- CIVIREVIVAL Development Progress Update - 7 August 2026
đ CIVIREVIVAL Development Progress UpdateHello, Leaders! đFirst, we would like to address the question everyone cares about most â CIVIREVIVAL is still actively in development. We have not abandoned the project. đSince the release of our first Demo, we have received a large amount of feedback and suggestions from players. đŹThank you all for your support and patience. â¤ď¸ At the same time, we have also realized that the current version still has a long way to go before reaching the experience we originally envisioned: a âSpace RPG + Hardcore 4Xâ adventure. đTherefore, over the past few months, we have made a series of adjustments and restructurings to the game's core systems. We are also planning to participate in this year's Steam Next Fest in October. đŽThis round of adjustments includes:đşď¸ Map gameplay đď¸ Political systems đŞ Planet construction đ Quest systems đĽď¸ UI experiencâŚ
- CIVIREVIVAL - Demo Live - 13 March 2026
Leaders,Over the past months, CIVIREVIVAL has completed two rounds of invitation-only testing. We have received a large amount of thoughtful and detailed feedback from our community, which has been invaluable in helping us refine and improve the game.After careful internal discussion, we have decided to release a public Demo on our Steam store page, allowing us to gather feedback from a broader group of Leaders.Please note: The current Demo is still under active development and adjustment. The content shown does not represent the final quality of the game.Whatâs Included in the DemoIn this public Demo, you will be able to experience:A complete UI overhaulA brand-new technology systemA newly added ship modification hangarNew character classes and a dedicated character ship systemReworked opening narrative and early-game exploration contentA comprehensive upgrade to combat gameplayImproveâŚ
- CIVIREVIVAL Playable Version Update Announcement - 5 March 2026
Hello Leaders,Since the public release of the CIVIREVIVAL Demo, we have received a great deal of valuable feedback from players. Thank you for your trust and continued support.We have also identified several issues that affected the gameplay experience. In response, we moved quickly to address them in this update to ensure a smoother experience for everyone exploring the interstellar civilization.đ§ Fixes in This UpdateBug FixesFixed an issue where the game could get stuck at 76% during loading under certain language and time zone settings (verified).Fixed a crash that could occur when a character died of natural causes (verified).Fixed crashes caused by abnormal language and system time zone configurations (verified).đ Ongoing Development NoticeFeatures mentioned in this announcement may be dynamically adjusted based on testing feedback or unexpected in-game issues.The game is still iâŚ
- CIVIREVIVAL Devlog #17 - 2 March 2026
The public Demo of CIVIREVIVAL has been available for some time. This update summarizes key player feedback, highlights completed fixes, and shares our short- and long-term development plans.đ§ CompletedFixed all known progression-blocking bugs in the DemoImproved overall stability and playabilityđĽ UI & Interaction (In Progress)The current Demo mainly focuses on UI style and color adjustments. Interaction design still requires significant improvement.Our next focus areas include:Reducing overly complex operation pathsImproving visibility of core feature entry pointsClarifying key information presentationUI and interaction improvements are a major development priority going forward.đ New Player ExperienceMost player issues are not related to gameplay depth, but to unclear core interactions.We will improve onboarding by:Refining interaction designRestructuring information presentationraâŚ
- CIVIREVIVAL Important Notice - 25 February 2026
Dear leaders,After the release of our trial version, we received a lot of positive and enthusiastic feedback. We would like to express our gratitude once again for your trust and attention to us! We also received feedback that affected your gaming experience. Therefore, we have been working hard to make improvements and strive to optimize version that allows you to fully experience the interstellar civilization!Regarding the recent concentrated feedback about the game loading abnormality, we have pinpointed the specific cause.Here, we would like to extend our special thanks to Leader Raydell for discovering this issue and providing us with timely and valuable feedback, helping us quickly locate the root cause!Update Content:Fixed the critical issue where the game loading screen would unexpectedly freeze at 76%.Operational Guidelines:1. Open System Settings: Open your operating system'sâŚ
