- Version 1.105 release - 25 July 2016
This release features a new zone to explore, Zeus Base.The competition AI player will advance at a more even pace Mars News Network has been added to let you get involved in the story line of the game. Updates to the news will come every 45 minutes of game play. These news blurbs will be used as the basis for future story lines you can play through. Numerous small bug fixes and game enhancements have been addressed. We hope you enjoy the game as we work on more additions.
- Version 1.105 release - 25 July 2016
This release features a new zone to explore, Zeus Base.The competition AI player will advance at a more even pace Mars News Network has been added to let you get involved in the story line of the game. Updates to the news will come every 45 minutes of game play. These news blurbs will be used as the basis for future story lines you can play through. Numerous small bug fixes and game enhancements have been addressed. We hope you enjoy the game as we work on more additions.
- Version 1.103 released - 30 March 2016
Major code update to allow multiple Zone selections. You will probably need to delete your current version and do a full update to get all the additions and changes. Sorry for the inconvenience..... New Zone - Hera ( 10 more zones will be added this year ) Dedicated Server UI added will run with DRM Steam build. Go to the root of where the game is installed and run FrontierDedicated.exe to launch a server then run the Frontier.exe to connect. Help files on how to set port forwarding are located on the HyperKat website. NPC bug fixes allows buying and selling all items Missions all work and make proper payments Random events have been updated AI competition works now in single player modes Minor bug fixes to improve game play
- Version 1.103 released - 30 March 2016
Major code update to allow multiple Zone selections. You will probably need to delete your current version and do a full update to get all the additions and changes. Sorry for the inconvenience..... New Zone - Hera ( 10 more zones will be added this year ) Dedicated Server UI added will run with DRM Steam build. Go to the root of where the game is installed and run FrontierDedicated.exe to launch a server then run the Frontier.exe to connect. Help files on how to set port forwarding are located on the HyperKat website. NPC bug fixes allows buying and selling all items Missions all work and make proper payments Random events have been updated AI competition works now in single player modes Minor bug fixes to improve game play
- Version 1.016 released - 14 December 2015
We have updated the game a bit with some bug fixes and additions. We also added in the first of the Story mode adventures. When starting a new game, select the story checkbox. The story will start after you set up your base. Be warned, don't spend all your money, you may need it. BUGS FIXED for 1.016 Algae starters can be sold money exploit with a trader fixed trader inventories update on action biowaste container no longer causes an interaction bug repair rover and quit repair bug ore process runs a bit faster more damage in storm updated buildings will save status after restart Player wont get sick with eva on Cooked food in tote bag no longer makes you sick ADDIDITIONS for 1.016 Added new mission Algae repair Modified gamble machine Added random unit failures rover fuel blinks on low value ore process runs a bit faster Npc names show title sound for rock crusher Game will keep track…
- Version 1.016 released - 14 December 2015
We have updated the game a bit with some bug fixes and additions. We also added in the first of the Story mode adventures. When starting a new game, select the story checkbox. The story will start after you set up your base. Be warned, don't spend all your money, you may need it. BUGS FIXED for 1.016 Algae starters can be sold money exploit with a trader fixed trader inventories update on action biowaste container no longer causes an interaction bug repair rover and quit repair bug ore process runs a bit faster more damage in storm updated buildings will save status after restart Player wont get sick with eva on Cooked food in tote bag no longer makes you sick ADDIDITIONS for 1.016 Added new mission Algae repair Modified gamble machine Added random unit failures rover fuel blinks on low value ore process runs a bit faster Npc names show title sound for rock crusher Game will keep track…
- Patch Update 1.014 Oct 22,2015 - 24 October 2015
-We have made changes to the map system. If the map bug still exists on your system, open the options and set the Texture Quality to LOW. This should prevent the crash. If the problem still persists please notify us in the forums. -Fabrication NPC will no longer give money on sales of nothing. -NPC AI is now active if you select it in the reset dialog. -Other NPC's inventory will no longer go below 0 -New artwork added. -Trying to upgrade Airlock, Garage and solar cells will no longer fail. -Algae tanks will save on exit. -Exit game crash has been addressed. -Setting items on the loading dock will no longer fall through to terrain. -New images added to the help files. Map and rover crash bug has been addressed Base upgrades are working now Multiple solar cell units can be placed Character footsteps on land should be fixed (use xaudio) Story mode objects being placed for later upgrade Ta…
- Patch Update 1.014 Oct 22,2015 - 24 October 2015
-We have made changes to the map system. If the map bug still exists on your system, open the options and set the Texture Quality to LOW. This should prevent the crash. If the problem still persists please notify us in the forums. -Fabrication NPC will no longer give money on sales of nothing. -NPC AI is now active if you select it in the reset dialog. -Other NPC's inventory will no longer go below 0 -New artwork added. -Trying to upgrade Airlock, Garage and solar cells will no longer fail. -Algae tanks will save on exit. -Exit game crash has been addressed. -Setting items on the loading dock will no longer fall through to terrain. -New images added to the help files. Map and rover crash bug has been addressed Base upgrades are working now Multiple solar cell units can be placed Character footsteps on land should be fixed (use xaudio) Story mode objects being placed for later upgrade Ta…
- Update Version 1.014 - 23 October 2015
Version 1.014 bug fixes and changes Map and rover crash bug has been addressed Base upgrades are working now Multiple solar cell units can be placed Character footsteps on land should be fixed (use xaudio) Story mode objects being placed for later upgrade Taxi man will now port you back to rover or base Missing person will pay out now
- Update Version 1.014 - 23 October 2015
Version 1.014 bug fixes and changes Map and rover crash bug has been addressed Base upgrades are working now Multiple solar cell units can be placed Character footsteps on land should be fixed (use xaudio) Story mode objects being placed for later upgrade Taxi man will now port you back to rover or base Missing person will pay out now
- Update Version 1.012 - 7 October 2015
10/7/2015 Fixes: -We have made changes to the map system. If the map bug still exists on your system, open the options and set the Texture Quality to LOW. This should prevent the crash. If the problem still persists please notify us in the forums. -Fabrication NPC will no longer give money on sales of nothing. -NPC AI is now active if you select it in the reset dialog. -Other NPC's inventory will no longer go below 0 -New artwork added. -Trying to upgrade Airlock, Garage and solar cells will no longer fail. -Algae tanks will save on exit. -Exit game crash has been addressed. -Setting items on the loading dock will no longer fall through to terrain. -New images added to the help files.
