Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3939040 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | mustoni |
| Publisher | mustoni |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
You stepped into another world in a moment of impulse. Now, you have to find a way out.
About this game
The protagonist feels they can no longer endure life in this world. In a hotel-like room, they pick up a note they had prepared in advance — a note describing a method to go to another world. Following the instructions, they press the buttons, close the doors, and repeat. It seems as if nothing is happening — until the elevator suddenly falls. When they open their eyes, they find themselves in an unfamiliar place. A narrow hallway stretches ahead, its walls stained, the air heavy and still. While exploring, the protagonist discovers a videotape. It contains no footage — only a short written message. The message is a record left by someone who, like the protagonist, has arrived here. Where is this place? Who left the message? And is there a way out? This game is a first-person horror experience with gun-based combat and strong visual horror elements. It draws inspiration from classic psychological horror games where fear comes not from sudden noise, but from the weight of silence, the shape of what shouldn’t exist, and the realization that you are being watched. The player explores decaying corridors, empty rooms, and structures that shift without logic. Enemies are few, but violent and disturbing. Each encounter carries risk, and each bullet matters. Fragments of messages, tapes, and objects reveal pieces of a story that is never told directly. This is a game about isolation, violence, and what remains when reason collapses.
Supported languages
English * * languages with full audio support
