- UPDATE #7: ULTRA UPDATE! - 2 September 2016
It’s finally here! The Void Invaders Ultra Update (version 1.7.0) is now live. Here’s a list of all the new features and changes: New features (in-game) Hardcore Mode 10 new levels 30 new enemies 2 new bosses 1 new powerup New achievements Wave Master Completed Hardcore player New skin with rainbow (!!!) bullets Various other things we probably forgot to mention New features (other) Scrolling leaderboards View leaderboards from the main menu Screenshake slider Vsync setting Gamepad vibration Auto-fire setting Gamepad control re-mapping Alienware AlienFX support Logitech ARX Control support Improvements Improved keyboard and gamepad controls Improved menu Improved statistics screen Improved extras screen Optimisation and performance improvements Bug fixes Key map changes through the pause menu are now correctly applied Linux! We’ve finally managed to port Void Invaders to Linux! Right no…
- UPDATE #7: ULTRA UPDATE! - 2 September 2016
It’s finally here! The Void Invaders Ultra Update (version 1.7.0) is now live. Here’s a list of all the new features and changes: New features (in-game) Hardcore Mode 10 new levels 30 new enemies 2 new bosses 1 new powerup New achievements Wave Master Completed Hardcore player New skin with rainbow (!!!) bullets Various other things we probably forgot to mention New features (other) Scrolling leaderboards View leaderboards from the main menu Screenshake slider Vsync setting Gamepad vibration Auto-fire setting Gamepad control re-mapping Alienware AlienFX support Logitech ARX Control support Improvements Improved keyboard and gamepad controls Improved menu Improved statistics screen Improved extras screen Optimisation and performance improvements Bug fixes Key map changes through the pause menu are now correctly applied Linux! We’ve finally managed to port Void Invaders to Linux! Right no…
- Quick Announcement - Ultra Update almost finished - 28 August 2016
Hi guys, The Void Invaders Ultra Update is almost there! It will feature a new game mode, new levels and enemies, a new skin, additional settings and options, performance and general improvements, bug fixes and more! We’re sorry we’ve kept you guys waiting so long, and we have some bad news as well. Personal problems, combined with a lack of motivation, have forced us to indefinitely postpone Music Mode. Apologies to those who were looking forward to it! Right now, we’re tweaking the last couple things, while a friend is working on getting the Linux build working. We hope to have the update done as soon as possible (yes, we’ve said this before, but it’s for real now!) Thanks for sticking with us. VoidDev Noah & Koen
- Quick Announcement - Ultra Update almost finished - 28 August 2016
Hi guys, The Void Invaders Ultra Update is almost there! It will feature a new game mode, new levels and enemies, a new skin, additional settings and options, performance and general improvements, bug fixes and more! We’re sorry we’ve kept you guys waiting so long, and we have some bad news as well. Personal problems, combined with a lack of motivation, have forced us to indefinitely postpone Music Mode. Apologies to those who were looking forward to it! Right now, we’re tweaking the last couple things, while a friend is working on getting the Linux build working. We hope to have the update done as soon as possible (yes, we’ve said this before, but it’s for real now!) Thanks for sticking with us. VoidDev Noah & Koen
- Void Invaders is still alive! - 23 June 2016
Hi everyone! Happy summer sale! Void Invaders will be 83% off for the entire duration of the sale. Spread the word and tell your friends and enemies! Shameless advertising aside, we wanted to let you know that we are still working on Void Invaders! A big update is in the works, which we’ll release somewhere in the next 1-2 months. The update will be completely free for everyone who owns the game. Here’s a quick recap of a couple things that will be added to Void Invaders: Hardcore Mode with new ultra-hard levels and enemies Music Mode (with leaderboards!) More settings, including auto-fire, gamepad vibration and control remapping New achievements Steam Cloud saves Polishing, balancing and bug fixing Improved menu More rewards for beating the game and new game modes A lot of other stuff that we either forgot to mention or is super secret So without further ado, here are some sneak peeks…
- Void Invaders is still alive! - 23 June 2016
Hi everyone! Happy summer sale! Void Invaders will be 83% off for the entire duration of the sale. Spread the word and tell your friends and enemies! Shameless advertising aside, we wanted to let you know that we are still working on Void Invaders! A big update is in the works, which we’ll release somewhere in the next 1-2 months. The update will be completely free for everyone who owns the game. Here’s a quick recap of a couple things that will be added to Void Invaders: Hardcore Mode with new ultra-hard levels and enemies Music Mode (with leaderboards!) More settings, including auto-fire, gamepad vibration and control remapping New achievements Steam Cloud saves Polishing, balancing and bug fixing Improved menu More rewards for beating the game and new game modes A lot of other stuff that we either forgot to mention or is super secret So without further ado, here are some sneak peeks…
