- All Platform Update - 25 July 2021
Version 1.3.486 Changes: - Added gamepad controls UI off the Home menu - Xbox and Playstation gamepad visuals are now supported and selected from the new gamepad UI Fixes: - Fixed gamepad targeting glitch when the "Ignite" spell was equipped - Fixed unable to view end game cinematic sometimes - Fixed some item procs not tiggering (like the pixie helm)
- November 2020 Update - 3 November 2020
Rogue Wizards v1.2.387 Magic can now be cast at anytime No need to ever equip the runes. This is the first step in making magic more interesting and relevant in the game. This is accomplished with the new two stage targeting mouse cursor or gamepad input support Fabled Items now available to all. Red Dragon / Silence Owl pet now available to all Cursors Galore Cursors are now dynamic and consistent size on all displays including 4K+ displays Detailed Update Information Features Fabled magic items are now available for all players Fire dragon pet now avaible for all players Silence owl pet now available for all players Spells no longer ever need to be equipped to be cast Target required spells now use an animated two stage targeting mouse cursor when using mouse/keyboard or the gamepad smart/manual target selection Added a "hand" mouse cursor during item drag and drop in inventory Remove…
- Update: Gamepad support + HUD and targeting UI changes - 22 July 2020
Rogue Wizards v1.2.382 It's been a while, but it's taken me 6 months of my spare time to add the gamepad support and all the things surrounding it. Enjoy!! Major Changes: - Gamepad support, input mode is autodetected for mouse+keyboard / gamepad - New "liquid fluid" health UI now in upper right of HUD - Targeting enemies and items now has a new targeting "shaft of light" effect to really make it easy to see what you're targeting, great for both mouse control and gamepad control modes - Mouse and gamepad focus targeting is now color coded based on the quality of the target to make finding magic items and rare objects stand out easily Other Changes: - Vastly increased sight range and camera distance - Removed the health and XP bars from the top of the HUD - Blur effect for the background when UIs are open, this can be disabled by reducing the graphics quality setting on the options panel…
- v1.2.372 - Unity 2018 Upgrade + Mudsplat Fix - 2 January 2019
Minor Changes Fixed mudsplats making sections of the UI go black when opened Upgraded underlying engine to Unity 2018.3.0f2 Upgraded Steamworks.NET to version 11
- v1.2.371 - Socketing shrines + minor enhancements - 9 June 2017
http://steamcommunity.com/sharedfiles/filedetails/?id=943134307 Major Changes Forgestone now adds sockets to items Added random dungeon socketing shrines Minor Changes Guild Wizard boss chests now have a glow effect Doors are now colored more obviously on the minimap Moved spellbook from a tab to a button positioned around the avatar ui Spell rune remove poof is now larger and offset more on devices without a mouse Fixed exploit from "On Hit" enchantments on weapons, these enchantments only fire in combat mode now
- v1.2.371 - Socketing shrines + minor enhancements - 9 June 2017
http://steamcommunity.com/sharedfiles/filedetails/?id=943134307 Major Changes Forgestone now adds sockets to items Added random dungeon socketing shrines Minor Changes Guild Wizard boss chests now have a glow effect Doors are now colored more obviously on the minimap Moved spellbook from a tab to a button positioned around the avatar ui Spell rune remove poof is now larger and offset more on devices without a mouse Fixed exploit from "On Hit" enchantments on weapons, these enchantments only fire in combat mode now
- v1.2.364 - Town Gauntlets + Revives + Epic Chests + More! - 1 June 2017
v1.2.364 - Town Gauntlets + Revives + Epic Chests + more! http://steamcommunity.com/sharedfiles/filedetails/?id=937585500 Major Changes 4 new endless gauntlet dungeons now appear in story mode, these gauntlet dungeons are run with your current character A revive potion is now for sale at the supply shop that will automatically revive you from death (carry limit 1) After beating the final boss players are now returned to town where they can continue to level up their character, vendors, and run town gauntlets Level cap upped to 800 The UI to abandon the current quest is now more obvious off the home menu as "Return to Town" Epic chests can now occur in dungeons Default game speed now 150% range now goes from 100% to 200% Minor Changes Player allies now ignore invisible actors for combat Increased chance of champions First miniboss now has half as much health in the Adira quest A new UI i…
- v1.2.364 - Town Gauntlets + Revives + Epic Chests + More! - 1 June 2017
