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DryFire

DryFire Steam news

DryFire | Coming soon | game

Coming Soon

GameSteam Store content

Free To PlayEarly AccessSteam Store

  • Steam app typegame
  • Steam App ID3922160
  • PriceFree to play
  • Release dateComing soon
  • DeveloperDryFire

DryFire news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3922160
  • PriceFree to play
  • Release dateComing soon
  • DeveloperDryFire
  • Publishermoowheel
  • Parent gameNot available

Genres: Free To Play, Early Access

Company pages: Developer: DryFirePublisher: moowheel

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DryFire Steam news

DryFire news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Dev Update004: - 16 July 2026

    \Added initial sound events.Added ambient sounds to maps, fixed audio glitches\Work has begun on a complete animation overhaulRework of all FPP animations\Various polish and clipping adjustments.Various layout and interior building changes\Steam multiplayer backend is now 100% functional.September public beta still on track\Began preliminary work on player statistics tracking.Various ongoing production tasks are progressing.Note: This is a solo development status update. No new build has been deployed to the public branch yet.

  • Dev Update003: Alpha 0.0.3 in testing branch - 2 July 2026

    Release Notes for Alpha 0.0.3\Adjusted weapon kinematics to increase simulated physical weight and handling feedback.Integrated initial weapon charm models (attachment logic disabled pending future update).\Core mapping progress reached 60-70% completion.Implemented multiple geometry and layout additions across active levels.Added new Brazilian-style soccer field location.\Deployed preliminary minimap system to the HUD.Recalibrated audio cue attenuation for improved spatial falloff.\Alpha 0.0.3 public playtest scheduling is underway.Supported matchmaking modes for the upcoming playtest: Team Deathmatch and Domination.\Note: All core gameplay variables are actively being tuned and remain subject to change.Note: The majority of active client assets, including environment models and first-person animations, are development placeholders.

  • Dev Update002: Alpha 0.0.2 is Live! - 30 June 2026

    Release Notes for DryFire - Alpha 0.0.2\Alpha 0.0.1 testing has concluded successfully. Alpha 0.0.2 is now live.General code cleanup and engine optimizations.\FavelaGeometry and tactical layouts are nearing completion.Added additional environmental polish, structural detailing, and collision passes.\Implemented dynamic kill-feed notifications and XP drops via updated WB widget.\Fixed Unreal Engine Niagara particle system errors regarding Large World Coordinates (LWC) on concrete impact scripts.Addressed 1080p resolution stretching and scaling issues.

  • Dev Update001: Steam Builds, Fixes, and New Maps - 27 June 2026

    Here is exactly what changed in this update:🔧 Fixes & Technical AdjustmentsAsset Packaging Fixed: Resolved a major cooking issue where external weapon assets and PBR materials weren't migrating into the final Steam build. Everything now renders correctly in-game.Launch Directory Fix: Cleaned up a legacy launch configuration error that was causing pathing issues upon launching the executable via Steam.Skeletal Mesh & Animation Polish: Fixed character rigging bugs and weapon animation overrides to eliminate clipping and broken poses during movement.Aim State Audit: Recognized a missing aim-down-sights animation for certain weapon models; logic is being adjusted to handle these missing states gracefully while we update the assets.🗺️ New Content: Two New MapsWe've added two new environments to the testing rotation to start gathering layout and performance data:Favela: High-density, vertic…

  • Roadmap 2026 - 25 June 2026

    (Ship'd Out map pre-alpha)Hey everyone,It’s been a minute, and I owe you all an update on where things stand with DryFire.First off, a huge thank you for your patience. Life got incredibly busy on my end—I had to take a long, necessary pause to focus on school. Balancing dev life and classes is no joke, but I’m finally back in the captain's chair and working on the game full-time again.While things seemed quiet on the surface, behind the scenes, a massive foundation shift has been happening. Here is the breakdown of where we are and what’s coming next.The Big Switch (And Many Headaches)I made the tough decision to completely switch game engines.I won't sugarcoat it: it has been an absolute nightmare. Porting a tactical shooter over from scratch brought a tidal wave of bugs, compatibility issues, and sleepless nights trying to get the core gameplay elements and polish back up to speed wi…

Patch notes and updates

S.noRelease datePatch nameGID number
116 July 2026Dev Update004:1838407329255950
227 June 2026Dev Update001: Steam Builds, Fixes, and New Maps1836506165555930
325 June 2026Roadmap 20261836506165547745
430 September 2025Devlog #002 – UE5 Changelog and other updates and news1811772772418045
523 August 2025Devlog #001 – Utilities Wrapped, Logic Expanding, Animations & Maps in Progress1808601382503970

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