- Update Notes 10/31 - Happy Halloween! - 1 November 2025
Saves are deleted when safezone breach defense is failed or if you leave the raid during a breach. Inventory save is deleted when leaving a raid through the death screen & pause menu. Transit is now blocked when a breach event is active. Safezone breach spawn logic improved, with updated effects and better collision. Vehicle multi-stage health added. Running over zombies deals 1 damage to vehicle per collision. Collisions with landscape, props, walls, etc. do not damage vehicles. Adjusted breach zombie amount, Breach nuke timer increased to 10 minutes, Breach chance set to 25% Halloween masks added to zombies. Updates will slow down temporarily for project refactor, multiplayer and farming is coming soon. Hope everyone had a dope Halloween!
- Patch Notes 10/21 - 21 October 2025
Fixes Vehicle owner preset setting outdated presets fixed. Safezone breach zombie spawning fixed.
- Update Notes 10/10 - 10 October 2025
Content Update and Fixes • Experimental vehicles added; available from the Car Salesman in the safezone • Adjusted audio settings (increased max sound channels from 0 → 64; fix pending testing) • Performance seems improved; stuttering less frequent, further testing planned
- Patch Notes 10/1 #2 - 2 October 2025
Fixes • Crash fix (referenced timer in memory caused null pointer crash) • More UI tweaks • Quest task visibility fixed (quests coming soon after vehicle content update.)
- Patch Notes 10/1 - 1 October 2025
Fixes • Crash fix; shipping build reinstated with debug symbols for crash reporting • Fixed safezone doors causing characters to stick when opening or closing UI • Additional UI improvements
- Patch Notes 9/30 - 30 September 2025
A few quick tweaks before the next round of major updates. • Medical consumables balanced & pricing tweaked. • Food consumables balanced & pricing tweaked. • GUI improvements.
- Update Notes 9/29 - 30 September 2025
Gameplay & Balance • Bandit spawn adjustments Fixes • Fixed crash when extracting after using morphine • General collision fixes Safezone • Warehouse loading dock bay doors set up for future vehicle update • Storage shelves added to safezone properties
- Update Notes 9/22 - 23 September 2025
Deleting your current save via main menu is highly recommended for this update as it may cause crashes if you don't. • Holdable equipment completely reworked • Bandit AI introduced • Rarity-based ground item loot spawns introduced • Equipment drops from Bandit AI introduced (based on rarity) • Equipment trader Kenny reworked (no more unlocking—equipment must be bought or found in raid) • Starter equipment crate added to Safezone (spawns starter items) • Starter ATM balance set to 20,000 • Safezone breach chance lowered to 20% • Delete Save button added to main menu (if a save is found) • Main menu UI tweaked slightly • Player save system improved
- Update Notes 9/15 - 15 September 2025
Gameplay • Consumable Menu: Hold E & scroll to use consumables from your inventory. • Safezone Breach Events: 30% Chance ▸Kill all zombies & Repair walls before the 5 minute timer triggers a nuke & wipes your safezone. Fixes • Armor pickups were missing collision, resulting in physics not working, this was fixed.
- Update Notes 9/12 - 13 September 2025
UI & Navigation • Added minimap, markers, compass, and world map to the HUD • Added map inputs • Extract markers now visible from greater distances Gameplay • Food items now restore stamina when consumed • Zombies remain hidden until spawned • Safezone breach event (rare chance); clear zombies and repair the wall to end the breach
- Patch Notes 9/11 - 11 September 2025
Just a quick patch for a few things. • Forest crash fixed (HLODs modified.) • Placeholder bow reload • Adjusted predicted crosshair Bigger updates coming soon
- Update Notes 9/10 - 10 September 2025
Gameplay & Balance • Reworked zombie spawns; fixed sky-spawn issues • Increased zombie numbers and improved behavior • Zombie optimizations and new death drops (ammo and cash) • Added upper limb dismemberment (hands and arms) • Weapon damage traces improved (barrel-based at close range) • Crosshair tweaked • Gunshot and reload sounds balanced • Hearing system improved; zombies now react more realistically to shots • Safezone breach added as a very rare event (early preview) • Extract reward UI now shows amount picked up Maps & World • Map selection moved into the safezone via pilot NPC • Removed map selection from main menu and random raid logic • Tweaked world partition and landscape loading for better performance Optimization & Performance • Rebuilt HLODs across all maps for improved visuals and performance • Optimized building/actor visibility at distance • Additional performance imp…
- Update Notes 9/4 - 5 September 2025
Maps • Forest map fully added (landscape, foliage, structures, and loot spawns complete) • Desert map replaced with a new sculpted landscape, procedural foliage, and other improvements • Quarantine Town foliage redone Gameplay • Added a rare chance for sandstorms in Desert weather randomization Fixes • RPG reload bug fixed • Fixed RPG rocket trail effects not spawning and explosions not triggering (if a rocket fails to explode, it may be due to a missing physical materials on certain meshes; please report) Audio • Fixed audio manager unloading in open world maps • Adjusted zombie audio
- Update Notes 9/2 - 3 September 2025
• Raid maps updated: Quarantine Town improved, new Desert map added (Forest map coming soon & desert improvements) • Zombie respawns removed (caused spawns near players); increased zombie cap to compensate, slightly reduced sight radius • Added equip hotkeys to set active equip (no longer menu-only) • Improved shoulder light • Firearm reloads improved • Performance optimizations; Quarantine Town converted to open world partition • Stamina consumption slightly tweaked • Added weather/time/environment ambience via new audio manager • Default scalability settings configured • Adjusted building cull distances • Ammo boxes now automatically refill mags on interact • Fixed building collision issues in Desert map • Set ground tiles (sand dunes, mountains, etc.) to not load spatially; set far shadows to prevent distant shadow/lighting issues • Tweaked interactable actors • Added automatic light…
- Patch Notes 8/30 - 31 August 2025
• Fixed shoulder light toggling when holding flashlight/torch. • Removed self revive. • Added Locked Bunker • Added hip-fire on LMB. • Stamina bar tweaked to hide on player knocked/death. • Tweaked zombie spawns so they shouldn't spawn near player. • Updated the demo to reflect recent updates & included cinematic at start.
- Patch Notes 8/29 - 29 August 2025
• Extract: Interact timer tweaked. • Looting: Pickups & drops are now interactable (auto-pickup on overlap removed). • Zombies: Harder, excessively more of them, and faster attacks (1s cooldown). - Walkers: 20–30 - Regular: 30–45 - Runners: 80–100 • Flashlight: If you’ve got a flashlight equipped, you can toggle your shoulder light with L (no need to hold the flashlight). • Beds: Now skip the night to morning, not just heal you. • Future Content: Placeholders for crafting, farming, drug manufacturing, and BTC production have been added to properties. These additions will roll out over the next month during Phase 2.