- Don't miss out on the fun! This game is on SALE for a limited time only! - 19 May 2016
https://store.steampowered.com/app/391170
- Don't miss out on the fun! This game is on SALE for a limited time only! - 19 May 2016
https://store.steampowered.com/app/391170
- Upcoming Ultra Update! - 1 March 2016
Hey everyone, Hope you’re having fun playing Void Invaders! As we have mentioned before, we are working on another huge content update. Here are a couple things we will be adding: Hardcore Mode: beat ultra-hard levels with new enemies and bosses Music Mode: get the highest score before the track ends New achievements New leaderboards New powerups New skins Steam Cloud saves Polishing, balancing and bug fixing More settings/options AlienFX integration Additionally, we’re looking into bringing the game to Linux, but we might delay that until another update. We want to make sure the game is great before attempting to port it! Since this update is going to be really big, it’s going to take us a while to get everything ready. We’re not sure when we’ll be releasing it yet, but we’ll definitely keep you updated. If you have any questions or suggestions, please post them in the discussions! We’…
- Upcoming Ultra Update! - 1 March 2016
Hey everyone, Hope you’re having fun playing Void Invaders! As we have mentioned before, we are working on another huge content update. Here are a couple things we will be adding: Hardcore Mode: beat ultra-hard levels with new enemies and bosses Music Mode: get the highest score before the track ends New achievements New leaderboards New powerups New skins Steam Cloud saves Polishing, balancing and bug fixing More settings/options AlienFX integration Additionally, we’re looking into bringing the game to Linux, but we might delay that until another update. We want to make sure the game is great before attempting to port it! Since this update is going to be really big, it’s going to take us a while to get everything ready. We’re not sure when we’ll be releasing it yet, but we’ll definitely keep you updated. If you have any questions or suggestions, please post them in the discussions! We’…
- UPDATE #6: Anniversary and a small update - 31 January 2016
Hey guys! We’ve got a couple things for you today. First of all, Void Invaders turned 1 this week. Woohoo! We’d like to thank the awesome guys at Black Shell Media for bringing Void Invaders to Steam and of course everyone who has played it for the great feedback. Secondly, we’ve published a small-ish update for you to enjoy. It features new highscore lists, meaning you can now see the top scores as well as your friends’ scores for both Endless and Wave mode. We’ve also added performance improvements and a couple bug fixes. The start-up problem when running the Steam Client beta should be fixed now. The current version is 1.4.0. We’re still working on adding more content to the game. If you have any suggestions, please let us know in the discussions! Last of all, we’ve updated the promotional art to be more consistent across Steam. It’s a bit different, but we hope you like it! ~VoidDev
- UPDATE #6: Anniversary and a small update - 31 January 2016
Hey guys! We’ve got a couple things for you today. First of all, Void Invaders turned 1 this week. Woohoo! We’d like to thank the awesome guys at Black Shell Media for bringing Void Invaders to Steam and of course everyone who has played it for the great feedback. Secondly, we’ve published a small-ish update for you to enjoy. It features new highscore lists, meaning you can now see the top scores as well as your friends’ scores for both Endless and Wave mode. We’ve also added performance improvements and a couple bug fixes. The start-up problem when running the Steam Client beta should be fixed now. The current version is 1.4.0. We’re still working on adding more content to the game. If you have any suggestions, please let us know in the discussions! Last of all, we’ve updated the promotional art to be more consistent across Steam. It’s a bit different, but we hope you like it! ~VoidDev
- UPDATE #5: Fixes and tweaks! - 10 January 2016
Hey guys and gals! It’s been a while since the last update, but today we’re releasing another one! This update isn’t that big of a deal -- some fixes and tweaks that make Void Invaders a bit nicer. Here’s what we’ve added and changed: Added: More settings (separate music and sound volumes) Settings have been added to the pause screen Enemy list (unlocks after you beat level 30) Improved: HUD (powerup timers are more readable) Splash screen (it’s shorter now!) Settings (separate sections for different settings) Main menu Miscellaneous: Fixed a lot of bugs Controller support is now more stable More optimisation Scores load from the Steam leaderboards The current version is 1.3.5. Have fun and thanks for playing! ~VoidDev
- UPDATE #5: Fixes and tweaks! - 10 January 2016
