- Announcing Silicon Architect - 26 July 2026
Hi everyone!We just announced the Steam page for our next game, Silicon Architect.If you loved the combination of Incremental x Windows Nostalgia, you'll love this game as well.Silicon Architect is an incremental hardware engineer game, where you just got hired at BinTel to develop new CPUs. You build the CPU component layout yourself, run benchmarks to validate them, and then use the gained telemetry and research funding to improve and research further components. There is no demo yet, as the game is a bit too early for that, however if you can't wait, you can try out our playtest on Itch.io. This doesn't have amazing balance and pacing yet, nor a great tutorial (although Gnorman is back!), but it allows you to experience the new game first hand.I'm aiming for a true demo by the end of August, and then a release at the end of the year.If you played the playtest, and have any thoughts o…
- Endings and achievements improvements - 21 July 2026
A small bugfix that (hopefully) addresses 2 annoying bugs.You can no longer get blocked from receiving the 2nd ending if you close the email window prematurely. If done on a prior save, you will receive the email notification toast again.Improved Steam achievement handling and backwards compatibility. If you think your saves weren't synced correctly to Steam before, just reopen your save file and they will automatically get validated again.Should you still run into issues, I highly encourage you to join our Discord and contact me (Marnix). Sending me your save file is the best approach, which you can do by pressing F1 in the main menu to easily access the game's data. Thank you for your patience with these bugs, I hope I've hit the right points on the debugger skill tree now!
- MMO98 - Service Pack 2 - 12 June 2026
Hey everyone! We've been following along your discussions and feedback from the past month, and have just released a new version (v2026.06.12.1) with our Service Pack 2 update. This features both new gameplay features as well as some tweaks of existing ones based on your feedback. Chat ModerationWhilst you liked the IRC, it sometimes felt like a missed opportunity. We've now added the ability to find scammers, spammers and cheaters, and ban them should the need arise. Correctly banning will have a positive impact on your game's overall hype. This mechanic only unlocks after you've gained a large enough following, although you can still find more player details earlier in the game. Ending Rework A major piece of feedback we got was annoyance about the need to do 2 separate playthroughs to 100% the game's achievements. We've now updated the ending triggers, where you can achieve both stat…
- Update - v2026.04.28.2 - 28 April 2026
ChangelogFixed a bug where Steam achievements wouldn't retry syncing, leading to having unlocked milestones without the accompanying Steam achievementFixed visual bug with the Sequel view UI
- Update - v2026.04.28.1 - 27 April 2026
ChangelogUncompleted milestones now show up at the top of the milestones windowFixed a graphical bug when upgrading datacentersFixed a bug where you couldn't go over 6 development roundsThe Abandon button now disappears once you have at least 1 development round
- MMO98 - Service Pack 1 update - 27 April 2026
Hi everyone, it's been almost 1 week since we released MMO98, and it hasn't been exactly smooth sailing along the way.However, unlike in-game, we don't just pump and dump games, without looking back and patching them up, so welcome to our first major update, Service Pack 1 (v2026.04.27.1). The full changelog can be found at the bottom of this post. World upgradesPlayers were hitting numbers of in-game playercounts that we didn't foresee during development, which led into issues late-game where your ping would be stuck at 999 since your datacenters couldn't scale far enough. We've now expanded datacenters to have individual, higher capacities, as well as adding the ability to upgrade your existing datacenters as well, allowing you to hit even higher playercounts without incurring a ping limitation. Research storage reworkWe've also reworked the way data storage works. We weren't entirely…
- Update 2026.04.21.1 - 21 April 2026
Hi everyone! The first update of MMO98 is here, addressing some of the most crucial issues. We're planning one more update later today, however our main developer is sleeping, and I'm about as skilled at writing code as Gnorman.Changes:Added 2 more upgrades that increase the capacity of your datacenters.Added a more visible pause indicator.Reduced the amount of sales needed to get contacted by GlobalConnect from 250.000 players to 190.000. Made it more easy to abandon a game should you become soft-locked.Minesweeper timer can no longer overflow above 999.You can now have more than 5 lootboxes.Expanded upon some tooltips.Fixed some localization issues.
- What's next after Next Fest? - 2 March 2026
Hi everyone!The Next Fest has come to a close, and with that also one of the best and most overwhelming weeks of our studio. We couldn't have prepared for the amount of players and amazing feedback we've gotten over the past week, and I'm grateful for all of you who left feedback, played, or even just wishlisted the game.Now, the question is, what's next for us? Well, it's back to the development mines for us so we can hit our late April release date. Addressing your feedbackWhilst you clearly enjoyed the game, that doesn't mean it doesn't have some flaws, and we'd like to address those. There were a few common pieces of feedback we kept on getting:Gnorman will get a disable option: I hear you, part of Clippy's charm was it's uselessness, but if you're playing for hours on end, you just want to strangle that gnome. More automation: Whilst the debugger may be a neat mechanic, after a whi…
- Steam Next Fest - 23 February 2026
Next fest is upon us!We've made it just in time, ready to join the countless other incremental games in this event with MMO98*, an incremental game where you go from small-scale MMO development studio up to global market domination.*Unlike the title may imply, we've not been working on this since 98ExpectationsWe're aware of some limitations and other things that we want to implement, but didn't make the cut for the demo. Below are some that we are aware of and will be improved:Localization, apparently shutting one person into a room to just write and translate a lot of text can lead to some spelling mistakes. Regardless, most languages have a translation written, minus some oversights. English is fully implemented.Balancing, apparently shutting another person into a (different) room to just change numbers can also lead to not perfect balancing. We'll be fine-tuning many settings and va…