- Patch #2: Simplified Chinese Localization - 7 September 2026
You asked for it, and it’s finally here!Simplified Chinese localization is now available in Warhounds for both subtitles and UI.This patch also includes fixes for several UI issues to make the experience smoother.Thanks for your feedback and support - keep it coming!
- Hotfix #6: Fixes and Improvements - 31 August 2026
Hey everyone,We’ve released Hotfix #6:Fix for specific cases of game freezes and loss of inputFix for the bug where the achievement for recruiting all veterans would not unlockFix for the issue where the payout was not received for protecting the objectFix for action point calculation when combining Sniper abilitiesFix for the bug with missing HP bonuses when wearing the used Achilles armorFix for the bug where story missions could occasionally fail to appearFix for the issue where the explosive objective could be accidentally destroyed during Subversion missionsFix for the bug that blocked the GroundFix for a few specific localization errorsThank you for your reports!
- Warhounds Roadmap: What’s Coming in 2026 and Beyond - 27 August 2026
Mercenaries, we’re excited to share our plans for the future of Warhounds! Over the coming months, we’ll continue improving the game, responding to community feedback, adding new features and localizations, and expanding the world of Warhounds with new adventures. September 7 - Simplified Chinese LocalizationOn September 7, Simplified Chinese localization will be added to Warhounds. September 24 - Major Update 1.0.2Our first major update will bring new customization options, balance improvements, community-requested features, and much more.The centerpiece of Update 1.0.2 is exoskeletons for your mercenaries. This major new feature will bring powerful new equipment to your squad and expand your tactical options on the battlefield. We’ll reveal more details about exoskeletons closer to the update’s release.Update 1.0.2 will also include:Armor attachmentsCountry flag patchesEconomy and bal…
- Patch 1.0.1 Is Live! - 24 August 2026
Hey everyone,Patch 1.0.1 is now live! This update brings localization improvements, a new gamepad control layout, updated loading screens, performance improvements, and a number of fixes across missions, UI, controls, visuals, and more. And a quick reminder: our 15% launch discount ends tomorrow, August 25! If you’ve been planning to get Warhounds, now is the time. Thank you for all your feedback and bug reports - they continue to help us improve Warhounds. Patch 1.0.1Localization edits and improvements for German, French, Spanish, and Polish languagesAdded gamepad control layoutUpdated loading screensRecon Drone contract removed - it is now available immediately after building the WorkshopLighting improvements for the final missionFix for the bug where rescuing a VIP resulted in a mission failure if all soldiers diedFix for the FPS drops caused by smoke particlesFix for the issue where…
- Hotfix #5: Further Fixes for Missing Cities - 19 August 2026
Hey, mercenaries!We’ve released Hotfix #5:Fix for further issues with missing citiesThank you for your reports!
- Hotfix #4: The Final Fix for Mission Crashes - 17 August 2026
We’ve released Hotfix #4 for Warhounds.Fix for the probable cause of game crashes when loading into or exiting a mission (we REALLY hope this works)Fix for the freeze issue during a double OverwatchFix for the bug with missing cities and soldiers getting stuck on recon missionsThank you for your reports and patience!
- Hotfix #3: Crashes and Faster Loading - 16 August 2026
We have released Hotfix #3.Since release, crashes when entering and leaving missions have been our #1 issue. We have been working nonstop to find the cause, including throughout the entire weekend. Today, on Sunday, we are releasing the first major part of the fix so you can enjoy a much more stable Warhounds experience.This hotfix:Partially fixes crashes when entering and leaving missionsSpeeds up location loadingA Look Behind the ScenesWe first encountered this crash after releasing the initial demo. The logs showed that memory was being corrupted, but the game only crashed later, when the engine cleared objects while entering or leaving a mission. Since the issue also depended on the framerate and the computer’s current memory state, it was extremely difficult to reproduce and trace.After extensive testing, we finally connected the corrupted memory to the shader used by our water plu…
- Hotfix #2 - 14 August 2026
We’ve just released our second hotfix. It includes:Temporarily disabled VSync due to camera issues experienced by some players. We’re working on a fix and will bring this option back soon.Fixed several localization errors.Our team is working hard on further fixes and improvements. Stay tuned for more updates!Thank you for your feedback and bug reports!