v1.2.364 - Town Gauntlets + Revives + Epic Chests + more! http://steamcommunity.com/sharedfiles/filedetails/?id=937585500 Major Changes 4 new endless gauntlet dungeons now appear in story mode, these gauntlet dungeons are run with your current character A revive potion is now for sale at the supply shop that will automatically revive you from death (carry limit 1) After beating the final boss players are now returned to town where they can continue to level up their character, vendors, and run town gauntlets Level cap upped to 800 The UI to abandon the current quest is now more obvious off the home menu as "Return to Town" Epic chests can now occur in dungeons Default game speed now 150% range now goes from 100% to 200% Minor Changes Player allies now ignore invisible actors for combat Increased chance of champions First miniboss now has half as much health in the Adira quest A new UI i…
- v1.1.323 - Divine Treasury + German + French + Spanish - 14 February 2017
v1.1.323 - Divine Treasury + German + French + Spanish Major Changes The divine treasury is now available in town and grants you three magic items per day A new UI has been inserted specifically for quick pet selection as the last step when traveling to a dungeon Localized into German, French, and Spanish languages ... users will be prompted once on startup to select a language and a new language UI is available from the home menu to change to any language instantly New dialog and scroll fonts that properly support all available languages Gauntlet games now generate more followers to hire (up to 2) and more frequently they appear in the dungeons If you die at a guild wizard boss, when you play that level again you now warp to the boss fight and don't have to play the level over Minor Changes Artichuk pet melee damage increased almost 2x Firebrand magic attack now does some intrinsic dam…
- v1.1.323 - Divine Treasury + German + French + Spanish - 14 February 2017
v1.1.323 - Divine Treasury + German + French + Spanish Major Changes The divine treasury is now available in town and grants you three magic items per day A new UI has been inserted specifically for quick pet selection as the last step when traveling to a dungeon Localized into German, French, and Spanish languages ... users will be prompted once on startup to select a language and a new language UI is available from the home menu to change to any language instantly New dialog and scroll fonts that properly support all available languages Gauntlet games now generate more followers to hire (up to 2) and more frequently they appear in the dungeons If you die at a guild wizard boss, when you play that level again you now warp to the boss fight and don't have to play the level over Minor Changes Artichuk pet melee damage increased almost 2x Firebrand magic attack now does some intrinsic dam…
- v1.0.312 - Maintenance patch - 1 December 2016
v1.0.312 - Maintenance patch Fixes XP potions and shrines now calculate their stacked values using the bonus value only ... a max bonus of 5 stacked potions giving +20% now correctly calculates to +100% instead of +600% as intended. Fix possible case of recharge wands not recharging when placed in a gauntlet vault and equipped in another gauntlet game. Fixed spell upgrade tooltips missing the header and proper effects for the next rank section of the spell info on the spell upgrade UI when the player had on items that boosted those magic families Vault contents now show rank enhancements in their tooltip if the player is wearing items that enhance the rank of those items
- v1.0.312 - Maintenance patch - 1 December 2016
v1.0.312 - Maintenance patch Fixes XP potions and shrines now calculate their stacked values using the bonus value only ... a max bonus of 5 stacked potions giving +20% now correctly calculates to +100% instead of +600% as intended. Fix possible case of recharge wands not recharging when placed in a gauntlet vault and equipped in another gauntlet game. Fixed spell upgrade tooltips missing the header and proper effects for the next rank section of the spell info on the spell upgrade UI when the player had on items that boosted those magic families Vault contents now show rank enhancements in their tooltip if the player is wearing items that enhance the rank of those items
- v1.0.311 - Balance tweaks + fixes - 23 November 2016
v1.0.311 - Balance tweaks + fixes Changes Slightly increased item mastery requirements Slightly decreased the heal value of summoned mystics when cast on champion enemy that created them. Slightly increase the Sentinel attack damage and upped the material cost by 1 sky essense Experience when damage property no longer limited to 100 cause it's not a percent anymore. Rebalanced several enchantment values and chances Rebalanced socket count allowed on items Shield and XP potion limit increased Fixes Fixed items that were partially stacked not returning the remaining stack portion left to their original inventory location Fixed incorrect damage value for Sentinel spell tooltip Fixed multi-target weapons executing procs more often than intended Fixed games at extremely high levels exceeding setting invalid rank values Fix strory mode showing "Upgrade Spells" before you have visited your tow…
- v1.0.311 - Balance tweaks + fixes - 23 November 2016
