- Well that was a long Soon. but The Size of the change its justified :) - 18 July 2026
Well. Why it has taken so long? Because the project went from a small 2 person team to a Solo developer XD (me), no worries, but yes halving the team from 2 to 1 added extra months to everything, and the most visible part was this, the updates on the Steam Community. But I'm making them more and more frequent from this point on, now that i feel confortable with what the game its becoming. This is by no means a small update, but i still have to record videos, etc so. Gona post screenshots this next weeks till the Social media its ready to go.
- We're still here! - 12 January 2026
Doing a lot right now but still fully dedicated to the Asteroid Boom Project, wanted to update some info on the game before going back to track to finish it :)I Removed the "one player" classification for the game because this is a multiplayer coop game that can be played alone, but that's not how its intended to play, so , yes you still can play it alone, yes it will be harder and not that fun (till i have time to balance it), this thing is created to be played with at least one more person.I'm adding a lot of stuff to the complete game, but some of this will come down to the Demo also, because the demo will be have the same HUB but with only one mission to select, and no Progression. In the complete game we will have at least 4 types of different "contracts", that will include.Your Classical Asteroid Demolition Contracts via the joint of the Antimatter device your coursers have to del…
- 0.0.8.76 Update is out - 6 December 2025
What's new??In this Update we added a lot of new content. Tow your coworkers with a Energy Rope. They can detach when they want just by pressing the "jetpack" button. this will be useful when a player gets out of OxiMix (your jetpack fuel) and they need to be carried. The Oximix cost of carrying someone its high, so choose carefully who are you going to carry.You can now Tractor Beam the Backpacks (including the Antimatter device) to your location, this effect its less powerful than when you Beam your coworkers, because at the same power, the backpacks normally went accidentally to the space and above... or hurt the employees when coming at 350kmph to their faces. Now you can even equip them in "mid air", this will help on those frenetic "somebody dropped the bomb!!" pursues.We are adding a real time distance range display so you can now how far is anything you are pointing up to 2 km.T…
- 0.0.8.50A1 Is Out! - 10 November 2025
After a couple of lost days due national holydays here in my country, we are releasing what's promised. Major feature. "Final rescue platform" (We still haven't decided a name for it XD) this platform its the final place your space workers need to get on after delivering the antimatter device on the station. All this while running away from the blast of the chain reaction. Right now its pretty a simple structure, we are adding some love to it during the week. (Beacon type lights, internal "step here" indicators, and sounds)Once Inside the platform walk to the central tower and you will be prompted to press "jump" to launch the platform, that's is. This will immediately Finish the mission, and leave anyone outside killing them. If you are the first one (or the only one alive) , then only one "vote" its needed to launch the station. BUT.... if another player enters the platform, then 2 vo…
- Upcoming Changes, New Sounds, and a big change on the Mission Success conditions - 4 November 2025
New Content.Sound for the Backpacks and its effectsNew "default" jetpackSound aid to know when you are selecting an objectThe "Rescue" PlatformThis is a big change on the conditions to successfully finish the mission, after you deposit de the bomb, all the waypoint will disappear from the radar and you will only be able to locate one of this platforms what will spawn (VERY FAR AWAY....) every team member have to get there in order to finish the mission, and... once they get there, every one inside the platform can press a button to finish the mission killing everyone outside. This will change the way you use your "Oxigas" for your jetpack. as now, having to walk back with the explosion in your tail will be a real possibility and throwing yourself to the void to float to wait the timer to have success wont be an option anymore. This also mean i will have to add more ways to run and jump…
- We are back on track. - 29 October 2025
As sated before We had to dig way inside the code to find that bug, but as promised all the features we considered may be causing it are back into code, with this FP View being the last one, the good thing its that it was a very esoteric bug, and was with us almost from the beginning, passing undetected, and we are quite happy to have found it before release. Now we are again on track to add the next features being, Medikits on the ex employees corpses, Batteries, also random "untested prototype" equipment and consumables with different effects each one with equal side of fun/risk to use. This new features will be available next week.Thanks to anyone reading this XD
- FINALLY! - 26 October 2025
Going back to 0.0.0.8 and respawns included in the following days.
