SPSTEAMPULSELIVE ANALYTICS
Acatalepsy

Acatalepsy Steam metadata

Heavy_Tankr | Jun 22, 2026 | game

Released

0players observed · 22 September 2026 - 06:51:09 UTC

AdventureIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)829
  • Revenue (VGI)$3,972
  • Review score61% positive

Acatalepsy metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)829
  • Revenue (VGI)$3,972
  • Review score61% positive
  • Total reviews18
  • Release dateJun 22, 2026
  • DeveloperHeavy_Tankr
  • PublisherHeavy_Tankr

Genres: Adventure, Indie, Early Access

Company pages: Developer: Heavy_TankrPublisher: Heavy_Tankr

Top Steam chartsTop 100 gamesGame directorySteam Store page

Acatalepsy Steam metadata

Acatalepsy metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3922260/metadata
Steam Storehttps://store.steampowered.com/app/3922260/
Steam Communityhttps://steamcommunity.com/app/3922260
PCGamingWiki search
IGDB searchSearch IGDB for Acatalepsy

Reviews, pricing, and metadata

Review summary

Mixed

61% positive, 11 positive, 7 negative

Price and discount

$7.99

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Steam Achievements, Adjustable Difficulty

Achievements

8

Platform releases
  • Steam 22 June 2026

Latest Steam announcements

  • August 18 Hotfix - 18 August 2026

    Fixed bug causing the Airhorn uses remaining to reset when opening the inventoryFixed bug causing the Airhorn uses remaining to have unpredictable results when using G to drop the item.Fixed bug where using G to drop would remove all of the same item type from the inventory.Fixed bug in multiplayer causing airhorns dropped by clients to reset to max uses.Fixed several other smaller multiplayer client-sided bugs for the airhorn.Fixed invalid "phantom" items showing up in client inventories in certain instances when using the g to drop key.Fixed bug causing the Permanence to never be enabled on modifiers on the modifier wheel.Properly implemented the new system that causes Permanence chance per-modifier on the wheel to be increased based on the number of levels deep.Fixed bug causing incorrect credit display on the level end screen for dead players.Fixed dropped objects from being able to…

  • August 14, Keypad UI Update - 14 August 2026

    TASKSMade the keypad UI far better, with an actual keypad on the UI.Removed the "Submit" button from the Keypad UI; the code now automatically submits when four numbers are entered.Fixed the keypad fail buzzer not moving the sound meter in some cases.

  • August 14, Hotfix - 14 August 2026

    BUGSFixed items not successfully dropping when facing a nearby wallAdded a sound to indicate a fail to drop when too close to a wall.Fixed bug causing clients to not hear the audio of an object being placed on the floor.

  • August 13, Very Small Hotfix and Adjustments - 13 August 2026

    INPUTThe "G" key can now be used to drop the currently held item.NAVIGATIONPrevented the battery task from negatively impacting the AI navigation.SETTINGSChanged the default "Head Bobbing Intensity" scalar to 0.2

  • V0.0.3 August 11 Hotfix and minor improvements. - 12 August 2026

    MODIFIERS / BALANCEAdjusted the level unlock of several modifiers to improve gameplay early in a run:Changed the level unlock of the modifier "Entity Adrenaline" from 3 to 1 level deep.Changed the level unlock of the modifier "Immediate Danger" from 4 to 2 levels deep.Changed the level unlock of the modifier "Working Overtime" from 2 to 1 level deep.Changed the level unlock of the modifier "Clock Reduction" from 3 to 2 levels deep.Changed the level unlock of the modifier "Extra Items" from 5 to 3 levels deep.Changed the level unlock of the modifier "Airdrop" from 6 to 4 levels deep.Changed the level unlock of the "Exit Detector" from 5 to 4 levels deep.USER INTERFACEImproved the Interlude Store Widget to enhance its visual appeal.BUGSFixed a bug causing the total player weight to not properly initialize at the beginning of levels, allowing for unintended inventory behavior.Fixed the cra…

  • Acatalepsy is 25% off! - 1 August 2026

    After the release of Version 0.0.3, Acatalepsy is 25% off for the first week of August!