v1.0.311 - Balance tweaks + fixes Changes Slightly increased item mastery requirements Slightly decreased the heal value of summoned mystics when cast on champion enemy that created them. Slightly increase the Sentinel attack damage and upped the material cost by 1 sky essense Experience when damage property no longer limited to 100 cause it's not a percent anymore. Rebalanced several enchantment values and chances Rebalanced socket count allowed on items Shield and XP potion limit increased Fixes Fixed items that were partially stacked not returning the remaining stack portion left to their original inventory location Fixed incorrect damage value for Sentinel spell tooltip Fixed multi-target weapons executing procs more often than intended Fixed games at extremely high levels exceeding setting invalid rank values Fix strory mode showing "Upgrade Spells" before you have visited your tow…
- v1.0.310 - Maintenance patch - 14 November 2016
v1.0.310 - Maintenance patch Changes Increased delay time of button held down detection to avoid accidentally moving when a click was intended, usually to pick up an item Monsters with a long range attack only show up after level 3+ in gauntlet games
- v1.0.310 - Maintenance patch - 14 November 2016
v1.0.310 - Maintenance patch Changes Increased delay time of button held down detection to avoid accidentally moving when a click was intended, usually to pick up an item Monsters with a long range attack only show up after level 3+ in gauntlet games
- v1.0.309 - Gauntlet + control speed + traps - 12 November 2016
v1.0.309 - Gauntlet + control speed + traps Changes Gauntlet games now have a chance to encounter additional specialized merchants (weapons, armor, trinkets) Story mode can now only be played in the normal difficulty (no permadeath), Gauntlet mode remains as is with permadeath on always Mimics now have a visual tell in their artwork When the player is hallucinating, any allies are also considered hallucinating and will battle the hallucinations When killing the last real enemy and getting the xp reward, any remaining hallucinations on the current floor are automatically dispelled Gauntlet NPC followers no longer depart at the end of a level chain Removed the Hall of Fame for "Story (Hard)" mode, any existing ranked players have been merged into the now single unified hall of fame for story mode games Game mode (story/gauntlet) is now remembered and automatically set when creating a new…
- v1.0.309 - Gauntlet + control speed + traps - 12 November 2016
v1.0.309 - Gauntlet + control speed + traps Changes Gauntlet games now have a chance to encounter additional specialized merchants (weapons, armor, trinkets) Story mode can now only be played in the normal difficulty (no permadeath), Gauntlet mode remains as is with permadeath on always Mimics now have a visual tell in their artwork When the player is hallucinating, any allies are also considered hallucinating and will battle the hallucinations When killing the last real enemy and getting the xp reward, any remaining hallucinations on the current floor are automatically dispelled Gauntlet NPC followers no longer depart at the end of a level chain Removed the Hall of Fame for "Story (Hard)" mode, any existing ranked players have been merged into the now single unified hall of fame for story mode games Game mode (story/gauntlet) is now remembered and automatically set when creating a new…
- v1.0.308 - Maintenance patch - 10 November 2016
v1.0.308 - Maintenance patch Changes Gauntlet vault now has a map icon and appears near the start of every environment level chain instead of the end When failing to upgrade a vendor due to not enough money or resources, some text feedback now occurs on the upgrade control Fixes Fixed save game loading error for old save games that generated a caundron in the dungeon intro level Fix save game load error conditions by going to the archive map data itself to determine level has been instanced instead of the has visited flag Fixed intro dungeon having no enemies Fixed gauntlet manager not clearing previous game data when reset Fixed overseer not playing idle animation after wall skill Fixed shield orb at wrong orientation after being recycled when previous use rotated (banished) Fixed crash for upcoming Windows Store distribution Framework Modified build pipeline to include distribution an…
- v1.0.308 - Maintenance patch - 10 November 2016
v1.0.308 - Maintenance patch Changes Gauntlet vault now has a map icon and appears near the start of every environment level chain instead of the end When failing to upgrade a vendor due to not enough money or resources, some text feedback now occurs on the upgrade control Fixes Fixed save game loading error for old save games that generated a caundron in the dungeon intro level Fix save game load error conditions by going to the archive map data itself to determine level has been instanced instead of the has visited flag Fixed intro dungeon having no enemies Fixed gauntlet manager not clearing previous game data when reset Fixed overseer not playing idle animation after wall skill Fixed shield orb at wrong orientation after being recycled when previous use rotated (banished) Fixed crash for upcoming Windows Store distribution Framework Modified build pipeline to include distribution an…