Idle Tycoon Manufacturing news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak5
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score94% positive
- Total reviews18
- Release dateJan 23, 2026
- DeveloperEragone
- PublisherEragone Games
Genres: Casual, Indie, Simulation, Strategy
Company pages: Developer: EragonePublisher: Eragone Games
Idle Tycoon Manufacturing Steam news
Idle Tycoon Manufacturing news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update #25.1 - 23 February 2026
This small patch removes the Steam achievements that were too difficult to obtain. It is no longer necessary to play 1,000 and 10,000 days in the same save, nor to complete 1,000 and 10,000 deliveries.I have also updated the Discord integration, which should fix the issue where the game was shown as running even though it was properly closed.
- Update #25 - Multiplayer - 3 February 2026
I announced it earlier, and now it is finally here: multiplayer has arrived! I honestly could not wait to be done working on it…This update significantly changes the game, so some things may be broken. I did my best to test everything before releasing the multiplayer version, but please do not hesitate to report any issues you encounter on Discord.How to play multiplayerFrom the main menu (as long as you own the game, multiplayer is not available in the demo), click on the “Multiplayer” button located just above the “Play” button.You will then have two options:Host a lobbyJoin a lobbyHosting a gameThe host simply needs to share their code.Warning: this code contains your IP address. Only share it with people you trust.Joining a gameTo join a lobby:Copy the host’s codePaste it into the input fieldClick “Join”The game will attempt to connect you to the host. If the connection is successfu…
- Multiplayer: a new game mode - 27 January 2026
You read that right, I am currently working on a multiplayer mode for the game.I am developing it in a homemade way: it will be efficient, will not rely on any external servers and, in short, it will be a game mode that is always available.I am optimizing it to keep latency and bandwidth usage very low.This will take quite a bit of time, as it is literally “a whole new game” in terms of code.For those who are interested, I am posting videos of the multiplayer mode, which is still a work in progress, on the Discord server.I am also developing a small anti cheat system to secure matches.Playing together should be much more fun, even if it makes the overall game experience easier.See you soon !
- Update #24 - 26 January 2026
This update focuses on fixing small bugs for the official release of the game. Here is the list :Bug fixes :The furnace can no longer be upgraded once it has reached the maximum level, even after quitting and restarting the game.The achievement for fully upgrading the concentrator now unlocks correctly.It is no longer possible to open the employee menu and the machine menu at the same time, which could cause visual issues (employees now have priority over machines in case of overlap).Menu icons no longer appear behind the objective text.
- Update #23 : Transition to v1 - 23 January 2026
That’s it, we’re here ! After about 6 months of R&D, the game is finally finished ! At least as far as the initially planned content is concerned. There have already been a few deviations from the roadmap, adding more content than expected, and I plan to release more updates, including one, if I’m highly motivated, that will be very substantial (a multiplayer mode).Just before diving into the patch notes, I would like to announce that the game demo is now available on the store page. It allows you to play up to Tier 2, after which Elias will invite you to become a full member. No progress is lost, making it ideal to ensure the game meets your expectations.Now, let’s take a look at what has changed compared to the previous version.Bug fixes :It is now possible to assign an ingot to the 6th slot in the luminite forgeAdditions :1 menu3 save slots1 demo running in the background1 hidden ach…
- Update #22 - T5 - 12 January 2026
I hope you all had a great end-of-year holiday season. On my side, it was great : I was able to take a break, which gave me a lot of motivation to release T5, and it’s now done !We are at 95% of the content. I still need to add an intermediate menu allowing multiple save files and parameter management before entering the game.This is therefore the last chance to get the game at the early access price, after which a price increase will occur.A small spoiler: I would like to add multiplayer after the official release. I hope I’ll manage to stick to it, but I can’t promise anything.Additions :T516 new R&D elements2 new achievements3 new decorative items1 new machine (Luminite Forge)1 factory expansionKey configuration4 camera movement buttons with a preset configuration on first launch5 shortcuts to open menusChanges :Menu size settings now take into account :the objectives menu sizethe in…
- Update #21 - 30 December 2025
Today’s addition is a quality-of-life improvement suggested by a player who had a good idea, which I implemented.Addition :It is now possible, by clicking on an empty inventory slot icon in smelting furnaces, to open a sub-menu allowing you to select which resources you want to assign to it.It is not possible to assign the same resource twice.The “empty” icon must be visible.If the selection menu is open and overlaps the button used to “empty” the inventory, that button will not work.Bug fixes :If an employee was on strike, they would not resume work even if assigned to a machine.The red color indicating prices when you do not have enough money is working again.Employees no longer need to physically move in order to find a workstation.Assigned employees can no longer continue working on a machine that is being moved via the crafting menu.The sound played when closing an employee or mach…
- Christmas Event ! - 23 December 2025
I’m proposing a small event for the game Idle Tycoon Manufacturing !The concept is simple: create a factory that is visually related to the Christmas theme, then share a screenshot on the game’s Discord server. I will select the winner on December 26, and they will receive a special role on the Discord server.This is a friendly event aimed at sharing your creations !Discord : https://discord.gg/8p7bTUmzdn🎄
- Update #20 - 21 December 2025