  • Acatalepsy Version 0.0.3 Release - 30 July 2026

    Acatalepsy V0.0.3 - Main Branch ReleaseI will be unable to make updates or fixes for a while after this release. Bugs are inevitable. For that reason, V0.0.3 is on the UNSTABLE BRANCH for now.V0.0.3 Has been pushed to the main branch for public testing.Note: When starting the game, it will say "Unstable Version" on the menu notification. I am unable to change this right now, so please just ignore that message for the time being. :)Now, here's what's included with Version 0.0.3!A brand new Entity!Say hello to Calvin!Calvin is a brand-new addition to Acatalepsy that will drastically alter how you complete each level he's on. With exquisite hearing, Calvin can hear even the quietest of footsteps at a distance; however, he is completely blind and cannot see at all. Due to his sensitive hearing, if he hears any loud noises nearby, he will panic and run away scared for a period of time. He ha…

  • July 18, Hotfix - 18 July 2026

    Now that I'm back from my week-long trip, I am back at it again, fixing bugs and working on new content for Acatalepsy.MULTIPLAYER / TASK BUGSRedid multiplayer logic behind the loading screen, hopefully fixing a bug causing players to see the incorrect level on the loading level pre-game widget.Changed the logic within the crank task slightly to potentially fix a multiplayer de-sync bug.In testing, I cannot recreate this bug myself, but I do believe it exists due to several reports. I appreciate all the feedback, and I'm still tracking down the root causes of this bug.Attempted to fix bug causing the "Tasks Completed" number on the escaped or died screen displaying an incorrect value on clients.Trying a new method of multiplayer replication when a task is completed. This may fix some of the bugs reported as inconsistent behavior when clients interact with tasks, including inconsistent c…

  • July 9, Hotfix - 10 July 2026

    GENERIC BUGSFixed a room section on Level 1: "Event Space" not have a proper navmesh for the AI to navigate.Attempted to fix an instance of the level progression bugging out or soft-locking with 3 or more players in multiplayer.Some remnants of the old level progression logic were being triggered when 3 or more players were in multiplayer. I had accidentally left this in and have now taken it out. I'm hoping this fixes the issue. USER INTERFACEChanged the widget that pops up when you die or escape to be more visually interesting and to include brief stats about the round. (# of Tasks completed in the previous round and current credit amount + credit additions).SPECTATINGSpectating now only begins when the number of connected players is above 1.TASKSAdjusted replication logic across all tasks by forcing the engine to replicate all components of a task in an attempt to fix several desync…

  • July 7, Hotfix - 7 July 2026

    This update applies to all branches. BUGSAttempted to completely fix the bug causing items and tasks to sometimes spawn inside pillars or walls on Level 2: "Parking"Attempted another fix for a bug that caused tasks to display incorrectly in the top corner of the UI.Attempted fix for a bug causing the battery task to refuse interaction, even while holding a battery.This still might happen. I'm still working to figure out what's causing this issue.Attempted to fix a visual bug causing the battery to remain in the player's hand and inventory after completing the battery task in multiplayer.Attempted another fix for the entity bug where the entity refuses to move when spawned in.ENTITYAdjusted entity AI pathfinding when tracking a moving player to reduce instances of the entity slowing down to a walking speed when very close to a visible player.GAMEPLAYAllowed the entity to walk onto the ex…

  • July 5, Hotfix - 5 July 2026

    Adjusted the networking logic for reading the number of tasks completed and for reporting the number of tasks completed to reduce inconsistencies between the server and the client.Adjusted the exit detector logic to improve multiplayer consistencyRedid the screen widget for the exit detector to make it look more polished and cohesive with Acatalepsy's theme, also attempting to fix some weird visual bugs when reporting distance.

  • July 3rd, Hotfix - 4 July 2026

    Quick Multiplayer Hotfix.Fixed bug preventing clients from sprinting.No idea what caused this with the recent update; I just refined the networking code around sprinting, and the issue seems to be gone—apologies for missing this early on.This fix SHOULD work. I don't have time to test it with another person right now, but on a local server, this issue is gone.Fixed a bug allowing the lever task to not be completed fully and to generate an infinite number of task completions and credits.

  • Level 0 Room Gap hotfix - 2 July 2026

    Fixed a gap in one of the new room variants on Level 0.

  • July 2nd, Unstable to Main Branch Transition + New Modifiers - 2 July 2026

    Currently pushing all changes and updates that were on the unstable branch to the main branch. The unstable branch will be identical to the main branch for the time being.First, here's what's brand new on all branches today:MODIFIERSAdded Modifier: Immediate Danger - Causes the entity to be released immediately without any grace period.As of now, this modifier cannot be permanent and only exists for the next level if it's decided on the wheel.Added Modifier: Working Overtime - Any level to which this modifier is applied will require an extra task to be completed for the escape lift to be accessible.A maximum of two of these modifiers in a run is possible.Added Modifier: Clock Reduction - Reduces the amount of time given when the escape doors open by one minute per modifier.A maximum of two of these modifiers in a run is possible.ACHIEVEMENTSAdded a few basic achievements for reaching a…

