent the final quality of the game.What’s Included in the DemoIn this public Demo, you will be able to experience:A complete UI overhaulA brand-new technology systemA newly added ship modification hangarNew character classes and a dedicated character ship systemReworked opening narrative and early-game exploration contentA comprehensive upgrade to combat gameplayImprove…

  • DEMO NOW - 10 February 2026

    Leaders,Over the past months, CIVIREVIVAL has completed two rounds of invitation-only testing. We have received a large amount of thoughtful and detailed feedback from our community, which has been invaluable in helping us refine and improve the game.After careful internal discussion, we have decided to release a public Demo on our Steam store page, allowing us to gather feedback from a broader group of Leaders.Please note: The current Demo is still under active development and adjustment. The content shown does not represent the final quality of the game.What’s Included in the DemoIn this public Demo, you will be able to experience:A complete UI overhaulA brand-new technology systemA newly added ship modification hangarNew character classes and a dedicated character ship systemReworked opening narrative and early-game exploration contentA comprehensive upgrade to combat gameplayImprove…

  • CIVIREVIVAL — Public Demo Announcement - 10 February 2026

    Leaders,Over the past months, CIVIREVIVAL has completed two rounds of invitation-only testing. We have received a large amount of thoughtful and detailed feedback from our community, which has been invaluable in helping us refine and improve the game.After careful internal discussion, we have decided to release a public Demo on our Steam store page, allowing us to gather feedback from a broader group of Leaders.Please note: The current Demo is still under active development and adjustment. The content shown does not represent the final quality of the game.What’s Included in the DemoIn this public Demo, you will be able to experience:A complete UI overhaulA brand-new technology systemA newly added ship modification hangarNew character classes and a dedicated character ship systemReworked opening narrative and early-game exploration contentA comprehensive upgrade to combat gameplayImprove…

  • CIVIREVIVAL – Developer Log #16 - 9 February 2026

    In any 4X game, exploration is where everything begins. A player’s first understanding of the universe — their expectations, and even their long-term strategic direction — is shaped by those earliest moments of discovery.However, after several testing rounds, we came to an uncomfortable realization:Exploration was happening — but too often, it felt like commuting.In this dev log, we want to talk about a major redesign of the exploration system in CIVIREVIVAL. We cut out meaningless travel, equipped scientists with long-range sensors, and returned real uncertainty to the universe.Moving Beyond “Blind” Map RevelationThe old fog-of-war system had a fundamental flaw: If you didn’t fly there, you knew nothing.To keep players busy, star systems were packed densely together. Once the map scale increased, exploration turned into long stretches of idle travel. The result? Space became crowded —…

  • CIVIREVIVAL Devlog #15 - 4 February 2026

    Hello everyone, and welcome back to another devlog for CIVIREVIVAL.From the very beginning, we’ve had one clear goal:CIVIREVIVAL is not a “4X game with a few RPG stats on top.” We want to truly merge grand 4X strategy with meaningful RPG character gameplay into one cohesive system.But we also understand that “4X + RPG” can easily become an empty label.In many strategy games, “characters” are either:· passive bonuses hidden in a menu· simple stat-stacking units with little impact on the actual warSo the question we hear most often is:Where does the RPG really come in for CIVIREVIVAL?The Old Problem: Characters Mattered — But Weren’t PresentIn the previous system, you could recruit characters and develop their abilities, and yes, they affected your civilization.But after long-term testing, one major issue became clear:Characters rarely participated in real decisions.They stayed in the UI,…

  • 24-Hour Limited Recruitment | CIVIREVIVAL Steam Closed Beta Test #2 Now Open - 2 February 2026

    Commanders,We are excited to announce that CIVIREVIVAL, our space opera 4X strategy game with RPG-driven storytelling, is officially launching its Second Closed Beta Test.This test focuses on further refining the deep integration of 4X strategic gameplay × narrative RPG progression, while enhancing the overall experience of exploration, expansion, management, and meaningful decision-making.If you are passionate about interstellar exploration, long-term strategic planning, and shaping the fate of civilizations through a grand story, we invite you to join this limited-time test and help us polish the game before the upcoming public demo.Recruitment Period (24 Hours Only)🕒 Feb 2, 07:30 – Feb 3, 07:30 (UTC) Applications are open for 24 hours only.Details on how to apply are provided below.Key Updates in This VersionUI Overhaul — Fully revamped interface with clearer information structure a…