- Update Version 1.012 - 7 October 2015
10/7/2015 Fixes: -We have made changes to the map system. If the map bug still exists on your system, open the options and set the Texture Quality to LOW. This should prevent the crash. If the problem still persists please notify us in the forums. -Fabrication NPC will no longer give money on sales of nothing. -NPC AI is now active if you select it in the reset dialog. -Other NPC's inventory will no longer go below 0 -New artwork added. -Trying to upgrade Airlock, Garage and solar cells will no longer fail. -Algae tanks will save on exit. -Exit game crash has been addressed. -Setting items on the loading dock will no longer fall through to terrain. -New images added to the help files.
- Status Update 9/27/15 - 27 September 2015
First of all, we would like to thank everyone who bought Frontier this weekend. Being completely honest, the release has been a bit rocky. We feel honesty is the best policy, so this update is with the intention of letting everyone know what is going on. Within the last few weeks of development, a terribly annoying, game-crashing bug started popping up: specifically with the game crashing upon opening the map.. Sometimes. This particular bug has been evading us despite hundreds of man-hours in testing. In an attempt to avoid this bug from being a problem for players and ruining the experience, the decision was made to revert to a slightly older build of the game before it was occurring in order to remove variables that could be causing the problem. Unfortunately, despite the bug appearing to no longer happen as far back as we went, upon releasing to the public, it seems to be happening…
- Status Update 9/27/15 - 27 September 2015
First of all, we would like to thank everyone who bought Frontier this weekend. Being completely honest, the release has been a bit rocky. We feel honesty is the best policy, so this update is with the intention of letting everyone know what is going on. Within the last few weeks of development, a terribly annoying, game-crashing bug started popping up: specifically with the game crashing upon opening the map.. Sometimes. This particular bug has been evading us despite hundreds of man-hours in testing. In an attempt to avoid this bug from being a problem for players and ruining the experience, the decision was made to revert to a slightly older build of the game before it was occurring in order to remove variables that could be causing the problem. Unfortunately, despite the bug appearing to no longer happen as far back as we went, upon releasing to the public, it seems to be happening…
- We're Live! - 25 September 2015
Well everyone, the wait is over! Release version 1.0 is up!
- We're Live! - 25 September 2015
Well everyone, the wait is over! Release version 1.0 is up!
- New Trailer for release - 23 September 2015
With Frontier Launching this Friday, we have uploaded a new trailer with all of the art up to date with the release version - No more Greenlight Trailer! Be sure to check it out! This is a good chance to update anyone who has not been following our journey on social media through development and Steam Greenlight: After release, we have several updates worth of content planned. We plan to have any updates to the game be free. We do not plan to do paid DLC, but if we have a large enough update, it is possible. We are a tiny development team of 2 permanent members, who have been working tirelessly on this game for over the past year. We are very passionate about our game and our community. Given the small size of our team and that game development is not our only jobs, we will do our best to be involved in the community directly. If our feedback isn't immediate, know we are around. Thank y…
- New Trailer for release - 23 September 2015
With Frontier Launching this Friday, we have uploaded a new trailer with all of the art up to date with the release version - No more Greenlight Trailer! Be sure to check it out! This is a good chance to update anyone who has not been following our journey on social media through development and Steam Greenlight: After release, we have several updates worth of content planned. We plan to have any updates to the game be free. We do not plan to do paid DLC, but if we have a large enough update, it is possible. We are a tiny development team of 2 permanent members, who have been working tirelessly on this game for over the past year. We are very passionate about our game and our community. Given the small size of our team and that game development is not our only jobs, we will do our best to be involved in the community directly. If our feedback isn't immediate, know we are around. Thank y…