- New version 0.3.1.5 bugfixes+Orux Grove expansion+news - 25 July 2026
Hey everyone! Here is a new update with bug fixes. Also, I'd like to share what I've been working on over the past month.Features:Orux Grove route with the Arena minigameAdded loading screen and reworked scene loading logicBugfixes:Fixed long location loading times by reworking scene loading logic.Fixed issues with resetting colors to default during main character customization at the start of the game.Fixed a save system bug. The new version caused conflicts with the legacy save system.Fixed a combat softlock bug. Entering combat with a large number of inventory items no longer causes softlocks.Fixed a fast scene-switching bug. Rapidly switching scenes and toggling gallery animations caused crashes on mobile devices due to incomplete texture memory unloading.Fixed a negative gold bug. Certain dialogue choices incorrectly referenced old variables during gold checks, leading to miscalcul…
- New version 3.1.3 bugfixes+Linux build - 29 June 2026
Added Linux version of the gameImproved color pallete for makeup and hairsFIxed softlock encounter cant find creatures for battleFixed softlock in orux route fail to convince Mara go with TabithaFixed grandMa dialogue in Vinbran main street locationFixed girl dialogue in Vinbran village locationFixed bug with audio caused by fast phrase change in dialogueFixed nullref when you click on creatures in battle
- New version 0.3.0.1 is here! - 22 June 2026
❗Old saves from versions below 0.3 are incompatible with new version!How to access the orux route:• Go to Vinbran, Complete quest Password for Barracks • Lose a random fight to the orux and let them capture you Note: Some options in the grove require a high Lust level.Dev.log 📊Features • Significantly expanded the Orux defeat route. • Added the ability to minimize the main dialogue window • Introduced the foundation of the Lust mechanic. You can now gain Lust through certain actions and choices. • Expanded the trading system. You can now haggle in the trading window, and trade calculations have been improved. • Added the ability to find Epic and Legendary quality items through the new Orux route. • Rebalanced item prices (increased overall). Epic and Legendary items are now significantly stronger. • Added a large number of new items (rings, earrings, amulets, and more) • Stat check res…
- Dev news: March-May summary - 16 May 2026
t’s time to summarize the progress since the March. A lot has been accomplished!The "House of Pleasures" storyline begins with the Task Board📋I've finished the visuals for the Task board.Available quests now show their type (conversation, combat, search, etc.) and the expected danger level (marked with a red symbol).Clicking on a quest lets the player read the full description, accept it, or decline.Parameters on the left:City level and stabilityTabitha’s fameAdventurer rankLeveling up these parameters will affect the number of available quests, their difficulty, reward value, prices and assortment in shops, and much more.Introducing this mechanic wouldn’t be complete without a sensual reward!Location: Small Fountain Square⛲A neat but quiet part of the city is mainly a transit zone between the riverbanks for ordinary folk. Despite the economic troubles, several shops restock their stal…
- Dev news: Character customization and expanding orux defeat scenario - 26 April 2026
Hey, first of all, I want to thank everyone who wishlisted Sellsword Tales. We just hit 4,000 wishlists! Now to the dev news:Starting Character Setup💄In next update player will be able to customize the FMC dialogue model appearance right from the beginning of the game! The full starting setup will be freely available in the inventory.I’ve received a lot of feedback that the combat system feels either too simple or too complicated for some players. While monster stats do vary within certain ranges, the main reason for the difference in perception was the random stats on Tabitha’s armor.Now at the start of the game you’ll be able to choose from three sets, each with its own strengths and weaknesses.New game start presentation video: Visual🎨"Patrolling the City Streets" Scene is Fully DrawnThe assets are ready for animation.Orux route📝I'm currently working on the plot with orux. I want…
- Devlog Jan-Mar summary - 17 March 2026
In this post, I’m summing up my progress for a couple of months!New scenes in the gallery🔥Two hot scenes are fully ready and waiting to be added to the story.Melenthi Harpy form(with sound)One more is drawn and prepared for animation. I've also completed sketches for House of Pleasures story arts and spicy scenes. Tabitha’s model: revamp + customization + new skins🎀While working on the heroine’s skins for the new story arcs, I realized her model needed an update. I’ve improved the visuals of the current skins and made them modular, so you can now mix, match, or remove individual elements.Right now, I’m working on hairstyle customization for the warrior’s dialogue model. I’ve already sketched out several options and finished drawing some of them. Sketches of haircutshaircut + common skinhaircut + guard skinCODE ⚙️I’ve implemented a much more convenient system for adding dialogues and c…
- Devlog #3 - 24 February 2026
Hey, I'm here with news about development!New lewd cover! 😈Developing relationships and quest board 💖Introducing a quest board will let the mercenary work more closely with Vinbran's authorities. To take official city contracts, she'll need the proper uniform... or whatever fits her size. I plan not just monster hunts beyond the walls of the city, but also resolving conflicts inside the settlement. And most importantly, new hot events! New scene sketches in progress✍️ Feet scene completed! ✅ In the future, this scene will appear if you develop a relationship with Merl. I plan to add several more scenes with him and reveal a bit of his past.Animanting Melenthi(WIP) 🚀The winged temptress is gradually coming to life! The scene with Melenthi (the Harpy) is gradually being fleshed out with more details. She will have 2 alternative scene paths and 2 skins - human and harpy forms. Animation…
- Devlog #2 - 5 February 2026