  • CIVIREVIVAL Dev Log #14 - 30 January 2026

    Hi everyone! It’s time for another development update on CIVIREVIVAL.During our recent playtests and in the comments, one piece of feedback kept coming up:“The UI feels a bit uncomfortable… kind of plastic.”That hit us hard. Because in a 4X strategy game, UI isn’t just decoration — it directly affects how players understand systems, make decisions, and stay engaged.So in this latest iteration, we made an important decision:A full UI overhaul.What we’re showing today isn’t the final polished version yet, but we wanted to share the direction early — and get your feedback while it still matters.Major Combat UI Changes: Cleaner View, Clearer CommandsThe biggest improvements happened in the combat interface.We focused on two key problems:· Better information layout· More intuitive battle feedbackInspired by the Total War series, we moved the unit list from the right side to the bottom of the…

  • CIVIREVIVAL Dev Log #13 - 20 January 2026

    Hello, Leaders.In the last few dev logs, we’ve been focusing heavily on combat — from artillery exchanges to ship design, there’s been no shortage of explosive moments. But for anyone who has spent serious time with 4X games, one truth is hard to ignore: Fleets are only the muscles of a civilization. Technology is its brain.If technology is reduced to nothing more than stacked numbers and progress bars, exploration quickly becomes routine, and the sense of wonder fades away. That’s why, over the past months, we made a bold — and admittedly risky — decision: we tore down our existing technology system and rebuilt it almost entirely from the ground up.In this dev log, we’d like to walk you through what that evolution looks like.The Tech Interface: Activating a Civilization’s BrainLet’s start with the most visible change.We completely redesigned the technology UI and rebuilt it as a neural…

  • CIVIREVIVAL Dev Log #12 - 15 January 2026

    Hello, Captains.Over the past weeks, most of our development effort has gone into iterating on the combat system. After several major revisions, the feedback has been very encouraging — combat now feels more powerful, more impactful, and simply more satisfying.However, while reading through community comments, one piece of feedback stood out — painful, but absolutely fair: “My ships feel powerful, but during combat I barely get a chance to actually see them.”In theory, that moment of slowing down and appreciating your ship should be delivered through the ship customization and presentation systems. Unfortunately, the previous dockyard failed to do that. Whether it was a small frigate or a massive battleship, the perceived scale difference on screen was minimal — there was no real sense of weight or intimidation.After reviewing the issue, the root cause became clear: Space is simply too…

  • CIVIREVIVAL– Development Log #11 - 7 January 2026

    Hello everyone!In our previous development log, we focused on ship movement mechanics and the overwhelming visual scale of massive fleet engagements.However, once we took a step back, we realized that for a strategy game, visual spectacle alone is never enough.If combat only looks impressive but lacks meaningful decision-making, it quickly becomes dull.That’s why, during the development of Civirevival, we’ve been asking ourselves one core question:How can we make combat not only more exciting, but also more tactical and skill-driven?Let’s take a look at a simple but telling combat scenario that highlights the details that truly decide victory or defeat.We begin with what appears to be a completely unfair matchup.On one side, a fleet of small escort ships—the most basic and fragile units in the game. They are cheap, fast, and numerous.On the other, a massive battleship—the backbone of mi…

  • CIVIREVIVAL Development Log #10 - 26 December 2025

    Hello everyone!In our last dev log, we briefly mentioned that the combat gameplay was undergoing a major overhaul. Since then, the dev team has been in full "lockdown mode," grinding away at the core combat system. Finally, the new combat framework is up and running, and we’re ready to show it off.We’ve been monitoring community feedback closely, and the most common critiques boiled down to two points: First, the battlefield felt too small and lacked impact. Second, the tactical depth was shallow, often turning late-game battles into a simple "stat check" or numbers game. So, let’s dive into the latest in-game footage and talk about what has actually changed.Let's start with the most immediate change: Battlefield Scale.In early versions, we saw plenty of comments like "the battlefield is too small" or "it’s not chaotic enough."To put it bluntly, you want a real interstellar war, not jus…

  • If There Really Were Shortcuts in the Universe, Could We Afford the Toll? - 23 December 2025

    The sight of Cooper piloting his ship through the spherical wormhole near Saturn never fails to send shivers down our spines, no matter how many times we've seen it.In a universe measured in light-years, wormholes are often treated in sci-fi as a near-"cheat code" shortcut, an unavoidable "interstellar highway" for cosmic narratives. But if we shift our gaze from the silver screen back to reality—to the cold, hard equations of general relativity—a stark truth emerges: if shortcuts truly existed in the cosmos, they would never be a safe, harmless subway station available on demand.The Cost of Folding SpacetimeIn much of science fiction, wormholes are understood as a way to "take a shortcut": not by moving faster, but by making the path itself shorter.The most common and intuitive analogy is "paper folding." Imagine marking two distant points on a sheet of paper. If you fold the paper, br…

