Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3946350 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Floating Stone Studio |
| Publisher | Floating Stone Studio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Pravda is a narrative stealth-puzzle about journalism under a totalitarian regime. You play Saga, a state-branded “Liar” working for the Resistance to bring down the Party. Your task is clear: Collect information. Craft the Truth. Change the world. But in Abil-Gudit, every truth has a cost.
About this game
a narrative stealth puzzle game about journalism under a totalitarian regime. You play Saga, a state-branded “Liar” working for the Resistance to bring down the Party. By night, you prowl Abil-Gudit's curfewed streets, gathering whispers, photos, and traces of the vanished. By day, you assemble stories — not facts, but constructed truths. Collect information. Craft the truth. Change the world. But in Abil-Gudit, every truth has a cost. Explore the city of Abil-Gudit, gathering fragments of a hidden reality. Clues emerge from markets, alleys, ruins, or in conversations with NPCs. Trust, deception, and sharp observation all become investigative tools. Each discovery — document, photo, or overheard whisper — is stored as an info bit in the journal. In the “truth workshop” — a diegetic interface inspired by analogue film development — players combine info bits to shape articles. Different connections yield different outcomes: partial truths, distorted versions, or major revelations. Every article is both a resource and a choice in narrative direction. Once sent through the Resistance’s pigeon network, the article reshapes the city. Shelves may run empty, curfews tighten, protests erupt, or the Party grows stronger. The world evolves according to the player’s editorial decisions, making truth the central resource that defines both the city’s fate and Saga’s own journey.
Supported languages
English * * languages with full audio support