- Demo Update â Gameplay Fixes & Localization Improvements - 12 February 2026
Leaders,Thank you for your continued support and valuable feedback since the demo release. Based on your reports, we have implemented several important fixes to improve gameplay stability and clarity.Update Details1. Bug Fixes ¡ Fixed an issue where players could not interact with certain planets (surveying or colonizing) under specific conditions. ¡ Fixed text display inconsistencies within the in-game encyclopedia interface. ¡ Fixed an issue where upgraded military buildings would block tile access or movement unintentionally.2. Localization Improvements ¡ The game will now automatically launch in your Steam preferred language on first startup. ¡ Fixed missing text in parts of the right-side navigation panel on the main interface in certain languages.Ongoing DevelopmentFeatures and systems may continue to be adjusted based on testing feedback and unforeseen issues. The game remains inâŚ
- CIVIREVIVAL - Demo Live - 12 February 2026
Leaders,Over the past months, CIVIREVIVAL has completed two rounds of invitation-only testing. We have received a large amount of thoughtful and detailed feedback from our community, which has been invaluable in helping us refine and improve the game.After careful internal discussion, we have decided to release a public Demo on our Steam store page, allowing us to gather feedback from a broader group of Leaders.Please note: The current Demo is still under active development and adjustment. The content shown does not represent the final quality of the game.Whatâs Included in the DemoIn this public Demo, you will be able to experience:A complete UI overhaulA brand-new technology systemA newly added ship modification hangarNew character classes and a dedicated character ship systemReworked opening narrative and early-game exploration contentA comprehensive upgrade to combat gameplayImproveâŚ
- DEMO NOW - 10 February 2026
Leaders,Over the past months, CIVIREVIVAL has completed two rounds of invitation-only testing. We have received a large amount of thoughtful and detailed feedback from our community, which has been invaluable in helping us refine and improve the game.After careful internal discussion, we have decided to release a public Demo on our Steam store page, allowing us to gather feedback from a broader group of Leaders.Please note: The current Demo is still under active development and adjustment. The content shown does not represent the final quality of the game.Whatâs Included in the DemoIn this public Demo, you will be able to experience:A complete UI overhaulA brand-new technology systemA newly added ship modification hangarNew character classes and a dedicated character ship systemReworked opening narrative and early-game exploration contentA comprehensive upgrade to combat gameplayImproveâŚ
- CIVIREVIVAL â Public Demo Announcement - 10 February 2026
Leaders,Over the past months, CIVIREVIVAL has completed two rounds of invitation-only testing. We have received a large amount of thoughtful and detailed feedback from our community, which has been invaluable in helping us refine and improve the game.After careful internal discussion, we have decided to release a public Demo on our Steam store page, allowing us to gather feedback from a broader group of Leaders.Please note: The current Demo is still under active development and adjustment. The content shown does not represent the final quality of the game.Whatâs Included in the DemoIn this public Demo, you will be able to experience:A complete UI overhaulA brand-new technology systemA newly added ship modification hangarNew character classes and a dedicated character ship systemReworked opening narrative and early-game exploration contentA comprehensive upgrade to combat gameplayImproveâŚ
- CIVIREVIVAL â Developer Log #16 - 9 February 2026
In any 4X game, exploration is where everything begins. A playerâs first understanding of the universe â their expectations, and even their long-term strategic direction â is shaped by those earliest moments of discovery.However, after several testing rounds, we came to an uncomfortable realization:Exploration was happening â but too often, it felt like commuting.In this dev log, we want to talk about a major redesign of the exploration system in CIVIREVIVAL. We cut out meaningless travel, equipped scientists with long-range sensors, and returned real uncertainty to the universe.Moving Beyond âBlindâ Map RevelationThe old fog-of-war system had a fundamental flaw: If you didnât fly there, you knew nothing.To keep players busy, star systems were packed densely together. Once the map scale increased, exploration turned into long stretches of idle travel. The result? Space became crowded ââŚ
- CIVIREVIVAL Devlog #15 - 4 February 2026