  • Acatalepsy 2026 Roadmap Draft Reveal - 2 July 2026

    Listed below are my main goals for Acatalepsy in 2026.Everything is subject to change and can be moved around. This is what I believe I can accomplish within the given time, but again, everything is still subject to change if something unexpected comes up or a suggestion becomes popular in the Discord server.Should anything change, I will post an updated roadmap. Of course, bug fixes and minor improvements will continue to be pushed at all times. These are my goals for major updates.If I complete certain updates quicker than expected, I will immediately transition into the next group of content for future updates. If certain updates take longer than expected, I will push everything back to ensure optimal completion.Please Note: Proximity voice chat for multiplayer is not listed on this roadmap. I don't have a set time planned for its addition, but when a good time for it to be added ari…

  • July 1st - Room Update - 1 July 2026

    THIS UPDATE IS LIVE ON THE UNSTABLE BRANCHLEVELS / MAPAdded 3 new room variants to Level 0: "The Lobby"Added 2 new room variants to Level 1: "Event Space"Adjusted the lift room's ceiling on each level entrance to improve immersion.Continuing to work on stuff behind the scenes.The roadmap draft will be the next post.

  • June 30, Unstable branch hotfix - 30 June 2026

    Another attempt to fix a rare case of tasks not orienting to the wall properly if they spawn near each other.With the fix provided, it's still technically possible for a task to spawn floating, but it is now exceedingly rare.This will be the only update today. I'm taking a day break to ensure I don't burn myself out.- Tyler

  • June 29, Unstable Branch Patch - 29 June 2026

    THIS UPDATE IS POSTED ON THE UNSTABLE BRANCHTesting out some changes in the unstable branch before fully committing to them in the main branch.Halved entity acceleration when the player is spotted.Made some additional entity AI pathfinding changes and alterations.Allowed the player to open and interact with their inventory while actively moving. Briefly altered the animation graph to allow for an open inventory whilst moving.I didn't perfect the animation graph to ensure the inventory is completely stable when both walking and running, so the inventory is still difficult to interact with when actively moving.Temporarily disabled the ability to jump, as it serves zero purpose at the moment and only causes buggy movement patterns.I will release achievements for numbers of levels deep when I can publish to the default branch again; they are set up and ready to go.I will announce a roadmap…

  • June 28, Unstable version hotfix - 28 June 2026

    These changes were published to the "Unstable" branch.Attempted fix at the modifier wheel displaying permanence status incorrectly.Greatly decreased mouse smoothing

  • June 28, Multiplayer Hotfix + New Unstable Branch - 28 June 2026

    ADDED THE UNSTABLE BRANCHThis update was published only on the unstable branch. To access it, right-click Acatalepsy in your library, click on properties, then "Game Versions and Betas", then "Unstable".Due to a recent account change of mine, Steam won't let me make changes to the default branch of Acatalepsy for 72 hours, so for now, I've created an Unstable branch. Thanks, Steam.Today's hotfix brings several fixes to replication in multiplayer, as well as an old task generation bug.TASKSAttempt at fixing tasks having an extremely small chance of spawning on top of each other, making them difficult or impossible to interact with.MULTIPLAYERAttempt to fix inconsistencies with the lever task not completing or giving credits in multiplayer.Attempt to fix inconsistencies with the battery task not completing or giving credits in multiplayer.Attempt to fix inconsistencies with the crank task…

Patch notes and updates

S.noRelease datePatch nameGID number
118 August 2026August 18 Hotfix1841579228661086
214 August 2026August 14, Keypad UI Update1840944183780576
314 August 2026August 14, Hotfix1840944183780362
413 August 2026August 13, Very Small Hotfix and Adjustments1840944183777520
512 August 2026V0.0.3 August 11 Hotfix and minor improvements.1840944183772735
618 July 2026July 18, Hotfix1838407329262279
710 July 2026July 9, Hotfix1837955055355496
87 July 2026July 7, Hotfix1836506165578804
95 July 2026July 5, Hotfix1836506165574281
104 July 2026July 3rd, Hotfix1836506165571700
112 July 2026Level 0 Room Gap hotfix1836506165569018
1230 June 2026June 30, Unstable branch hotfix1836506165563390
1329 June 2026June 29, Unstable Branch Patch1836506165560902
1428 June 2026June 28, Unstable version hotfix1836506165558876
1528 June 2026June 28, Multiplayer Hotfix + New Unstable Branch1836506165558560
1628 June 2026June 28, Hotfix1836506165557660
1727 June 2026June 27, Lobby Improvements, Small Balance Changes, and Bug Fixes.1836506165557210
1825 June 2026June 25, More Modifiers, and Actually fixed the modifier wheel.1836506165551863
1924 June 2026June 24, Settings Update1836506165546935
2024 June 2026Modifier Wheel hotfix1836506165546391

