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Doppelganger

Doppelganger Steam news

Overdramatic Games | Oct 2, 2025 | game

Released

0players observed · 25 September 2026 - 06:14:20 UTC

ActionCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Doppelganger news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews3
  • Release dateOct 2, 2025
  • DeveloperOverdramatic Games
  • PublisherOverdramatic Games

Genres: Action, Casual, Indie

Company pages: Developer: Overdramatic GamesPublisher: Overdramatic Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Doppelganger Steam news

Doppelganger news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Version 1.7 is live! - 14 January 2026

    Hello everyone! I have been hard at work for version 1.7, here's the patch notes: Graphics All ships have received a redesign Stations have received a redesign New death animations New smaller effects to make the ships feel more alive New hitsplashes Player model has received an update too Gameplay New support class ships have been introduced, they can repair all damages done to a ship New enemy station event has been introduced New enemy type has been introduced Other Steam page has been updated to reflect the new changes Steam leaderboards are not functioning for now, I will try my best to figure out why they are not functions so that the game does have a global leaderboard for High Score.

  • Version 1.6 is live! - 26 November 2025

    New feautes: Steam leaderboards & Steam overlay have been introduced

  • Version 1.5 is live! - 25 November 2025

    New Features: Mouse aim has been introduced New physics system that allows the player to move freely on the map without the need of constant button mashing. Planets now feature dynamic 3D lighting with "Day/Night" terminators relative to the sun.The flat background has been replaced with a multi-layered starfield that moves with the camera to create a sense of depth. Added 50+ new names for Friendly and Enemy ships. Added an animated loading screen to eliminate the "frozen window" effect on game start.Bug fixes: Fixed a crash caused by the Upgrade Menu trying to render missing buttons.Fixed a logic bug where railgun overcharge damage was applying to all weapons.Fixed a crash in the Debug Menu caused by accessing deleted AI memory.Fixed an issue where Leviathans took double damage (Shield + Hull) from standard shots.

  • Version 1.4 is live! - 24 November 2025

    Hello everyone, I apologize for this long silence, but here are the new patchnotes:New features: Introduce multiprocessing in the game for better performance and more complicated AI(this was a much needed change and it took a lot to revamp the entire game to be able to support multiprocessing) Upgrade menu has been expanded The "Director" system: New enemy types that will spawn during late game, depending of the amount of upgrades the player has unlocked Overhauled fighter mechanics, fighters have been modified to represent a Squadron instead of just a single fighter Music themes were changed for a better experience and to try and remove repetitiveness Bug fixes:Fighter AI Fix: Fixed a logic gate that prevented Fighter Squadrons from steering 99% of the time. They now actively pursue targetsFixed an issue where the Commander AI would infinitely toggle ships between "Transit" and "Attack…

  • Version 1.3 is live! - 5 October 2025

    Hello there, finally after much work version 1.3 is live, I am sorry it took so long. Here are the patch notes Bug fixes: Fixed AI behaivour in combat Fixed Forward Base event where it will get built next to the jump gate Fixed Flanking event that was spawning too many times in a short period time Slight performance boost New features: Tutorial has been introduced Balance changes: Player base speed increased AI Capital ships speed increased

  • Version 1.2 is live! - 5 October 2025

    Hello everyone, Version 1.2 is now live, here's the patchnotes. Bug fixes: AI would fly into dangerous hazards, now this will happen less and less Fixed bug where right clicking a target would may cause a crash Fixed bug where AI CIWS won't fire Fixed bug where Leviathan CIWS won't target AI missiles Fixed bug where Leviathan AI would ignore Constructor ship and fly in a random direction Fixed bug where Nightmare would spawn in the Sun and end the event prematurely New features:Commander AI has been introduced. This will take over much of AI decision making on both friendly and enemy sides. AI will no longer has constant vision of player and other ships, instead it will properly use "datalink" where it needs to scout, identify and relay targets. Omnidirectional movement for AI ships(fighters are still on the old movement). This means capital ships are able to move and aim at a target at…

  • Version 1.1 hotfix live! - 3 October 2025

    Version 1.1 is now live, here's the patchnotes: Bug fixes: Fixed unhandled exception in script. Performance updates: AI will not cause such a strain on performance anymore. Grid drawing has been implemented, the game will not draw everything from the map, only what's in the POV of the player Events are now spawning only if the player is in their proximity, this was implemented to improve performance, they will only spawn if the player is arriving close to the event location. What to look for in next update: Tutorial New events Better AI handling Take care and have fun!

  • Game... launch! - 2 October 2025

    Hello everyone! Here's OverdramaticDread, developer of Doppleganger. It has been quite a journey for this one since it is my first game ever that I have developed. I thank you all who have wishlisted the game or even have just watched the store page, it has been quite a ride. Stay tuned for the next updates as I figure a lot of stuff out, basically it will be more developed game mechanics, more maps, game modes and hopefully little bits of lore of this game. Thank you again for your support and for attention, I hope this game will be as fun as I think it is for you. Take care and have fun!

Patch notes and updates

S.noRelease datePatch nameGID number
126 November 2025Version 1.6 is live!1817483467032906
25 October 2025Version 1.3 is live!1811772772583784
35 October 2025Version 1.2 is live!1811772772558025
43 October 2025Version 1.1 hotfix live!1811772772521495

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