- Warhounds × Lootbound Bundle Is Here! - 14 August 2026
Two worlds. Two tactical challenges. One bundle. We’ve teamed up with Lootbound to bring you a new Steam bundle for fans of turn-based tactics and squad building! ⚔️ Lootbound - venture into a dark fantasy world, hunt for powerful loot, recruit companions, and build your squad as you fight your way through each run. 🐺 Warhounds - lead a squad of mercenaries through tactical turn-based battles, develop your team, upgrade your base, and survive the conflicts of 2035. If tactical combat, squad building, and making every decision count are your thing, check out the Warhounds × Lootbound Bundle on Steam!
- Warhounds: First Hotfix & Two New Bundles - 13 August 2026
Our first Warhounds hotfix is now live!Thanks for all the reports and feedback. We’ve rolled out another batch of fixes today. Hotfix 13.08.26 Fix for the bug where a barracks couldn’t be built due to a crew shortage caused by using saves from the playtest versionFix for the issue where the mission script would freeze if the last soldier died inside the evacuation zoneFix for the bug with the barrel explosion radiusFix for Julia’s incorrect voice line triggering when soldiers are evacuated individuallyFix for the issue with exiting a mission when soldiers get promoted and the player has low fundsFix for the movement debuff stacking repeatedly when carrying a prisonerFix for the lip sync issue in the tutorial Two new Warhounds bundles are now available We’ve also launched two new bundles on Steam today. Turn-Based Tactics Bundle Warhounds joins forces with Future War Tactics: SOF vs Alie…
- Warhounds: Our First 24 Hours - 12 August 2026
It’s been 24 hours since Warhounds launched, and we want to start with one thing: thank you. In the first 24 hours, more than 7,000 copies of Warhounds were sold.Seeing so many of you jump into the game, share your thoughts, report issues, leave reviews, and discuss Warhounds with us has been incredible. We’re reading your feedback closely, and the team is already working on the first improvements.First hotfix coming tomorrow Our first hotfix is scheduled for tomorrow.It will include:Fix for the bug where a barracks couldn’t be built due to a crew shortage caused by using saves from the playtest versionFix for the issue where the mission script would freeze if the last soldier died inside the evacuation zoneFix for the bug with the barrel explosion radiusFix for Julia’s incorrect voice line triggering when soldiers are evacuated individually And this is only the beginning. We’ll continu…
- Warhounds 1.0 Is Out Now! - 11 August 2026
The wait is over - Warhounds is officially out now on Steam!Version 1.0 is here, and you can now jump into the full campaign, assemble your squad of mercenaries, develop your base, and take on tactical turn-based battles across the world of Warhounds.To celebrate the launch, Warhounds is 15% off for the first two weeks.This is only the beginning. We’ll keep working on Warhounds after release, fixing issues, improving the experience, and listening closely to your feedback.Thank you to everyone who followed the development, played the demo, shared feedback, wishlisted the game, and supported Warhounds on the way to release.At launch, Warhounds is fully available in English, with German, French, Spanish, and Polish localization also included.Warhounds 1.0 is out now. Assemble your squad and get to work.
- Warhounds Has Reached 100,000 Wishlists! - 10 August 2026
We’ve just hit a huge milestone: Warhounds has reached 100,000 wishlists on Steam!Thank you to everyone who has followed the game, played the demo, shared feedback, joined our community, and added Warhounds to their wishlist. Seeing so many players waiting for the game means a lot to our small team.We’ve spent the last three years building Warhounds - our take on classic turn-based tactical games, inspired by titles we grew up with and the larger-than-life action movies we love.And now we’re almost there.Warhounds is coming very soon. We’re finishing the last preparations before release, and we can’t wait to finally put the full game in your hands.100,000 wishlists is an incredible milestone for us. Thank you for getting us here.See you on the battlefield, mercenaries.
- Warhounds Launches on Steam on August 11! - 14 July 2026
After years of development, we are finally ready to announce the release date.Warhounds launches on Steam on August 11, 2026!Lead an elite mercenary squad through a full story-driven campaign across an alternate-future Africa. Fight hundreds of tactical battles, face multiple factions with unique weapons and tactics, manage your mobile base, and equip your squad with powerful weapons, drones, exoskeletons, and advanced gear.The release version also features professional voice acting, upgraded lighting, improved performance, and expanded character customization.Wishlist Warhounds and prepare to deploy on August 11!