Hello everyone, and welcome back to another devlog for CIVIREVIVAL.From the very beginning, weâve had one clear goal:CIVIREVIVAL is not a â4X game with a few RPG stats on top.â We want to truly merge grand 4X strategy with meaningful RPG character gameplay into one cohesive system.But we also understand that â4X + RPGâ can easily become an empty label.In many strategy games, âcharactersâ are either:¡ passive bonuses hidden in a menu¡ simple stat-stacking units with little impact on the actual warSo the question we hear most often is:Where does the RPG really come in for CIVIREVIVAL?The Old Problem: Characters Mattered â But Werenât PresentIn the previous system, you could recruit characters and develop their abilities, and yes, they affected your civilization.But after long-term testing, one major issue became clear:Characters rarely participated in real decisions.They stayed in the UI,âŚ
- 24-Hour Limited Recruitment | CIVIREVIVAL Steam Closed Beta Test #2 Now Open - 2 February 2026
Commanders,We are excited to announce that CIVIREVIVAL, our space opera 4X strategy game with RPG-driven storytelling, is officially launching its Second Closed Beta Test.This test focuses on further refining the deep integration of 4X strategic gameplay Ă narrative RPG progression, while enhancing the overall experience of exploration, expansion, management, and meaningful decision-making.If you are passionate about interstellar exploration, long-term strategic planning, and shaping the fate of civilizations through a grand story, we invite you to join this limited-time test and help us polish the game before the upcoming public demo.Recruitment Period (24 Hours Only)đ Feb 2, 07:30 â Feb 3, 07:30 (UTC) Applications are open for 24 hours only.Details on how to apply are provided below.Key Updates in This VersionUI Overhaul â Fully revamped interface with clearer information structure aâŚ
- CIVIREVIVAL Dev Log #14 - 30 January 2026
Hi everyone! Itâs time for another development update on CIVIREVIVAL.During our recent playtests and in the comments, one piece of feedback kept coming up:âThe UI feels a bit uncomfortable⌠kind of plastic.âThat hit us hard. Because in a 4X strategy game, UI isnât just decoration â it directly affects how players understand systems, make decisions, and stay engaged.So in this latest iteration, we made an important decision:A full UI overhaul.What weâre showing today isnât the final polished version yet, but we wanted to share the direction early â and get your feedback while it still matters.Major Combat UI Changes: Cleaner View, Clearer CommandsThe biggest improvements happened in the combat interface.We focused on two key problems:¡ Better information layout¡ More intuitive battle feedbackInspired by the Total War series, we moved the unit list from the right side to the bottom of theâŚ
- CIVIREVIVAL Dev Log #13 - 20 January 2026
Hello, Leaders.In the last few dev logs, weâve been focusing heavily on combat â from artillery exchanges to ship design, thereâs been no shortage of explosive moments. But for anyone who has spent serious time with 4X games, one truth is hard to ignore: Fleets are only the muscles of a civilization. Technology is its brain.If technology is reduced to nothing more than stacked numbers and progress bars, exploration quickly becomes routine, and the sense of wonder fades away. Thatâs why, over the past months, we made a bold â and admittedly risky â decision: we tore down our existing technology system and rebuilt it almost entirely from the ground up.In this dev log, weâd like to walk you through what that evolution looks like.The Tech Interface: Activating a Civilizationâs BrainLetâs start with the most visible change.We completely redesigned the technology UI and rebuilt it as a neuralâŚ
- CIVIREVIVAL Dev Log #12 - 15 January 2026
Hello, Captains.Over the past weeks, most of our development effort has gone into iterating on the combat system. After several major revisions, the feedback has been very encouraging â combat now feels more powerful, more impactful, and simply more satisfying.However, while reading through community comments, one piece of feedback stood out â painful, but absolutely fair: âMy ships feel powerful, but during combat I barely get a chance to actually see them.âIn theory, that moment of slowing down and appreciating your ship should be delivered through the ship customization and presentation systems. Unfortunately, the previous dockyard failed to do that. Whether it was a small frigate or a massive battleship, the perceived scale difference on screen was minimal â there was no real sense of weight or intimidation.After reviewing the issue, the root cause became clear: Space is simply tooâŚ
- CIVIREVIVALâ Development Log #11 - 7 January 2026
