- August 18 Hotfix - 18 August 2026
Fixed bug causing the Airhorn uses remaining to reset when opening the inventoryFixed bug causing the Airhorn uses remaining to have unpredictable results when using G to drop the item.Fixed bug where using G to drop would remove all of the same item type from the inventory.Fixed bug in multiplayer causing airhorns dropped by clients to reset to max uses.Fixed several other smaller multiplayer client-sided bugs for the airhorn.Fixed invalid "phantom" items showing up in client inventories in certain instances when using the g to drop key.Fixed bug causing the Permanence to never be enabled on modifiers on the modifier wheel.Properly implemented the new system that causes Permanence chance per-modifier on the wheel to be increased based on the number of levels deep.Fixed bug causing incorrect credit display on the level end screen for dead players.Fixed dropped objects from being able to…
- August 14, Keypad UI Update - 14 August 2026
TASKSMade the keypad UI far better, with an actual keypad on the UI.Removed the "Submit" button from the Keypad UI; the code now automatically submits when four numbers are entered.Fixed the keypad fail buzzer not moving the sound meter in some cases.
- August 14, Hotfix - 14 August 2026
BUGSFixed items not successfully dropping when facing a nearby wallAdded a sound to indicate a fail to drop when too close to a wall.Fixed bug causing clients to not hear the audio of an object being placed on the floor.
- August 13, Very Small Hotfix and Adjustments - 13 August 2026
INPUTThe "G" key can now be used to drop the currently held item.NAVIGATIONPrevented the battery task from negatively impacting the AI navigation.SETTINGSChanged the default "Head Bobbing Intensity" scalar to 0.2
- V0.0.3 August 11 Hotfix and minor improvements. - 12 August 2026
MODIFIERS / BALANCEAdjusted the level unlock of several modifiers to improve gameplay early in a run:Changed the level unlock of the modifier "Entity Adrenaline" from 3 to 1 level deep.Changed the level unlock of the modifier "Immediate Danger" from 4 to 2 levels deep.Changed the level unlock of the modifier "Working Overtime" from 2 to 1 level deep.Changed the level unlock of the modifier "Clock Reduction" from 3 to 2 levels deep.Changed the level unlock of the modifier "Extra Items" from 5 to 3 levels deep.Changed the level unlock of the modifier "Airdrop" from 6 to 4 levels deep.Changed the level unlock of the "Exit Detector" from 5 to 4 levels deep.USER INTERFACEImproved the Interlude Store Widget to enhance its visual appeal.BUGSFixed a bug causing the total player weight to not properly initialize at the beginning of levels, allowing for unintended inventory behavior.Fixed the cra…
- Acatalepsy is 25% off! - 1 August 2026
After the release of Version 0.0.3, Acatalepsy is 25% off for the first week of August!
- Acatalepsy Version 0.0.3 Release - 30 July 2026
Acatalepsy V0.0.3 - Main Branch ReleaseI will be unable to make updates or fixes for a while after this release. Bugs are inevitable. For that reason, V0.0.3 is on the UNSTABLE BRANCH for now.V0.0.3 Has been pushed to the main branch for public testing.Note: When starting the game, it will say "Unstable Version" on the menu notification. I am unable to change this right now, so please just ignore that message for the time being. :)Now, here's what's included with Version 0.0.3!A brand new Entity!Say hello to Calvin!Calvin is a brand-new addition to Acatalepsy that will drastically alter how you complete each level he's on. With exquisite hearing, Calvin can hear even the quietest of footsteps at a distance; however, he is completely blind and cannot see at all. Due to his sensitive hearing, if he hears any loud noises nearby, he will panic and run away scared for a period of time. He ha…
- July 18, Hotfix - 18 July 2026
Now that I'm back from my week-long trip, I am back at it again, fixing bugs and working on new content for Acatalepsy.MULTIPLAYER / TASK BUGSRedid multiplayer logic behind the loading screen, hopefully fixing a bug causing players to see the incorrect level on the loading level pre-game widget.Changed the logic within the crank task slightly to potentially fix a multiplayer de-sync bug.In testing, I cannot recreate this bug myself, but I do believe it exists due to several reports. I appreciate all the feedback, and I'm still tracking down the root causes of this bug.Attempted to fix bug causing the "Tasks Completed" number on the escaped or died screen displaying an incorrect value on clients.Trying a new method of multiplayer replication when a task is completed. This may fix some of the bugs reported as inconsistent behavior when clients interact with tasks, including inconsistent c…
- July 9, Hotfix - 10 July 2026
GENERIC BUGSFixed a room section on Level 1: "Event Space" not have a proper navmesh for the AI to navigate.Attempted to fix an instance of the level progression bugging out or soft-locking with 3 or more players in multiplayer.Some remnants of the old level progression logic were being triggered when 3 or more players were in multiplayer. I had accidentally left this in and have now taken it out. I'm hoping this fixes the issue. USER INTERFACEChanged the widget that pops up when you die or escape to be more visually interesting and to include brief stats about the round. (# of Tasks completed in the previous round and current credit amount + credit additions).SPECTATINGSpectating now only begins when the number of connected players is above 1.TASKSAdjusted replication logic across all tasks by forcing the engine to replicate all components of a task in an attempt to fix several desync…
- July 7, Hotfix - 7 July 2026
This update applies to all branches. BUGSAttempted to completely fix the bug causing items and tasks to sometimes spawn inside pillars or walls on Level 2: "Parking"Attempted another fix for a bug that caused tasks to display incorrectly in the top corner of the UI.Attempted fix for a bug causing the battery task to refuse interaction, even while holding a battery.This still might happen. I'm still working to figure out what's causing this issue.Attempted to fix a visual bug causing the battery to remain in the player's hand and inventory after completing the battery task in multiplayer.Attempted another fix for the entity bug where the entity refuses to move when spawned in.ENTITYAdjusted entity AI pathfinding when tracking a moving player to reduce instances of the entity slowing down to a walking speed when very close to a visible player.GAMEPLAYAllowed the entity to walk onto the ex…
- July 5, Hotfix - 5 July 2026
Adjusted the networking logic for reading the number of tasks completed and for reporting the number of tasks completed to reduce inconsistencies between the server and the client.Adjusted the exit detector logic to improve multiplayer consistencyRedid the screen widget for the exit detector to make it look more polished and cohesive with Acatalepsy's theme, also attempting to fix some weird visual bugs when reporting distance.