Hey guys and gals! It’s been a while since the last update, but today we’re releasing another one! This update isn’t that big of a deal -- some fixes and tweaks that make Void Invaders a bit nicer. Here’s what we’ve added and changed: Added: More settings (separate music and sound volumes) Settings have been added to the pause screen Enemy list (unlocks after you beat level 30) Improved: HUD (powerup timers are more readable) Splash screen (it’s shorter now!) Settings (separate sections for different settings) Main menu Miscellaneous: Fixed a lot of bugs Controller support is now more stable More optimisation Scores load from the Steam leaderboards The current version is 1.3.5. Have fun and thanks for playing! ~VoidDev
- Void Invaders OST! - 8 December 2015
Hey guys! As some of you may have seen already, the soundtrack DLC for Void Invaders is finally available! Grab it for free here. It features up-beat tracks by Kingdaro. If you enjoy his music, be sure to check out his SoundCloud! You might notice that the DLC page says "Play Game". Just ignore that, we're getting it sorted out. ~VoidDev
- Void Invaders OST! - 8 December 2015
Hey guys! As some of you may have seen already, the soundtrack DLC for Void Invaders is finally available! Grab it for free here. It features up-beat tracks by Kingdaro. If you enjoy his music, be sure to check out his SoundCloud! You might notice that the DLC page says "Play Game". Just ignore that, we're getting it sorted out. ~VoidDev
- UPDATE #4: MEGA UPDATE! - 23 November 2015
Hey everyone! It took us a little longer than expected, but the new update is finally here! Due to some last-minute problems with the save system and Game Maker: Studio we decided to postpone the update, but it’s finished now! Thanks for your patience. New features: 10 new levels 16 new enemies 2 new bosses 3 new achievements 2 new statistics 1 new powerup 1 new music track for the new levels Entirely new ranking system A new game mode: Wave Mode Another leaderboard (for Wave Mode) Easily recognisable hit sound and hurt effect for player New hit effect for invincible enemies Changes: Tutorial is now shorter and skippable Difficulties have been removed due to the new ranking system Boss Mode has been removed and replaced by Wave Mode Saves are local again; we’ve decided to remove Steam stats and cloud saves as they were causing trouble for many players Achievements are now visible in Ste…
- UPDATE #4: MEGA UPDATE! - 23 November 2015
Hey everyone! It took us a little longer than expected, but the new update is finally here! Due to some last-minute problems with the save system and Game Maker: Studio we decided to postpone the update, but it’s finished now! Thanks for your patience. New features: 10 new levels 16 new enemies 2 new bosses 3 new achievements 2 new statistics 1 new powerup 1 new music track for the new levels Entirely new ranking system A new game mode: Wave Mode Another leaderboard (for Wave Mode) Easily recognisable hit sound and hurt effect for player New hit effect for invincible enemies Changes: Tutorial is now shorter and skippable Difficulties have been removed due to the new ranking system Boss Mode has been removed and replaced by Wave Mode Saves are local again; we’ve decided to remove Steam stats and cloud saves as they were causing trouble for many players Achievements are now visible in Ste…
- Update #4 coming soon! - 31 October 2015
Hey everyone! First of all: happy Halloween! Secondly: we’re working on a new update -- which will be packed with new content and huge improvements! Here’s a few things that are going to be added: 10 brand new levels, including 2 challenging bosses An improved ranking system A new game mode, including leaderboards A lot more enemies New achievements Free soundtrack DLC Bug fixes, gameplay improvements and polishing We’ve also decided to remove all difficulties, since an improved ranking system will be added. Honestly, it didn’t add any value to the gameplay and just made everything more complicated and unstable. Due to this, the play time might be a bit shorter, but we’ve already partially made up for this with the new levels. We promise we’ll add new level packs in the future too! We're expecting to release the update around November 14th. If you have any questions or suggestions, plea…
- Update #4 coming soon! - 31 October 2015
Hey everyone! First of all: happy Halloween! Secondly: we’re working on a new update -- which will be packed with new content and huge improvements! Here’s a few things that are going to be added: 10 brand new levels, including 2 challenging bosses An improved ranking system A new game mode, including leaderboards A lot more enemies New achievements Free soundtrack DLC Bug fixes, gameplay improvements and polishing We’ve also decided to remove all difficulties, since an improved ranking system will be added. Honestly, it didn’t add any value to the gameplay and just made everything more complicated and unstable. Due to this, the play time might be a bit shorter, but we’ve already partially made up for this with the new levels. We promise we’ll add new level packs in the future too! We're expecting to release the update around November 14th. If you have any questions or suggestions, plea…