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3922260
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
Price$7.99
Free to playNo
Discount0%
Original price USD$7.99
Current price USD$7.99
Release dateJun 22, 2026
DeveloperHeavy_Tankr
PublisherHeavy_Tankr
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent61%
Positive reviews11
Negative reviews7
Total reviews18
Steam recommendationsNot available
Achievements8
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3922260/

Short description

Welcome to Acatalepsy, the most immersive multiplayer liminal space experience. Progress deeper into varying liminal spaces with your team. Complete various tasks, dive deeper, and don't expect to survive for long. You aren't alone in these spaces; nowhere is safe.

About this game

WELCOME, TO: _________________ ACATALEPSY A brand new take on the liminal space experience. Your team is tasked with exploring and diving as deeply as possible into liminal spaces. Complete various tasks and dive deeper through several levels. With a procedural level generation system, the map is different and unique every single time. Acatalepsy shines the most in multiplayer with friends; a small group is suggested to fully enjoy all aspects of Acatalepsy. Your main goal is to complete the required number of tasks, open the final doors, and escape. Simple, right? _________________ YOU ARE NOT ALONE You and your team are not the only ones inside these liminal spaces. Alongside completing your tasks, you'll need to avoid various entities that lurk within the level. Coming face-to-face with a creature here will mean certain death. _________________ A BRIEF SOLACE Once you have met the task threshold and your team has successfully exited a level, you will be presented with an interlude phase. Here, you can purchase additional lives, as well as sell and purchase equipment. All deceased team members will come back, but at the cost of a life. _________________ TIME IS A FACTOR In each level, you have as much time as you need to complete the required number of tasks. However, once the required number of tasks has been completed, you have a minimal amount of time to locate the exit doors and escape; otherwise, insanity will take over. _________________ EVERY NEXT LEVEL DEEP IS HARDER After the completion of every level, whether or not everyone lived or died, a new modifier will be applied to the next level. The map may be darker overall, the entity faster, more tasks required to escape, or plenty else. You need to adapt to the changing factors in order to progress as deeply as possible. _________________ Important Notice: Proximity voice chat is not currently present within Acatalepsy due to specific limitations. As the development of Acatalepsy progresses, I will work to add proximity voice chat as soon as possible. Due to concerns about cheating, multiplayer is currently only available via Steam Friend Invite.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
22Steam Achievements
78Adjustable Difficulty
69Stereo Sound
70Surround Sound
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Temas sensíveis Medo
steam germany16Horror Schimpfwörte
igrs18Horor Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $7.99
  • Highest observed: $7.99

Acatalepsy's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $7.99, the highest is $7.99, and the first visible tracked price is $7.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Acatalepsy's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $7.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $7.99. The latest run records $7.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $7.99
  • Current list price: $7.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Acatalepsy at $7.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$7.99$7.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $7.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$7.99$7.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $7.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$7.99$7.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2574,23722 September 2026 - 08:34:34 UTC1,818,368
2Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
3Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,271
4Dota 2446,46122 September 2026 - 08:34:34 UTC1,291,328
5Once Human15,24422 September 2026 - 07:06:46 UTC231,343
6Conqueror's Blade1,48022 September 2026 - 07:57:37 UTC18,921
7Party Animals6,10222 September 2026 - 08:07:21 UTC57,806
8Battle Teams 220422 September 2026 - 08:11:54 UTC7,966
9火炬之光:无限28522 September 2026 - 04:55:46 UTC7,911

Related Steam games by tag and genre

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS314,07222 September 2026 - 08:34:35 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™99,09522 September 2026 - 07:36:12 UTC624,4731,047,228Respawn
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Palworld43,60122 September 2026 - 07:40:27 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Grand Theft Auto V Enhanced34,61522 September 2026 - 06:26:52 UTC161,805217,159Rockstar North
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Grand Theft Auto V Legacy27,52322 September 2026 - 06:26:54 UTC360,7612,058,145Rockstar North

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld43,60122 September 2026 - 07:40:27 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld43,60122 September 2026 - 07:40:27 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,26822 September 2026 - 05:39:48 UTC27,916111,695Afterthought LLC
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
RuneScape: Dragonwilds10,03322 September 2026 - 07:24:39 UTC39,10324,686Jagex Ltd
Schedule I9,50722 September 2026 - 03:58:41 UTC455,652297,022TVGS

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.