- Long day, but good results - 25 October 2025
It was the respawn logic, so we're isolating that and bringing back all the new stuff in an orderly manner, in mini updates during the weekend. By Monday, everything should be up again except for respawning — we're going to test that further. It works flawlessly, but it messes up the initial spawn of player 2 for some esoteric reason. XDFixing it!!
- We are Pausing 0.0.0.8 for a couple of days... - 24 October 2025
Well if someone is there reading this, a hard to find bug went onto the 0.0.0.8 and its giving HUD problems with a specific player. We detected were is it and it will take a day or two to fix. We are going back to the prevoius version and will come back to 0.0.0.8 ASAP.
- Update 0.0.8 Now THIS is beginning to look the way we intended. - 22 October 2025
Feature Highlights – 0.0.8 Alpha Demo BuildRewrote the entire bomb management and manipulation code The original version of the code was intended for the Single Player prototype of the game, and wasn’t suitable for Multiplayer. That’s why you sometimes got killed when grabbing the bomb 😉 — sorry about that!Centralized music system This feature isn’t working as intended yet, but the idea is that everyone hears the same song. That way, it can switch to a specific track when the final bomb delivery phase is reached.Reactivated the First Person View (FPV) This was originally part of the game but had been dropped. Now it’s back, and personally, I really like how it looks. The game isn’t meant to be played entirely in FPV, but some specific features will only be available in that view.Added a preliminary HUD for FPVLots of new sounds and notifications, alarms, and checked other sounds that w…
- Update 0.0.7.95 Alpha, Before the Next Fest - 13 October 2025
We hope you enjoy the Alpha version of our game, its far from finished but we wanted show what our game will be in the next months. We released the "stablest" version we could for this October Next Fest. This is after all a multiplayer game and testing it its a very beautiful challenge. There will be a LOT of updates in the next days. So stay tuned. We are 2 very old software engineers, and very old gamers also (nearly in our 50ish) not your typical the "Grandpa used to play Atari gamer type back in the day" we play to this day A LOT, shooters survivals, you name it. So we wanted this challenge, (as cliché as it sounds) to make a game we really wanted to play.We may be new in the gaming market, but we are very old on the software engineering world, we were here before the internet, and we are not going to start leaving projects unfinished now. That's a promise.SincerelyThe Firulai Gamer…
- Big Update to Demo (Alpha Version) 0.0.7.92 Lots of improvements and fixes - 11 October 2025
🎥 New Trailer: Training Induction FormatIt shows the basics of the game loop. Watch it above.🔧 Changes & FeaturesAs new tools are now available (and more to come), we ran out of buttons on the gamepad 🙂 — so we created a Tool Belt to manage them.Gravitational Boots moved to the Tool Belt. They can stay active while using other tools. You’ll need to select them again to deactivate.Zoom feature added. It zooms...Asteroid visuals expanded. Still lots to add — lots of empty caves remain. Targeting 100+ FPS on High and ~80 FPS on Epic (Ultra) on our test machines. Using an ROG Ally to test minimum requirements: still reaching 60+ FPS on High.A ton of sound effects added.Player icon updated.Control icons now switch in real time between gamepad and keyboard/mouse depending on your last input.New backpack meshes and helmet meshes added.Ex-employee collectible added. It emits a beacon sound t…
- Our Demo is Out! (Alpha Version) - 30 September 2025
Well, are aiming to release hopefully at the end of November, this, is just One asteroid, still a lot of work to do, but we need people to test the game core loop. Get the "bomb" , find which of the 2 stations is active and deliver it. Thats all. At this point its just and Alpha version, the backpacks work, the bomb work, the stations works.Collectibles (crystals at this moment) , are just there to test, no descriptions (just lorem ipsum text ːsteamboredː), they are not saved between games yet, we plan to use them to let the players "buy" in game customization items for their characters. (No micro transactions planned, just an in game market)This demo is intended to be a full game experience of ONE asteroid, the FULL game will have a more asteroids to choose from, but we still want the DEMO to be a sort of "free" game to play with your friends, till you want to get the full game, its no…