Hi, I want to share with you how the corruption and relationship mechanics will work. Corruption: Corruption stat will build up from H-scenes, dialogue choices, various events, and actions. Each heart on the scale unlocks when you earn enough points. Unlocking hearts comes with story events. Once you open a stage, you can't undo it (only by loading a save). New milestones grant skills, visual changes to the heroine, new dialogue options, and access to more depraved scenes (for example, you won't unlock the orc party with 0 hearts). But the higher the corruption stat, the harder it gets to turn back from the lewd path and keep relationships with certain companions.Relationships Every character you encounter will have their own tab with information about them and your relationship status. Relationships are measured by 10 hearts. Filling a certain number unlocks increasingly personal info…
- Development update - 2 February 2026
Hello everyone! I want to share some news about the development progress and plans for future content.Over the last month, I've been porting the project to a new version of Unity and Spine (it was quite a sweat). I'm really happy with the update, especially for the second program. This will not only speed up work on new animations but also improve their quality! For example, it adds physics for all sorts of juicy details...I've also been testing and continue to test the main storyline branch, and I've been planning new content for future updates. Regarding the latter, I've settled on one of three options. I can't wait to share my developments and know your opinion!Scenario #1: House of Pleasures(The winner)"...The young warrior woman once again ventures into the brothel. She will uncover the secrets hidden by the inhabitants of this sweet, sinful place..." This story includes: - primary…
- Update #2 - 22 December 2025
New patch with bugfixes and improvements is here! Hi everyone! Here is a small patch with bunch of changes and bugfixes. Changes:Added a couple of VFX to the combat scene. Added over 20 SFX for the combat scene. I hope this will diversify the combat! Bugfixes: Fixed a bug with data transfer from the Search for Clues mini-game, which prevented the game from continuing if certain items were in the rewards. Fixed Search for Clues characteristics count. Minor adjustments to combat scripts and animations. Now animations should not lag behind actions, the log won't have additional messages about a creature's death if it's already dead, etc. I'm still getting used to the Steamworks tools — it's possible I wasn't uploading updates correctly and they might not have been applying. Please let me know if your game version is not 0.1.10.10 but an older one. I'll be testing! Have a good day!
- Development progress and plans for the next year - 14 December 2025
Hi everyone, I hope you liked the demo version! For the last few weeks, I've been working on improving the combat system, fixing bugs, and working on continuing the storyline.Here are examples of story inserts and combat animations:Flamebreath spell:Defeated Tabitha timelapse:A bit about plans for the next year:I plan to add a lot of side quests before the release with characters you already know (Eyira, Laura, Ozan, and Merl), develop their routes and complete the first part of the game. Thank you all! Now I'm off to continue working on new update!
- Update #1 New gallery and bug fixes - 22 November 2025
Hello everyone! This update doesn't include any new gameplay content, but it packs in some key changes. I highly recommend checking them out and updating to the new version!Gallery:Up until now, the gallery was integrated into the main game scene and the main menu. As the project evolved, this setup started causing headaches with configuring new scenes and overall system stability. In this update, I've moved the gallery to its own dedicated scene. The visuals have been revamped, and the functionality expanded.You can now adjust volume and enable auto-play for scenesTag-based sorting has been addedClicking on a locked scene pops up a hint on how to find it in the gameArtworks have been added to the gallery With the introduction of the save deletion system in the previous version, a serious bug cropped up in the game. This error led to data loss and, as a result, messed up player progress…
- Demo version of Sellsword Tales is now available! - 6 November 2025
This is an early demo version v0.1.9.8, which contains basic mechanics, animated scenes, artwork, and quests.Approximate playtime:Skipping all dialogues and lose fights, completing only the main quest - 15-20 minutes.Reading dialogues and lose fights, and completing only the main quest - 35-45 minutes.Reading dialogues and lose fights, and completing all quests - 1-1.5 hours.Reading dialogues, trying to win fights and completing all quests - ~1.5-2 hours. If you encounter any issues, you can contact us via Discord or any of the project's socials.
- Demo release date announcement - 17 October 2025
Hello everyone! We're preparing a demo version for release. Right now, we're actively testing it, hunting for bugs, and proofreading the text. If anyone wants to help, we'd love to see you in our Discord channel. We plan to release the demo version closer to the end of October, or the first week of November. Thanks for taking the time to read this little update!
- First contact - 17 September 2025
Hey everyone! Thanks for taking the time to check this out. I just wanted to take a moment to say hello, give a little more information about the game and our team.First off, our plan is to release a demo version of the game in October this year to gather your feedback, fix any possible bugs, and improve the gameplay. In the demo version, we tried to implement the basic mechanics for future updates. We strive to bring the game world to life through animated scenes, backgrounds, characters, and more. Drawing and animation take a lot of time, but we're proud of what we've achieved.Our goal is to create a most interactive world where the players can choose their own path for the main heroine.What expect from demo?At the time of launch, the demo version will include 7 18+ scenes,More than 5 fullscreen arts in dialogues,13 backgrounds most of which have 4 times of day6 types of enemies (for…