- Dev Log #7 - 7 July 2026
🎙 Every Mercenary Has a Story. Every Story Has a Voice. ⚔️ In Warhounds, we pay close attention to our characters and their personalities. Every veteran mercenary is a unique character with their own backstory, worldview, and attitude toward the events unfolding around them. They actively comment on what happens during missions, share stories in the helicopter on the way to an operation, and interact with one another. The game also features many other memorable characters beyond the mercenaries: 👤 President Kanindo - a charismatic leader fighting for his country. 💥 Moro - a blunt and rough soldier who is always ready for a fight. 🧠 Wei-Lin - cunning, cold, and calculating. 💰 Ali - a cheerful trader who always has a deal to offer. Warhounds contains a huge amount of voiced dialogue, so high-quality voice acting was essential. Each character is voiced by a dedicated actor whose voice…
- 🎮 Warhounds Goes Beyond PC. More Platforms Are Coming. ⚔️ - 16 June 2026
During Steam Fest, one question kept coming up again and again: Will Warhounds be playable on Steam Deck? Will it support controllers? Are Xbox and PS5 versions planned? We’re happy to say: YES to all of the above. Right now, our team is actively working on adapting Warhounds for gamepad support. There’s still work ahead, but even at this stage, the game already feels surprisingly solid on controller. Here’s what’s currently in our roadmap: 🎮 Steam Deck Ready at Launch Full optimization with stable performance targeting 30 FPS for portable play. 🕹️ Full Controller Support Coming Next Complete gamepad integration with comfortable controls both in combat and while managing your base. 🔥 Console Release After Launch After passing all required certification processes, Warhounds will arrive on Xbox and PS5. We know many of you want to take Warhounds beyond the desktop — and we’re making it…
- 50 000 wishlists on Steam! - 29 May 2026
Warhounds has reached 50,000 wishlists on Steam.Thank you for supporting the game and following its development. This is an important milestone for our team, and we’re grateful to everyone who has been with us so far.At the same time, work on the next version of the Warhounds Demo is moving forward.We’ve already made several improvements based on our current development goals and player feedback, and we’re continuing to work on more updates for the Demo. Some of them are visual, some are related to the overall game experience, and some will become more noticeable as the new version gets closer.Our goal is to make the Demo stronger, smoother, and more representative of what Warhounds is becoming.We’ll keep sharing more details in future updates as development continues.Thank you again for helping Warhounds reach 50,000 wishlists
- Warhounds - Lighting Upgrade Across the Base Ship 💡 - 15 May 2026
At this stage of development, we’re focusing not only on new features, but also on improving the existing parts of the game. In the previous devlog, we showed how we create character portraits directly from their in-game 3D models — using updated lighting, improved skin shaders, and better hair textures. And while working on those new portraits, we had a thought: Why apply these improvements only to the character editor? So we decided to bring the same visual upgrade to the entire game. ✅ Warhounds now has updated lighting across all base ship compartments. We spent some time improving the lighting in every major area of the base ship: 🛏️ barracks 🚁 helipad 🎧 helicopter briefing scenes 🍽️ wardroom ⚕️ medbay …and more. The goal was simple: make characters and environments look sharper, smoother, and more realistic across the whole game. Most importantly, we didn’t notice any FPS diff…
- XCOM spiritual successor Warhounds dumps its gen-AI portraits, and I'm breathing a sigh of relief - 19 April 2026
I've been watching Warhounds with keen interest for a while now, and one of my biggest gripes with the upcoming turn-based strategy game has just been tackled by developer Everplay. Citing XCOM and Jagged Alliance as its main inspirations, it boasts all the environmental tactics and squad specialization that you want, with a refreshing focus on careful planning and "honest physics" rather than random rolls. Its Steam Next Fest demo, however, was plagued by the presence of generative AI, and I'm very thankful to see the team responding to feedback. Read the rest of the story... RELATED LINKS: AI has the potential to "change the experience" of gaming like the Xbox Kinect, says former Microsoft exec In defense of placeholder assets: why generative AI accidentally appears in so many games Capcom confirms it isn't using gen AI in its games. Hopefully it sees sense with DLSS 5, too
- Warhounds - No More AI Portraits 🎨 - 17 April 2026
During the announcement, playtests, and demo, we received a lot of feedback about one specific issue: AI-generated character portraits. Even though we clearly noted on Steam that these portraits were temporary placeholders, they still came up in a huge number of negative reviews. So we decided to solve the problem properly. ✅ Warhounds is officially moving away from AI-generated portraits. Our new solution is simple - and much better. We now create portraits directly from each character’s in-game 3D model, using high resolution, improved skin shaders, and proper portrait lighting. Here’s how it works: 📸 place the character in a dedicated portrait scene 💡 set up professional portrait lighting 🧍 pose the model ✂️ manually crop and polish the final image ... then it goes straight into the game. This also created a new challenge: custom recruits. Players can customize their appearance, w…