Hello everyone!In our previous development log, we focused on ship movement mechanics and the overwhelming visual scale of massive fleet engagements.However, once we took a step back, we realized that for a strategy game, visual spectacle alone is never enough.If combat only looks impressive but lacks meaningful decision-making, it quickly becomes dull.Thatâs why, during the development of Civirevival, weâve been asking ourselves one core question:How can we make combat not only more exciting, but also more tactical and skill-driven?Letâs take a look at a simple but telling combat scenario that highlights the details that truly decide victory or defeat.We begin with what appears to be a completely unfair matchup.On one side, a fleet of small escort shipsâthe most basic and fragile units in the game. They are cheap, fast, and numerous.On the other, a massive battleshipâthe backbone of miâŚ
- CIVIREVIVAL Development Log #10 - 26 December 2025
Hello everyone!In our last dev log, we briefly mentioned that the combat gameplay was undergoing a major overhaul. Since then, the dev team has been in full "lockdown mode," grinding away at the core combat system. Finally, the new combat framework is up and running, and weâre ready to show it off.Weâve been monitoring community feedback closely, and the most common critiques boiled down to two points: First, the battlefield felt too small and lacked impact. Second, the tactical depth was shallow, often turning late-game battles into a simple "stat check" or numbers game. So, letâs dive into the latest in-game footage and talk about what has actually changed.Let's start with the most immediate change: Battlefield Scale.In early versions, we saw plenty of comments like "the battlefield is too small" or "itâs not chaotic enough."To put it bluntly, you want a real interstellar war, not jusâŚ
- If There Really Were Shortcuts in the Universe, Could We Afford the Toll? - 23 December 2025
The sight of Cooper piloting his ship through the spherical wormhole near Saturn never fails to send shivers down our spines, no matter how many times we've seen it.In a universe measured in light-years, wormholes are often treated in sci-fi as a near-"cheat code" shortcut, an unavoidable "interstellar highway" for cosmic narratives. But if we shift our gaze from the silver screen back to realityâto the cold, hard equations of general relativityâa stark truth emerges: if shortcuts truly existed in the cosmos, they would never be a safe, harmless subway station available on demand.The Cost of Folding SpacetimeIn much of science fiction, wormholes are understood as a way to "take a shortcut": not by moving faster, but by making the path itself shorter.The most common and intuitive analogy is "paper folding." Imagine marking two distant points on a sheet of paper. If you fold the paper, brâŚ
- CIVIREVIVAL -Beta testing started - 3 December 2025
Dear Starfarers,The inaugural invitation test for CIVIREVIVAL officially live! This is a sci-fi indie game that deeply blends RPG and 4X strategy, focusing on its core "4XR" gameplay. We eagerly await your feedback to help us polish the experience.Test Highlights at a Glance--An Epic Journey from Refugee to LeaderCharacter Creation: Your background, personality, and experiences translate into unique talents and story branches, with every choice shaping the path of your civilization.Hero Squad: Recruit characters from diverse backgrounds, each with independent skill trees and stories; their loyalty and growth can turn the tide of battle.--Dual-Layer Strategic ExperienceMacro Layer: Explore, conduct diplomacy, and manage resources on a galactic grid map, all at a relaxed pace.Tactical Layer: Engage in real-time fleet battles requiring tactical formations and physics-based rules, avoidingâŚ
- CIVIREVIVAL Development Log #9: - 26 November 2025
Hello everyone,In our previous logs, we noticed that many of you are highly interested in the combat gameplay and feel that the publicly shown demonstrations have been limited. We completely understand this â in fact, our team is currently undergoing a major iteration of the combat system, and we've only recently solidified a clearer and more complete design direction.Therefore, this dev log will focus on introducing the foundational design philosophy behind combat. A quick disclaimer: the current combat gameplay is still in its early stages. What you've seen in demonstrations is still quite far from our final vision, so we kindly ask for your feedback, but please be gentle!Combat's Role: Strategy First, Operation SecondIn CIVIREVIVAL, the game is divided into the Macro Strategic Map (galaxy view) and local Battle Maps (tactical view). When your fleet is adjacent to an enemy fleet on thâŚ