Against All Skies news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3938910
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperMagonia Entertainment
- PublisherMagonia Entertainment
- Parent gameNot available
Company pages: Developer: Magonia EntertainmentPublisher: Magonia Entertainment
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Against All Skies Steam news
Against All Skies news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Celebrating our first 1000 wishlists!! - 16 September 2026
I'm kind of new to writing posts like these but this truly is just a heartfelt thank you to everyone that's shown us such love and support for our first year of development. The whole game, and the team, has been built from scratch just over a year ago so it has been a lot of groundwork to find what it is we want to make and how we're going to do it. We even started with this as a paper prototype board game lol.We knew we wanted to make a game about an interesting party of characters working together and taking a lot of inspiration from the combat styles and perspectives of Persona, Expedition 33 and even Honkai: Star Rail, so we put it all together and boom we ended up with our sky island windpunk fantasy of Against All Skies!Over the past year, we then showed the game at our amazing IGDA hub in Helsinki, and participated in Finnish Games Week (which is happening again in October, do c…
- Open playtest for Party-based RPG Fest! - 14 September 2026
Over the summer, we've iterated on a lot of the core systems and we're now very happy to say that the base of the game for Act 1 is now here. Which means.. Now is the perfect time to hear your thoughts, so we've opened up the playtest for the duration of party-based RPG fest!For those that are new to the game, Against All Skies is heavily inspired by games such as Persona, Honkai: Star Rail and Clair Obscur. And, as we are a very small team, we thought to try and deliver a similar combat experience from those games in the roguelike deckbuilder format. Before we scale..!Almost all of the art and presentation of the game is still placeholder, and the game is still Act 1, if the feedback is positive from this fest we will be moving forwards with the rest of the game. ^^This means moving towards Act 2, adding a fourth character and of course updating all of the art (enemies, cards, environm…
- Mid-Fest Update - 8 May 2026
Helloooooooooooo everyone!Hope y'all enjoying Deckbuilders Fest, Lewis (producer) here. I might post my personal favourite list in another post soon :0Anyway! This is a short update post to share some changes we've made, some based on the feedback in deckbuilder fest so far and some based on our own plans. Everything shared is hugely helpful so thank you to all!1. Flow & Resonance ExplanationResonance is a key mechanic for us - the ability to act with characters simultaneously and trigger additional abilities. BUT, amusingly, we didn't have any real explanation about it or how to achieve it.Now we do!When you get your first opportunity to resonate using Flow, an explanation will be provided.Let us know if this helps or if more info is needed!2. Environment replacementWe've been meaning to update our combat environment for a while and here we are. This is our first trial environment and…
- Steam Playtest is PUBLIC for Deckbuilder Fest - 4 May 2026
What is Against All Skies?A bunch of amateur devs in Finland thought we'd get together and try to make our own party-based RPG. Well, we can't quite do that scope so we thought we'd try putting it into a roguelike deckbuilder format and here we are!We're making a challenging party-based RPG roguelike deckbuilder with our own turn-based system.How much of the game is done so far?Starting in May 2025, the game has now been in development for 1 year and we are starting to scale up. This means - the art assets will be totally revamped, there are more playable characters to come, and of course a whole 4 acts to complete.Right now, it's 1 act with very much placeholder assets, but we hope you'll enjoy the core experience of deckbuilding and synergising multiple characters across our sky isle journey!NOTE: An official Demo and announcement trailer is still in the works, this is an EARLY versio…
- Against All Skies goes to Nordic Game in Malmö - 3 May 2026
A small post celebrating our first industry tradeshow!We started on this project about a year ago and, as we're from Finland, we might as well attend NG2026 just over in Sweden at the end of May. Fingers crossed we can go to Gamescom too and we'll do it again next year closer to our estimated release date.No big reveal or announcement trailer lined up just yet though... (Shhhh)Our producer and concept artist will be there for the week - looking forward to meeting other devs and to sharing our work so far!All the best,AaS devsP.S: We'll be posting behind the scenes updates in our Discord!
- Our First Announcement - 27 April 2026
Goooooooood morning/afternoon/evening to all!As this is our first post to Steam, we won't be revealing anything grand just yet but instead will share a bit of basic info about us and our goals for Against All Skies.We started this project in Q2 2025 here in Helsinki. We all knew we wanted to make a party-based RPG of some kind but there were far too many (incredible) inspirations to draw upon. We also knew we wanted to play around with turn-based combat, so we built a fun paper prototype with the idea of mixing different decks of cards together and off we went!It's honestly unbelievable to think that it's now been a year since the project's birth and we're really excited for the rest of the journey.Steam Playtest has been available since a very early stage and it's been hugely helpful to refine with player feedback, so come join if you'd like to follow our progress and we look forward t…
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