Bug fixes :In English, the crafting menu no longer switches back to French when changing sub-menusIn English, the tutorial event menu requiring the player to reach a certain amount of monstercoins will no longer display unreadable valuesThe tutorial event menu requiring the player to reach a certain amount of monstercoins now correctly displays the “-” sign and the abbreviated number format when the current monstercoin amount is below 0When a very large number of presses of the same type were present, they could sometimes fail to produce ingots, this has now been fixedIf no conveyor existed, resources were not being removed. This is no longer the caseThe umbrythium display in the delivery menu was split across two lines when more than 99 ingots were required. I increased the available space by 64 pixels, which should be sufficientIt is no longer possible to build a machine in front of a…
- Update #19 - 20 December 2025
I modified 2 machines because I felt I had not gone far enough, and it is now done ! I am talking about the Concentrated and Shiny states, which were not really taken into account on these 2 machines.Bug fixes :The save system.Steam achievements related to a MonsterCoin amount no longer require the tab to be open to work.Bonkers no longer Bonk 1 ingot if the visible ingot setting is above 50 (as this does not represent 2 full ingots).The crafting menu translations are up to date.When a resource enters a smelter, it sometimes creates a duplicate in another smelter that has an empty inventory.Changes :Fusion furnaces now save the number of Concentrated and Shiny ingots in their inventory and, when the inventory is emptied, they return the correct number of ingots in the proper state. Note that they consume Concentrated and Shiny ingots first when creating alloys.Bonkers now take into acco…
- Save bug - 20 December 2025
I am writing this short announcement to inform you about a fairly major bug that was present during the day of December 19th.Unfortunately, I introduced a bug that prevented the game from saving properly and from reusing save files correctly. For those who played on this version, I sincerely apologize, as your experience was significantly degraded.I have normally managed to fix the issue and more or less reconnect things with the bugged version. It is possible that even if you played on this version, after a full in-game day (10 minutes), everything will reconnect correctly !Some parts may still have slipped through. If that is the case, please report it to me as soon as possible !!
- Update #18 - 19 December 2025
Bug fixes :Reduced the number of audio tracks played simultaneously (max 100), reducing lag and audio distortion.Standardized the teleporter crafting system :The cost is validated only when the output is placed.Refund when the output is removed.Protection against teleporter and price desynchronization.Auto-save will now wait until exiting the build menu before triggering.Fixed a bug that prevented placing a conveyor belt next to another.Fixed a bug where the settings menu opened in French when pressing the “Escape” key, regardless of the selected language.The game can no longer autosave while a game reset is in progress.Addition :Button to set the maximum number of audio tracks in the settings menu.
- Update #17 – Massive Optimization - 17 December 2025
Major update focused on optimizing the game code, along with some bug fixes. The version seems stable enough for public release, but feel free to report any bugs you encounter.In short, we have minor optimizations, systems rebuilt by hand to be less CPU-intensive, and major code optimizations, especially for AI and resources.Here’s a non-exhaustive list of improvements :Cameras have been mergedMenus will lag less when opening/closingNPCs passing through the streets appear more frequentlyEaster eggs are disabled after activationEmployee AIs are improved but slightly slower (almost imperceptible)Performance mode: 2 AIs are controlled per frameVisual quality mode: 5 AIs are controlled per frameResources are now incredibly better optimizedPerformance mode: their direction is updated every 60 framesVisual quality mode: their direction is updated every 30 framesMachines, whether controlled by…
- Addition of the game's beta version - 16 December 2025
Hello everyone !As I am working on a major project to optimize the game’s resources, I decided to create a beta version that will allow me to test directly from Steam the versions that may be highly unstable, like the one I am currently developing.If you want to join the beta version, just :Right-click on the gameSelect PropertiesGo to the Betas tabChoose Beta test programReplace none with beta - development versionI would be happy to receive your feedback on the Discord server, see the performance difference before/after, and also get bug reports, as I have inevitably created some new ones while changing the game’s functionality so deeply.WARNING: RISK OF LOSING YOUR PROGRESS !(You are playing on the same save file)
- Update #16 – T4 released ! - 13 December 2025
I’m really happy to finally bring you T4. We’re getting close to the end of the early access development, having now reached 80% of the content planned for the game’s V1 !Without further delay, here’s what’s new :You can now click on the intro screen to skip it once the game has finished loading.Added a loading text between the intro and the game if the game hasn’t finished loading yet.Added an intro sound to the corresponding screen.Added 16 new R&D upgrades.3 new machines have arrived.3 new decoration items, including 2 with a special behaviour.Adjusted the upgrade cost growth formulas for machines, so the later they unlock, the higher their growth becomes.Added T4-related tutorials.1 new achievement.While working on T4, I found and fixed several pre-existing bugs :The machine name “Crysionite Press” now appears correctly in the upgrade menu.It is no longer possible to move two items…
- Update #15 - 5 December 2025
While working on adding T4, I found a few bugs that I’m fixing right now.Various fixes :Conveyor speed upgrades were not giving the correct bonus amount. They now correctly provide 10% speed (instead of 1%).The upgrade that creates ingots two at a time now takes the visible ingot parameter into account (the second ingot will not always appear at 100%, but depending on the machine’s counting).On some slower PCs, ingots created by the presses could give a slightly lower value than intended. This is now fixed.The empty inventory icon for the fusion furnaces has been fixed and will now be properly centered.