  • CIVIREVIVAL -Beta testing started - 3 December 2025

    Dear Starfarers,The inaugural invitation test for CIVIREVIVAL officially live! This is a sci-fi indie game that deeply blends RPG and 4X strategy, focusing on its core "4XR" gameplay. We eagerly await your feedback to help us polish the experience.Test Highlights at a Glance--An Epic Journey from Refugee to LeaderCharacter Creation: Your background, personality, and experiences translate into unique talents and story branches, with every choice shaping the path of your civilization.Hero Squad: Recruit characters from diverse backgrounds, each with independent skill trees and stories; their loyalty and growth can turn the tide of battle.--Dual-Layer Strategic ExperienceMacro Layer: Explore, conduct diplomacy, and manage resources on a galactic grid map, all at a relaxed pace.Tactical Layer: Engage in real-time fleet battles requiring tactical formations and physics-based rules, avoiding…

  • CIVIREVIVAL Development Log #9: - 26 November 2025

    Hello everyone,In our previous logs, we noticed that many of you are highly interested in the combat gameplay and feel that the publicly shown demonstrations have been limited. We completely understand this – in fact, our team is currently undergoing a major iteration of the combat system, and we've only recently solidified a clearer and more complete design direction.Therefore, this dev log will focus on introducing the foundational design philosophy behind combat. A quick disclaimer: the current combat gameplay is still in its early stages. What you've seen in demonstrations is still quite far from our final vision, so we kindly ask for your feedback, but please be gentle!Combat's Role: Strategy First, Operation SecondIn CIVIREVIVAL, the game is divided into the Macro Strategic Map (galaxy view) and local Battle Maps (tactical view). When your fleet is adjacent to an enemy fleet on th…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3907090
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperDIMENSION CREATIONS LIMITED
PublisherDIMENSION CREATIONS LIMITED
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

In this 4X + RPG strategy game, lead humanity’s last ark and rebuild a new home among the mysterious ruins of the stars. Starting from nothing, you will develop technology, build powerful fleets, resist external threats, and shape the rebirth of human civilization.

About this game

The spark of civilization CIVIREVIVAL is a space opera that blends deep 4X strategy with RPG-driven destinies. As humanity's last beacon of hope, you will not only explore star systems and forge an empire, but also define the very soul of civilization within a sweeping narrative tapestry. Every decision carries immense weight, every companion bears a legendary tale. Among the starlight, you are a pioneer, a conqueror, and the architect who will shape the future of humankind. Game Features Deep Integration of 4X and RPG No preset script—only destinies driven by you. Chart your empire's territory across a vast star map while delving into interactions with every unique hero. Their loyalty or betrayal will directly shape the course of history. Make immediate strategic decisions and experience the emotional impact and story branching in real time. The Ark's Dilemma: When the hope for humanity's rebirth hangs by a thread, will you uphold morality at the cost of lives, or make ruthless choices for survival? Your decision will permanently alter available development paths and the psyche of your people. Clashing Ideologies: Two leaders with opposing visions propose divergent futures for the colony. Choosing one may provoke discontent from the other faction. Will you strive to maintain a fragile balance, or allow pent-up tensions to erupt—forging absolute authority in the chaos? The Diplomatic Gambit: Every alien civilization in the cosmos harbors its own agenda. Approach with skepticism, and carefully choose your allies or enemies. Understand them, influence them, and wield your diplomatic prowess to manipulate the fate of the galaxy. Crisis and Opportunity: When a galaxy-wide catastrophe strikes, your civilization—and the entire galaxy—will be tested. Will you stand as a guardian of the galaxy against the calamity, or seize the chance to harness the power of chaos for your own gain? A Hero-Driven Space Epic Step into the role of a hero defined by you—whether through noble ideals or iron-fisted methods—and personally steer humanity away from the brink of annihilation. Forge bonds of trust with over a dozen uniquely crafted alien heroes, and assemble an unbreakab…

Supported languages

Simplified Chinese * , English * , French, Italian, German, Spanish - Spain, Russian, Indonesian, Turkish, Japanese, Polish, Thai, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Vietnamese, Arabic, Korean, Danish, Ukrainian, Bulgarian, Hungarian, Greek, Norwegian, Czech, Swedish, Romanian, Finnish, Dutch * languages with full audio support

Steam categories

Category IDCategory
2Single-player
68Custom Volume Controls
74Playable without Timed Input
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10ViolĂŞncia
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

CIVIREVIVAL's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

CIVIREVIVAL's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records CIVIREVIVAL at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.