- July 3rd, Hotfix - 4 July 2026
Quick Multiplayer Hotfix.Fixed bug preventing clients from sprinting.No idea what caused this with the recent update; I just refined the networking code around sprinting, and the issue seems to be gone—apologies for missing this early on.This fix SHOULD work. I don't have time to test it with another person right now, but on a local server, this issue is gone.Fixed a bug allowing the lever task to not be completed fully and to generate an infinite number of task completions and credits.
- Level 0 Room Gap hotfix - 2 July 2026
Fixed a gap in one of the new room variants on Level 0.
- July 2nd, Unstable to Main Branch Transition + New Modifiers - 2 July 2026
Currently pushing all changes and updates that were on the unstable branch to the main branch. The unstable branch will be identical to the main branch for the time being.First, here's what's brand new on all branches today:MODIFIERSAdded Modifier: Immediate Danger - Causes the entity to be released immediately without any grace period.As of now, this modifier cannot be permanent and only exists for the next level if it's decided on the wheel.Added Modifier: Working Overtime - Any level to which this modifier is applied will require an extra task to be completed for the escape lift to be accessible.A maximum of two of these modifiers in a run is possible.Added Modifier: Clock Reduction - Reduces the amount of time given when the escape doors open by one minute per modifier.A maximum of two of these modifiers in a run is possible.ACHIEVEMENTSAdded a few basic achievements for reaching a…
- Acatalepsy 2026 Roadmap Draft Reveal - 2 July 2026
Listed below are my main goals for Acatalepsy in 2026.Everything is subject to change and can be moved around. This is what I believe I can accomplish within the given time, but again, everything is still subject to change if something unexpected comes up or a suggestion becomes popular in the Discord server.Should anything change, I will post an updated roadmap. Of course, bug fixes and minor improvements will continue to be pushed at all times. These are my goals for major updates.If I complete certain updates quicker than expected, I will immediately transition into the next group of content for future updates. If certain updates take longer than expected, I will push everything back to ensure optimal completion.Please Note: Proximity voice chat for multiplayer is not listed on this roadmap. I don't have a set time planned for its addition, but when a good time for it to be added ari…
- July 1st - Room Update - 1 July 2026
THIS UPDATE IS LIVE ON THE UNSTABLE BRANCHLEVELS / MAPAdded 3 new room variants to Level 0: "The Lobby"Added 2 new room variants to Level 1: "Event Space"Adjusted the lift room's ceiling on each level entrance to improve immersion.Continuing to work on stuff behind the scenes.The roadmap draft will be the next post.
- June 30, Unstable branch hotfix - 30 June 2026
Another attempt to fix a rare case of tasks not orienting to the wall properly if they spawn near each other.With the fix provided, it's still technically possible for a task to spawn floating, but it is now exceedingly rare.This will be the only update today. I'm taking a day break to ensure I don't burn myself out.- Tyler
- June 29, Unstable Branch Patch - 29 June 2026
THIS UPDATE IS POSTED ON THE UNSTABLE BRANCHTesting out some changes in the unstable branch before fully committing to them in the main branch.Halved entity acceleration when the player is spotted.Made some additional entity AI pathfinding changes and alterations.Allowed the player to open and interact with their inventory while actively moving. Briefly altered the animation graph to allow for an open inventory whilst moving.I didn't perfect the animation graph to ensure the inventory is completely stable when both walking and running, so the inventory is still difficult to interact with when actively moving.Temporarily disabled the ability to jump, as it serves zero purpose at the moment and only causes buggy movement patterns.I will release achievements for numbers of levels deep when I can publish to the default branch again; they are set up and ready to go.I will announce a roadmap…
- June 28, Unstable version hotfix - 28 June 2026
These changes were published to the "Unstable" branch.Attempted fix at the modifier wheel displaying permanence status incorrectly.Greatly decreased mouse smoothing
- June 28, Multiplayer Hotfix + New Unstable Branch - 28 June 2026
ADDED THE UNSTABLE BRANCHThis update was published only on the unstable branch. To access it, right-click Acatalepsy in your library, click on properties, then "Game Versions and Betas", then "Unstable".Due to a recent account change of mine, Steam won't let me make changes to the default branch of Acatalepsy for 72 hours, so for now, I've created an Unstable branch. Thanks, Steam.Today's hotfix brings several fixes to replication in multiplayer, as well as an old task generation bug.TASKSAttempt at fixing tasks having an extremely small chance of spawning on top of each other, making them difficult or impossible to interact with.MULTIPLAYERAttempt to fix inconsistencies with the lever task not completing or giving credits in multiplayer.Attempt to fix inconsistencies with the battery task not completing or giving credits in multiplayer.Attempt to fix inconsistencies with the crank task…