- Minor patch - 1.0.4 - 13 March 2026
Included an option to limit FPS in settings.
- Minor patch - 1.0.3 - 13 March 2026
Bug Fixes: Bridge mirroring not working properly
- Minor patch - 1.0.2 - 12 March 2026
Bug Fixes: Mirroring some buildings (minus, division...) was not working properly. Significant performance improvement while selecting many buildings
- Minor patch - 1.0.1 - 12 March 2026
Fixed some bugs and balance. Bug Fixes: Buildings Placed achievement not counting correctly. Mouse getting stuck after quest completion popup during middle-mouse drag. Can't type numbers/spaces in blueprint name field. Balance: Quests completed for achievements reduced from 100 and 50 to 50 and 25. Procedural quest rewards now scale (+100 coins per quest) instead of flat 500 Procedural quest delivery cap reduced and capped at 1500 Predefined quest rewards (quests 1–15) reduced from 200–5000 range down to 100–500
- Another Game About Automation is OUT NOW! 🎉 - 11 March 2026
It's finally here! Build factories, automate number production, and deliver them to complete challenges. Place conveyor belts, splitters, mergers, and bridges to build automated factories that produce numbers. Combine them using mathematical operations to hit your delivery targets, optimize your production chains for maximum efficiency, and even build logic circuits like decimal-to-binary encoders. The further you go, the more buildings and upgrades you unlock. To everyone who played the demo and left feedback. I hope you enjoy it!Thank you all.
- Game release delayed to 11th March - 2 March 2026
Hello,I'll be brief. I need to delay the launch date, scheduled for 4 March, by one week, so it will finally be launched on 11 March. The reason for the delay is to finalise and finish adjusting the game to try to make the experience the best possible for everyone. As some of you already know, I combine game development with my full-time job, and sometimes it is difficult to estimate how much time I can devote to the game. Thank you very much, everyone.
- 🎉Another Game About Automation - launches on March 4, 2026! - 26 January 2026
Hello everyone, Over the past couple of months, development has been progressing alongside my full-time work, and I’m happy to finally share the release date with you. If everything goes as planned, I’ll be finishing the final details in February (including Steam achievements), and the game will launch on March 4 at 16:00 CET. 👉 Don’t forget to add the game to your wishlist and follow the page to stay updated until launch. Thank you all for your support — I can’t wait for you to play
- Closed Playtest until 31 December 2025 - 10 December 2025
Hi all,you can now register to enter the closed beta, which is expected to last until 31 December.The closed beta has the same content as the demo, plus the free/creative mode where you have more mathematical operations and logic gates. The aim of the playtest is to get your feedback, mainly on performance.Thank you very much, everyone.
- Demo updated - 0.1.5 - 8 December 2025
Hello everyone, I am gradually adding some of the features that will be present in the final version of the game to the demo. VERY IMPORTANT: This update includes changes that are incompatible with previous saves, so if you want to enjoy it, you will have to start a new game. The biggest change in this update is the blueprint system.You can now select a set of buildings and save a blueprint of them (save icon or CTRL+S). In the top left corner, you will have all your saved blueprints ready to reuse, and in the main menu, you can delete any you no longer want. Sharing blueprints will also be very easy, as they are saved individually in the following folder: %appdata%\\Godot\\app_userdata\\Another Game About Automation\\blueprints The other most important change, which has a substantial impact, is the cost of buildings. From now on, in normal mode, buildings will have a cost (except for t…
- Demo - Patch 0.1.4 - 1 December 2025
Hello everyone, It has been almost a week since the last update, which added a new game mode.Today I bring you a new update that fixes some bugs and introduces some changes.Here is a summary of the most important ones:- The UI of the Updates panel has been updated.- Now, when you level up, an information panel appears with the new unlocked building.- New information panel about the building to be constructed or selected- Added the feature to mirror vertically and horizontally when duplicating/copying/pasting (in beta)- Minor visual improvements- Improvements to the behaviour logic in Merger and SplitterAs always, your help with your feedback and bug reports is very important.Thank you very much.
- New game mode: Challenges - 25 November 2025
Hello everyone,In normal game mode, the focus is more on automation than on mathematics (you will easily get the numbers you are asked for).This is because the game is really about automating the number generation processes and finding the most optimal solution.However, I have been working on a game mode that focuses more on mathematics, and it is now available (in the demo): Challenges.The format is easy to understand: you will have six numbers (different in each challenge) and the operations of addition, subtraction, and multiplication, and you must obtain a number between 100 and 999.In addition, your score will be saved based on how many buildings (conveyor belts don't count) you have used to try to achieve the minimum number of operations and numbers used.I hope you enjoy this new game mode.Finally, this update also comes with some QoL improvements:- You can now place one building…
- Demo - Patch 0.1.3 - 21 November 2025
Hi all,I've been working hard on the demo these days and I've got some changes for you. In addition to fixing some bugs, the most important changes are:- New functionality to delete by dragging with the right click.- Buildings can now be connected to each other contiguously without the need for a conveyor belt between them.- Three different visual themes; switch between dark mode, light mode, and a mix of both (still in beta, UI changes pending). I hope you enjoy it and send me all your feedback.Thank you very much.
- Demo - Patch 0.1.2 - 19 November 2025
Hi all,yesterday I updated the demo to add a new building: the bridge.This patch is to fix some bugs regarding the bridge and also the framerate for the numbers.Additionally I added a beta feature for automatic placing a bridge when you cross two conveyor belt paths, so no need to place it manually.Both, the bridge and the auto-bridge feature are still under test so if you find any issue with them please let me know.Thank you again for your support.
- New building: "Bridge" and bug fixing - 18 November 2025
Hi all,yesterday I released the demo for my upcoming game Another Game About Automation. First of all, thank you very much to everyone who is trying it out and giving me your feedback.First, I would like to announce that the first update to the demo (just released) includes a new building that you won't need to unlock.BridgeThis new building will allow you to intersect two paths, which is very useful for large and complex logistics chains.In the future, I would like to include a feature so that this bridge is automatically placed when you cross two paths with the conveyor belt.Last but not least, some of you have reported a bug in the last quest of the demo where it kept restarting after completing the 33's delivery.This should now be fixed, so the next time you complete it, it will not restart.If you have any bugs or suggestions, please let me know.Thank you all very much again.