- Update #14 - 29 November 2025
Today, I’m introducing an improvement related to the number of visible ingots that can be adjusted in the settings menu. It’s important to understand how this feature works : it doesn’t actually make ingots “invisible”, but instead reduces how often they appear at the presses while proportionally increasing their value. As a result, there is no % loss of MonsterCoin per minute.This is simply a trick to reduce the number of entities and simplify calculations by working on “a single resource” instead of “multiple ones”.I have now applied this same logic to the Fusion Forge. It will now create ingots only when necessary, based on the visible ingots setting. This also means resources are proportionally boosted in value to ensure the exact same MonsterCoin per minute production as if 100% of the ingots were visible.Changes :Fusion Forges now track the ingots they produce and won’t create one…
- Update #13 - 26 November 2025
Bug fixes :When you exceeded the target of a resource in the delivery menu, the target text displayed a developer value. This is now fixed: it will display the maximum value.When saving and quitting, an event tended to appear even though the timing had not yet been reached. This is now fixed (same for delivery missions).
- Update #12 - 16 November 2025
Special mention to the community who put in the effort to report bugs. Clearly, without you, I can’t imagine how many players would have bought the game, played, ended up soft locked, or run into numerous bugs before ultimately closing the game for good.Bug fixes :as long as both teleporters are not placed, they cannot function (this prevents resources from spawning on a bend, T or X and getting stuck)firing an employee no longer causes lagthe tutorial at the beginning of the game can no longer soft lock the playerfixed decorative elements that could be crafted on top of each otheradded an event control system (not sure it works 100%) to avoid getting blocked
- Update #11 - 15 November 2025
I quickly patched 5 things I noticed :the settings menu was loading multiple times every time it was opened and closed; it will now load only oncethe amount of MonsterCoin required for the Tier 3 machines is now correctly displayed with a « B »the influence points amount now updates correctly in the tabif 1 hammerer is already placed and an employee is working while crafting another hammerer, it blocks the craftsthe resource icons in the smelter menu now disappear correctly when closing the menu#11.1 Bug fixes :If 2 bonkers hit at the same time in the same spot, the craft error icon appeared and blocked all crafts. Note that if you try to craft a Hammerer facing the same conveyor as another Hammerer already performing its animation, you will not be able to craft it until the animation is finishedPressing the ongoing craft menu again, which caused all texts to turn white, is now fixed (t…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 23 February 2026 | Update #25.1 | 1825093633193536 |
| 2 | 26 January 2026 | Update #24 | 1822556746166485 |
| 3 | 30 December 2025 | Update #21 | 1819386365114313 |
| 4 | 21 December 2025 | Update #20 | 1819386365099415 |
| 5 | 20 December 2025 | Update #19 | 1819386365097605 |
| 6 | 20 December 2025 | Save bug | 1819386365097454 |
| 7 | 19 December 2025 | Update #18 | 1819386365094093 |
| 8 | 17 December 2025 | Update #17 – Massive Optimization | 1819386365086483 |
| 9 | 5 December 2025 | Update #15 | 1818118366176820 |
| 10 | 29 November 2025 | Update #14 | 1817483467041277 |
| 11 | 26 November 2025 | Update #13 | 1817483467033019 |
| 12 | 16 November 2025 | Update #12 | 1816307528967914 |
| 13 | 15 November 2025 | Update #11 | 1816307528965889 |
| 14 | 23 October 2025 | Update #9 | 1814309641435631 |
| 15 | 21 October 2025 | Update #8 – Lag Optimization | 1813674389092544 |
| 16 | 17 October 2025 | Update #7– Steam Achievements | 1813674388969228 |
| 17 | 16 October 2025 | Update #6 - Discord Integration | 1813674388931548 |
| 18 | 15 October 2025 | Update #5 – Settings Menu | 1813674388900438 |
| 19 | 14 October 2025 | Update #4 | 1813041031374891 |
| 20 | 13 October 2025 | Update #3 | 1813041031337415 |
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